/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "talk/base/asyncpacketsocket.h" #include "talk/base/helpers.h" #include "talk/base/logging.h" #include "talk/p2p/base/relayport.h" namespace cricket { static const uint32 kMessageConnectTimeout = 1; static const int kKeepAliveDelay = 10 * 60 * 1000; static const int kRetryTimeout = 50 * 1000; // ICE says 50 secs // How long to wait for a socket to connect to remote host in milliseconds // before trying another connection. static const int kSoftConnectTimeoutMs = 3 * 1000; // Handles a connection to one address/port/protocol combination for a // particular RelayEntry. class RelayConnection : public sigslot::has_slots<> { public: RelayConnection(const ProtocolAddress* protocol_address, talk_base::AsyncPacketSocket* socket, talk_base::Thread* thread); ~RelayConnection(); talk_base::AsyncPacketSocket* socket() const { return socket_; } const ProtocolAddress* protocol_address() { return protocol_address_; } talk_base::SocketAddress GetAddress() const { return protocol_address_->address; } ProtocolType GetProtocol() const { return protocol_address_->proto; } int SetSocketOption(talk_base::Socket::Option opt, int value); // Validates a response to a STUN allocate request. bool CheckResponse(StunMessage* msg); // Sends data to the relay server. int Send(const void* pv, size_t cb); // Sends a STUN allocate request message to the relay server. void SendAllocateRequest(RelayEntry* entry, int delay); // Return the latest error generated by the socket. int GetError() { return socket_->GetError(); } // Called on behalf of a StunRequest to write data to the socket. This is // already STUN intended for the server, so no wrapping is necessary. void OnSendPacket(const void* data, size_t size, StunRequest* req); private: talk_base::AsyncPacketSocket* socket_; const ProtocolAddress* protocol_address_; StunRequestManager *request_manager_; }; // Manages a number of connections to the relayserver, one for each // available protocol. We aim to use each connection for only a // specific destination address so that we can avoid wrapping every // packet in a STUN send / data indication. class RelayEntry : public talk_base::MessageHandler, public sigslot::has_slots<> { public: RelayEntry(RelayPort* port, const talk_base::SocketAddress& ext_addr); ~RelayEntry(); RelayPort* port() { return port_; } const talk_base::SocketAddress& address() const { return ext_addr_; } void set_address(const talk_base::SocketAddress& addr) { ext_addr_ = addr; } bool connected() const { return connected_; } bool locked() const { return locked_; } // Returns the last error on the socket of this entry. int GetError(); // Returns the most preferred connection of the given // ones. Connections are rated based on protocol in the order of: // UDP, TCP and SSLTCP, where UDP is the most preferred protocol static RelayConnection* GetBestConnection(RelayConnection* conn1, RelayConnection* conn2); // Sends the STUN requests to the server to initiate this connection. void Connect(); // Called when this entry becomes connected. The address given is the one // exposed to the outside world on the relay server. void OnConnect(const talk_base::SocketAddress& mapped_addr, RelayConnection* socket); // Sends a packet to the given destination address using the socket of this // entry. This will wrap the packet in STUN if necessary. int SendTo(const void* data, size_t size, const talk_base::SocketAddress& addr); // Schedules a keep-alive allocate request. void ScheduleKeepAlive(); void SetServerIndex(size_t sindex) { server_index_ = sindex; } // Sets this option on the socket of each connection. int SetSocketOption(talk_base::Socket::Option opt, int value); size_t ServerIndex() const { return server_index_; } // Try a different server address void HandleConnectFailure(talk_base::AsyncPacketSocket* socket); // Implementation of the MessageHandler Interface. virtual