/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "talk/p2p/base/p2ptransportchannel.h" #include #include "talk/base/common.h" #include "talk/base/crc32.h" #include "talk/base/logging.h" #include "talk/base/stringencode.h" #include "talk/p2p/base/common.h" #include "talk/p2p/base/relayport.h" // For RELAY_PORT_TYPE. #include "talk/p2p/base/stunport.h" // For STUN_PORT_TYPE. namespace { // messages for queuing up work for ourselves enum { MSG_SORT = 1, MSG_PING, }; // When the socket is unwritable, we will use 10 Kbps (ignoring IP+UDP headers) // for pinging. When the socket is writable, we will use only 1 Kbps because // we don't want to degrade the quality on a modem. These numbers should work // well on a 28.8K modem, which is the slowest connection on which the voice // quality is reasonable at all. static const uint32 PING_PACKET_SIZE = 60 * 8; static const uint32 WRITABLE_DELAY = 1000 * PING_PACKET_SIZE / 1000; // 480ms static const uint32 UNWRITABLE_DELAY = 1000 * PING_PACKET_SIZE / 10000; // 50ms // If there is a current writable connection, then we will also try hard to // make sure it is pinged at this rate. static const uint32 MAX_CURRENT_WRITABLE_DELAY = 900; // 2*WRITABLE_DELAY - bit // The minimum improvement in RTT that justifies a switch. static const double kMinImprovement = 10; cricket::PortInterface::CandidateOrigin GetOrigin(cricket::PortInterface* port, cricket::PortInterface* origin_port) { if (!origin_port) return cricket::PortInterface::ORIGIN_MESSAGE; else if (port == origin_port) return cricket::PortInterface::ORIGIN_THIS_PORT; else return cricket::PortInterface::ORIGIN_OTHER_PORT; } // Compares two connections based only on static information about them. int CompareConnectionCandidates(cricket::Connection* a, cricket::Connection* b) { // Compare connection priority. Lower values get sorted last. if (a->priority() > b->priority()) return 1; if (a->priority() < b->priority()) return -1; // If we're still tied at this point, prefer a younger generation. return (a->remote_candidate().generation() + a->port()->generation()) - (b->remote_candidate().generation() + b->port()->generation()); } // Compare two connections based on their writability and static preferences. int CompareConnections(cricket::Connection *a, cricket::Connection *b) { // Sort based on write-state. Better states have lower values. if (a->write_state() < b->write_state()) return 1; if (a->write_state() > b->write_state()) return -1; // Compare the candidate information. return CompareConnectionCandidates(a, b); } // Wraps the comparison connection into a less than operator that puts higher // priority writable connections first. class ConnectionCompare { public: bool operator()(const cricket::Connection *ca, const cricket::Connection *cb) { cricket::Connection* a = const_cast(ca); cricket::Connection* b = const_cast(cb); ASSERT(a->port()->IceProtocol() == b->port()->IceProtocol()); // Compare first on writability and static preferences. int cmp = CompareConnections(a, b); if (cmp > 0) return true; if (cmp < 0) return false; // Otherwise, sort based on latency estimate. return a->rtt() < b->rtt(); // Should we bother checking for the last connection that last received // data? It would help rendezvous on the connection that is also receiving // packets. // // TODO: Yes we should definitely do this. The TCP protocol gains // efficiency by being used bidirectionally, as opposed to two separate // unidirectional streams. This test should probably occur before // comparison of local prefs (assuming combined prefs are the same). We // need to be careful though, not to bounce back and forth with both sides // trying to rendevous with the other. } }; // Determines whether we should switch between two connections, based first on // static preferences and then (if those are equal) on latency estimates. bool ShouldSwitch(cricket::Connection* a_conn, cricket::Connection* b_conn) { if (a_conn == b_conn) return false; if (!a_conn || !b_conn) // don't think the latter should happen return true; int prefs_cmp = CompareConnections(a_conn, b_conn); if (prefs_cmp < 0) return true; if (prefs_cmp > 0) return false; return b_conn->rtt() <= a_conn->rtt() + kMinImprovement; } } // unnamed namespace namespace cricket { P2PTransportChannel::P2PTransportChannel(const std::string& content_name, int component, P2PTransport* transport, PortAllocator *allocator) : TransportChannelImpl(content_name, component), transport_(transport), allocator_(allocator), worker_thread_(talk_base::Thread::Current()), incoming_only_(false), waiting_for_signaling_(false), error_(0), best_connection_(NULL), pending_best_connection_(NULL), sort_dirty_(false), was_writable_(false), protocol_type_(ICEPROTO_GOOGLE), remote_ice_mode_(ICEMODE_FULL), ice_role_(ICEROLE_UNKNOWN), tiebreaker_(0), remote_candidate_generation_(0) { } P2PTransportChannel::~P2PTransportChannel() { ASSERT(worker_thread_ == talk_base::Thread::Current()); for (uint32 