/* * libjingle * Copyright 2006, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "talk/base/gunit.h" #include "talk/base/nethelpers.h" #include "talk/base/physicalsocketserver.h" #include "talk/base/testclient.h" #include "talk/base/testechoserver.h" #include "talk/base/thread.h" using namespace talk_base; void TestUdpInternal(const SocketAddress& loopback) { Thread *main = Thread::Current(); AsyncSocket* socket = main->socketserver() ->CreateAsyncSocket(loopback.family(), SOCK_DGRAM); socket->Bind(loopback); TestClient client(new AsyncUDPSocket(socket)); SocketAddress addr = client.address(), from; EXPECT_EQ(3, client.SendTo("foo", 3, addr)); EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from)); EXPECT_EQ(from, addr); EXPECT_TRUE(client.CheckNoPacket()); } void TestTcpInternal(const SocketAddress& loopback) { Thread *main = Thread::Current(); TestEchoServer server(main, loopback); AsyncSocket* socket = main->socketserver() ->CreateAsyncSocket(loopback.family(), SOCK_STREAM); AsyncTCPSocket* tcp_socket = AsyncTCPSocket::Create( socket, loopback, server.address()); ASSERT_TRUE(tcp_socket != NULL); TestClient client(tcp_socket); SocketAddress addr = client.address(), from; EXPECT_TRUE(client.CheckConnected()); EXPECT_EQ(3, client.Send("foo", 3)); EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from)); EXPECT_EQ(from, server.address()); EXPECT_TRUE(client.CheckNoPacket()); } // Tests whether the TestClient can send UDP to itself. TEST(TestClientTest, TestUdpIPv4) { TestUdpInternal(SocketAddress("127.0.0.1", 0)); } TEST(TestClientTest, TestUdpIPv6) { if (HasIPv6Enabled()) { TestUdpInternal(SocketAddress("::1", 0)); } else { LOG(LS_INFO) << "Skipping IPv6 test."; } } // Tests whether the TestClient can connect to a server and exchange data. TEST(TestClientTest, TestTcpIPv4) { TestTcpInternal(SocketAddress("127.0.0.1", 0)); } TEST(TestClientTest, TestTcpIPv6) { if (HasIPv6Enabled()) { TestTcpInternal(SocketAddress("::1", 0)); } else { LOG(LS_INFO) << "Skipping IPv6 test."; } }