/* * libjingle * Copyright 2004--2011, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifdef POSIX #include #endif // POSIX // TODO: Remove this once the cause of sporadic failures in these // tests is tracked down. #include #ifdef WIN32 #include "talk/base/win32.h" #endif // WIN32 #include "talk/base/common.h" #include "talk/base/gunit.h" #include "talk/base/logging.h" #include "talk/base/task.h" #include "talk/base/taskrunner.h" #include "talk/base/thread.h" #include "talk/base/timeutils.h" namespace talk_base { static int64 GetCurrentTime() { return static_cast(Time()) * 10000; } // feel free to change these numbers. Note that '0' won't work, though #define STUCK_TASK_COUNT 5 #define HAPPY_TASK_COUNT 20 // this is a generic timeout task which, when it signals timeout, will // include the unique ID of the task in the signal (we don't use this // in production code because we haven't yet had occasion to generate // an array of the same types of task) class IdTimeoutTask : public Task, public sigslot::has_slots<> { public: explicit IdTimeoutTask(TaskParent *parent) : Task(parent) { SignalTimeout.connect(this, &IdTimeoutTask::OnLocalTimeout); } sigslot::signal1 SignalTimeoutId; sigslot::signal1 SignalDoneId; virtual int ProcessStart() { return STATE_RESPONSE; } void OnLocalTimeout() { SignalTimeoutId(unique_id()); } protected: virtual void Stop() { SignalDoneId(unique_id()); Task::Stop(); } }; class StuckTask : public IdTimeoutTask { public: explicit StuckTask(TaskParent *parent) : IdTimeoutTask(parent) {} virtual int ProcessStart() { return STATE_BLOCKED; } }; class HappyTask : public IdTimeoutTask { public: explicit HappyTask(TaskParent *parent) : IdTimeoutTask(parent) { time_to_perform_ = rand() % (STUCK_TASK_COUNT / 2); } virtual int ProcessStart() { if (ElapsedTime() > (time_to_perform_ * 1000 * 10000)) return STATE_RESPONSE; else return STATE_BLOCKED; } private: int time_to_perform_; }; // simple implementation of a task runner which uses Windows' // GetSystemTimeAsFileTime() to get the current clock ticks class MyTaskRunner : public TaskRunner { public: virtual void WakeTasks() { RunTasks(); } virtual int64 CurrentTime() { return GetCurrentTime(); } bool timeout_change() const { return timeout_change_; } void clear_timeout_change() { timeout_change_ = false; } protected: virtual void OnTimeoutChange() { timeout_change_ = true; } bool timeout_change_; }; // // this unit test is primarily concerned (for now) with the timeout // functionality in tasks. It works as follows: // // * Create a bunch of tasks, some "stuck" (ie., guaranteed to timeout) // and some "happy" (will immediately finish). // * Set the timeout on the "stuck" tasks to some number of seconds between // 1 and the number of stuck tasks // * Start all the stuck & happy tasks in random order // * Wait "number of stuck tasks" seconds and make sure everything timed out class TaskTest : public sigslot::has_slots<> { public: TaskTest() {} // no need to delete any tasks; the task runner owns them ~TaskTest() {} void Start() { // create and configure tasks for (int i = 0; i < STUCK_TASK_COUNT; ++i) { stuck_[i].task_ = new StuckTask(&task_runner_); stuck_[i].task_->SignalTimeoutId.connect(this, &TaskTest::OnTimeoutStuck); stuck_[i].timed_out_ = false; stuck_[i].xlat_ = stuck_[i].task_->unique_id(); stuck_[i].task_->set_timeout_seconds(i + 1); LOG(LS_INFO) << "Task " << stuck_[i].xlat_ << " created with timeout " << stuck_[i].task_->timeout_seconds(); } for (int i = 0; i < HAPPY_TASK_COUNT; ++i) { happy_[i].task_ = new HappyTask(&task_runner_); happy_[i].task_->SignalTimeoutId.connect(this, &TaskTest::OnTimeoutHappy); happy_[i].task_->SignalDoneId.connect(this, &TaskTest::OnDoneHappy); happy_[i].timed_out_ = false; happy_[i].xlat_ = happy_[i].task_->unique_id(); } // start all the tasks in random order int stuck_index = 0; int happy_index = 0; for (int i = 0; i < STUCK_TASK_COUNT + HAPPY_TASK_COUNT; ++i) { if ((stuck_index < STUCK_TASK_COUNT) && (happy_index < HAPPY_TASK_COUNT)) { if (rand() % 2 == 1) { stuck_[stuck_index++].task_->Start(); } else { happy_[happy_index++].task_->Start(); } } else if (stuck_index < STUCK_TASK_COUNT) { stuck_[stuck_index++].task_->Start(); } else { happy_[happy_index++].task_->Start(); } } for (int i = 0; i < STUCK_TASK_COUNT; ++i) { std::cout << "Stuck task #" << i << " timeout is " << stuck_[i].task_->timeout_seconds() << " at " << stuck_[i].task_->timeout_time() << std::endl; } // just