/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_BASE_SOCKETSERVER_H_ #define TALK_BASE_SOCKETSERVER_H_ #include "talk/base/socketfactory.h" namespace talk_base { class MessageQueue; // Provides the ability to wait for activity on a set of sockets. The Thread // class provides a nice wrapper on a socket server. // // The server is also a socket factory. The sockets it creates will be // notified of asynchronous I/O from this server's Wait method. class SocketServer : public SocketFactory { public: // When the socket server is installed into a Thread, this function is // called to allow the socket server to use the thread's message queue for // any messaging that it might need to perform. virtual void SetMessageQueue(MessageQueue* queue) {} // Sleeps until: // 1) cms milliseconds have elapsed (unless cms == kForever) // 2) WakeUp() is called // While sleeping, I/O is performed if process_io is true. virtual bool Wait(int cms, bool process_io) = 0; // Causes the current wait (if one is in progress) to wake up. virtual void WakeUp() = 0; }; } // namespace talk_base #endif // TALK_BASE_SOCKETSERVER_H_