/* * libjingle * Copyright 2004--2010, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_BASE_STREAM_H_ #define TALK_BASE_STREAM_H_ #include #include "talk/base/basictypes.h" #include "talk/base/buffer.h" #include "talk/base/criticalsection.h" #include "talk/base/logging.h" #include "talk/base/messagehandler.h" #include "talk/base/messagequeue.h" #include "talk/base/scoped_ptr.h" #include "talk/base/sigslot.h" namespace talk_base { /////////////////////////////////////////////////////////////////////////////// // StreamInterface is a generic asynchronous stream interface, supporting read, // write, and close operations, and asynchronous signalling of state changes. // The interface is designed with file, memory, and socket implementations in // mind. Some implementations offer extended operations, such as seeking. /////////////////////////////////////////////////////////////////////////////// // The following enumerations are declared outside of the StreamInterface // class for brevity in use. // The SS_OPENING state indicates that the stream will signal open or closed // in the future. enum StreamState { SS_CLOSED, SS_OPENING, SS_OPEN }; // Stream read/write methods return this value to indicate various success // and failure conditions described below. enum StreamResult { SR_ERROR, SR_SUCCESS, SR_BLOCK, SR_EOS }; // StreamEvents are used to asynchronously signal state transitionss. The flags // may be combined. // SE_OPEN: The stream has transitioned to the SS_OPEN state // SE_CLOSE: The stream has transitioned to the SS_CLOSED state // SE_READ: Data is available, so Read is likely to not return SR_BLOCK // SE_WRITE: Data can be written, so Write is likely to not return SR_BLOCK enum StreamEvent { SE_OPEN = 1, SE_READ = 2, SE_WRITE = 4, SE_CLOSE = 8 }; class Thread; struct StreamEventData : public MessageData { int events, error; StreamEventData(int ev, int er) : events(ev), error(er) { } }; class StreamInterface : public MessageHandler { public: enum { MSG_POST_EVENT = 0xF1F1, MSG_MAX = MSG_POST_EVENT }; virtual ~StreamInterface(); virtual StreamState GetState() const = 0; // Read attempts to fill buffer of size buffer_len. Write attempts to send // data_len bytes stored in data. The variables read and write are set only // on SR_SUCCESS (see below). Likewise, error is only set on SR_ERROR. // Read and Write return a value indicating: // SR_ERROR: an error occurred, which is returned in a non-null error // argument. Interpretation of the error requires knowledge of the // stream's concrete type, which limits its usefulness. // SR_SUCCESS: some number of bytes were successfully written, which is // returned in a non-null read/write argument. // SR_BLOCK: the stream is in non-blocking mode, and the operation would // block, or the stream is in SS_OPENING state. // SR_EOS: the end-of-stream has been reached, or the stream is in the // SS_CLOSED state. virtual StreamResult Read(void* buffer, size_t buffer_len, size_t* read, int* error) = 0; virtual StreamResult Write(const void* data, size_t data_len, size_t* written, int* error) = 0; // Attempt to transition to the SS_CLOSED state. SE_CLOSE will not be // signalled as a result of this call. virtual void Close() = 0; // Streams may signal one or more StreamEvents to indicate state changes. // The first argument identifies the stream on which the state change occured. // The second argument is a bit-wise combination of StreamEvents. // If SE_CLOSE is signalled, then the third argument is the associated error // code. Otherwise, the value is undefined. // Note: Not all streams will support asynchronous event signalling. However, // SS_OPENING and SR_BLOCK returned from stream member functions imply that // certain events will be raised in the future. sigslot::signal3 SignalEvent; // Like calling SignalEvent, but posts a message to the specified thread, // which will call SignalEvent. This helps unroll the stack and prevent // re-entrancy. void PostEvent(Thread* t, int events, int err); // Like the aforementioned method, but posts to the current thread. void PostEvent(int events, int err); // // OPTIONAL OPERATIONS // // Not all implementations will support the following operations. In general, // a stream will only support an operation if it reasonably efficient to do // so. For example, while a socket could buffer incoming data to support // seeking, it will not do so. Instead, a buffering stream adapter should // be used. // // Even though several of these operations are related, you should // always use whichever operation is most relevant. For example, you may // be tempted to use GetSize() and GetPosition() to deduce the result of // GetAvailable(). However, a stream which is read-once may support the // latter operation but not the former. // // The following four methods are used to avoid copying data multiple times. // GetReadData returns a