/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #if defined(_MSC_VER) && _MSC_VER < 1300 #pragma warning(disable:4786) #endif #include #ifdef POSIX #include #include #include #include #include #include #endif #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include #include #include #undef SetPort #endif #include #include #include "talk/base/basictypes.h" #include "talk/base/byteorder.h" #include "talk/base/common.h" #include "talk/base/logging.h" #include "talk/base/nethelpers.h" #include "talk/base/physicalsocketserver.h" #include "talk/base/timeutils.h" #include "talk/base/winping.h" #include "talk/base/win32socketinit.h" // stm: this will tell us if we are on OSX #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef POSIX #include // for TCP_NODELAY #define IP_MTU 14 // Until this is integrated from linux/in.h to netinet/in.h typedef void* SockOptArg; #endif // POSIX #ifdef WIN32 typedef char* SockOptArg; #endif namespace talk_base { // Standard MTUs, from RFC 1191 const uint16 PACKET_MAXIMUMS[] = { 65535, // Theoretical maximum, Hyperchannel 32000, // Nothing 17914, // 16Mb IBM Token Ring 8166, // IEEE 802.4 //4464, // IEEE 802.5 (4Mb max) 4352, // FDDI //2048, // Wideband Network 2002, // IEEE 802.5 (4Mb recommended) //1536, // Expermental Ethernet Networks //1500, // Ethernet, Point-to-Point (default) 1492, // IEEE 802.3 1006, // SLIP, ARPANET //576, // X.25 Networks //544, // DEC IP Portal //512, // NETBIOS 508, // IEEE 802/Source-Rt Bridge, ARCNET 296, // Point-to-Point (low delay) 68, // Official minimum 0, // End of list marker }; static const int IP_HEADER_SIZE = 20u; static const int IPV6_HEADER_SIZE = 40u; static const int ICMP_HEADER_SIZE = 8u; static const int ICMP_PING_TIMEOUT_MILLIS = 10000u; class PhysicalSocket : public AsyncSocket, public sigslot::has_slots<> { public: PhysicalSocket(PhysicalSocketServer* ss, SOCKET s = INVALID_SOCKET) : ss_(ss), s_(s), enabled_events_(0), error_(0), state_((s == INVALID_SOCKET) ? CS_CLOSED : CS_CONNECTED), resolver_(NULL) { #ifdef WIN32 // EnsureWinsockInit() ensures that winsock is initialized. The default // version of this function doesn't do anything because winsock is // initialized by constructor of a static object. If neccessary libjingle // users can link it with a different version of this function by replacing // win32socketinit.cc. See win32socketinit.cc for more details. EnsureWinsockInit(); #endif if (s_ != INVALID_SOCKET) { enabled_events_ = DE_READ | DE_WRITE; int type = SOCK_STREAM; socklen_t len = sizeof(type); VERIFY(0 == getsockopt(s_, SOL_SOCKET, SO_TYPE, (SockOptArg)&type, &len)); udp_ = (SOCK_DGRAM == type); } } virtual ~PhysicalSocket() { Close(); } // Creates the underlying OS socket (same as the "socket" function). virtual bool Create(int family, int type) { Close(); s_ = ::socket(family, type, 0); udp_ = (SOCK_DGRAM == type); UpdateLastError(); if (udp_) enabled_events_ = DE_READ | DE_WRITE; return s_ != INVALID_SOCKET; } SocketAddress GetLocalAddress() const { sockaddr_storage addr_storage = {0}; socklen_t addrlen = sizeof(addr_storage); sockaddr* addr = reinterpret_cast(&addr_storage); int result = ::getsockname(s_, addr, &addrlen); SocketAddress address; if (result >= 0) { SocketAddressFromSockAddrStorage(addr_storage, &address); } else { LOG(LS_WARNING) << "GetLocalAddress: unable to get local addr, socket=" << s_; } return address; } SocketAddress GetRemoteAddress() const { sockaddr_storage addr_storage = {0}; socklen_t addrlen = sizeof(addr_storage); sockaddr* addr = reinterpret_cast(&addr_storage); int result = ::getpeername(s_, addr, &addrlen); SocketAddress address; if (result >= 0) { SocketAddressFromSockAddrStorage(addr_storage, &address); } else { LOG(LS_WARNING) << "GetRemoteAddress: unable to get remote addr, socket=" << s_; } return address; } int Bind(const SocketAddress& bind_addr) { sockaddr_storage addr_storage; size_t len = bind_addr.ToSockAddrStorage(&addr_storage); sockaddr* addr = reinterpret_cast(&addr_storage); int err = ::bind(s_, addr, static_cast(len)); UpdateLastError(); #ifdef _DEBUG if (0 == err) { dbg_addr_ = "Bound @ "; dbg_addr_.append(GetLocalAddress().ToString()); } #endif // _DEBUG return err; } int Connect(const SocketAddress& addr) { // TODO: Implicit creation is required to reconnect... // ...but should we make it more explicit? if (state_ != CS_CLOSED) { SetError(EALREADY); return SOCKET_ERROR; } if (addr.IsUnresolved()) { LOG(LS_VERBOSE) << "Resolving addr in PhysicalSocket::Connect"; resolver_ = new AsyncResolver(); resolver_->set_address(addr); resolver_->SignalWorkDone.connect(this, &PhysicalSocket::OnResolveResult); resolver_->Start(); state_ = CS_CONNECTING; return 0; } return DoConnect(addr); } int DoConnect(const SocketAddress& connect_addr) { if ((s_ == INVALID_SOCKET) && !Create(connect_addr.family(), SOCK_STREAM)) { return SOCKET_ERROR; } sockaddr_storage addr_storage; size_t len = connect_addr.ToSockAddrStorage(&addr_storage); sockaddr* addr = reinterpret_cast(&addr_storage); int err = ::connect(s_, addr, static_cast(len)); UpdateLastError(); if (err == 0) { state_ = CS_CONNECTED; } else if (IsBlockingError(error_)) { state_ = CS_CONNECTING; enabled_events_ |= DE_CONNECT; } else { return SOCKET_ERROR; } enabled_events_ |= DE_READ | DE_WRITE; return 0; } int GetError() const { return error_; } void SetError(int error) { error_ = error; } ConnState GetState() const { return state_; } int GetOption(Option opt, int* value) { int slevel; int sopt; if (TranslateOption(opt, &slevel, &sopt) == -1) return -1; socklen_t optlen = sizeof(*value); int ret = ::getsockopt(s_, slevel, sopt, (SockOptArg)value, &optlen); if (ret != -1 && opt == OPT_DONTFRAGMENT) { #ifdef LINUX *value = (*value != IP_PMTUDISC_DONT) ? 1 : 0; #endif } return ret; } int SetOption(Option opt, int value) { int slevel; int sopt; if (TranslateOption(opt, &slevel, &sopt) == -1) return -1; if (opt == OPT_DONTFRAGMENT) { #ifdef LINUX value = (value) ? IP_PMTUDISC_DO : IP_PMTUDISC_DONT; #endif } return ::setsockopt(s_, slevel, sopt, (SockOptArg)&value, sizeof(value)); } int Send(const void *pv, size_t cb) { int sent = ::send(s_, reinterpret_cast(pv), (int)cb, #ifdef LINUX // Suppress SIGPIPE. Without this, attempting to send on a socket whose // other end is closed will result in a SIGPIPE signal being raised to // our process, which by default will terminate the process, which we // don't want. By specifying this flag, we'll just get the error EPIPE // instead and can handle the error gracefully. MSG_NOSIGNAL #else 0 #endif ); UpdateLastError(); MaybeRemapSendError(); // We have seen minidumps where this may be false. ASSERT(sent <= static_cast(cb)); if ((sent < 0) && IsBlockingError(error_)) { enabled_events_ |= DE_WRITE; } return sent; } int SendTo(const void* buffer, size_t length, const SocketAddress& addr) { sockaddr_storage saddr; size_t len = addr.ToSockAddrStorage(&saddr); int sent = ::sendto( s_, static_cast(buffer), static_cast(length), #ifdef LINUX // Suppress SIGPIPE. See above for explanation. MSG_NOSIGNAL, #else 0, #endif reinterpret_cast(&saddr), static_cast(len)); UpdateLastError(); MaybeRemapSendError(); // We have seen minidumps where this may be false. ASSERT(sent <= static_cast(length)); if ((sent < 0) && IsBlockingError(error_)) { enabled_events_ |= DE_WRITE; } return sent; } int Recv(void* buffer, size_t length) { int received = ::recv(s_, static_cast(buffer), static_cast(length), 0); if ((received == 0) && (length != 0)) { // Note: on graceful shutdown, recv can return 0. In this case, we // pretend it is blocking, and then signal close, so that simplifying // assumptions can be made about Recv. LOG(LS_WARNING) << "EOF from socket; deferring close event"; // Must turn this back on so that the select() loop will notice the close // event. enabled_events_ |= DE_READ; error_ = EWOULDBLOCK; return SOCKET_ERROR; } UpdateLastError(); bool success = (received >= 0) || IsBlockingError(error_); if (udp_ || success) { enabled_events_ |= DE_READ; } if (!success) { LOG_F(LS_VERBOSE) << "Error = " << error_; } return received; } int RecvFrom(void* buffer, size_t length, SocketAddress *out_addr) { sockaddr_storage addr_storage; socklen_t addr_len = sizeof(addr_storage); sockaddr* addr = reinterpret_cast(&addr_storage); int received = ::recvfrom(s_, static_cast(buffer), static_cast(length), 0, addr, &addr_len); UpdateLastError(); if ((received >= 0) && (out_addr != NULL)) SocketAddressFromSockAddrStorage(addr_storage, out_addr); bool success = (received >= 0) || IsBlockingError(error_); if (udp_ || success) { enabled_events_ |= DE_READ; } if (!success) { LOG_F(LS_VERBOSE) << "Error = " << error_; } return received; } int Listen(int backlog) { int err = ::listen(s_, backlog); UpdateLastError(); if (err == 0) { state_ = CS_CONNECTING; enabled_events_ |= DE_ACCEPT; #ifdef _DEBUG dbg_addr_ = "Listening @ "; dbg_addr_.append(GetLocalAddress().ToString()); #endif // _DEBUG } return err; } AsyncSocket* Accept(SocketAddress *out_addr) { sockaddr_storage addr_storage; socklen_t addr_len = sizeof(addr_storage); sockaddr* addr = reinterpret_cast(&addr_storage); SOCKET s = ::accept(s_, addr, &addr_len); UpdateLastError(); if (s == INVALID_SOCKET) return NULL; enabled_events_ |= DE_ACCEPT; if (out_addr != NULL) SocketAddressFromSockAddrStorage(addr_storage, out_addr); return ss_->WrapSocket(s); } int Close() { if (s_ == INVALID_SOCKET) return 0; int err = ::closesocket(s_); UpdateLastError(); s_ = INVALID_SOCKET; state_ = CS_CLOSED; enabled_events_ = 0; if (resolver_) { resolver_->Destroy(false); resolver_ = NULL; } return err; } int EstimateMTU(uint16* mtu) { SocketAddress addr = GetRemoteAddress(); if (addr.IsAny()) { error_ = ENOTCONN; return -1; } #if defined(WIN32) // Gets the interface MTU (TTL=1) for the interface used to reach |addr|. WinPing ping; if (!ping.IsValid()) { error_ = EINVAL; // can't think of a