void OnMessage(talk_base::Message *pmsg); private: RelayPort* port_; talk_base::SocketAddress ext_addr_; size_t server_index_; bool connected_; bool locked_; RelayConnection* current_connection_; // Called when a TCP connection is established or fails void OnSocketConnect(talk_base::AsyncPacketSocket* socket); void OnSocketClose(talk_base::AsyncPacketSocket* socket, int error); // Called when a packet is received on this socket. void OnReadPacket(talk_base::AsyncPacketSocket* socket, const char* data, size_t size, const talk_base::SocketAddress& remote_addr); // Called when the socket is currently able to send. void OnReadyToSend(talk_base::AsyncPacketSocket* socket); // Sends the given data on the socket to the server with no wrapping. This // returns the number of bytes written or -1 if an error occurred. int SendPacket(const void* data, size_t size); }; // Handles an allocate request for a particular RelayEntry. class AllocateRequest : public StunRequest { public: AllocateRequest(RelayEntry* entry, RelayConnection* connection); virtual ~AllocateRequest() {} virtual void Prepare(StunMessage* request); virtual int GetNextDelay(); virtual void OnResponse(StunMessage* response); virtual void OnErrorResponse(StunMessage* response); virtual void OnTimeout(); private: RelayEntry* entry_; RelayConnection* connection_; uint32 start_time_; }; RelayPort::RelayPort( talk_base::Thread* thread, talk_base::PacketSocketFactory* factory, talk_base::Network* network, const talk_base::IPAddress& ip, int min_port, int max_port, const std::string& username, const std::string& password) : Port(thread, RELAY_PORT_TYPE, factory, network, ip, min_port, max_port, username, password), ready_(false), error_(0) { entries_.push_back( new RelayEntry(this, talk_base::SocketAddress())); // TODO: set local preference value for TCP based candidates. } RelayPort::~RelayPort() { for (size_t i = 0; i < entries_.size(); ++i) delete entries_[i]; thread()->Clear(this); } void RelayPort::AddServerAddress(const ProtocolAddress& addr) { // Since HTTP proxies usually only allow 443, // let's up the priority on PROTO_SSLTCP if (addr.proto == PROTO_SSLTCP && (proxy().type == talk_base::PROXY_HTTPS || proxy().type == talk_base::PROXY_UNKNOWN)) { server_addr_.push_front(addr); } else { server_addr_.push_back(addr); } } void RelayPort::AddExternalAddress(const ProtocolAddress& addr) { std::string proto_name = ProtoToString(addr.proto); for (std::vector::iterator it = external_addr_.begin(); it != external_addr_.end(); ++it) { if ((it->address == addr.address) && (it->proto == addr.proto)) { LOG(INFO) << "Redundant relay address: " << proto_name << " @ " << addr.address.ToSensitiveString(); return; } } external_addr_.push_back(addr); } void RelayPort::SetReady() { if (!ready_) { std::vector::iterator iter; for (iter = external_addr_.begin(); iter != external_addr_.end(); ++iter) { std::string proto_name = ProtoToString(iter->proto); AddAddress(iter->address, iter->address, proto_name, RELAY_PORT_TYPE, ICE_TYPE_PREFERENCE_RELAY, false); } ready_ = true; SignalPortComplete(this); } } const ProtocolAddress * RelayPort::ServerAddress(size_t index) const { if (index < server_addr_.size()) return &server_addr_[index]; return NULL; } bool RelayPort::HasMagicCookie(const char* data, size_t size) { if (size < 24 + sizeof(TURN_MAGIC_COOKIE_VALUE)) { return false; } else { return 0 == std::memcmp(data + 24, TURN_MAGIC_COOKIE_VALUE, sizeof(TURN_MAGIC_COOKIE_VALUE)); } } void RelayPort::PrepareAddress() { // We initiate a connect on the first entry. If this completes, it will fill // in the server address as the address of this port. ASSERT(entries_.size() == 1); entries_[0]->Connect(); ready_ = false; } Connection* RelayPort::CreateConnection(const Candidate& address, CandidateOrigin origin) { // We only create conns to non-udp sockets if they are incoming on this port if ((address.protocol() != UDP_PROTOCOL_NAME) && (origin != ORIGIN_THIS_PORT)) { return 0; } // We don't support loopback on relays if (address.type() == Type()) { return 0; } if (!IsCompatibleAddress(address.address())) { return 0; } size_t index = 0; for (size_t i = 0; i < Candidates().size(); ++i) { const Candidate& local = Candidates()[i]; if (local.protocol() == address.protocol()) { index = i; break; } } Connection * conn = new ProxyConnection(this, index, address); AddConnection(conn); return conn; } int RelayPort::SendTo(const void* data, size_t size, const talk_base::SocketAddress& addr, bool payload) { // Try to find an entry for this specific address. Note that the first entry // created was not given an address initially, so it can be set to the first // address that comes along. RelayEntry* entry = 0; for (size_t i = 0; i < entries_.size(); ++i) { if (entries_[i]->address().IsNil() && payload) { entry = entries_[i]; entry->set_address(addr); break; } else if (entries_[i]->address() == addr) { entry = entries_[i]; break; } } // If we did not find one, then we make a new one. This will not be useable // until it becomes connected, however. if (!entry && payload) { entry = new RelayEntry(this, addr); if (!entries_.empty()) { entry->SetServerIndex(entries_[0]->ServerIndex()); } entry->Connect(); entries_.push_back(entry); } // If the entry is connected, then we can send on it (though wrapping may // still be necessary). Otherwise, we can't yet use this connection, so we // default to the first one. if (!entry || !entry->connected()) { ASSERT(!entries_.empty()); entry = entries_[0]; if (!entry->connected()) { error_ = EWOULDBLOCK; return SOCKET_ERROR; } } // Send the actual contents to the server using the usual mechanism. int sent = entry->SendTo(data, size, addr); if (sent <= 0) { ASSERT(sent < 0); error_ = entry->GetError(); return SOCKET_ERROR; } // The caller of the function is expecting the number of user data bytes, // rather than the size of the packet. return static_cast(size); } int RelayPort::SetOption(talk_base::Socket::Option opt, int value) { int result = 0; for (size_t i = 0; i < entries_.size(); ++i) { if (entries_[i]->SetSocketOption(opt, value) < 0) { result = -1; error_ = entries_[i]->GetError(); } } options_.push_back(OptionValue(opt, value)); return result; } int RelayPort::GetOption(talk_base::Socket::Option opt, int* value) { std::vector::iterator it; for (it = options_.begin(); it < options_.end(); ++it) { if (it->first == opt) { *value = it->second; return 0; } } return SOCKET_ERROR; } int RelayPort::GetError() { return error_; } void RelayPort::OnReadPacket( const char* data, size_t size, const talk_base::SocketAddress& remote_addr, ProtocolType proto) { if (Connection* conn = GetConnection(remote_addr)) { conn->OnReadPacket(data, size); } else { Port::OnReadPacket(data, size, remote_addr, proto); } } RelayConnection::RelayConnection(const ProtocolAddress* protocol_address, talk_base::AsyncPacketSocket* socket, talk_base::Thread* thread) : socket_(socket), protocol_address_(protocol_address) { request_manager_ = new StunRequestManager(thread); request_manager_->SignalSendPacket.connect(this, &RelayConnection::OnSendPacket); } RelayConnection::~RelayConnection() { delete request_manager_; delete socket_; } int RelayConnection::SetSocketOption(talk_base::Socket::Option opt, int value) { if (socket_) { return socket_->SetOption(opt, value); } return 0; } bool RelayConnection::CheckResponse(StunMessage* msg) { return request_manager_->CheckResponse(msg); } void RelayConnection::OnSendPacket(const void* data, size_t size, StunRequest* req) { int sent = socket_->SendTo(data, size, GetAddress()); if (sent <= 0) { LOG(LS_VERBOSE) << "OnSendPacket: failed sending to " << GetAddress() << std::strerror(socket_->GetError()); ASSERT(sent < 0); } } int RelayConnection::Send(const void* pv, size_t cb) { return socket_->SendTo(pv, cb, GetAddress()); } void