/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "talk/p2p/base/stunport.h" #include "talk/base/common.h" #include "talk/base/logging.h" #include "talk/base/helpers.h" #include "talk/base/nethelpers.h" #include "talk/p2p/base/common.h" #include "talk/p2p/base/stun.h" namespace cricket { // TODO: Move these to a common place (used in relayport too) const int KEEPALIVE_DELAY = 10 * 1000; // 10 seconds - sort timeouts const int RETRY_DELAY = 50; // 50ms, from ICE spec const int RETRY_TIMEOUT = 50 * 1000; // ICE says 50 secs // Handles a binding request sent to the STUN server. class StunBindingRequest : public StunRequest { public: StunBindingRequest(UDPPort* port, bool keep_alive, const talk_base::SocketAddress& addr) : port_(port), keep_alive_(keep_alive), server_addr_(addr) { start_time_ = talk_base::Time(); } virtual ~StunBindingRequest() { } const talk_base::SocketAddress& server_addr() const { return server_addr_; } virtual void Prepare(StunMessage* request) { request->SetType(STUN_BINDING_REQUEST); } virtual void OnResponse(StunMessage* response) { const StunAddressAttribute* addr_attr = response->GetAddress(STUN_ATTR_MAPPED_ADDRESS); if (!addr_attr) { LOG(LS_ERROR) << "Binding response missing mapped address."; } else if (addr_attr->family() != STUN_ADDRESS_IPV4 && addr_attr->family() != STUN_ADDRESS_IPV6) { LOG(LS_ERROR) << "Binding address has bad family"; } else { talk_base::SocketAddress addr(addr_attr->ipaddr(), addr_attr->port()); port_->OnStunBindingRequestSucceeded(server_addr_, addr); } // We will do a keep-alive regardless of whether this request succeeds. // This should have almost no impact on network usage. if (keep_alive_) { port_->requests_.SendDelayed( new StunBindingRequest(port_, true, server_addr_), port_->stun_keepalive_delay()); } } virtual void OnErrorResponse(StunMessage* response) { const StunErrorCodeAttribute* attr = response->GetErrorCode(); if (!attr) { LOG(LS_ERROR) << "Bad allocate response error code"; } else { LOG(LS_ERROR) << "Binding error response:" << " class=" << attr->eclass() << " number=" << attr->number() << " reason='" << attr->reason() << "'"; } port_->OnStunBindingOrResolveRequestFailed(server_addr_); if (keep_alive_ && (talk_base::TimeSince(start_time_) <= RETRY_TIMEOUT)) { port_->requests_.SendDelayed( new StunBindingRequest(port_, true, server_addr_), port_->stun_keepalive_delay()); } } virtual void OnTimeout() { LOG(LS_ERROR) << "Binding request timed out from " << port_->GetLocalAddress().ToSensitiveString() << " (" << port_->Network()->name() << ")"; port_->OnStunBindingOrResolveRequestFailed(server_addr_); if (keep_alive_ && (talk_base::TimeSince(start_time_) <= RETRY_TIMEOUT)) { port_->requests_.SendDelayed( new StunBindingRequest(port_, true, server_addr_), RETRY_DELAY); } } private: UDPPort* port_; bool keep_alive_; const talk_base::SocketAddress server_addr_; uint32 start_time_; }; UDPPort::AddressResolver::AddressResolver( talk_base::PacketSocketFactory* factory) : socket_factory_(factory) {} UDPPort::AddressResolver::~AddressResolver() { for (ResolverMap::iterator it = resolvers_.begin(); it != resolvers_.end(); ++it) { it->second->Destroy(true); } } void UDPPort::AddressResolver::Resolve( const talk_base::SocketAddress& address) { if (resolvers_.find(address) != resolvers_.end()) return; talk_base::AsyncResolverInterface* resolver = socket_factory_->CreateAsyncResolver(); resolvers_.insert( std::pair( address, resolver)); resolver->SignalDone.connect(this, &UDPPort::AddressResolver::OnResolveResult); resolver->Start(address); } bool UDPPort::AddressResolver::GetResolvedAddress( const talk_base::SocketAddress& input, int family, talk_base::SocketAddress* output) const { ResolverMap::const_iterator it = resolvers_.find(input); if (it == resolvers_.end()) return false; return it->second->GetResolvedAddress(family, output); } void UDPPort::AddressResolver::OnResolveResult( talk_base::AsyncResolverInterface* resolver) { for (ResolverMap::iterator it = resolvers_.begin(); it != resolvers_.end(); ++it) { if (it->second == resolver) { SignalDone(it->first, resolver->GetError()); return; } } } UDPPort::UDPPort(talk_base::Thread* thread, talk_base::PacketSocketFactory* factory, talk_base::Network* network, talk_base::AsyncPacketSocket* socket, const std::string& username, const std::string& password) : Port(thread, factory, network, socket->GetLocalAddress().ipaddr(), username, password), requests_(thread), socket_(socket), error_(0), ready_(false), stun_keepalive_delay_(KEEPALIVE_DELAY) { } UDPPort::UDPPort(talk_base::Thread* thread, talk_base::PacketSocketFactory* factory, talk_base::Network* network, const talk_base::IPAddress& ip, int min_port, int max_port, const std::string& username, const std::string& password) : Port(thread, LOCAL_PORT_TYPE, factory, network, ip, min_port, max_port, username, password), requests_(thread), socket_(NULL), error_(0), ready_(false), stun_keepalive_delay_(KEEPALIVE_DELAY) { } bool UDPPort::Init() { if (!SharedSocket()) { ASSERT(socket_ == NULL); socket_ = socket_factory()->CreateUdpSocket( talk_base::SocketAddress(ip(), 0), min_port(), max_port()); if (!socket_) { LOG_J(LS_WARNING, this) << "UDP socket creation failed"; return false; } socket_->SignalReadPacket.connect(this, &UDPPort::OnReadPacket); } socket_->SignalReadyToSend.connect(this, &UDPPort::OnReadyToSend); socket_->SignalAddressReady.connect(this, &UDPPort::OnLocalAddressReady); requests_.SignalSendPacket.connect(this, &UDPPort::OnSendPacket); return true; } UDPPort::~UDPPort() { if (!SharedSocket()) delete socket_; } void UDPPort::PrepareAddress() { ASSERT(requests_.empty()); if (socket_->GetState() == talk_base::AsyncPacketSocket::STATE_BOUND) { OnLocalAddressReady(socket_, socket_->GetLocalAddress()); } } void UDPPort::MaybePrepareStunCandidate() { // Sending binding request to the STUN server if address is available to // prepare STUN candidate. if (!server_addresses_.empty()) { SendStunBindingRequests(); } else { // Port is done allocating candidates. MaybeSetPortCompleteOrError(); } } Connection* UDPPort::CreateConnection(const Candidate& address, CandidateOrigin origin) { if (address.protocol() != "udp") return NULL; if (!IsCompatibleAddress(address.address())) { return NULL; } if (SharedSocket() && Candidates()[0].type() != LOCAL_PORT_TYPE) { ASSERT(false); return NULL; } Connection* conn = new ProxyConnection(this, 0, address); AddConnection(conn); return conn; } int UDPPort::SendTo(const void* data, size_t size, const talk_base::SocketAddress& addr, const talk_base::PacketOptions& options, bool payload) { int sent = socket_->SendTo(data, size, addr, options); if (sent < 0) { error_ = socket_->GetError(); LOG_J(LS_ERROR, this) << "UDP send of " << size << " bytes failed with error " << error_; } return sent; } int UDPPort::SetOption(talk_base::Socket::Option opt, int value) { return socket_->SetOption(opt, value); } int UDPPort::GetOption(talk_base::Socket::Option opt, int* value) { return socket_->GetOption(opt, value); } int UDPPort::GetError() { return error_; } void UDPPort::OnLocalAddressReady(talk_base::AsyncPacketSocket* socket, const talk_base::SocketAddress& address) { AddAddress(address, address, talk_base::SocketAddress(), UDP_PROTOCOL_NAME, LOCAL_PORT_TYPE, ICE_TYPE_PREFERENCE_HOST, false); MaybePrepareStunCandidate(); } void UDPPort::OnReadPacket( talk_base::AsyncPacketSocket* socket, const char* data, size_t size, const talk_base::SocketAddress& remote_addr, const talk_base::PacketTime& packet_time) { ASSERT(socket == socket_); ASSERT(!remote_addr.IsUnresolved()); // Look for a response from the STUN server. // Even if the response doesn't match one of our outstanding requests, we // will eat it because it might be a response to a retransmitted packet, and // we already cleared the request when we got the first response. if (server_addresses_.find(remote_addr) != server_addresses_.end()) { requests_.CheckResponse(data, size); return; } if (Connection* conn = GetConnection(remote_addr)) { conn->OnReadPacket(data, size, packet_time); } else { Port::OnReadPacket(data, size, remote_addr, PROTO_UDP); } } void UDPPort::OnReadyToSend(talk_base::AsyncPacketSocket* socket) { Port::OnReadyToSend(); } void UDPPort::SendStunBindingRequests() { // We will keep pinging the stun server to make sure our NAT pin-hole stays // open during the call. ASSERT(requests_.empty()); for (ServerAddresses::const_iterator it = server_addresses_.begin(); it != server_addresses_.end(); ++it) { SendStunBindingRequest(*it); } } void UDPPort::ResolveStunAddress(const talk_base::SocketAddress& stun_addr) { if (!resolver_) { resolver_.reset(new AddressResolver(socket_factory())); resolver_->SignalDone.connect(this, &UDPPort::OnResolveResult); } resolver_->Resolve(stun_addr); } void UDPPort::OnResolveResult(const talk_base::SocketAddress& input, int error) { ASSERT(resolver_.get()); talk_base::SocketAddress resolved; if (error != 0 || !resolver_->GetResolvedAddress(input, ip().family(), &resolved)) { LOG_J(LS_WARNING, this) << "StunPort: stun host lookup received error " << error; OnStunBindingOrResolveRequestFailed(input); return; } server_addresses_.erase(input); if (server_addresses_.find(resolved) == server_addresses_.end()) { server_addresses_.insert(resolved); SendStunBindingRequest(resolved); } } void UDPPort::SendStunBindingRequest( const talk_base::SocketAddress& stun_addr) { if (stun_addr.IsUnresolved()) { ResolveStunAddress(stun_addr); } else if (socket_->GetState() == talk_base::AsyncPacketSocket::STATE_BOUND) { // Check if |server_addr_| is compatible with the port's ip. if (IsCompatibleAddress(stun_addr)) { requests_.Send(new StunBindingRequest(this, true, stun_addr)); } else { // Since we can't send stun messages to the server, we should mark this // port ready. LOG(LS_WARNING) << "STUN server address is incompatible."; OnStunBindingOrResolveRequestFailed(stun_addr); } } } void UDPPort::OnStunBindingRequestSucceeded( const talk_base::SocketAddress& stun_server_addr, const talk_base::SocketAddress& stun_reflected_addr) { if (bind_request_succeeded_servers_.find(stun_server_addr) != bind_request_succeeded_servers_.end()) { return; } bind_request_succeeded_servers_.insert(stun_server_addr); if (!SharedSocket() || stun_reflected_addr != socket_->GetLocalAddress()) { // If socket is shared and |stun_reflected_addr| is equal to local socket // address then discarding the stun address. // For STUN related address is local socket address. AddAddress(stun_reflected_addr, socket_->GetLocalAddress(), socket_->GetLocalAddress(), UDP_PROTOCOL_NAME, STUN_PORT_TYPE, ICE_TYPE_PREFERENCE_SRFLX, false); } MaybeSetPortCompleteOrError(); } void UDPPort::OnStunBindingOrResolveRequestFailed( const talk_base::SocketAddress& stun_server_addr) { if (bind_request_failed_servers_.find(stun_server_addr) != bind_request_failed_servers_.end()) { return; } bind_request_failed_servers_.insert(stun_server_addr); MaybeSetPortCompleteOrError(); } void UDPPort::MaybeSetPortCompleteOrError() { if (ready_) return; // Do not set port ready if we are still waiting for bind responses. const size_t servers_done_bind_request = bind_request_failed_servers_.size() + bind_request_succeeded_servers_.size(); if (server_addresses_.size() != servers_done_bind_request) { return; } // Setting ready status. ready_ = true; // The port is "completed" if there is no stun server provided, or the bind // request succeeded for any stun server, or the socket is shared. if (server_addresses_.empty() || bind_request_succeeded_servers_.size() > 0 || SharedSocket()) { SignalPortComplete(this); } else { SignalPortError(this); } } // TODO: merge this with SendTo above. void UDPPort::OnSendPacket(const void* data, size_t size, StunRequest* req) { StunBindingRequest* sreq = static_cast(req); talk_base::PacketOptions options(DefaultDscpValue()); if (socket_->SendTo(data, size, sreq->server_addr(), options) < 0) PLOG(LERROR, socket_->GetError()) << "sendto"; } } // namespace cricket