a little self-check to make sure we started all the tasks ASSERT_EQ(STUCK_TASK_COUNT, stuck_index); ASSERT_EQ(HAPPY_TASK_COUNT, happy_index); // run the unblocked tasks LOG(LS_INFO) << "Running tasks"; task_runner_.RunTasks(); std::cout << "Start time is " << GetCurrentTime() << std::endl; // give all the stuck tasks time to timeout for (int i = 0; !task_runner_.AllChildrenDone() && i < STUCK_TASK_COUNT; ++i) { Thread::Current()->ProcessMessages(1000); for (int j = 0; j < HAPPY_TASK_COUNT; ++j) { if (happy_[j].task_) { happy_[j].task_->Wake(); } } LOG(LS_INFO) << "Polling tasks"; task_runner_.PollTasks(); } // We see occasional test failures here due to the stuck tasks not having // timed-out yet, which seems like it should be impossible. To help track // this down we have added logging of the timing information, which we send // directly to stdout so that we get it in opt builds too. std::cout << "End time is " << GetCurrentTime() << std::endl; } void OnTimeoutStuck(const int id) { LOG(LS_INFO) << "Timed out task " << id; int i; for (i = 0; i < STUCK_TASK_COUNT; ++i) { if (stuck_[i].xlat_ == id) { stuck_[i].timed_out_ = true; stuck_[i].task_ = NULL; break; } } // getting a bad ID here is a failure, but let's continue // running to see what else might go wrong EXPECT_LT(i, STUCK_TASK_COUNT); } void OnTimeoutHappy(const int id) { int i; for (i = 0; i < HAPPY_TASK_COUNT; ++i) { if (happy_[i].xlat_ == id) { happy_[i].timed_out_ = true; happy_[i].task_ = NULL; break; } } // getting a bad ID here is a failure, but let's continue // running to see what else might go wrong EXPECT_LT(i, HAPPY_TASK_COUNT); } void OnDoneHappy(const int id) { int i; for (i = 0; i < HAPPY_TASK_COUNT; ++i) { if (happy_[i].xlat_ == id) { happy_[i].task_ = NULL; break; } } // getting a bad ID here is a failure, but let's continue // running to see what else might go wrong EXPECT_LT(i, HAPPY_TASK_COUNT); } void check_passed() { EXPECT_TRUE(task_runner_.AllChildrenDone()); // make sure none of our happy tasks timed out for (int i = 0; i < HAPPY_TASK_COUNT; ++i) { EXPECT_FALSE(happy_[i].timed_out_); } // make sure all of our stuck tasks timed out for (int i = 0; i < STUCK_TASK_COUNT; ++i) { EXPECT_TRUE(stuck_[i].timed_out_); if (!stuck_[i].timed_out_) { std::cout << "Stuck task #" << i << " timeout is at " << stuck_[i].task_->timeout_time() << std::endl; } } std::cout.flush(); } private: struct TaskInfo { IdTimeoutTask *task_; bool timed_out_; int xlat_; }; MyTaskRunner task_runner_; TaskInfo stuck_[STUCK_TASK_COUNT]; TaskInfo happy_[HAPPY_TASK_COUNT]; }; TEST(start_task_test, Timeout) { TaskTest task_test; task_test.Start(); task_test.check_passed(); } // Test for aborting the task while it is running class AbortTask : public Task { public: explicit AbortTask(TaskParent *parent) : Task(parent) { set_timeout_seconds(1); } virtual int ProcessStart() { Abort(); return STATE_NEXT; } private: DISALLOW_EVIL_CONSTRUCTORS(AbortTask); }; class TaskAbortTest : public sigslot::has_slots<> { public: TaskAbortTest() {} // no need to delete any tasks; the task runner owns them ~TaskAbortTest() {} void Start() { Task *abort_task = new AbortTask(&task_runner_); abort_task->SignalTimeout.connect(this, &TaskAbortTest::OnTimeout); abort_task->Start(); // run the task task_runner_.RunTasks(); } private: void OnTimeout() { FAIL() << "Task timed out instead of aborting."; } MyTaskRunner task_runner_; DISALLOW_EVIL_CONSTRUCTORS(TaskAbortTest); }; TEST(start_task_test, Abort) { TaskAbortTest abort_test; abort_test.Start(); } // Test for aborting a task to verify that it does the Wake operation // which gets it deleted. class SetBoolOnDeleteTask : public Task { public: SetBoolOnDeleteTask(TaskParent *parent, bool *set_when_deleted) : Task(parent), set_when_deleted_(set_when_deleted) { EXPECT_TRUE(NULL != set_when_deleted); EXPECT_FALSE(*set_when_deleted); } virtual ~SetBoolOnDeleteTask() { *set_when_deleted_ = true; } virtual int ProcessStart() { return STATE_BLOCKED; } private: bool* set_when_deleted_; DISALLOW_EVIL_CONSTRUCTORS(SetBoolOnDeleteTask); }; class AbortShouldWakeTest : public sigslot::has_slots<> { public: AbortShouldWakeTest() {} // no need to delete any tasks; the task runner owns them ~AbortShouldWakeTest() {} void Start() { bool task_deleted = false; Task *task_to_abort = new SetBoolOnDeleteTask(&task_runner_, &task_deleted); task_to_abort->Start(); // Task::Abort() should