RelayConnection::SendAllocateRequest(RelayEntry* entry, int delay) { request_manager_->SendDelayed(new AllocateRequest(entry, this), delay); } RelayEntry::RelayEntry(RelayPort* port, const talk_base::SocketAddress& ext_addr) : port_(port), ext_addr_(ext_addr), server_index_(0), connected_(false), locked_(false), current_connection_(NULL) { } RelayEntry::~RelayEntry() { // Remove all RelayConnections and dispose sockets. delete current_connection_; current_connection_ = NULL; } void RelayEntry::Connect() { // If we're already connected, return. if (connected_) return; // If we've exhausted all options, bail out. const ProtocolAddress* ra = port()->ServerAddress(server_index_); if (!ra) { LOG(LS_WARNING) << "No more relay addresses left to try"; return; } // Remove any previous connection. if (current_connection_) { port()->thread()->Dispose(current_connection_); current_connection_ = NULL; } // Try to set up our new socket. LOG(LS_INFO) << "Connecting to relay via " << ProtoToString(ra->proto) << " @ " << ra->address.ToSensitiveString(); talk_base::AsyncPacketSocket* socket = NULL; if (ra->proto == PROTO_UDP) { // UDP sockets are simple. socket = port_->socket_factory()->CreateUdpSocket( talk_base::SocketAddress(port_->ip(), 0), port_->min_port(), port_->max_port()); } else if (ra->proto == PROTO_TCP || ra->proto == PROTO_SSLTCP) { int opts = (ra->proto == PROTO_SSLTCP) ? talk_base::PacketSocketFactory::OPT_SSLTCP : 0; socket = port_->socket_factory()->CreateClientTcpSocket( talk_base::SocketAddress(port_->ip(), 0), ra->address, port_->proxy(), port_->user_agent(), opts); } else { LOG(LS_WARNING) << "Unknown protocol (" << ra->proto << ")"; } if (!socket) { LOG(LS_WARNING) << "Socket creation failed"; } // If we failed to get a socket, move on to the next protocol. if (!socket) { port()->thread()->Post(this, kMessageConnectTimeout); return; } // Otherwise, create the new connection and configure any socket options. socket->SignalReadPacket.connect(this, &RelayEntry::OnReadPacket); socket->SignalReadyToSend.connect(this, &RelayEntry::OnReadyToSend); current_connection_ = new RelayConnection(ra, socket, port()->thread()); for (size_t i = 0; i < port_->options().size(); ++i) { current_connection_->SetSocketOption(port_->options()[i].first, port_->options()[i].second); } // If we're trying UDP, start binding requests. // If we're trying TCP, wait for connection with a fixed timeout. if ((ra->proto == PROTO_TCP) || (ra->proto == PROTO_SSLTCP)) { socket->SignalClose.connect(this, &RelayEntry::OnSocketClose); socket->SignalConnect.connect(this, &RelayEntry::OnSocketConnect); port()->thread()->PostDelayed(kSoftConnectTimeoutMs, this, kMessageConnectTimeout); } else { current_connection_->SendAllocateRequest(this, 0); } } int RelayEntry::GetError() { if (current_connection_ != NULL) { return current_connection_->GetError(); } return 0; } RelayConnection* RelayEntry::GetBestConnection(RelayConnection* conn1, RelayConnection* conn2) { return conn1->GetProtocol() <= conn2->GetProtocol() ? conn1 : conn2; } void RelayEntry::OnConnect(const talk_base::SocketAddress& mapped_addr, RelayConnection* connection) { // We are connected, notify our parent. ProtocolType proto = PROTO_UDP; LOG(INFO) << "Relay allocate succeeded: " << ProtoToString(proto) << " @ " << mapped_addr.ToSensitiveString(); connected_ = true; // In case of Gturn related address is set to null socket address. // This is due to mapped address stun attribute is used for allocated // address. port_->set_related_address(talk_base::SocketAddress()); port_->AddExternalAddress(ProtocolAddress(mapped_addr, proto)); port_->SetReady(); } int RelayEntry::SendTo(const void* data, size_t size, const talk_base::SocketAddress& addr) { // If this connection is locked to the address given, then we can send the // packet with no wrapper. if (locked_ && (ext_addr_ == addr)) return SendPacket(data, size); // Otherwise, we