better error ID return -1; } int header_size = ICMP_HEADER_SIZE; if (addr.family() == AF_INET6) { header_size += IPV6_HEADER_SIZE; } else if (addr.family() == AF_INET) { header_size += IP_HEADER_SIZE; } for (int level = 0; PACKET_MAXIMUMS[level + 1] > 0; ++level) { int32 size = PACKET_MAXIMUMS[level] - header_size; WinPing::PingResult result = ping.Ping(addr.ipaddr(), size, ICMP_PING_TIMEOUT_MILLIS, 1, false); if (result == WinPing::PING_FAIL) { error_ = EINVAL; // can't think of a better error ID return -1; } else if (result != WinPing::PING_TOO_LARGE) { *mtu = PACKET_MAXIMUMS[level]; return 0; } } ASSERT(false); return -1; #elif defined(IOS) || defined(OSX) // No simple way to do this on Mac OS X. // SIOCGIFMTU would work if we knew which interface would be used, but // figuring that out is pretty complicated. For now we'll return an error // and let the caller pick a default MTU. error_ = EINVAL; return -1; #elif defined(LINUX) || defined(ANDROID) // Gets the path MTU. int value; socklen_t vlen = sizeof(value); int err = getsockopt(s_, IPPROTO_IP, IP_MTU, &value, &vlen); if (err < 0) { UpdateLastError(); return err; } ASSERT((0 <= value) && (value <= 65536)); *mtu = value; return 0; #endif } SocketServer* socketserver() { return ss_; } protected: void OnResolveResult(SignalThread* thread) { if (thread != resolver_) { return; } int error = resolver_->error(); if (error == 0) { error = DoConnect(resolver_->address()); } else { Close(); } if (error) { error_ = error; SignalCloseEvent(this, error_); } } void UpdateLastError() { error_ = LAST_SYSTEM_ERROR; } void MaybeRemapSendError() { #if defined(OSX) // https://developer.apple.com/library/mac/documentation/Darwin/ // Reference/ManPages/man2/sendto.2.html // ENOBUFS - The output queue for a network interface is full. // This generally indicates that the interface has stopped sending, // but may be caused by transient congestion. if (error_ == ENOBUFS) { error_ = EWOULDBLOCK; } #endif } static int TranslateOption(Option opt, int* slevel, int* sopt) { switch (opt) { case OPT_DONTFRAGMENT: #ifdef WIN32 *slevel = IPPROTO_IP; *sopt = IP_DONTFRAGMENT; break; #elif defined(IOS) || defined(OSX) || defined(BSD) LOG(LS_WARNING) << "Socket::OPT_DONTFRAGMENT not supported."; return -1; #elif defined(POSIX) *slevel = IPPROTO_IP; *sopt = IP_MTU_DISCOVER; break; #endif case OPT_RCVBUF: *slevel = SOL_SOCKET; *sopt = SO_RCVBUF; break; case OPT_SNDBUF: *slevel = SOL_SOCKET; *sopt = SO_SNDBUF; break; case OPT_NODELAY: *slevel = IPPROTO_TCP; *sopt = TCP_NODELAY; break; default: ASSERT(false); return -1; } return 0; } PhysicalSocketServer* ss_; SOCKET s_; uint8 enabled_events_; bool udp_; int error_; ConnState state_; AsyncResolver* resolver_; #ifdef _DEBUG std::string dbg_addr_; #endif // _DEBUG; }; #ifdef POSIX class EventDispatcher : public Dispatcher { public: EventDispatcher(PhysicalSocketServer* ss) : ss_(ss), fSignaled_(false) { if (pipe(afd_) < 0) LOG(LERROR) << "pipe failed"; ss_->Add(this); } virtual ~EventDispatcher() { ss_->Remove(this); close(afd_[0]); close(afd_[1]); } virtual void Signal() { CritScope cs(&crit_); if (!fSignaled_) { const uint8 b[1] = { 0 }; if (VERIFY(1 == write(afd_[1], b, sizeof(b)))) { fSignaled_ = true; } } } virtual uint32 GetRequestedEvents() { return DE_READ; } virtual void OnPreEvent(uint32 ff) { // It is not possible to perfectly emulate an auto-resetting event with // pipes. This simulates it by resetting before the event is handled. CritScope cs(&crit_); if (fSignaled_) { uint8 b[4]; // Allow for reading more than 1 byte, but expect 1. VERIFY(1 == read(afd_[0], b, sizeof(b))); fSignaled_ = false; } } virtual void OnEvent(uint32 ff, int err) { ASSERT(false); } virtual int GetDescriptor() { return afd_[0]; } virtual bool IsDescriptorClosed() { return false; } private: PhysicalSocketServer *ss_; int afd_[2]; bool fSignaled_; CriticalSection crit_; }; // These two classes use the self-pipe trick to deliver POSIX signals to our // select loop. This is the only safe, reliable, cross-platform way to do // non-trivial things with a POSIX signal in an event-driven program (until // proper pselect() implementations become ubiquitous). class PosixSignalHandler { public: // POSIX only specifies 32 signals, but in principle the system might have // more and the programmer might choose to use them, so we size our array // for 128. static const int kNumPosixSignals = 128; // There is just a single global instance. (Signal handlers do not get any // sort of user-defined void * parameter, so they can't access anything that // isn't global.) static PosixSignalHandler* Instance() { LIBJINGLE_DEFINE_STATIC_LOCAL(PosixSignalHandler, instance, ()); return &instance; } // Returns true if the given signal number is set. bool IsSignalSet(int signum) const { ASSERT(signum < ARRAY_SIZE(received_signal_)); if (signum < ARRAY_SIZE(received_signal_)) { return received_signal_[signum]; } else { return false; } } // Clears