/* * libjingle * Copyright 2004--2010, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_BASE_ASYNCSOCKET_H_ #define TALK_BASE_ASYNCSOCKET_H_ #include "talk/base/common.h" #include "talk/base/sigslot.h" #include "talk/base/socket.h" namespace talk_base { // TODO: Remove Socket and rename AsyncSocket to Socket. // Provides the ability to perform socket I/O asynchronously. class AsyncSocket : public Socket { public: AsyncSocket(); virtual ~AsyncSocket(); virtual AsyncSocket* Accept(SocketAddress* paddr) = 0; // SignalReadEvent and SignalWriteEvent use multi_threaded_local to allow // access concurrently from different thread. // For example SignalReadEvent::connect will be called in AsyncUDPSocket ctor // but at the same time the SocketDispatcher maybe signaling the read event. // ready to read sigslot::signal1 SignalReadEvent; // ready to write sigslot::signal1 SignalWriteEvent; sigslot::signal1 SignalConnectEvent; // connected sigslot::signal2 SignalCloseEvent; // closed }; class AsyncSocketAdapter : public AsyncSocket, public sigslot::has_slots<> { public: // The adapted socket may explicitly be NULL, and later assigned using Attach. // However, subclasses which support detached mode must override any methods // that will be called during the detached period (usually GetState()), to // avoid dereferencing a null pointer. explicit AsyncSocketAdapter(AsyncSocket* socket); virtual ~AsyncSocketAdapter(); void Attach(AsyncSocket* socket); virtual SocketAddress GetLocalAddress() const { return socket_->GetLocalAddress(); } virtual SocketAddress GetRemoteAddress() const { return socket_->GetRemoteAddress(); } virtual int Bind(const SocketAddress& addr) { return socket_->Bind(addr); } virtual int Connect(const SocketAddress& addr) { return socket_->Connect(addr); } virtual int Send(const void* pv, size_t cb) { return socket_->Send(pv, cb); } virtual int SendTo(const void* pv, size_t cb, const SocketAddress& addr) { return socket_->SendTo(pv, cb, addr); } virtual int Recv(void* pv, size_t cb) { return socket_->Recv(pv, cb); } virtual int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) { return socket_->RecvFrom(pv, cb, paddr); } virtual int Listen(int backlog) { return socket_->Listen(backlog); } virtual AsyncSocket* Accept(SocketAddress* paddr) { return socket_->Accept(paddr); } virtual int Close() { return socket_->Close(); } virtual int GetError() const { return socket_->GetError(); } virtual void SetError(int error) { return socket_->SetError(error); } virtual ConnState GetState() const { return socket_->GetState(); } virtual int EstimateMTU(uint16* mtu) { return socket_->EstimateMTU(mtu); } virtual int GetOption(Option opt, int* value) { return socket_->GetOption(opt, value); } virtual int SetOption(Option opt, int value) { return socket_->SetOption(opt, value); } protected: virtual void OnConnectEvent(AsyncSocket* socket) { SignalConnectEvent(this); } virtual void OnReadEvent(AsyncSocket* socket) { SignalReadEvent(this); } virtual void OnWriteEvent(AsyncSocket* socket) { SignalWriteEvent(this); } virtual void OnCloseEvent(AsyncSocket* socket, int err) { SignalCloseEvent(this, err); } AsyncSocket* socket_; }; } // namespace talk_base #endif // TALK_BASE_ASYNCSOCKET_H_