i = 0; i < allocator_sessions_.size(); ++i) delete allocator_sessions_[i]; } // Add the allocator session to our list so that we know which sessions // are still active. void P2PTransportChannel::AddAllocatorSession(PortAllocatorSession* session) { session->set_generation(static_cast(allocator_sessions_.size())); allocator_sessions_.push_back(session); // We now only want to apply new candidates that we receive to the ports // created by this new session because these are replacing those of the // previous sessions. ports_.clear(); session->SignalPortReady.connect(this, &P2PTransportChannel::OnPortReady); session->SignalCandidatesReady.connect( this, &P2PTransportChannel::OnCandidatesReady); session->SignalCandidatesAllocationDone.connect( this, &P2PTransportChannel::OnCandidatesAllocationDone); session->StartGettingPorts(); } void P2PTransportChannel::AddConnection(Connection* connection) { connections_.push_back(connection); connection->set_remote_ice_mode(remote_ice_mode_); connection->SignalReadPacket.connect( this, &P2PTransportChannel::OnReadPacket); connection->SignalReadyToSend.connect( this, &P2PTransportChannel::OnReadyToSend); connection->SignalStateChange.connect( this, &P2PTransportChannel::OnConnectionStateChange); connection->SignalDestroyed.connect( this, &P2PTransportChannel::OnConnectionDestroyed); connection->SignalUseCandidate.connect( this, &P2PTransportChannel::OnUseCandidate); } void P2PTransportChannel::SetIceRole(IceRole ice_role) { ASSERT(worker_thread_ == talk_base::Thread::Current()); if (ice_role_ != ice_role) { ice_role_ = ice_role; for (std::vector::iterator it = ports_.begin(); it != ports_.end(); ++it) { (*it)->SetIceRole(ice_role); } } } void P2PTransportChannel::SetIceTiebreaker(uint64 tiebreaker) { ASSERT(worker_thread_ == talk_base::Thread::Current()); if (!ports_.empty()) { LOG(LS_ERROR) << "Attempt to change tiebreaker after Port has been allocated."; return; } tiebreaker_ = tiebreaker; } void P2PTransportChannel::SetIceProtocolType(IceProtocolType type) { ASSERT(worker_thread_ == talk_base::Thread::Current()); protocol_type_ = type; for (std::vector::iterator it = ports_.begin(); it != ports_.end(); ++it) { (*it)->SetIceProtocolType(protocol_type_); } } void P2PTransportChannel::SetIceCredentials(const std::string& ice_ufrag, const std::string& ice_pwd) { ASSERT(worker_thread_ == talk_base::Thread::Current()); bool ice_restart = false; if (!ice_ufrag_.empty() && !ice_pwd_.empty()) { // Restart candidate allocation if there is any change in either // ice ufrag or password. ice_restart = (ice_ufrag_ != ice_ufrag) || (ice_pwd_!= ice_pwd); } ice_ufrag_ = ice_ufrag; ice_pwd_ = ice_pwd; if (ice_restart) { // Restart candidate gathering. Allocate(); } } void P2PTransportChannel::SetRemoteIceCredentials(const std::string& ice_ufrag, const std::string& ice_pwd) { ASSERT(worker_thread_ == talk_base::Thread::Current()); bool ice_restart = false; if (!remote_ice_ufrag_.empty() && !remote_ice_pwd_.empty()) { ice_restart = (remote_ice_ufrag_ != ice_ufrag) || (remote_ice_pwd_!= ice_pwd); } remote_ice_ufrag_ = ice_ufrag; remote_ice_pwd_ = ice_pwd; if (ice_restart) { // |candidate.generation()| is not signaled in ICEPROTO_RFC5245. // Therefore we need to keep track of the remote ice restart so // newer connections are prioritized over the older. ++remote_candidate_generation_; } } void P2PTransportChannel::SetRemoteIceMode(IceMode mode) { remote_ice_mode_ = mode; } // Go into the state of processing candidates, and running in general void P2PTransportChannel::Connect() { ASSERT(worker_thread_ == talk_base::Thread::Current()); if (ice_ufrag_.empty() || ice_pwd_.empty()) { ASSERT(false); LOG(LS_ERROR) << "P2PTransportChannel::Connect: The ice_ufrag_ and the " << "ice_pwd_ are not set."; return; } // Kick off an allocator session Allocate(); // Start pinging as the ports come in. thread()->Post(this, MSG_PING); } // Reset the socket, clear up any previous allocations and start over void P2PTransportChannel::Reset() { ASSERT(worker_thread_ == talk_base::Thread::Current()); // Get rid of all the old allocators. This should clean up everything. for (uint32 i = 0; i < allocator_sessions_.size(); ++i) delete allocator_sessions_[i]; allocator_sessions_.clear(); ports_.clear(); connections_.clear(); best_connection_ = NULL; // Forget about all of the candidates we got before. remote_candidates_.clear(); // Revert to the initial state. set_readable(false); set_writable(false); // Reinitialize the rest of our state. waiting_for_signaling_ = false; sort_dirty_ = false; // If we allocated before, start a new one now. if (transport_->connect_requested()) Allocate(); // Start pinging as the ports come in. thread()->Clear(this); thread()->Post(this, MSG_PING); } // A new port is available, attempt to make connections for it void P2PTransportChannel::OnPortReady(PortAllocatorSession *session, PortInterface* port) { ASSERT(worker_thread_ == talk_base::Thread::Current()); // Set