pointer to a buffer which is owned by the stream. // The buffer contains data_len bytes. NULL is returned if no data is // available, or if the method fails. If the caller processes the data, it // must call ConsumeReadData with the number of processed bytes. GetReadData // does not require a matching call to ConsumeReadData if the data is not // processed. Read and ConsumeReadData invalidate the buffer returned by // GetReadData. virtual const void* GetReadData(size_t* data_len) { return NULL; } virtual void ConsumeReadData(size_t used) {} // GetWriteBuffer returns a pointer to a buffer which is owned by the stream. // The buffer has a capacity of buf_len bytes. NULL is returned if there is // no buffer available, or if the method fails. The call may write data to // the buffer, and then call ConsumeWriteBuffer with the number of bytes // written. GetWriteBuffer does not require a matching call to // ConsumeWriteData if no data is written. Write, ForceWrite, and // ConsumeWriteData invalidate the buffer returned by GetWriteBuffer. // TODO: Allow the caller to specify a minimum buffer size. If the specified // amount of buffer is not yet available, return NULL and Signal SE_WRITE // when it is available. If the requested amount is too large, return an // error. virtual void* GetWriteBuffer(size_t* buf_len) { return NULL; } virtual void ConsumeWriteBuffer(size_t used) {} // Write data_len bytes found in data, circumventing any throttling which // would could cause SR_BLOCK to be returned. Returns true if all the data // was written. Otherwise, the method is unsupported, or an unrecoverable // error occurred, and the error value is set. This method should be used // sparingly to write critical data which should not be throttled. A stream // which cannot circumvent its blocking constraints should not implement this // method. // NOTE: This interface is being considered experimentally at the moment. It // would be used by JUDP and BandwidthStream as a way to circumvent certain // soft limits in writing. //virtual bool ForceWrite(const void* data, size_t data_len, int* error) { // if (error) *error = -1; // return false; //} // Seek to a byte offset from the beginning of the stream. Returns false if // the stream does not support seeking, or cannot seek to the specified // position. virtual bool SetPosition(size_t position) { return false; } // Get the byte offset of the current position from the start of the stream. // Returns false if the position is not known. virtual bool GetPosition(size_t* position) const { return false; } // Get the byte length of the entire stream. Returns false if the length // is not known. virtual bool GetSize(size_t* size) const { return false; } // Return the number of Read()-able bytes remaining before end-of-stream. // Returns false if not known. virtual bool GetAvailable(size_t* size) const { return false; } // Return the number of Write()-able bytes remaining before end-of-stream. // Returns false if not known. virtual bool GetWriteRemaining(size_t* size) const { return false; } // Return true if flush is successful. virtual bool Flush() { return false; } // Communicates the amount of data which will be written to the stream. The // stream may choose to preallocate memory to accomodate this data. The // stream may return false to indicate that there is not enough room (ie, // Write will return SR_EOS/SR_ERROR at some point). Note that calling this // function should not affect the existing state of data in the stream. virtual bool ReserveSize(size_t size) { return true; } // // CONVENIENCE METHODS // // These methods are implemented in terms of other methods, for convenience. // // Seek to the start of the stream. inline bool Rewind() { return SetPosition(0); } // WriteAll is a helper function which repeatedly calls Write until all the // data is written, or something other than SR_SUCCESS is returned. Note that // unlike Write, the argument 'written' is always set, and may be non-zero // on results other than SR_SUCCESS. The remaining arguments have the // same semantics as Write. StreamResult WriteAll(const void* data, size_t data_len, size_t* written, int* error); // Similar to ReadAll. Calls Read until buffer_len bytes have been read, or // until a non-SR_SUCCESS result is returned. 