the given signal number. void ClearSignal(int signum) { ASSERT(signum < ARRAY_SIZE(received_signal_)); if (signum < ARRAY_SIZE(received_signal_)) { received_signal_[signum] = false; } } // Returns the file descriptor to monitor for signal events. int GetDescriptor() const { return afd_[0]; } // This is called directly from our real signal handler, so it must be // signal-handler-safe. That means it cannot assume anything about the // user-level state of the process, since the handler could be executed at any // time on any thread. void OnPosixSignalReceived(int signum) { if (signum >= ARRAY_SIZE(received_signal_)) { // We don't have space in our array for this. return; } // Set a flag saying we've seen this signal. received_signal_[signum] = true; // Notify application code that we got a signal. const uint8 b[1] = { 0 }; if (-1 == write(afd_[1], b, sizeof(b))) { // Nothing we can do here. If there's an error somehow then there's // nothing we can safely do from a signal handler. // No, we can't even safely log it. // But, we still have to check the return value here. Otherwise, // GCC 4.4.1 complains ignoring return value. Even (void) doesn't help. return; } } private: PosixSignalHandler() { if (pipe(afd_) < 0) { LOG_ERR(LS_ERROR) << "pipe failed"; return; } if (fcntl(afd_[0], F_SETFL, O_NONBLOCK) < 0) { LOG_ERR(LS_WARNING) << "fcntl #1 failed"; } if (fcntl(afd_[1], F_SETFL, O_NONBLOCK) < 0) { LOG_ERR(LS_WARNING) << "fcntl #2 failed"; } memset(const_cast(static_cast(received_signal_)), 0, sizeof(received_signal_)); } ~PosixSignalHandler() { int fd1 = afd_[0]; int fd2 = afd_[1]; // We clobber the stored file descriptor numbers here or else in principle // a signal that happens to be delivered during application termination // could erroneously write a zero byte to an unrelated file handle in // OnPosixSignalReceived() if some other file happens to be opened later // during shutdown and happens to be given the same file descriptor number // as our pipe had. Unfortunately even with this precaution there is still a // race where that could occur if said signal happens to be handled // concurrently with this code and happens to have already read the value of // afd_[1] from memory before we clobber it, but that's unlikely. afd_[0] = -1; afd_[1] = -1; close(fd1); close(fd2); } int afd_[2]; // These are boolean flags that will be set in our signal handler and read // and cleared from Wait(). There is a race involved in this, but it is // benign. The signal handler sets the flag before signaling the pipe, so // we'll never end up blocking in select() while a flag is still true. // However, if two of the same signal arrive close to each other then it's // possible that the second time the handler may set the flag while it's still // true, meaning that signal will be missed. But the first occurrence of it // will still be handled, so this isn't a problem. // Volatile is not necessary here for correctness, but this data _is_ volatile // so I've marked it as such. volatile uint8 received_signal_[kNumPosixSignals]; }; class PosixSignalDispatcher : public Dispatcher { public: PosixSignalDispatcher(PhysicalSocketServer *owner) : owner_(owner) { owner_->Add(this); } virtual ~PosixSignalDispatcher() { owner_->Remove(this); } virtual uint32 GetRequestedEvents() { return DE_READ; } virtual void OnPreEvent(uint32 ff) { // Events might get grouped if signals come very fast, so we read out up to // 16 bytes to make sure we keep the pipe empty. uint8 b[16]; ssize_t ret = read(GetDescriptor(), b, sizeof(b)); if (ret < 0) { LOG_ERR(LS_WARNING) << "Error in read()"; } else if (ret == 0) { LOG(LS_WARNING) << "Should have read at least one byte"; } } virtual void OnEvent(uint32 ff, int err) { for (int signum = 0; signum < PosixSignalHandler::kNumPosixSignals; ++signum) { if (PosixSignalHandler::Instance()->IsSignalSet(signum)) { PosixSignalHandler::Instance()->ClearSignal(signum); HandlerMap::iterator i = handlers_.find(signum); if (i == handlers_.end()) { // This can happen if a signal is delivered to our process at around // the same time as we unset our handler for it. It is not an error // condition, but it's unusual enough to be worth logging. LOG(LS_INFO) << "Received signal with no handler: " << signum; } else { // Otherwise, execute our handler. (*i->second)(signum); } } } } virtual int GetDescriptor() { return PosixSignalHandler::Instance()->GetDescriptor(); } virtual bool IsDescriptorClosed() { return false; } void SetHandler(int signum, void (*handler)(int)) { handlers_[signum] = handler; } void ClearHandler(int signum) { handlers_.erase(signum); } bool HasHandlers() { return !handlers_.empty(); } private: typedef std::map HandlerMap; HandlerMap handlers_; // Our owner. PhysicalSocketServer *owner_; }; class SocketDispatcher : public Dispatcher, public PhysicalSocket { public: explicit SocketDispatcher(PhysicalSocketServer *ss) : PhysicalSocket(ss) { } SocketDispatcher(SOCKET