/* * libjingle * Copyright 2004 Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_SESSION_MEDIA_CHANNELMANAGER_H_ #define TALK_SESSION_MEDIA_CHANNELMANAGER_H_ #include #include #include "talk/base/criticalsection.h" #include "talk/base/fileutils.h" #include "talk/base/sigslotrepeater.h" #include "talk/base/thread.h" #include "talk/media/base/capturemanager.h" #include "talk/media/base/mediaengine.h" #include "talk/p2p/base/session.h" #include "talk/session/media/voicechannel.h" namespace cricket { class Soundclip; class VideoProcessor; class VoiceChannel; class VoiceProcessor; // ChannelManager allows the MediaEngine to run on a separate thread, and takes // care of marshalling calls between threads. It also creates and keeps track of // voice and video channels; by doing so, it can temporarily pause all the // channels when a new audio or video device is chosen. The voice and video // channels are stored in separate vectors, to easily allow operations on just // voice or just video channels. // ChannelManager also allows the application to discover what devices it has // using device manager. class ChannelManager : public talk_base::MessageHandler, public sigslot::has_slots<> { public: #if !defined(DISABLE_MEDIA_ENGINE_FACTORY) // Creates the channel manager, and specifies the worker thread to use. explicit ChannelManager(talk_base::Thread* worker); #endif // For testing purposes. Allows the media engine and data media // engine and dev manager to be mocks. The ChannelManager takes // ownership of these objects. ChannelManager(MediaEngineInterface* me, DataEngineInterface* dme, DeviceManagerInterface* dm, CaptureManager* cm, talk_base::Thread* worker); // Same as above, but gives an easier default DataEngine. ChannelManager(MediaEngineInterface* me, DeviceManagerInterface* dm, talk_base::Thread* worker); ~ChannelManager(); // Accessors for the worker thread, allowing it to be set after construction, // but before Init. set_worker_thread will return false if called after Init. talk_base::Thread* worker_thread() const { return worker_thread_; } bool set_worker_thread(talk_base::Thread* thread) { if (initialized_) return false; worker_thread_ = thread; return true; } // Gets capabilities. Can be called prior to starting the media engine. int GetCapabilities(); // Retrieves the list of supported audio & video codec types. // Can be called before starting the media engine. void GetSupportedAudioCodecs(std::vector* codecs) const; void GetSupportedAudioRtpHeaderExtensions(RtpHeaderExtensions* ext) const; void GetSupportedVideoCodecs(std::vector* codecs) const; void GetSupportedVideoRtpHeaderExtensions(RtpHeaderExtensions* ext) const; void GetSupportedDataCodecs(std::vector* codecs) const; // Indicates whether the media engine is started. bool initialized() const { return initialized_; } // Starts up the media engine. bool Init(); // Shuts down the media engine. void Terminate(); // The operations below all occur on the worker thread. // Creates a voice channel, to be associated with the specified session. VoiceChannel* CreateVoiceChannel( BaseSession* session, const std::string& content_name, bool rtcp); // Destroys a voice channel created with the Create API. void DestroyVoiceChannel(VoiceChannel* voice_channel); // Creates a video channel, synced with the specified voice channel, and // associated with the specified session. VideoChannel* CreateVideoChannel( BaseSession* session, const std::string& content_name, bool rtcp, VoiceChannel* voice_channel); // Destroys a video channel created with the Create API. void DestroyVideoChannel(VideoChannel* video_channel); DataChannel* CreateDataChannel( BaseSession* session, const std::string& content_name, bool rtcp, DataChannelType data_channel_type); // Destroys a data channel created with the Create API. void DestroyDataChannel(DataChannel* data_channel); // Creates a soundclip. Soundclip* CreateSoundclip(); // Destroys a soundclip created with the Create API. void DestroySoundclip(Soundclip* soundclip); // Indicates whether any channels exist. bool has_channels() const { return (!voice_channels_.empty() || !video_channels_.empty() || !soundclips_.empty()); } // Configures the audio and video devices. A null pointer can be passed to // GetAudioOptions() for any parameter of no interest. bool GetAudioOptions(std::string* wave_in_device, std::string* wave_out_device, AudioOptions* options); bool SetAudioOptions(const std::string& wave_in_device, const std::string& wave_out_device, const AudioOptions& options); bool GetOutputVolume(int* level); bool SetOutputVolume(int level); bool IsSameCapturer(const std::string& capturer_name, VideoCapturer* capturer); // TODO(noahric): Nearly everything called "device" in this API is actually a // device name, so this should really be GetCaptureDeviceName, and the // next method should be GetCaptureDevice. bool GetCaptureDevice(std::string* cam_device); // Gets the current capture Device. bool GetVideoCaptureDevice(Device* device); // Create capturer based on what has been set in SetCaptureDevice(). VideoCapturer* CreateVideoCapturer(); bool SetCaptureDevice(const std::string& cam_device); bool SetDefaultVideoEncoderConfig(const VideoEncoderConfig& config); // RTX will be enabled/disabled in engines that support it. The supporting // engines will start offering an RTX codec. Must be called before Init(). bool SetVideoRtxEnabled(bool enable); // Starts/stops the local microphone and enables polling of the input level. bool SetLocalMonitor(bool enable); bool monitoring() const { return monitoring_; } // Sets the local renderer where to renderer