must wrap the given data in a STUN SEND request so that we // can communicate the destination address to the server. // // Note that we do not use a StunRequest here. This is because there is // likely no reason to resend this packet. If it is late, we just drop it. // The next send to this address will try again. RelayMessage request; request.SetType(STUN_SEND_REQUEST); StunByteStringAttribute* magic_cookie_attr = StunAttribute::CreateByteString(STUN_ATTR_MAGIC_COOKIE); magic_cookie_attr->CopyBytes(TURN_MAGIC_COOKIE_VALUE, sizeof(TURN_MAGIC_COOKIE_VALUE)); VERIFY(request.AddAttribute(magic_cookie_attr)); StunByteStringAttribute* username_attr = StunAttribute::CreateByteString(STUN_ATTR_USERNAME); username_attr->CopyBytes(port_->username_fragment().c_str(), port_->username_fragment().size()); VERIFY(request.AddAttribute(username_attr)); StunAddressAttribute* addr_attr = StunAttribute::CreateAddress(STUN_ATTR_DESTINATION_ADDRESS); addr_attr->SetIP(addr.ipaddr()); addr_attr->SetPort(addr.port()); VERIFY(request.AddAttribute(addr_attr)); // Attempt to lock if (ext_addr_ == addr) { StunUInt32Attribute* options_attr = StunAttribute::CreateUInt32(STUN_ATTR_OPTIONS); options_attr->SetValue(0x1); VERIFY(request.AddAttribute(options_attr)); } StunByteStringAttribute* data_attr = StunAttribute::CreateByteString(STUN_ATTR_DATA); data_attr->CopyBytes(data, size); VERIFY(request.AddAttribute(data_attr)); // TODO: compute the HMAC. talk_base::ByteBuffer buf; request.Write(&buf); return SendPacket(buf.Data(), buf.Length()); } void RelayEntry::ScheduleKeepAlive() { if (current_connection_) { current_connection_->SendAllocateRequest(this, kKeepAliveDelay); } } int RelayEntry::SetSocketOption(talk_base::Socket::Option opt, int value) { // Set the option on all available sockets. int socket_error = 0; if (current_connection_) { socket_error = current_connection_->SetSocketOption(opt, value); } return socket_error; } void RelayEntry::HandleConnectFailure( talk_base::AsyncPacketSocket* socket) { // Make sure it's the current connection that has failed, it might // be an old socked that has not yet been disposed. if (!socket || (current_connection_ && socket == current_connection_->socket())) { if (current_connection_) port()->SignalConnectFailure(current_connection_->protocol_address()); // Try to connect to the next server address. server_index_ += 1; Connect(); } } void RelayEntry::OnMessage(talk_base::Message *pmsg) { ASSERT(pmsg->message_id == kMessageConnectTimeout); if (current_connection_) { const ProtocolAddress* ra = current_connection_->protocol_address(); LOG(LS_WARNING) << "Relay " << ra->proto << " connection to " << ra->address << " timed out"; // Currently we connect to each server address in sequence. If we // have more addresses to try, treat this is an error and move on to // the next address, otherwise give this connection more time and // await the real timeout. // // TODO: Connect to servers in parallel to speed up connect time // and to avoid giving up too early. port_->SignalSoftTimeout(ra); HandleConnectFailure(current_connection_->socket()); } else { HandleConnectFailure(NULL); } } void RelayEntry::OnSocketConnect(talk_base::AsyncPacketSocket* socket) { LOG(INFO) << "relay tcp connected to " << socket->GetRemoteAddress().ToSensitiveString(); if (current_connection_ != NULL) { current_connection_->SendAllocateRequest(this, 0); } } void RelayEntry::OnSocketClose(talk_base::AsyncPacketSocket* socket, int error) { PLOG(LERROR, error) << "Relay connection failed: socket closed"; HandleConnectFailure(socket); } void RelayEntry::OnReadPacket(talk_base::AsyncPacketSocket* socket, const char* data, size_t size, const talk_base::SocketAddress& remote_addr) { // ASSERT(remote_addr == port_->server_addr()); // TODO: are we worried about this? if (current_connection_ == NULL || socket != current_connection_->socket()) { // This packet