/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_P2P_CLIENT_BASICPORTALLOCATOR_H_ #define TALK_P2P_CLIENT_BASICPORTALLOCATOR_H_ #include #include #include "talk/base/messagequeue.h" #include "talk/base/network.h" #include "talk/base/scoped_ptr.h" #include "talk/base/thread.h" #include "talk/p2p/base/port.h" #include "talk/p2p/base/portallocator.h" namespace cricket { struct RelayCredentials { RelayCredentials() {} RelayCredentials(const std::string& username, const std::string& password) : username(username), password(password) { } std::string username; std::string password; }; typedef std::vector PortList; struct RelayServerConfig { RelayServerConfig(RelayType type) : type(type) {} RelayType type; PortList ports; RelayCredentials credentials; }; class BasicPortAllocator : public PortAllocator { public: BasicPortAllocator(talk_base::NetworkManager* network_manager, talk_base::PacketSocketFactory* socket_factory); explicit BasicPortAllocator(talk_base::NetworkManager* network_manager); BasicPortAllocator(talk_base::NetworkManager* network_manager, talk_base::PacketSocketFactory* socket_factory, const talk_base::SocketAddress& stun_server); BasicPortAllocator(talk_base::NetworkManager* network_manager, const talk_base::SocketAddress& stun_server, const talk_base::SocketAddress& relay_server_udp, const talk_base::SocketAddress& relay_server_tcp, const talk_base::SocketAddress& relay_server_ssl); virtual ~BasicPortAllocator(); talk_base::NetworkManager* network_manager() { return network_manager_; } // If socket_factory() is set to NULL each PortAllocatorSession // creates its own socket factory. talk_base::PacketSocketFactory* socket_factory() { return socket_factory_; } const talk_base::SocketAddress& stun_address() const { return stun_address_; } const std::vector& relays() const { return relays_; } virtual void AddRelay(const RelayServerConfig& relay) { relays_.push_back(relay); } virtual PortAllocatorSession* CreateSessionInternal( const std::string& content_name, int component, const std::string& ice_ufrag, const std::string& ice_pwd); private: void Construct(); talk_base::NetworkManager* network_manager_; talk_base::PacketSocketFactory* socket_factory_; const talk_base::SocketAddress stun_address_; std::vector relays_; bool allow_tcp_listen_; }; struct PortConfiguration; class AllocationSequence; class BasicPortAllocatorSession : public PortAllocatorSession, public talk_base::MessageHandler { public: BasicPortAllocatorSession(BasicPortAllocator* allocator, const std::string& content_name, int component, const std::string& ice_ufrag, const std::string& ice_pwd); ~BasicPortAllocatorSession(); virtual BasicPortAllocator* allocator() { return allocator_; } talk_base::Thread* network_thread() { return network_thread_; } talk_base::PacketSocketFactory* socket_factory() { return socket_factory_; } virtual void StartGettingPorts(); virtual void StopGettingPorts(); virtual bool IsGettingPorts() { return running_; } protected: // Starts the process of getting the port configurations. virtual void GetPortConfigurations(); // Adds a port configuration that is now ready. Once we have one for each // network (or a timeout occurs), we will start allocating ports. virtual void ConfigReady(PortConfiguration* config); // MessageHandler. Can be overriden if message IDs do not conflict. virtual void OnMessage(talk_base::Message *message); private: class PortData { public: PortData() : port_(NULL), sequence_(NULL), state_(STATE_INIT) {} PortData(Port* port, AllocationSequence* seq) : port_(port), sequence_(seq), state_(STATE_INIT) { } Port* port() { return port_; } AllocationSequence* sequence() { return sequence_; } bool ready() const { return state_ == STATE_READY; } bool complete() const { // Returns true if candidate allocation has completed one way or another. return ((state_ == STATE_COMPLETE) || (state_ == STATE_ERROR)); } void set_ready() { ASSERT(state_ == STATE_INIT); state_ = STATE_READY; } void set_complete() { ASSERT(state_ == STATE_READY); state_ = STATE_COMPLETE; } void set_error() { ASSERT(state_ == STATE_INIT || state_ == STATE_READY); state_ = STATE_ERROR; } private: enum State { STATE_INIT, // No candidates allocated yet. STATE_READY, // At least one candidate is ready for process. STATE_COMPLETE, // All candidates allocated and ready for process. STATE_ERROR // Error in gathering candidates. }; Port* port_; AllocationSequence* sequence_; State state_; }; void OnConfigReady(PortConfiguration* config); void OnConfigStop(); void AllocatePorts(); void OnAllocate(); void DoAllocate(); void OnNetworksChanged(); void OnAllocationSequenceObjectsCreated(); void DisableEquivalentPhases(talk_base::Network* network, PortConfiguration* config, uint32* flags); void AddAllocatedPort(Port* port, AllocationSequence* seq, bool prepare_address); void OnCandidateReady(Port* port, const Candidate& c); void OnPortComplete(Port* port); void OnPortError(Port* port); void OnProtocolEnabled(AllocationSequence* seq, ProtocolType proto); void OnPortDestroyed(PortInterface* port); void OnShake(); void MaybeSignalCandidatesAllocationDone(); void OnPortAllocationComplete(AllocationSequence* seq); PortData* FindPort(Port* port); BasicPortAllocator* allocator_; talk_base::Thread* network_thread_; talk_base::scoped_ptr owned_socket_factory_; talk_base::PacketSocketFactory* socket_factory_; bool allocation_started_; bool network_manager_started_; bool running_; // set when StartGetAllPorts is called bool allocation_sequences_created_; std::vector configs_; std::vector sequences_; std::vector ports_; friend class AllocationSequence; }; // Records configuration information useful in creating ports. struct PortConfiguration : public talk_base::MessageData { talk_base::SocketAddress stun_address; std::string username; std::string password; typedef std::vector RelayList; RelayList relays; PortConfiguration(const talk_base::SocketAddress& stun_address, const std::string& username, const std::string& password); // Adds another relay server, with the given ports and modifier, to the list. void AddRelay(const RelayServerConfig& config); // Determines whether the given relay server supports the given protocol. bool SupportsProtocol(const RelayServerConfig& relay, ProtocolType type) const; bool SupportsProtocol(const RelayType turn_type, ProtocolType type) const; }; } // namespace cricket #endif // TALK_P2P_CLIENT_BASICPORTALLOCATOR_H_