the local camera. bool SetLocalRenderer(VideoRenderer* renderer); bool capturing() const { return capturing_; } // Configures the logging output of the mediaengine(s). void SetVoiceLogging(int level, const char* filter); void SetVideoLogging(int level, const char* filter); // The channel manager handles the Tx side for Video processing, // as well as Tx and Rx side for Voice processing. // (The Rx Video processing will go throug the simplerenderingmanager, // to be implemented). bool RegisterVideoProcessor(VideoCapturer* capturer, VideoProcessor* processor); bool UnregisterVideoProcessor(VideoCapturer* capturer, VideoProcessor* processor); bool RegisterVoiceProcessor(uint32 ssrc, VoiceProcessor* processor, MediaProcessorDirection direction); bool UnregisterVoiceProcessor(uint32 ssrc, VoiceProcessor* processor, MediaProcessorDirection direction); // The following are done in the new "CaptureManager" style that // all local video capturers, processors, and managers should move to. // TODO(pthatcher): Make methods nicer by having start return a handle that // can be used for stop and restart, rather than needing to pass around // formats a a pseudo-handle. bool StartVideoCapture(VideoCapturer* video_capturer, const VideoFormat& video_format); // When muting, produce black frames then pause the camera. // When unmuting, start the camera. Camera starts unmuted. bool MuteToBlackThenPause(VideoCapturer* video_capturer, bool muted); bool StopVideoCapture(VideoCapturer* video_capturer, const VideoFormat& video_format); bool RestartVideoCapture(VideoCapturer* video_capturer, const VideoFormat& previous_format, const VideoFormat& desired_format, CaptureManager::RestartOptions options); bool AddVideoRenderer(VideoCapturer* capturer, VideoRenderer* renderer); bool RemoveVideoRenderer(VideoCapturer* capturer, VideoRenderer* renderer); bool IsScreencastRunning() const; // The operations below occur on the main thread. bool GetAudioInputDevices(std::vector* names); bool GetAudioOutputDevices(std::vector* names); bool GetVideoCaptureDevices(std::vector* names); void SetVideoCaptureDeviceMaxFormat(const std::string& usb_id, const VideoFormat& max_format); // Starts AEC dump using existing file. bool StartAecDump(talk_base::PlatformFile file); sigslot::repeater0<> SignalDevicesChange; sigslot::signal2 SignalVideoCaptureStateChange; // Returns the current selected device. Note: Subtly different from // GetCaptureDevice(). See member video_device_ for more details. // This API is mainly a hook used by unittests. const std::string& video_device_name() const { return video_device_name_; } // TODO(hellner): Remove this function once the engine capturer has been // removed. VideoFormat GetStartCaptureFormat(); protected: // Adds non-transient parameters which can only be changed through the // options store. bool SetAudioOptions(const std::string& wave_in_device, const std::string& wave_out_device, const AudioOptions& options, int delay_offset); int audio_delay_offset() const { return audio_delay_offset_; } private: typedef std::vector VoiceChannels; typedef std::vector VideoChannels; typedef std::vector DataChannels; typedef std::vector Soundclips; void Construct(MediaEngineInterface* me, DataEngineInterface* dme, DeviceManagerInterface* dm, CaptureManager* cm, talk_base::Thread* worker_thread); void Terminate_w(); VoiceChannel* CreateVoiceChannel_w( BaseSession* session, const std::string& content_name, bool rtcp); void DestroyVoiceChannel_w(VoiceChannel* voice_channel); VideoChannel* CreateVideoChannel_w( BaseSession* session, const std::string& content_name, bool rtcp, VoiceChannel* voice_channel); void DestroyVideoChannel_w(VideoChannel* video_channel); DataChannel* CreateDataChannel_w( BaseSession* session, const std::string& content_name, bool rtcp, DataChannelType data_channel_type); void DestroyDataChannel_w(DataChannel* data_channel); Soundclip* CreateSoundclip_w(); void DestroySoundclip_w(Soundclip* soundclip); bool SetAudioOptions_w(const AudioOptions& options, int delay_offset, const Device* in_dev, const Device* out_dev); bool SetCaptureDevice_w(const Device* cam_device); void OnVideoCaptureStateChange(VideoCapturer* capturer, CaptureState result); bool RegisterVideoProcessor_w(VideoCapturer* capturer, VideoProcessor* processor); bool UnregisterVideoProcessor_w(VideoCapturer* capturer, VideoProcessor* processor); bool IsScreencastRunning_w() const; virtual void OnMessage(talk_base::Message *message); talk_base::scoped_ptr media_engine_; talk_base::scoped_ptr data_media_engine_; talk_base::scoped_ptr device_manager_; talk_base::scoped_ptr capture_manager_; bool initialized_; talk_base::Thread* main_thread_; talk_base::Thread* worker_thread_; VoiceChannels voice_channels_; VideoChannels video_channels_; DataChannels data_channels_; Soundclips soundclips_; std::string audio_in_device_; std::string audio_out_device_; AudioOptions audio_options_; int audio_delay_offset_; int audio_output_volume_; std::string camera_device_; VideoEncoderConfig default_video_encoder_config_; VideoRenderer* local_renderer_; bool enable_rtx_; bool capturing_; bool monitoring_; // String containing currently set device. Note that this string is subtly // different from camera_device_. E.g. camera_device_ will list unplugged // but selected devices while this sting will be empty or contain current // selected device. // TODO(hellner): refactor the code such that there is no need to keep two // strings for video devices that have subtle differences in behavior. std::string video_device_name_; }; } // namespace cricket #endif // TALK_SESSION_MEDIA_CHANNELMANAGER_H_