in-effect options on the new port for (OptionMap::const_iterator it = options_.begin(); it != options_.end(); ++it) { int val = port->SetOption(it->first, it->second); if (val < 0) { LOG_J(LS_WARNING, port) << "SetOption(" << it->first << ", " << it->second << ") failed: " << port->GetError(); } } // Remember the ports and candidates, and signal that candidates are ready. // The session will handle this, and send an initiate/accept/modify message // if one is pending. port->SetIceProtocolType(protocol_type_); port->SetIceRole(ice_role_); port->SetIceTiebreaker(tiebreaker_); ports_.push_back(port); port->SignalUnknownAddress.connect( this, &P2PTransportChannel::OnUnknownAddress); port->SignalDestroyed.connect(this, &P2PTransportChannel::OnPortDestroyed); port->SignalRoleConflict.connect( this, &P2PTransportChannel::OnRoleConflict); // Attempt to create a connection from this new port to all of the remote // candidates that we were given so far. std::vector::iterator iter; for (iter = remote_candidates_.begin(); iter != remote_candidates_.end(); ++iter) { CreateConnection(port, *iter, iter->origin_port(), false); } SortConnections(); } // A new candidate is available, let listeners know void P2PTransportChannel::OnCandidatesReady( PortAllocatorSession *session, const std::vector& candidates) { ASSERT(worker_thread_ == talk_base::Thread::Current()); for (size_t i = 0; i < candidates.size(); ++i) { SignalCandidateReady(this, candidates[i]); } } void P2PTransportChannel::OnCandidatesAllocationDone( PortAllocatorSession* session) { ASSERT(worker_thread_ == talk_base::Thread::Current()); SignalCandidatesAllocationDone(this); } // Handle stun packets void P2PTransportChannel::OnUnknownAddress( PortInterface* port, const talk_base::SocketAddress& address, ProtocolType proto, IceMessage* stun_msg, const std::string &remote_username, bool port_muxed) { ASSERT(worker_thread_ == talk_base::Thread::Current()); // Port has received a valid stun packet from an address that no Connection // is currently available for. See if we already have a candidate with the // address. If it isn't we need to create new candidate for it. // Determine if the remote candidates use shared ufrag. bool ufrag_per_port = false; std::vector::iterator it; if (remote_candidates_.size() > 0) { it = remote_candidates_.begin(); std::string username = it->username(); for (; it != remote_candidates_.end(); ++it) { if (it->username() != username) { ufrag_per_port = true; break; } } } const Candidate* candidate = NULL; bool known_username = false; std::string remote_password; for (it = remote_candidates_.begin(); it != remote_candidates_.end(); ++it) { if (it->username() == remote_username) { remote_password = it->password(); known_username = true; if (ufrag_per_port || (it->address() == address && it->protocol() == ProtoToString(proto))) { candidate = &(*it); break; } // We don't want to break here because we may find a match of the address // later. } } if (!known_username) { if (port_muxed) { // When Ports are muxed, SignalUnknownAddress is delivered to all // P2PTransportChannel belong to a session. Return from here will // save us from sending stun binding error message from incorrect channel. return; } // Don't know about this username, the request is bogus // This sometimes happens if a binding response comes in before the ACCEPT // message. It is totally valid; the retry state machine will try again. port->SendBindingErrorResponse(stun_msg, address, STUN_ERROR_STALE_CREDENTIALS, STUN_ERROR_REASON_STALE_CREDENTIALS); return; } Candidate new_remote_candidate; if (candidate != NULL) { new_remote_candidate = *candidate; if (ufrag_per_port) { new_remote_candidate.set_address(address); } } else { // Create a new candidate with this address. std::string type; if (protocol_type_ == ICEPROTO_RFC5245) { type = PRFLX_PORT_TYPE; } else { // G-ICE doesn't support prflx candidate. // We set candidate type to STUN_PORT_TYPE if the binding request comes // from a relay port or the shared socket is used. Otherwise we use the // port's type as the candidate type. if (port->Type() == RELAY_PORT_TYPE || port->SharedSocket()) { type = STUN_PORT_TYPE; } else { type = port->Type(); } } std::string id = talk_base::CreateRandomString(8); new_remote_candidate = Candidate( id, component(), ProtoToString(proto), address, 0, remote_username, remote_password, type, port->Network()->name(), 0U, talk_base::ToString(talk_base::ComputeCrc32(id))); new_remote_candidate.set_priority( new_remote_candidate.GetPriority(ICE_TYPE_PREFERENCE_SRFLX)); } if (protocol_type_ == ICEPROTO_RFC5245) { // RFC 5245 // If the source transport address of the request does not match any // existing remote candidates, it represents a new peer reflexive remote // candidate. // The priority of the candidate is set to the PRIORITY attribute // from the request. const StunUInt32Attribute* priority_attr = stun_msg->GetUInt32(STUN_ATTR_PRIORITY); if (!priority_attr) { LOG(LS_WARNING) << "P2PTransportChannel::OnUnknownAddress - " << "No STUN_ATTR_PRIORITY found in the " << "stun request message"; port->SendBindingErrorResponse(stun_msg, address, STUN_ERROR_BAD_REQUEST, STUN_ERROR_REASON_BAD_REQUEST); return; } new_remote_candidate.set_priority(priority_attr->value()); // RFC5245, the agent constructs a pair whose local candidate is equal to // the transport address on which the STUN request was received, and a // remote candidate equal to the source transport address where the // request came from. // There shouldn't be an existing connection with this remote address. // When ports are muxed, this channel might get multiple unknown address // signals. In that case if the connection is already exists, we should // simply ignore the signal othewise send server error. if (port->GetConnection(new_remote_candidate.address())) { if (port_muxed) { LOG(LS_INFO) << "Connection already exists for peer reflexive " << "candidate: " << new_remote_candidate.ToString(); return; } else { ASSERT(false); port->SendBindingErrorResponse(stun_msg, address, STUN_ERROR_SERVER_ERROR, STUN_ERROR_REASON_SERVER_ERROR); return; } } Connection* connection = port->CreateConnection( new_remote_candidate, cricket::PortInterface::ORIGIN_THIS_PORT); if (!connection) { ASSERT(false); port->SendBindingErrorResponse(stun_msg, address, STUN_ERROR_SERVER_ERROR, STUN_ERROR_REASON_SERVER_ERROR); return; } AddConnection(connection); connection->ReceivedPing(); // Send the pinger a successful stun response. port->SendBindingResponse(stun_msg, address); // Update the list of connections since we just added another. We do this // after sending the response since it could (in principle) delete the // connection in question. SortConnections(); } else { // Check for connectivity to this address. Create connections // to this address across all local ports. First, add this as a new remote // address if (!CreateConnections(new_remote_candidate, port, true)) { // Hopefully this won't occur, because changing a destination address // shouldn't cause a new connection to fail ASSERT(false); port->SendBindingErrorResponse(stun_msg, address, STUN_ERROR_SERVER_ERROR, STUN_ERROR_REASON_SERVER_ERROR); return; } // Send the pinger a successful stun response. port->SendBindingResponse(stun_msg, address); // Update the list of connections since we just added another. We do this // after sending the response since it could (in principle) delete the // connection in question. SortConnections(); } } void P2PTransportChannel::OnRoleConflict(PortInterface* port) { SignalRoleConflict(this); // STUN ping will be sent when SetRole is called // from Transport. } // When the signalling channel is ready, we can really kick off the allocator void P2PTransportChannel::OnSignalingReady() { ASSERT(worker_thread_ == talk_base::Thread::Current()); if (waiting_for_signaling_) { waiting_for_signaling_ = false; AddAllocatorSession(allocator_->CreateSession( SessionId(), content_name(), component(), ice_ufrag_, ice_pwd_)); } } void P2PTransportChannel::OnUseCandidate(Connection* conn) { ASSERT(worker_thread_ == talk_base::Thread::Current()); ASSERT(ice_role_ == ICEROLE_CONTROLLED); ASSERT(protocol_type_ == ICEPROTO_RFC5245); if (conn->write_state() == Connection::STATE_WRITABLE) { if (best_connection_ != conn) { pending_best_connection_ = NULL; SwitchBestConnectionTo(conn); // Now we have selected the best connection, time to prune other existing // connections and update the read/write state of the channel. RequestSort(); } } else { pending_best_connection_ = conn; } } void P2PTransportChannel::OnCandidate(const Candidate& candidate) { ASSERT(worker_thread_ == talk_base::Thread::Current()); // Create connections to this remote candidate. CreateConnections(candidate, NULL, false); // Resort the connections list, which may have new elements. SortConnections(); } // Creates connections from all of the ports that we care about to the given // remote candidate. The return value is true if we created a connection from // the origin port. bool P2PTransportChannel::CreateConnections(const Candidate &remote_candidate, PortInterface* origin_port, bool readable) { ASSERT(worker_thread_ == talk_base::Thread::Current()); Candidate new_remote_candidate(remote_candidate); new_remote_candidate.set_generation( GetRemoteCandidateGeneration(remote_candidate)); // ICE candidates don't need to have username and password set, but // the code below this (specifically, ConnectionRequest::Prepare in // port.cc) uses the remote candidates's username. So, we set it // here. if (remote_candidate.username().empty()) { new_remote_candidate.set_username(remote_ice_ufrag_); } if (remote_candidate.password().empty()) { new_remote_candidate.set_password(remote_ice_pwd_); } // Add a new connection for this candidate to every port that allows such a // connection (i.e., if they have compatible protocols) and that does not // already have a connection