'read' is always set. StreamResult ReadAll(void* buffer, size_t buffer_len, size_t* read, int* error); // ReadLine is a helper function which repeatedly calls Read until it hits // the end-of-line character, or something other than SR_SUCCESS. // TODO: this is too inefficient to keep here. Break this out into a buffered // readline object or adapter StreamResult ReadLine(std::string* line); protected: StreamInterface(); // MessageHandler Interface virtual void OnMessage(Message* msg); private: DISALLOW_EVIL_CONSTRUCTORS(StreamInterface); }; /////////////////////////////////////////////////////////////////////////////// // StreamAdapterInterface is a convenient base-class for adapting a stream. // By default, all operations are pass-through. Override the methods that you // require adaptation. Streams should really be upgraded to reference-counted. // In the meantime, use the owned flag to indicate whether the adapter should // own the adapted stream. /////////////////////////////////////////////////////////////////////////////// class StreamAdapterInterface : public StreamInterface, public sigslot::has_slots<> { public: explicit StreamAdapterInterface(StreamInterface* stream, bool owned = true); // Core Stream Interface virtual StreamState GetState() const { return stream_->GetState(); } virtual StreamResult Read(void* buffer, size_t buffer_len, size_t* read, int* error) { return stream_->Read(buffer, buffer_len, read, error); } virtual StreamResult Write(const void* data, size_t data_len, size_t* written, int* error) { return stream_->Write(data, data_len, written, error); } virtual void Close() { stream_->Close(); } // Optional Stream Interface /* Note: Many stream adapters were implemented prior to this Read/Write interface. Therefore, a simple pass through of data in those cases may be broken. At a later time, we should do a once-over pass of all adapters, and make them compliant with these interfaces, after which this code can be uncommented. virtual const void* GetReadData(size_t* data_len) { return stream_->GetReadData(data_len); } virtual void ConsumeReadData(size_t used) { stream_->ConsumeReadData(used); } virtual void* GetWriteBuffer(size_t* buf_len) { return stream_->GetWriteBuffer(buf_len); } virtual void ConsumeWriteBuffer(size_t used) { stream_->ConsumeWriteBuffer(used); } */ /* Note: This interface is currently undergoing evaluation. virtual bool ForceWrite(const void* data, size_t data_len, int* error) { return stream_->ForceWrite(data, data_len, error); } */ virtual bool SetPosition(size_t position) { return stream_->SetPosition(position); } virtual bool GetPosition(size_t* position) const { return stream_->GetPosition(position); } virtual bool GetSize(size_t* size) const { return stream_->GetSize(size); } virtual bool GetAvailable(size_t* size) const { return stream_->GetAvailable(size); } virtual bool GetWriteRemaining(size_t* size) const { return stream_->GetWriteRemaining(size); } virtual bool ReserveSize(size_t size) { return stream_->ReserveSize(size); } virtual bool Flush() { return stream_->Flush(); } void Attach(StreamInterface* stream, bool owned = true); StreamInterface* Detach(); protected: virtual ~StreamAdapterInterface(); // Note that the adapter presents itself as the origin of the stream events, // since users of the adapter may not recognize the adapted object. virtual void OnEvent(StreamInterface* stream, int events, int err) { SignalEvent(this, events, err); } StreamInterface* stream() { return stream_; } private: StreamInterface* stream_; bool owned_; DISALLOW_EVIL_CONSTRUCTORS(StreamAdapterInterface); }; /////////////////////////////////////////////////////////////////////////////// // StreamTap is a non-modifying, pass-through adapter, which copies all data // in either direction to the tap. Note that errors or blocking on writing to // the tap will prevent further tap writes from occurring. /////////////////////////////////////////////////////////////////////////////// class StreamTap : public StreamAdapterInterface { public: explicit StreamTap(StreamInterface* stream, StreamInterface* tap); void AttachTap(StreamInterface* tap); StreamInterface* DetachTap(); StreamResult GetTapResult(int* error); // StreamAdapterInterface Interface virtual StreamResult Read(void* buffer, size_t buffer_len, size_t* read, int* error); virtual StreamResult Write(const void* data, size_t data_len, size_t* written, int* error); private: scoped_ptr tap_; StreamResult tap_result_; int tap_error_; DISALLOW_EVIL_CONSTRUCTORS(StreamTap); }; /////////////////////////////////////////////////////////////////////////////// // StreamSegment adapts a read stream, to expose a subset of the adapted // stream's data. This is useful for cases where a stream contains multiple // documents concatenated together. StreamSegment can expose a subset of // the data as an independent stream, including support for rewinding and // seeking. /////////////////////////////////////////////////////////////////////////////// class StreamSegment : public StreamAdapterInterface { public: // The current position of the adapted stream becomes the beginning of the // segment. If a length is specified, it bounds the length of the segment. explicit StreamSegment(StreamInterface* stream); explicit StreamSegment(StreamInterface* stream, size_t length); // StreamAdapterInterface Interface virtual StreamResult Read(void* buffer, size_t buffer_len, size_t* read, int* error); virtual bool SetPosition(size_t