comes from an unknown address. LOG(WARNING) << "Dropping packet: unknown address"; return; } // If the magic cookie is not present, then this is an unwrapped packet sent // by the server, The actual remote address is the one we recorded. if (!port_->HasMagicCookie(data, size)) { if (locked_) { port_->OnReadPacket(data, size, ext_addr_, PROTO_UDP); } else { LOG(WARNING) << "Dropping packet: entry not locked"; } return; } talk_base::ByteBuffer buf(data, size); RelayMessage msg; if (!msg.Read(&buf)) { LOG(INFO) << "Incoming packet was not STUN"; return; } // The incoming packet should be a STUN ALLOCATE response, SEND response, or // DATA indication. if (current_connection_->CheckResponse(&msg)) { return; } else if (msg.type() == STUN_SEND_RESPONSE) { if (const StunUInt32Attribute* options_attr = msg.GetUInt32(STUN_ATTR_OPTIONS)) { if (options_attr->value() & 0x1) { locked_ = true; } } return; } else if (msg.type() != STUN_DATA_INDICATION) { LOG(INFO) << "Received BAD stun type from server: " << msg.type(); return; } // This must be a data indication. const StunAddressAttribute* addr_attr = msg.GetAddress(STUN_ATTR_SOURCE_ADDRESS2); if (!addr_attr) { LOG(INFO) << "Data indication has no source address"; return; } else if (addr_attr->family() != 1) { LOG(INFO) << "Source address has bad family"; return; } talk_base::SocketAddress remote_addr2(addr_attr->ipaddr(), addr_attr->port()); const StunByteStringAttribute* data_attr = msg.GetByteString(STUN_ATTR_DATA); if (!data_attr) { LOG(INFO) << "Data indication has no data"; return; } // Process the actual data and remote address in the normal manner. port_->OnReadPacket(data_attr->bytes(), data_attr->length(), remote_addr2, PROTO_UDP); } void RelayEntry::OnReadyToSend(talk_base::AsyncPacketSocket* socket) { if (connected()) { port_->OnReadyToSend(); } } int RelayEntry::SendPacket(const void* data, size_t size) { int sent = 0; if (current_connection_) { // We are connected, no need to send packets anywere else than to // the current connection. sent = current_connection_->Send(data, size); } return sent; } AllocateRequest::AllocateRequest(RelayEntry* entry, RelayConnection* connection) : StunRequest(new RelayMessage()), entry_(entry), connection_(connection) { start_time_ = talk_base::Time(); } void AllocateRequest::Prepare(StunMessage* request) { request->SetType(STUN_ALLOCATE_REQUEST); StunByteStringAttribute* username_attr = StunAttribute::CreateByteString(STUN_ATTR_USERNAME); username_attr->CopyBytes( entry_->port()->username_fragment().c_str(), entry_->port()->username_fragment().size()); VERIFY(request->AddAttribute(username_attr)); } int AllocateRequest::GetNextDelay() { int delay = 100 * talk_base::_max(1 << count_, 2); count_ += 1; if (count_ == 5) timeout_ = true; return delay; } void AllocateRequest::OnResponse(StunMessage* response) { const StunAddressAttribute* addr_attr = response->GetAddress(STUN_ATTR_MAPPED_ADDRESS); if (!addr_attr) { LOG(INFO) << "Allocate response missing mapped address."; } else if (addr_attr->family() != 1) { LOG(INFO) << "Mapped address has bad family"; } else { talk_base::SocketAddress addr(addr_attr->ipaddr(), addr_attr->port()); entry_->OnConnect(addr, connection_); } // We will do a keep-alive regardless of whether this request suceeds. // This should have almost no impact on network usage. entry_->ScheduleKeepAlive(); } void AllocateRequest::OnErrorResponse(StunMessage* response) { const StunErrorCodeAttribute* attr = response->GetErrorCode(); if (!attr) { LOG(INFO) << "Bad allocate response error code"; } else { LOG(INFO) << "Allocate error response:" << " code=" << attr->code() << " reason='" << attr->reason() << "'"; } if (talk_base::TimeSince(start_time_) <= kRetryTimeout) entry_->ScheduleKeepAlive(); } void AllocateRequest::OnTimeout() { LOG(INFO) << "Allocate request timed out"; entry_->HandleConnectFailure(connection_->socket()); } } // namespace cricket