to an equivalent candidate. We must be careful // to make sure that the origin port is included, even if it was pruned, // since that may be the only port that can create this connection. bool created = false; std::vector::reverse_iterator it; for (it = ports_.rbegin(); it != ports_.rend(); ++it) { if (CreateConnection(*it, new_remote_candidate, origin_port, readable)) { if (*it == origin_port) created = true; } } if ((origin_port != NULL) && std::find(ports_.begin(), ports_.end(), origin_port) == ports_.end()) { if (CreateConnection( origin_port, new_remote_candidate, origin_port, readable)) created = true; } // Remember this remote candidate so that we can add it to future ports. RememberRemoteCandidate(new_remote_candidate, origin_port); return created; } // Setup a connection object for the local and remote candidate combination. // And then listen to connection object for changes. bool P2PTransportChannel::CreateConnection(PortInterface* port, const Candidate& remote_candidate, PortInterface* origin_port, bool readable) { // Look for an existing connection with this remote address. If one is not // found, then we can create a new connection for this address. Connection* connection = port->GetConnection(remote_candidate.address()); if (connection != NULL) { // It is not legal to try to change any of the parameters of an existing // connection; however, the other side can send a duplicate candidate. if (!remote_candidate.IsEquivalent(connection->remote_candidate())) { LOG(INFO) << "Attempt to change a remote candidate"; return false; } } else { PortInterface::CandidateOrigin origin = GetOrigin(port, origin_port); // Don't create connection if this is a candidate we received in a // message and we are not allowed to make outgoing connections. if (origin == cricket::PortInterface::ORIGIN_MESSAGE && incoming_only_) return false; connection = port->CreateConnection(remote_candidate, origin); if (!connection) return false; AddConnection(connection); LOG_J(LS_INFO, this) << "Created connection with origin=" << origin << ", (" << connections_.size() << " total)"; } // If we are readable, it is because we are creating this in response to a // ping from the other side. This will cause the state to become readable. if (readable) connection->ReceivedPing(); return true; } bool P2PTransportChannel::FindConnection( cricket::Connection* connection) const { std::vector::const_iterator citer = std::find(connections_.begin(), connections_.end(), connection); return citer != connections_.end(); } uint32 P2PTransportChannel::GetRemoteCandidateGeneration( const Candidate& candidate) { if (protocol_type_ == ICEPROTO_GOOGLE) { // The Candidate.generation() can be trusted. Nothing needs to be done. return candidate.generation(); } // |candidate.generation()| is not signaled in ICEPROTO_RFC5245. // Therefore we need to keep track of the remote ice restart so // newer connections are prioritized over the older. ASSERT(candidate.generation() == 0 || candidate.generation() == remote_candidate_generation_); return remote_candidate_generation_; } // Maintain our remote candidate list, adding this new remote one. void P2PTransportChannel::RememberRemoteCandidate( const Candidate& remote_candidate, PortInterface* origin_port) { // Remove any candidates whose generation is older than this one. The // presence of a new generation indicates that the old ones are not useful. uint32 i = 0; while (i < remote_candidates_.size()) { if (remote_candidates_[i].generation() < remote_candidate.generation()) { LOG(INFO) << "Pruning candidate from old generation: " << remote_candidates_[i].address().ToSensitiveString(); remote_candidates_.erase(remote_candidates_.begin() + i); } else { i += 1; } } // Make sure this candidate is not a duplicate. for (uint32 i = 0; i < remote_candidates_.size(); ++i) { if (remote_candidates_[i].IsEquivalent(remote_candidate)) { LOG(INFO) << "Duplicate candidate: " << remote_candidate.address().ToSensitiveString(); return; } } // Try this candidate for all future ports. remote_candidates_.push_back(RemoteCandidate(remote_candidate, origin_port)); } // Set options on ourselves is simply setting options on all of our available // port objects. int P2PTransportChannel::SetOption(talk_base::Socket::Option opt, int value) { OptionMap::iterator it = options_.find(opt); if (it == options_.end()) { options_.insert(std::make_pair(opt, value)); } else if (it->second == value) { return 0; } else { it->second = value; } for (uint32 i = 0; i < ports_.size(); ++i) { int val = ports_[i]->SetOption(opt, value); if (val < 0) { // Because this also occurs deferred, probably no point in reporting an // error LOG(WARNING) << "SetOption(" << opt << ", " << value << ") failed: " << ports_[i]->GetError(); } } return 0; } // Send data to the other side, using our best connection. int P2PTransportChannel::SendPacket(const char *data, size_t len, talk_base::DiffServCodePoint dscp, int flags) { ASSERT(worker_thread_ == talk_base::Thread::Current()); if (flags != 0) { error_ = EINVAL; return -1; } if (best_connection_ == NULL) { error_ = EWOULDBLOCK; return -1; } int sent = best_connection_->Send(data, len, dscp); if (sent <= 0) { ASSERT(sent < 0); error_ = best_connection_->GetError(); } return sent; } bool P2PTransportChannel::GetStats(ConnectionInfos *infos) { ASSERT(worker_thread_ == talk_base::Thread::Current()); // Gather connection infos. infos->clear(); std::vector::const_iterator it; for (it = connections_.begin(); it != connections_.end(); ++it) { Connection *connection = *it; ConnectionInfo info; info.best_connection = (best_connection_ == connection); info.readable = (connection->read_state() == Connection::STATE_READABLE); info.writable = (connection->write_state() == Connection::STATE_WRITABLE); info.timeout = (connection->write_state() == Connection::STATE_WRITE_TIMEOUT); info.new_connection = !connection->reported(); connection->set_reported(true); info.rtt = connection->rtt(); info.sent_total_bytes = connection->sent_total_bytes(); info.sent_bytes_second = connection->sent_bytes_second(); info.recv_total_bytes = connection->recv_total_bytes(); info.recv_bytes_second = connection->recv_bytes_second(); info.local_candidate = connection->local_candidate(); info.remote_candidate = connection->remote_candidate(); info.key = connection; infos->push_back(info); } return true; } talk_base::DiffServCodePoint P2PTransportChannel::DefaultDscpValue() const { OptionMap::const_iterator it = options_.find(talk_base::Socket::OPT_DSCP); if (it == options_.end()) { return talk_base::DSCP_NO_CHANGE; } return static_cast (it->second); } // Begin allocate (or immediately re-allocate, if MSG_ALLOCATE pending) void P2PTransportChannel::Allocate() { // Time for a new allocator, lets make sure we have a signalling channel // to communicate candidates through first. waiting_for_signaling_ = true; SignalRequestSignaling(this); } // Monitor connection states. void P2PTransportChannel::UpdateConnectionStates() { uint32 now = talk_base::Time(); // We need to copy the list of connections since some may delete themselves // when we call UpdateState. for (uint32 i = 0; i < connections_.size(); ++i) connections_[i]->UpdateState(now); } // Prepare for best candidate sorting. void P2PTransportChannel::RequestSort() { if (!sort_dirty_) { worker_thread_->Post(this, MSG_SORT); sort_dirty_ = true; } } // Sort the available connections to find the best one. We also monitor // the number of available connections and the current state. void P2PTransportChannel::SortConnections() { ASSERT(worker_thread_ == talk_base::Thread::Current()); // Make sure the connection states are up-to-date since this affects how they // will be sorted. UpdateConnectionStates(); // Any changes after this point will require a re-sort. sort_dirty_ = false; // Get a list of the networks that we are using. std::set networks; for (uint32 i = 0; i < connections_.size(); ++i) networks.insert(connections_[i]->port()->Network()); // Find the best alternative connection by sorting. It is important to note // that amongst equal preference, writable connections, this will choose the // one whose estimated latency is lowest. So it is the only one that we // need to consider switching to. ConnectionCompare cmp; std::stable_sort(connections_.begin(), connections_.end(), cmp); LOG(LS_VERBOSE) << "Sorting available connections:"; for (uint32 i = 0; i < connections_.size(); ++i) { LOG(LS_VERBOSE) << connections_[i]->ToString(); } Connection* top_connection = NULL; if (connections_.size() > 0) top_connection = connections_[0]; // We don't want to pick the best connections if channel is using RFC5245 // and it's mode is CONTROLLED, as connections will be selected by the // CONTROLLING agent. // If necessary, switch to the new choice. if (protocol_type_ != ICEPROTO_RFC5245 || ice_role_ == ICEROLE_CONTROLLING) { if (ShouldSwitch(best_connection_, top_connection)) SwitchBestConnectionTo(top_connection); } // We can prune any connection for which there is a writable connection on // the same network with better or equal priority. We leave those with // better priority just in case they become writable later (at which point, // we would prune out the current best connection). We leave connections on // other networks because they may not be using the same resources and they // may represent very distinct paths over which we can switch. std::set::iterator network; for (network = networks.begin(); network != networks.end(); ++network) { Connection* primier = GetBestConnectionOnNetwork(*network); if (!primier || (primier->write_state() != Connection::STATE_WRITABLE)) continue; for (uint32 i = 0; i < connections_.size(); ++i) { if ((connections_[i] != primier) && (connections_[i]->port()->Network() == *network) && (CompareConnectionCandidates(primier, connections_[i]) >= 0)) { connections_[i]->Prune(); } } } // Check if all connections are timedout. bool