position); virtual bool GetPosition(size_t* position) const; virtual bool GetSize(size_t* size) const; virtual bool GetAvailable(size_t* size) const; private: size_t start_, pos_, length_; DISALLOW_EVIL_CONSTRUCTORS(StreamSegment); }; /////////////////////////////////////////////////////////////////////////////// // NullStream gives errors on read, and silently discards all written data. /////////////////////////////////////////////////////////////////////////////// class NullStream : public StreamInterface { public: NullStream(); virtual ~NullStream(); // StreamInterface Interface virtual StreamState GetState() const; virtual StreamResult Read(void* buffer, size_t buffer_len, size_t* read, int* error); virtual StreamResult Write(const void* data, size_t data_len, size_t* written, int* error); virtual void Close(); }; /////////////////////////////////////////////////////////////////////////////// // FileStream is a simple implementation of a StreamInterface, which does not // support asynchronous notification. /////////////////////////////////////////////////////////////////////////////// class FileStream : public StreamInterface { public: FileStream(); virtual ~FileStream(); // The semantics of filename and mode are the same as stdio's fopen virtual bool Open(const std::string& filename, const char* mode, int* error); virtual bool OpenShare(const std::string& filename, const char* mode, int shflag, int* error); // By default, reads and writes are buffered for efficiency. Disabling // buffering causes writes to block until the bytes on disk are updated. virtual bool DisableBuffering(); virtual StreamState GetState() const; virtual StreamResult Read(void* buffer, size_t buffer_len, size_t* read, int* error); virtual StreamResult Write(const void* data, size_t data_len, size_t* written, int* error); virtual void Close(); virtual bool SetPosition(size_t position); virtual bool GetPosition(size_t* position) const; virtual bool GetSize(size_t* size) const; virtual bool GetAvailable(size_t* size) const; virtual bool ReserveSize(size_t size); virtual bool Flush(); #if defined(POSIX) && !defined(__native_client__) // Tries to aquire an exclusive lock on the file. // Use OpenShare(...) on win32 to get similar functionality. bool TryLock(); bool Unlock(); #endif // Note: Deprecated in favor of Filesystem::GetFileSize(). static bool GetSize(const std::string& filename, size_t* size); protected: virtual void DoClose(); FILE* file_; private: DISALLOW_EVIL_CONSTRUCTORS(FileStream); }; // A stream that caps the output at a certain size, dropping content from the // middle of the logical stream and maintaining equal parts of the start/end of // the logical stream. class CircularFileStream : public FileStream { public: explicit CircularFileStream(size_t max_size); virtual bool Open(const std::string& filename, const char* mode, int* error); virtual StreamResult Read(void* buffer, size_t buffer_len, size_t* read, int* error); virtual StreamResult Write(const void* data, size_t data_len, size_t* written, int* error); private: enum ReadSegment { READ_MARKED, // Read 0 .. marked_position_ READ_MIDDLE, // Read position_ .. file_size READ_LATEST, // Read marked_position_ .. position_ if the buffer was // overwritten or 0 .. position_ otherwise. }; size_t max_write_size_; size_t position_; size_t marked_position_; size_t last_write_position_; ReadSegment read_segment_; size_t read_segment_available_; }; // A stream which pushes writes onto a separate thread and // returns from the write call immediately. class AsyncWriteStream : public StreamInterface { public: // Takes ownership of the stream, but not the thread. AsyncWriteStream(StreamInterface* stream, talk_base::Thread* write_thread) : stream_(stream), write_thread_(write_thread), state_(stream ? stream->GetState() : SS_CLOSED) { } virtual ~AsyncWriteStream(); // StreamInterface Interface virtual StreamState GetState() const { return state_; } // This is needed by some stream writers, such as RtpDumpWriter. virtual bool GetPosition(size_t* position) const; virtual StreamResult Read(void* buffer, size_t buffer_len, size_t* read, int* error); virtual StreamResult Write(const void* data, size_t data_len, size_t* written, int* error); virtual void Close(); virtual bool Flush(); protected: // From MessageHandler virtual void OnMessage(talk_base::Message* pmsg); virtual void ClearBufferAndWrite(); private: talk_base::scoped_ptr stream_; Thread* write_thread_; StreamState state_; Buffer buffer_; mutable CriticalSection crit_stream_; CriticalSection crit_buffer_; DISALLOW_EVIL_CONSTRUCTORS(AsyncWriteStream); }; #if defined(POSIX) && !defined(__native_client__) // A FileStream that is actually not a file, but the output or input of a // sub-command. See "man 3 popen" for documentation of the underlying OS popen() // function. class POpenStream : public FileStream { public: POpenStream() : wait_status_(-1) {} virtual ~POpenStream(); virtual bool Open(const std::string& subcommand, const char* mode, int* error); // Same as Open(). shflag is ignored. virtual bool OpenShare(const std::string& subcommand, const char* mode, int shflag, int* error); // Returns the wait status from the last Close() of an Open()'ed stream, or // -1 if no Open()+Close() has been done on this object. Meaning of the number // is documented in "man 2 wait". int GetWaitStatus() const { return wait_status_; } protected: virtual void DoClose(); private: int wait_status_; }; #endif // POSIX /////////////////////////////////////////////////////////////////////////////// // MemoryStream is a simple implementation of a StreamInterface over in-memory // data. Data is read and written at the current seek position. Reads return // end-of-stream when they reach the end of data. Writes actually extend the // end of data mark. /////////////////////////////////////////////////////////////////////////////// class MemoryStreamBase : public StreamInterface { public: virtual StreamState GetState() const; virtual StreamResult Read(void* buffer, size_t bytes, size_t* bytes_read, int* error); virtual StreamResult Write(const void* buffer, size_t bytes, size_t* bytes_written, int* error); virtual void Close(); virtual bool SetPosition(size_t position); virtual bool GetPosition(size_t* position) const; virtual bool GetSize(size_t* size) const; virtual bool GetAvailable(size_t* size) const; virtual bool ReserveSize(size_t size); char* GetBuffer() { return buffer_; } const char* GetBuffer() const { return buffer_; } protected: MemoryStreamBase(); virtual StreamResult DoReserve(size_t size, int* error); // Invariant: 0 <= seek_position <= data_length_ <= buffer_length_ char* buffer_; size_t buffer_length_; size_t data_length_; size_t seek_position_; private: DISALLOW_EVIL_CONSTRUCTORS(MemoryStreamBase); }; // MemoryStream dynamically resizes to accomodate written data. class MemoryStream : public MemoryStreamBase { public: MemoryStream(); explicit MemoryStream(const char* data); // Calls SetData(data, strlen(data)) MemoryStream(const void* data, size_t length); // Calls SetData(data, length) virtual ~MemoryStream(); void SetData(const void* data, size_t length); protected: virtual StreamResult DoReserve(size_t size, int* error); // Memory Streams are aligned for efficiency. static const int kAlignment = 16; char* buffer_alloc_; }; // ExternalMemoryStream adapts an external memory buffer, so writes which would // extend past the end of the buffer will return end-of-stream. class ExternalMemoryStream : public MemoryStreamBase { public: ExternalMemoryStream(); ExternalMemoryStream(void* data, size_t length); virtual ~ExternalMemoryStream(); void SetData(void* data, size_t length); }; // FifoBuffer allows for efficient, thread-safe buffering of data between // writer and reader. As the data can wrap around the end of the buffer, // MemoryStreamBase can't help us here. class FifoBuffer : public StreamInterface { public: // Creates a FIFO buffer with the specified capacity. explicit FifoBuffer(size_t length); // Creates a FIFO buffer with the specified capacity and owner FifoBuffer(size_t length, Thread* owner); virtual ~FifoBuffer(); // Gets the amount of data currently readable from the buffer. bool GetBuffered(size_t* data_len) const; // Resizes the buffer to the specified capacity. Fails if data_length_ > size bool SetCapacity(size_t length); // Read into |buffer| with an offset from the current read position, offset // is specified in number of bytes. // This method doesn't adjust read position nor the number of available // bytes, user has to call ConsumeReadData() to do this. StreamResult ReadOffset(void* buffer, size_t bytes, size_t offset, size_t* bytes_read); // Write |buffer| with an offset from the current write position, offset is // specified in number of bytes. // This method doesn't adjust the number of buffered bytes, user has to call // ConsumeWriteBuffer() to do this. StreamResult WriteOffset(const void* buffer, size_t bytes, size_t offset, size_t* bytes_written); // StreamInterface methods virtual StreamState GetState() const; virtual StreamResult Read(void* buffer, size_t bytes, size_t* bytes_read, int* error); virtual StreamResult Write(const void* buffer, size_t bytes, size_t* bytes_written, int* error); virtual void Close(); virtual const void* GetReadData(size_t* data_len); virtual void ConsumeReadData(size_t used); virtual void* GetWriteBuffer(size_t* buf_len); virtual void ConsumeWriteBuffer(size_t used); virtual bool GetWriteRemaining(size_t* size) const; private: // Helper method that implements ReadOffset. Caller must acquire a lock // when calling this method. StreamResult ReadOffsetLocked(void* buffer, size_t bytes, size_t offset, size_t* bytes_read); // Helper method that implements WriteOffset. Caller