s, PhysicalSocketServer *ss) : PhysicalSocket(ss, s) { } virtual ~SocketDispatcher() { Close(); } bool Initialize() { ss_->Add(this); fcntl(s_, F_SETFL, fcntl(s_, F_GETFL, 0) | O_NONBLOCK); return true; } virtual bool Create(int type) { return Create(AF_INET, type); } virtual bool Create(int family, int type) { // Change the socket to be non-blocking. if (!PhysicalSocket::Create(family, type)) return false; return Initialize(); } virtual int GetDescriptor() { return s_; } virtual bool IsDescriptorClosed() { // We don't have a reliable way of distinguishing end-of-stream // from readability. So test on each readable call. Is this // inefficient? Probably. char ch; ssize_t res = ::recv(s_, &ch, 1, MSG_PEEK); if (res > 0) { // Data available, so not closed. return false; } else if (res == 0) { // EOF, so closed. return true; } else { // error switch (errno) { // Returned if we've already closed s_. case EBADF: // Returned during ungraceful peer shutdown. case ECONNRESET: return true; default: // Assume that all other errors are just blocking errors, meaning the // connection is still good but we just can't read from it right now. // This should only happen when connecting (and at most once), because // in all other cases this function is only called if the file // descriptor is already known to be in the readable state. However, // it's not necessary a problem if we spuriously interpret a // "connection lost"-type error as a blocking error, because typically // the next recv() will get EOF, so we'll still eventually notice that // the socket is closed. LOG_ERR(LS_WARNING) << "Assuming benign blocking error"; return false; } } } virtual uint32 GetRequestedEvents() { return enabled_events_; } virtual void OnPreEvent(uint32 ff) { if ((ff & DE_CONNECT) != 0) state_ = CS_CONNECTED; if ((ff & DE_CLOSE) != 0) state_ = CS_CLOSED; } virtual void OnEvent(uint32 ff, int err) { // Make sure we deliver connect/accept first. Otherwise, consumers may see // something like a READ followed by a CONNECT, which would be odd. if ((ff & DE_CONNECT) != 0) { enabled_events_ &= ~DE_CONNECT; SignalConnectEvent(this); } if ((ff & DE_ACCEPT) != 0) { enabled_events_ &= ~DE_ACCEPT; SignalReadEvent(this); } if ((ff & DE_READ) != 0) { enabled_events_ &= ~DE_READ; SignalReadEvent(this); } if ((ff & DE_WRITE) != 0) { enabled_events_ &= ~DE_WRITE; SignalWriteEvent(this); } if ((ff & DE_CLOSE) != 0) { // The socket is now dead to us, so stop checking it. enabled_events_ = 0; SignalCloseEvent(this, err); } } virtual int Close() { if (s_ == INVALID_SOCKET) return 0; ss_->Remove(this); return PhysicalSocket::Close(); } }; class FileDispatcher: public Dispatcher, public AsyncFile { public: FileDispatcher(int fd, PhysicalSocketServer *ss) : ss_(ss), fd_(fd) { set_readable(true); ss_->Add(this); fcntl(fd_, F_SETFL, fcntl(fd_, F_GETFL, 0) | O_NONBLOCK); } virtual ~FileDispatcher() { ss_->Remove(this); } SocketServer* socketserver() { return ss_; } virtual int GetDescriptor() { return fd_; } virtual bool IsDescriptorClosed() { return false; } virtual uint32 GetRequestedEvents() { return flags_; } virtual void OnPreEvent(uint32 ff) { } virtual void OnEvent(uint32 ff, int err) { if ((ff & DE_READ) != 0) SignalReadEvent(this); if ((ff & DE_WRITE) != 0) SignalWriteEvent(this); if ((ff & DE_CLOSE) != 0) SignalCloseEvent(this, err); } virtual bool readable() { return (flags_ & DE_READ) != 0; } virtual void set_readable(bool value) { flags_ = value ? (flags_ | DE_READ) : (flags_ & ~DE_READ); } virtual bool writable() { return (flags_ & DE_WRITE) != 0; } virtual void set_writable(bool value) { flags_ = value ? (flags_ | DE_WRITE) : (flags_ & ~DE_WRITE); } private: PhysicalSocketServer* ss_; int fd_; int flags_; }; AsyncFile* PhysicalSocketServer::CreateFile(int fd) { return new FileDispatcher(fd, this); } #endif // POSIX #ifdef WIN32 static uint32 FlagsToEvents(uint32 events) { uint32 ffFD = FD_CLOSE; if (events & DE_READ) ffFD |= FD_READ; if (events & DE_WRITE) ffFD |= FD_WRITE; if (events & DE_CONNECT) ffFD |= FD_CONNECT; if (events & DE_ACCEPT) ffFD |= FD_ACCEPT; return ffFD; } class EventDispatcher : public Dispatcher { public: EventDispatcher(PhysicalSocketServer *ss) : ss_(ss) { hev_ = WSACreateEvent(); if (hev_) { ss_->Add(this); } } ~EventDispatcher() { if (hev_ != NULL) { ss_->Remove(this); WSACloseEvent(hev_); hev_ = NULL; } } virtual void Signal() { if (hev_ != NULL) WSASetEvent(hev_); } virtual uint32 GetRequestedEvents() { return 0; } virtual void OnPreEvent(uint32 ff) { WSAResetEvent(hev_); } virtual void OnEvent(uint32 ff, int err) { } virtual WSAEVENT GetWSAEvent() { return hev_; } virtual SOCKET GetSocket() { return INVALID_SOCKET; } virtual bool CheckSignalClose() { return false; } private: PhysicalSocketServer* ss_; WSAEVENT hev_; }; class SocketDispatcher : public Dispatcher, public PhysicalSocket { public: static int next_id_; int id_; bool signal_close_; int