all_connections_timedout = true; for (uint32 i = 0; i < connections_.size(); ++i) { if (connections_[i]->write_state() != Connection::STATE_WRITE_TIMEOUT) { all_connections_timedout = false; break; } } // Now update the writable state of the channel with the information we have // so far. if (best_connection_ && best_connection_->writable()) { HandleWritable(); } else if (all_connections_timedout) { HandleAllTimedOut(); } else { HandleNotWritable(); } // Update the state of this channel. This method is called whenever the // state of any connection changes, so this is a good place to do this. UpdateChannelState(); } // Track the best connection, and let listeners know void P2PTransportChannel::SwitchBestConnectionTo(Connection* conn) { // Note: if conn is NULL, the previous best_connection_ has been destroyed, // so don't use it. Connection* old_best_connection = best_connection_; best_connection_ = conn; if (best_connection_) { if (old_best_connection) { LOG_J(LS_INFO, this) << "Previous best connection: " << old_best_connection->ToString(); } LOG_J(LS_INFO, this) << "New best connection: " << best_connection_->ToString(); SignalRouteChange(this, best_connection_->remote_candidate()); } else { LOG_J(LS_INFO, this) << "No best connection"; } } void P2PTransportChannel::UpdateChannelState() { // The Handle* functions already set the writable state. We'll just double- // check it here. bool writable = ((best_connection_ != NULL) && (best_connection_->write_state() == Connection::STATE_WRITABLE)); ASSERT(writable == this->writable()); if (writable != this->writable()) LOG(LS_ERROR) << "UpdateChannelState: writable state mismatch"; bool readable = false; for (uint32 i = 0; i < connections_.size(); ++i) { if (connections_[i]->read_state() == Connection::STATE_READABLE) readable = true; } set_readable(readable); } // We checked the status of our connections and we had at least one that // was writable, go into the writable state. void P2PTransportChannel::HandleWritable() { ASSERT(worker_thread_ == talk_base::Thread::Current()); if (!writable()) { for (uint32 i = 0; i < allocator_sessions_.size(); ++i) { if (allocator_sessions_[i]->IsGettingPorts()) { allocator_sessions_[i]->StopGettingPorts(); } } } was_writable_ = true; set_writable(true); } // Notify upper layer about channel not writable state, if it was before. void P2PTransportChannel::HandleNotWritable() { ASSERT(worker_thread_ == talk_base::Thread::Current()); if (was_writable_) { was_writable_ = false; set_writable(false); } } void P2PTransportChannel::HandleAllTimedOut() { // Currently we are treating this as channel not writable. HandleNotWritable(); } // If we have a best connection, return it, otherwise return top one in the // list (later we will mark it best). Connection* P2PTransportChannel::GetBestConnectionOnNetwork( talk_base::Network* network) { // If the best connection is on this network, then it wins. if (best_connection_ && (best_connection_->port()->Network() == network)) return best_connection_; // Otherwise, we return the top-most in sorted order. for (uint32 i = 0; i < connections_.size(); ++i) { if (connections_[i]->port()->Network() == network) return connections_[i]; } return NULL; } // Handle any queued up requests void P2PTransportChannel::OnMessage(talk_base::Message *pmsg) { switch (pmsg->message_id) { case MSG_SORT: OnSort(); break; case MSG_PING: OnPing(); break; default: ASSERT(false); break; } } // Handle queued up sort request void P2PTransportChannel::OnSort() { // Resort the connections based on the new statistics. SortConnections(); } // Handle queued up ping request void P2PTransportChannel::OnPing() { // Make sure the states of the connections are up-to-date (since this affects // which ones are pingable). UpdateConnectionStates(); // Find the oldest pingable connection and have it do a ping. Connection* conn = FindNextPingableConnection(); if (conn) PingConnection(conn); // Post ourselves a message to perform the next ping. uint32 delay = writable() ? WRITABLE_DELAY : UNWRITABLE_DELAY; thread()->PostDelayed(delay, this, MSG_PING); } // Is the connection in a state for us to even consider pinging the other side? bool P2PTransportChannel::IsPingable(Connection* conn) { // An unconnected connection cannot be written to at all, so pinging is out // of the question. if (!conn->connected()) return false; if (writable()) { // If we are writable, then we only want to ping connections that could be // better than this one, i.e., the ones that were not pruned. return (conn->write_state() != Connection::STATE_WRITE_TIMEOUT); } else { // If we are not writable, then we need to try everything that might work. // This includes both connections that do not have write timeout as well as // ones that do not have read timeout. A connection could be readable but // be in write-timeout if we pruned it before. Since the other side is // still pinging it, it very well might still work. return (conn->write_state() != Connection::STATE_WRITE_TIMEOUT) || (conn->read_state() != Connection::STATE_READ_TIMEOUT); } } // Returns the next pingable connection to ping. This will be the oldest // pingable connection unless we have a writable connection that is past the // maximum acceptable ping delay. Connection* P2PTransportChannel::FindNextPingableConnection() { uint32 now = talk_base::Time(); if (best_connection_ && (best_connection_->write_state() == Connection::STATE_WRITABLE) && (best_connection_->last_ping_sent() + MAX_CURRENT_WRITABLE_DELAY <= now)) { return best_connection_; } Connection* oldest_conn = NULL; uint32 oldest_time = 0xFFFFFFFF; for (uint32 i = 0; i < connections_.size(); ++i) { if (IsPingable(connections_[i])) { if (connections_[i]->last_ping_sent() < oldest_time) { oldest_time = connections_[i]->last_ping_sent(); oldest_conn = connections_[i]; } } } return oldest_conn; } // Apart from sending ping from |conn| this method also updates // |use_candidate_attr| flag. The criteria to update this flag is // explained below. // Set USE-CANDIDATE if doing ICE AND this channel is in CONTROLLING AND // a) Channel is in FULL ICE AND // a.1) |conn| is the best connection OR // a.2) there is no best connection OR // a.3) the best connection is unwritable OR // a.4) |conn| has higher priority than best_connection. // b) we're doing LITE ICE AND // b.1) |conn| is the best_connection AND // b.2) |conn| is writable. void P2PTransportChannel::PingConnection(Connection* conn) { bool use_candidate = false; if (protocol_type_ == ICEPROTO_RFC5245) { if (remote_ice_mode_ == ICEMODE_FULL && ice_role_ == ICEROLE_CONTROLLING) { use_candidate = (conn == best_connection_) || (best_connection_ == NULL) || (!best_connection_->writable()) || (conn->priority() > best_connection_->priority()); } else if (remote_ice_mode_ == ICEMODE_LITE && conn == best_connection_) { use_candidate = best_connection_->writable(); } } conn->set_use_candidate_attr(use_candidate); conn->Ping(talk_base::Time()); } // When a connection's state changes, we need to figure out who to use as // the best connection again. It could have become usable, or become unusable. void P2PTransportChannel::OnConnectionStateChange(Connection* connection) { ASSERT(worker_thread_ == talk_base::Thread::Current()); // Update the best connection if the state change is from pending best // connection and role is controlled. if (protocol_type_ == ICEPROTO_RFC5245 && ice_role_ == ICEROLE_CONTROLLED) { if (connection == pending_best_connection_ && connection->writable()) { pending_best_connection_ = NULL; SwitchBestConnectionTo(connection); } } // We have to unroll the stack before doing this because we may be changing // the state of connections while sorting. RequestSort(); } // When a connection is removed, edit it out, and then update our best // connection. void P2PTransportChannel::OnConnectionDestroyed(Connection* connection) { ASSERT(worker_thread_ == talk_base::Thread::Current()); // Note: the previous best_connection_ may be destroyed by now, so don't // use it. // Remove this connection from the list. std::vector::iterator iter = std::find(connections_.begin(), connections_.end(), connection); ASSERT(iter != connections_.end()); connections_.erase(iter); LOG_J(LS_INFO, this) << "Removed connection (" << static_cast(connections_.size()) << " remaining)"; if (pending_best_connection_ == connection) { pending_best_connection_ = NULL; } // If this is currently the best connection, then we need to pick a new one. // The call to SortConnections will pick a new one. It looks at the current // best connection in order to avoid switching between fairly similar ones. // Since this connection is no longer an option, we can just set best to NULL // and re-choose a best assuming that there was no best connection. if (best_connection_ == connection) { SwitchBestConnectionTo(NULL); RequestSort(); } } // When a port is destroyed remove it from our list of ports to use for // connection attempts. void P2PTransportChannel::OnPortDestroyed(PortInterface* port) { ASSERT(worker_thread_ == talk_base::Thread::Current()); // Remove this port from the list (if we didn't drop it already). std::vector::iterator iter = std::find(ports_.begin(), ports_.end(), port); if (iter != ports_.end()) ports_.erase(iter); LOG(INFO) << "Removed port from p2p socket: " << static_cast(ports_.size()) << " remaining"; } // We data is available, let listeners know void P2PTransportChannel::OnReadPacket(Connection *connection, const char *data, size_t len) { ASSERT(worker_thread_ == talk_base::Thread::Current()); // Do not deliver, if packet doesn't belong to the correct transport channel. if (!FindConnection(connection)) return; // Let the client know of an incoming packet SignalReadPacket(this, data, len, 0); } void P2PTransportChannel::OnReadyToSend(Connection* connection) { if (connection == best_connection_ && writable()) { SignalReadyToSend(this); } } } // namespace cricket