/* * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_MODULES_VIDEO_CODING_TIMING_H_ #define WEBRTC_MODULES_VIDEO_CODING_TIMING_H_ #include "typedefs.h" #include "critical_section_wrapper.h" #include "codec_timer.h" namespace webrtc { class VCMTimestampExtrapolator; class VCMTiming { public: // The primary timing component should be passed // if this is the dual timing component. VCMTiming(WebRtc_Word32 vcmId = 0, WebRtc_Word32 timingId = 0, VCMTiming* masterTiming = NULL); ~VCMTiming(); // Resets the timing to the initial state. void Reset(WebRtc_Word64 nowMs = -1); void ResetDecodeTime(); // The amount of time needed to render an image. Defaults to 10 ms. void SetRenderDelay(WebRtc_UWord32 renderDelayMs); // The minimum time the video must be delayed on the receiver to // get the desired jitter buffer level. void SetRequiredDelay(WebRtc_UWord32 requiredDelayMs); // Minimum total delay required to sync video with audio. void SetMinimumTotalDelay(WebRtc_UWord32 minTotalDelayMs); // Increases or decreases the current delay to get closer to the target delay. // Calculates how long it has been since the previous call to this function, // and increases/decreases the delay in proportion to the time difference. void UpdateCurrentDelay(WebRtc_UWord32 frameTimestamp); // Increases or decreases the current delay to get closer to the target delay. // Given the actual decode time in ms and the render time in ms for a frame, this // function calculates how late the frame is and increases the delay accordingly. void UpdateCurrentDelay(WebRtc_Word64 renderTimeMs, WebRtc_Word64 actualDecodeTimeMs); // Stops the decoder timer, should be called when the decoder returns a frame // or when the decoded frame callback is called. WebRtc_Word32 StopDecodeTimer(WebRtc_UWord32 timeStamp, WebRtc_Word64 startTimeMs, WebRtc_Word64 nowMs); // Used to report that a frame is passed to decoding. Updates the timestamp filter // which is used to map between timestamps and receiver system time. void IncomingTimestamp(WebRtc_UWord32 timeStamp, WebRtc_Word64 lastPacketTimeMs); // Returns the receiver system time when the frame with timestamp frameTimestamp // should be rendered, assuming that the system time currently is nowMs. WebRtc_Word64 RenderTimeMs(WebRtc_UWord32 frameTimestamp, WebRtc_Word64 nowMs) const; // Returns the maximum time in ms that we can wait for a frame to become complete // before we must pass it to the decoder. WebRtc_UWord32 MaxWaitingTime(WebRtc_Word64 renderTimeMs, WebRtc_Word64 nowMs) const; // Returns the current target delay which is required delay + decode time + render // delay. WebRtc_UWord32 TargetVideoDelay() const; // Calculates whether or not there is enough time to decode a frame given a // certain amount of processing time. bool EnoughTimeToDecode(WebRtc_UWord32 availableProcessingTimeMs) const; enum { kDefaultRenderDelayMs = 10 }; enum { kDelayMaxChangeMsPerS = 100 }; protected: WebRtc_Word32 MaxDecodeTimeMs(FrameType frameType = kVideoFrameDelta) const; WebRtc_Word64 RenderTimeMsInternal(WebRtc_UWord32 frameTimestamp, WebRtc_Word64 nowMs) const; WebRtc_UWord32 TargetDelayInternal() const; private: CriticalSectionWrapper& _critSect; WebRtc_Word32 _vcmId; WebRtc_Word32 _timingId; bool _master; VCMTimestampExtrapolator* _tsExtrapolator; VCMCodecTimer _codecTimer; WebRtc_UWord32 _renderDelayMs; WebRtc_UWord32 _minTotalDelayMs; WebRtc_UWord32 _requiredDelayMs; WebRtc_UWord32 _currentDelayMs; WebRtc_UWord32 _prevFrameTimestamp; WebRtc_Word64 _startStoragePlaybackMs; WebRtc_Word64 _firstStoredRenderTimeMs; }; } // namespace webrtc #endif // WEBRTC_MODULES_VIDEO_CODING_TIMING_H_