must acquire a lock // when calling this method. StreamResult WriteOffsetLocked(const void* buffer, size_t bytes, size_t offset, size_t* bytes_written); StreamState state_; // keeps the opened/closed state of the stream scoped_ptr buffer_; // the allocated buffer size_t buffer_length_; // size of the allocated buffer size_t data_length_; // amount of readable data in the buffer size_t read_position_; // offset to the readable data Thread* owner_; // stream callbacks are dispatched on this thread mutable CriticalSection crit_; // object lock DISALLOW_EVIL_CONSTRUCTORS(FifoBuffer); }; /////////////////////////////////////////////////////////////////////////////// class LoggingAdapter : public StreamAdapterInterface { public: LoggingAdapter(StreamInterface* stream, LoggingSeverity level, const std::string& label, bool hex_mode = false); void set_label(const std::string& label); virtual StreamResult Read(void* buffer, size_t buffer_len, size_t* read, int* error); virtual StreamResult Write(const void* data, size_t data_len, size_t* written, int* error); virtual void Close(); protected: virtual void OnEvent(StreamInterface* stream, int events, int err); private: LoggingSeverity level_; std::string label_; bool hex_mode_; LogMultilineState lms_; DISALLOW_EVIL_CONSTRUCTORS(LoggingAdapter); }; /////////////////////////////////////////////////////////////////////////////// // StringStream - Reads/Writes to an external std::string /////////////////////////////////////////////////////////////////////////////// class StringStream : public StreamInterface { public: explicit StringStream(std::string& str); explicit StringStream(const std::string& str); virtual StreamState GetState() const; virtual StreamResult Read(void* buffer, size_t buffer_len, size_t* read, int* error); virtual StreamResult Write(const void* data, size_t data_len, size_t* written, int* error); virtual void Close(); virtual bool SetPosition(size_t position); virtual bool GetPosition(size_t* position) const; virtual bool GetSize(size_t* size) const; virtual bool GetAvailable(size_t* size) const; virtual bool ReserveSize(size_t size); private: std::string& str_; size_t read_pos_; bool read_only_; }; /////////////////////////////////////////////////////////////////////////////// // StreamReference - A reference counting stream adapter /////////////////////////////////////////////////////////////////////////////// // Keep in mind that the streams and adapters defined in this file are // not thread-safe, so this has limited uses. // A StreamRefCount holds the reference count and a pointer to the // wrapped stream. It deletes the wrapped stream when there are no // more references. We can then have multiple StreamReference // instances pointing to one StreamRefCount, all wrapping the same // stream. class StreamReference : public StreamAdapterInterface { class StreamRefCount; public: // Constructor for the first reference to a stream // Note: get more references through NewReference(). Use this // constructor only once on a given stream. explicit StreamReference(StreamInterface* stream); StreamInterface* GetStream() { return stream(); } StreamInterface* NewReference(); virtual ~StreamReference(); private: class StreamRefCount { public: explicit StreamRefCount(StreamInterface* stream) : stream_(stream), ref_count_(1) { } void AddReference() { CritScope lock(&cs_); ++ref_count_; } void Release() { int ref_count; { // Atomic ops would have been a better fit here. CritScope lock(&cs_); ref_count = --ref_count_; } if (ref_count == 0) { delete stream_; delete this; } } private: StreamInterface* stream_; int ref_count_; CriticalSection cs_; DISALLOW_EVIL_CONSTRUCTORS(StreamRefCount); }; // Constructor for adding references explicit StreamReference(StreamRefCount* stream_ref_count, StreamInterface* stream); StreamRefCount* stream_ref_count_; DISALLOW_EVIL_CONSTRUCTORS(StreamReference); }; /////////////////////////////////////////////////////////////////////////////// // Flow attempts to move bytes from source to sink via buffer of size // buffer_len. The function returns SR_SUCCESS when source reaches // end-of-stream (returns SR_EOS), and all the data has been written successful // to sink. Alternately, if source returns SR_BLOCK or SR_ERROR, or if sink // returns SR_BLOCK, SR_ERROR, or SR_EOS, then the function immediately returns // with the unexpected StreamResult value. // data_len is the length of the valid data in buffer. in case of error // this is the data that read from source but can't move to destination. // as a pass in parameter, it indicates data in buffer that should move to sink StreamResult Flow(StreamInterface* source, char* buffer, size_t buffer_len, StreamInterface* sink, size_t* data_len = NULL); /////////////////////////////////////////////////////////////////////////////// } // namespace talk_base #endif // TALK_BASE_STREAM_H_