call TaskRunner::WakeTasks(). WakeTasks calls // TaskRunner::RunTasks() immediately which should delete the task. task_to_abort->Abort(); EXPECT_TRUE(task_deleted); if (!task_deleted) { // avoid a crash (due to referencing a local variable) // if the test fails. task_runner_.RunTasks(); } } private: void OnTimeout() { FAIL() << "Task timed out instead of aborting."; } MyTaskRunner task_runner_; DISALLOW_EVIL_CONSTRUCTORS(AbortShouldWakeTest); }; TEST(start_task_test, AbortShouldWake) { AbortShouldWakeTest abort_should_wake_test; abort_should_wake_test.Start(); } // Validate that TaskRunner's OnTimeoutChange gets called appropriately // * When a task calls UpdateTaskTimeout // * When the next timeout task time, times out class TimeoutChangeTest : public sigslot::has_slots<> { public: TimeoutChangeTest() : task_count_(ARRAY_SIZE(stuck_tasks_)) {} // no need to delete any tasks; the task runner owns them ~TimeoutChangeTest() {} void Start() { for (int i = 0; i < task_count_; ++i) { stuck_tasks_[i] = new StuckTask(&task_runner_); stuck_tasks_[i]->set_timeout_seconds(i + 2); stuck_tasks_[i]->SignalTimeoutId.connect(this, &TimeoutChangeTest::OnTimeoutId); } for (int i = task_count_ - 1; i >= 0; --i) { stuck_tasks_[i]->Start(); } task_runner_.clear_timeout_change(); // At this point, our timeouts are set as follows // task[0] is 2 seconds, task[1] at 3 seconds, etc. stuck_tasks_[0]->set_timeout_seconds(2); // Now, task[0] is 2 seconds, task[1] at 3 seconds... // so timeout change shouldn't be called. EXPECT_FALSE(task_runner_.timeout_change()); task_runner_.clear_timeout_change(); stuck_tasks_[0]->set_timeout_seconds(1); // task[0] is 1 seconds, task[1] at 3 seconds... // The smallest timeout got smaller so timeout change be called. EXPECT_TRUE(task_runner_.timeout_change()); task_runner_.clear_timeout_change(); stuck_tasks_[1]->set_timeout_seconds(2); // task[0] is 1 seconds, task[1] at 2 seconds... // The smallest timeout is still 1 second so no timeout change. EXPECT_FALSE(task_runner_.timeout_change()); task_runner_.clear_timeout_change(); while (task_count_ > 0) { int previous_count = task_count_; task_runner_.PollTasks(); if (previous_count != task_count_) { // We only get here when a task times out. When that // happens, the timeout change should get called because // the smallest timeout is now in the past. EXPECT_TRUE(task_runner_.timeout_change()); task_runner_.clear_timeout_change(); } Thread::Current()->socketserver()->Wait(500, false); } } private: void OnTimeoutId(const int id) { for (int i = 0; i < ARRAY_SIZE(stuck_tasks_); ++i) { if (stuck_tasks_[i] && stuck_tasks_[i]->unique_id() == id) { task_count_--; stuck_tasks_[i] = NULL; break; } } } MyTaskRunner task_runner_; StuckTask* (stuck_tasks_[3]); int task_count_; DISALLOW_EVIL_CONSTRUCTORS(TimeoutChangeTest); }; TEST(start_task_test, TimeoutChange) { TimeoutChangeTest timeout_change_test; timeout_change_test.Start(); } class DeleteTestTaskRunner : public TaskRunner { public: DeleteTestTaskRunner() { } virtual void WakeTasks() { } virtual int64 CurrentTime() { return GetCurrentTime(); } private: DISALLOW_EVIL_CONSTRUCTORS(DeleteTestTaskRunner); }; TEST(unstarted_task_test, DeleteTask) { // This test ensures that we don't // crash if a task is deleted without running it. DeleteTestTaskRunner task_runner; HappyTask* happy_task = new HappyTask(&task_runner); happy_task->Start(); // try deleting the task directly HappyTask* child_happy_task = new HappyTask(happy_task); delete child_happy_task; // run the unblocked tasks task_runner.RunTasks(); } TEST(unstarted_task_test, DoNotDeleteTask1) { // This test ensures that we don't // crash if a task runner is deleted without // running a certain task. DeleteTestTaskRunner task_runner; HappyTask* happy_task = new HappyTask(&task_runner); happy_task->Start(); HappyTask* child_happy_task = new HappyTask(happy_task); child_happy_task->Start(); // Never run the tasks } TEST(unstarted_task_test, DoNotDeleteTask2) { // This test ensures that we don't // crash if a taskrunner is delete with a // task that has never been started. DeleteTestTaskRunner task_runner; HappyTask* happy_task = new HappyTask(&task_runner); happy_task->Start(); // Do not start the task. // Note: this leaks memory, so don't do this. // Instead, always run your tasks or delete them. new HappyTask(happy_task); // run the unblocked tasks task_runner.RunTasks(); } } // namespace talk_base