signal_err_; SocketDispatcher(PhysicalSocketServer* ss) : PhysicalSocket(ss), id_(0), signal_close_(false) { } SocketDispatcher(SOCKET s, PhysicalSocketServer* ss) : PhysicalSocket(ss, s), id_(0), signal_close_(false) { } virtual ~SocketDispatcher() { Close(); } bool Initialize() { ASSERT(s_ != INVALID_SOCKET); // Must be a non-blocking u_long argp = 1; ioctlsocket(s_, FIONBIO, &argp); ss_->Add(this); return true; } virtual bool Create(int type) { return Create(AF_INET, type); } virtual bool Create(int family, int type) { // Create socket if (!PhysicalSocket::Create(family, type)) return false; if (!Initialize()) return false; do { id_ = ++next_id_; } while (id_ == 0); return true; } virtual int Close() { if (s_ == INVALID_SOCKET) return 0; id_ = 0; signal_close_ = false; ss_->Remove(this); return PhysicalSocket::Close(); } virtual uint32 GetRequestedEvents() { return enabled_events_; } virtual void OnPreEvent(uint32 ff) { if ((ff & DE_CONNECT) != 0) state_ = CS_CONNECTED; // We set CS_CLOSED from CheckSignalClose. } virtual void OnEvent(uint32 ff, int err) { int cache_id = id_; // Make sure we deliver connect/accept first. Otherwise, consumers may see // something like a READ followed by a CONNECT, which would be odd. if (((ff & DE_CONNECT) != 0) && (id_ == cache_id)) { if (ff != DE_CONNECT) LOG(LS_VERBOSE) << "Signalled with DE_CONNECT: " << ff; enabled_events_ &= ~DE_CONNECT; #ifdef _DEBUG dbg_addr_ = "Connected @ "; dbg_addr_.append(GetRemoteAddress().ToString()); #endif // _DEBUG SignalConnectEvent(this); } if (((ff & DE_ACCEPT) != 0) && (id_ == cache_id)) { enabled_events_ &= ~DE_ACCEPT; SignalReadEvent(this); } if ((ff & DE_READ) != 0) { enabled_events_ &= ~DE_READ; SignalReadEvent(this); } if (((ff & DE_WRITE) != 0) && (id_ == cache_id)) { enabled_events_ &= ~DE_WRITE; SignalWriteEvent(this); } if (((ff & DE_CLOSE) != 0) && (id_ == cache_id)) { signal_close_ = true; signal_err_ = err; } } virtual WSAEVENT GetWSAEvent() { return WSA_INVALID_EVENT; } virtual SOCKET GetSocket() { return s_; } virtual bool CheckSignalClose() { if (!signal_close_) return false; char ch; if (recv(s_, &ch, 1, MSG_PEEK) > 0) return false; state_ = CS_CLOSED; signal_close_ = false; SignalCloseEvent(this, signal_err_); return true; } }; int SocketDispatcher::next_id_ = 0; #endif // WIN32 // Sets the value of a boolean value to false when signaled. class Signaler : public EventDispatcher { public: Signaler(PhysicalSocketServer* ss, bool* pf) : EventDispatcher(ss), pf_(pf) { } virtual ~Signaler() { } void OnEvent(uint32 ff, int err) { if (pf_) *pf_ = false; } private: bool *pf_; }; PhysicalSocketServer::PhysicalSocketServer() : fWait_(false), last_tick_tracked_(0), last_tick_dispatch_count_(0) { signal_wakeup_ = new Signaler(this, &fWait_); #ifdef WIN32 socket_ev_ = WSACreateEvent(); #endif } PhysicalSocketServer::~PhysicalSocketServer() { #ifdef WIN32 WSACloseEvent(socket_ev_); #endif #ifdef POSIX signal_dispatcher_.reset(); #endif delete signal_wakeup_; ASSERT(dispatchers_.empty()); } void PhysicalSocketServer::WakeUp() { signal_wakeup_->Signal(); } Socket* PhysicalSocketServer::CreateSocket(int type) { return CreateSocket(AF_INET, type); } Socket* PhysicalSocketServer::CreateSocket(int family, int type) { PhysicalSocket* socket = new PhysicalSocket(this); if (socket->Create(family, type)) { return socket; } else { delete socket; return 0; } } AsyncSocket* PhysicalSocketServer::CreateAsyncSocket(int type) { return CreateAsyncSocket(AF_INET, type); } AsyncSocket* PhysicalSocketServer::CreateAsyncSocket(int family, int type) { SocketDispatcher* dispatcher = new SocketDispatcher(this); if (dispatcher->Create(family, type)) { return dispatcher; } else { delete dispatcher; return 0; } } AsyncSocket* PhysicalSocketServer::WrapSocket(SOCKET s) { SocketDispatcher* dispatcher = new SocketDispatcher(s, this); if (dispatcher->Initialize()) { return dispatcher; } else { delete dispatcher; return 0; } } void PhysicalSocketServer::Add(Dispatcher *pdispatcher) { CritScope cs(&crit_); // Prevent duplicates. This can cause dead dispatchers to stick around. DispatcherList::iterator pos = std::find(dispatchers_.begin(), dispatchers_.end(), pdispatcher); if (pos != dispatchers_.end()) return; dispatchers_.push_back(pdispatcher); } void PhysicalSocketServer::Remove(Dispatcher *pdispatcher) { CritScope cs(&crit_); DispatcherList::iterator pos = std::find(dispatchers_.begin(), dispatchers_.end(), pdispatcher); // We silently ignore duplicate calls to Add, so we should silently ignore // the (expected) symmetric calls to Remove. Note that this may still hide // a real issue, so we at least log a warning about it. if (pos == dispatchers_.end()) { LOG(LS_WARNING) << "PhysicalSocketServer asked to remove a unknown " << "dispatcher, potentially from a duplicate call to Add."; return; } size_t index = pos - dispatchers_.begin(); dispatchers_.erase(pos); for (IteratorList::iterator it = iterators_.begin(); it != iterators_.end(); ++it) { if (index < **it) { --**it; } } } #ifdef POSIX bool PhysicalSocketServer::Wait(int cmsWait, bool process_io) { // Calculate timing information struct timeval *ptvWait = NULL; struct timeval tvWait; struct timeval tvStop; if (cmsWait != kForever) { // Calculate wait timeval tvWait.tv_sec = cmsWait / 1000; tvWait.tv_usec = (cmsWait % 1000) * 1000; ptvWait = &tvWait; // Calculate when to return in a timeval gettimeofday(&tvStop, NULL); tvStop.tv_sec += tvWait.tv_sec; tvStop.tv_usec += tvWait.tv_usec; if (tvStop.tv_usec >= 1000000) { tvStop.tv_usec -= 1000000; tvStop.tv_sec += 1; } } // Zero all fd_sets. Don't need to do this inside the loop since // select() zeros the descriptors not signaled fd_set fdsRead; FD_ZERO(&fdsRead); fd_set fdsWrite; FD_ZERO(&fdsWrite); fWait_ = true; while (fWait_) { int fdmax = -1; { CritScope cr(&crit_); for (size_t i = 0; i < dispatchers_.size(); ++i) { // Query dispatchers for read and write wait state Dispatcher *pdispatcher = dispatchers_[i]; ASSERT(pdispatcher); if (!process_io && (pdispatcher != signal_wakeup_)) continue; int fd = pdispatcher->GetDescriptor(); if (fd > fdmax) fdmax = fd; uint32 ff = pdispatcher->GetRequestedEvents(); if (ff & (DE_READ | DE_ACCEPT)) FD_SET(fd, &fdsRead); if (ff & (DE_WRITE | DE_CONNECT)) FD_SET(fd, &fdsWrite); } } // Wait then call handlers as appropriate // < 0 means error // 0 means timeout // > 0 means count of descriptors ready int n = select(fdmax + 1, &fdsRead, &fdsWrite, NULL, ptvWait); // If error, return error. if (n < 0) { if (errno != EINTR) { LOG_E(LS_ERROR, EN, errno) << "select"; return false; } // Else ignore the error and keep going. If this EINTR was for one of the // signals managed by this PhysicalSocketServer, the // PosixSignalDeliveryDispatcher will be in the signaled state in the next // iteration. } else if (n == 0) { // If timeout, return success return true; } else { // We have signaled descriptors CritScope cr(&crit_); for (size_t i = 0; i < dispatchers_.size(); ++i) { Dispatcher *pdispatcher = dispatchers_[i]; int fd = pdispatcher->GetDescriptor(); uint32 ff = 0; int errcode = 0; // Reap any error code, which can be signaled through reads or writes. // TODO: Should we set errcode if getsockopt fails? if (FD_ISSET(fd, &fdsRead) || FD_ISSET(fd, &fdsWrite)) { socklen_t len = sizeof(errcode); ::getsockopt(fd, SOL_SOCKET, SO_ERROR, &errcode, &len); } // Check readable descriptors. If we're waiting on an accept, signal // that. Otherwise we're waiting for data, check to see if we're // readable or really closed. // TODO: Only peek at TCP descriptors. if (FD_ISSET(fd, &fdsRead)) { FD_CLR(fd, &fdsRead); if (pdispatcher->GetRequestedEvents() & DE_ACCEPT) { ff |= DE_ACCEPT; } else if (errcode || pdispatcher->IsDescriptorClosed()) { ff |= DE_CLOSE; } else { ff |= DE_READ; } } // Check writable descriptors. If we're waiting on a connect, detect // success versus failure by the reaped error code. if (FD_ISSET(fd, &fdsWrite)) { FD_CLR(fd, &fdsWrite); if (pdispatcher->GetRequestedEvents() & DE_CONNECT) { if (!errcode) { ff |= DE_CONNECT; } else { ff |= DE_CLOSE; } } else { ff |= DE_WRITE; } } // Tell the descriptor about the event. if (ff != 0) { pdispatcher->OnPreEvent(ff); pdispatcher->OnEvent(ff, errcode); } } } // Recalc the time remaining to wait. Doing it here means it doesn't get // calced twice the first time through the loop if (ptvWait) { ptvWait->tv_sec = 0; ptvWait->tv_usec = 0; struct timeval tvT; gettimeofday(&tvT, NULL); if ((tvStop.tv_sec > tvT.tv_sec) || ((tvStop.tv_sec == tvT.tv_sec) && (tvStop.tv_usec > tvT.tv_usec))) { ptvWait->tv_sec = tvStop.tv_sec - tvT.tv_sec; ptvWait->tv_usec = tvStop.tv_usec - tvT.tv_usec; if (ptvWait->tv_usec < 0) { ASSERT(ptvWait->tv_sec > 0); ptvWait->tv_usec += 1000000; ptvWait->tv_sec -= 1; } } } } return true; } static void GlobalSignalHandler(int signum) { PosixSignalHandler::Instance()->OnPosixSignalReceived(signum); } bool PhysicalSocketServer::SetPosixSignalHandler(int signum, void (*handler)(int)) { // If handler is SIG_IGN or SIG_DFL then clear our user-level handler, // otherwise set one. if (handler == SIG_IGN || handler == SIG_DFL) { if (!InstallSignal(signum, handler)) { return false; } if (signal_dispatcher_) { signal_dispatcher_->ClearHandler(signum); if (!signal_dispatcher_->HasHandlers()) { signal_dispatcher_.reset(); } } } else { if (!signal_dispatcher_) { signal_dispatcher_.reset(new PosixSignalDispatcher(this)); } signal_dispatcher_->SetHandler(signum, handler); if (!InstallSignal(signum, &GlobalSignalHandler)) { return false; } } return true; } Dispatcher* PhysicalSocketServer::signal_dispatcher() { return signal_dispatcher_.get(); } bool PhysicalSocketServer::InstallSignal(int signum, void (*handler)(int)) { struct sigaction act; // It doesn't really matter what we set this mask to. if (sigemptyset(&act.sa_mask) != 0) { LOG_ERR(LS_ERROR) << "Couldn't set mask"; return false; } act.sa_handler = handler; // Use SA_RESTART so that our syscalls don't get EINTR, since we don't need it // and it's a nuisance. Though some syscalls still return EINTR and there's no // real standard for which ones. :( act.sa_flags = SA_RESTART; if (sigaction(signum, &act, NULL) != 0) { LOG_ERR(LS_ERROR) << "Couldn't set sigaction"; return false; } return true; } #endif // POSIX #ifdef WIN32 bool PhysicalSocketServer::Wait(int cmsWait, bool process_io) { int cmsTotal = cmsWait; int cmsElapsed = 0; uint32 msStart = Time(); #if LOGGING if (last_tick_dispatch_count_ == 0) { last_tick_tracked_ = msStart; } #endif fWait_ = true; while (fWait_) { std::vector events; std::vector event_owners; events.push_back(socket_ev_); { CritScope cr(&crit_); size_t i = 0; iterators_.push_back(&i); // Don't track dispatchers_.size(), because we want to pick up any new // dispatchers that were added while processing the loop. while (i < dispatchers_.size()) { Dispatcher* disp = dispatchers_[i++]; if (!process_io && (disp != signal_wakeup_)) continue; SOCKET s = disp->GetSocket(); if (disp->CheckSignalClose()) { // We just signalled close, don't poll this socket } else if (s != INVALID_SOCKET) { WSAEventSelect(s, events[0], FlagsToEvents(disp->GetRequestedEvents())); } else { events.push_back(disp->GetWSAEvent()); event_owners.push_back(disp); } } ASSERT(iterators_.back() == &i); iterators_.pop_back(); } // Which is shorter, the delay wait or the asked wait? int cmsNext; if (cmsWait == kForever) { cmsNext = cmsWait; } else { cmsNext = _max(0, cmsTotal - cmsElapsed); } // Wait for one of the events to signal DWORD dw = WSAWaitForMultipleEvents(static_cast(events.size()), &events[0], false, cmsNext, false); #if 0 // LOGGING // we track this information purely for logging purposes. last_tick_dispatch_count_++; if (last_tick_dispatch_count_ >= 1000) { int32 elapsed = TimeSince(last_tick_tracked_); LOG(INFO) << "PhysicalSocketServer took " << elapsed << "ms for 1000 events"; // If we get more than 1000 events in a second, we are spinning badly // (normally it should take about 8-20 seconds). ASSERT(elapsed > 1000); last_tick_tracked_ = Time(); last_tick_dispatch_count_ = 0; } #endif if (dw == WSA_WAIT_FAILED) { // Failed? // TODO: need a better strategy than this! int error = WSAGetLastError(); ASSERT(false); return false; } else if (dw == WSA_WAIT_TIMEOUT) { // Timeout? return true; } else { // Figure out which one it is and call it CritScope cr(&crit_); int index = dw - WSA_WAIT_EVENT_0; if (index > 0) { --index; // The first event is the socket event event_owners[index]->OnPreEvent(0); event_owners[index]->OnEvent(0, 0); } else if (process_io) { size_t i = 0, end = dispatchers_.size(); iterators_.push_back(&i); iterators_.push_back(&end); // Don't iterate over new dispatchers. while (i < end) { Dispatcher* disp = dispatchers_[i++]; SOCKET s = disp->GetSocket(); if (s == INVALID_SOCKET) continue; WSANETWORKEVENTS wsaEvents; int err = WSAEnumNetworkEvents(s, events[0], &wsaEvents); if (err == 0) { #if LOGGING { if ((wsaEvents.lNetworkEvents & FD_READ) && wsaEvents.iErrorCode[FD_READ_BIT] != 0) { LOG(WARNING) << "PhysicalSocketServer got FD_READ_BIT error " << wsaEvents.iErrorCode[FD_READ_BIT]; } if ((wsaEvents.lNetworkEvents & FD_WRITE) && wsaEvents.iErrorCode[FD_WRITE_BIT] != 0) { LOG(WARNING) << "PhysicalSocketServer got FD_WRITE_BIT error " << wsaEvents.iErrorCode[FD_WRITE_BIT]; } if ((wsaEvents.lNetworkEvents & FD_CONNECT) && wsaEvents.iErrorCode[FD_CONNECT_BIT] != 0) { LOG(WARNING) << "PhysicalSocketServer got FD_CONNECT_BIT error " << wsaEvents.iErrorCode[FD_CONNECT_BIT]; } if ((wsaEvents.lNetworkEvents & FD_ACCEPT) && wsaEvents.iErrorCode[FD_ACCEPT_BIT] != 0) { LOG(WARNING) << "PhysicalSocketServer got FD_ACCEPT_BIT error " << wsaEvents.iErrorCode[FD_ACCEPT_BIT]; } if ((wsaEvents.lNetworkEvents & FD_CLOSE) && wsaEvents.iErrorCode[FD_CLOSE_BIT] != 0) { LOG(WARNING) << "PhysicalSocketServer got FD_CLOSE_BIT error " << wsaEvents.iErrorCode[FD_CLOSE_BIT]; } } #endif uint32 ff = 0; int errcode = 0; if (wsaEvents.lNetworkEvents & FD_READ) ff |= DE_READ; if (wsaEvents.lNetworkEvents & FD_WRITE) ff |= DE_WRITE; if (wsaEvents.lNetworkEvents & FD_CONNECT) { if (wsaEvents.iErrorCode[FD_CONNECT_BIT] == 0) { ff |= DE_CONNECT; } else { ff |= DE_CLOSE; errcode = wsaEvents.iErrorCode[FD_CONNECT_BIT]; } } if (wsaEvents.lNetworkEvents & FD_ACCEPT) ff |= DE_ACCEPT; if (wsaEvents.lNetworkEvents & FD_CLOSE) { ff |= DE_CLOSE; errcode = wsaEvents.iErrorCode[FD_CLOSE_BIT]; } if (ff != 0) { disp->OnPreEvent(ff); disp->OnEvent(ff, errcode); } } } ASSERT(iterators_.back() == &end); iterators_.pop_back(); ASSERT(iterators_.back() == &i); iterators_.pop_back(); } // Reset the network event until new activity occurs WSAResetEvent(socket_ev_); } // Break? if (!fWait_) break; cmsElapsed = TimeSince(msStart); if ((cmsWait != kForever) && (cmsElapsed >= cmsWait)) { break; } } // Done return true; } #endif // WIN32 } // namespace talk_base