Simplify and guard access to WindowsRealTimeClock.
Addresses data race in get_time() causing incorrect timer roll-over detection. This roll-over caused NTP timers to jump by 2^32 milliseconds affecting A/V sync and end-to-end delay calculations. BUG=4206 R=dvyukov@google.com, tommi@webrtc.org Review URL: https://webrtc-codereview.appspot.com/33959004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@8112 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -12,14 +12,14 @@
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#if defined(_WIN32)
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// Windows needs to be included before mmsystem.h
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#include <Windows.h>
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#include <WinSock.h>
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#include "webrtc/base/win32.h"
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#include <MMSystem.h>
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#elif ((defined WEBRTC_LINUX) || (defined WEBRTC_MAC))
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#include <sys/time.h>
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#include <time.h>
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#endif
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#include "webrtc/base/criticalsection.h"
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#include "webrtc/system_wrappers/interface/rw_lock_wrapper.h"
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#include "webrtc/system_wrappers/interface/tick_util.h"
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@ -33,99 +33,6 @@ int64_t Clock::NtpToMs(uint32_t ntp_secs, uint32_t ntp_frac) {
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static_cast<int64_t>(ntp_frac_ms + 0.5);
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}
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#if defined(_WIN32)
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struct reference_point {
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FILETIME file_time;
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LARGE_INTEGER counterMS;
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};
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struct WindowsHelpTimer {
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volatile LONG _timeInMs;
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volatile LONG _numWrapTimeInMs;
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reference_point _ref_point;
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volatile LONG _sync_flag;
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};
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void Synchronize(WindowsHelpTimer* help_timer) {
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const LONG start_value = 0;
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const LONG new_value = 1;
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const LONG synchronized_value = 2;
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LONG compare_flag = new_value;
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while (help_timer->_sync_flag == start_value) {
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const LONG new_value = 1;
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compare_flag = InterlockedCompareExchange(
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&help_timer->_sync_flag, new_value, start_value);
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}
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if (compare_flag != start_value) {
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// This thread was not the one that incremented the sync flag.
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// Block until synchronization finishes.
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while (compare_flag != synchronized_value) {
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::Sleep(0);
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}
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return;
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}
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// Only the synchronizing thread gets here so this part can be
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// considered single threaded.
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// set timer accuracy to 1 ms
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timeBeginPeriod(1);
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FILETIME ft0 = { 0, 0 },
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ft1 = { 0, 0 };
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//
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// Spin waiting for a change in system time. Get the matching
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// performance counter value for that time.
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//
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::GetSystemTimeAsFileTime(&ft0);
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do {
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::GetSystemTimeAsFileTime(&ft1);
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help_timer->_ref_point.counterMS.QuadPart = ::timeGetTime();
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::Sleep(0);
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} while ((ft0.dwHighDateTime == ft1.dwHighDateTime) &&
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(ft0.dwLowDateTime == ft1.dwLowDateTime));
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help_timer->_ref_point.file_time = ft1;
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timeEndPeriod(1);
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}
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void get_time(WindowsHelpTimer* help_timer, FILETIME& current_time) {
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// we can't use query performance counter due to speed stepping
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DWORD t = timeGetTime();
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// NOTE: we have a missmatch in sign between _timeInMs(LONG) and
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// (DWORD) however we only use it here without +- etc
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volatile LONG* timeInMsPtr = &help_timer->_timeInMs;
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// Make sure that we only inc wrapper once.
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DWORD old = InterlockedExchange(timeInMsPtr, t);
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if(old > t) {
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// wrap
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help_timer->_numWrapTimeInMs++;
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}
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LARGE_INTEGER elapsedMS;
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elapsedMS.HighPart = help_timer->_numWrapTimeInMs;
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elapsedMS.LowPart = t;
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elapsedMS.QuadPart = elapsedMS.QuadPart -
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help_timer->_ref_point.counterMS.QuadPart;
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// Translate to 100-nanoseconds intervals (FILETIME resolution)
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// and add to reference FILETIME to get current FILETIME.
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ULARGE_INTEGER filetime_ref_as_ul;
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filetime_ref_as_ul.HighPart =
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help_timer->_ref_point.file_time.dwHighDateTime;
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filetime_ref_as_ul.LowPart =
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help_timer->_ref_point.file_time.dwLowDateTime;
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filetime_ref_as_ul.QuadPart +=
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(ULONGLONG)((elapsedMS.QuadPart)*1000*10);
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// Copy to result
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current_time.dwHighDateTime = filetime_ref_as_ul.HighPart;
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current_time.dwLowDateTime = filetime_ref_as_ul.LowPart;
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}
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#endif
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class RealTimeClock : public Clock {
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// Return a timestamp in milliseconds relative to some arbitrary source; the
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// source is fixed for this clock.
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@ -178,14 +85,24 @@ class RealTimeClock : public Clock {
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};
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#if defined(_WIN32)
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// TODO(pbos): Consider modifying the implementation to synchronize itself
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// against system time (update ref_point_, make it non-const) periodically to
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// prevent clock drift.
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class WindowsRealTimeClock : public RealTimeClock {
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public:
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WindowsRealTimeClock(WindowsHelpTimer* helpTimer)
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: _helpTimer(helpTimer) {}
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WindowsRealTimeClock()
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: last_time_ms_(0),
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num_timer_wraps_(0),
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ref_point_(GetSystemReferencePoint()) {}
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virtual ~WindowsRealTimeClock() {}
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protected:
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struct ReferencePoint {
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FILETIME file_time;
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LARGE_INTEGER counter_ms;
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};
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virtual timeval CurrentTimeVal() const OVERRIDE {
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const uint64_t FILETIME_1970 = 0x019db1ded53e8000;
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@ -195,7 +112,7 @@ class WindowsRealTimeClock : public RealTimeClock {
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// We can't use query performance counter since they can change depending on
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// speed stepping.
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get_time(_helpTimer, StartTime);
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GetTime(&StartTime);
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Time = (((uint64_t) StartTime.dwHighDateTime) << 32) +
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(uint64_t) StartTime.dwLowDateTime;
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@ -208,7 +125,65 @@ class WindowsRealTimeClock : public RealTimeClock {
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return tv;
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}
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WindowsHelpTimer* _helpTimer;
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void GetTime(FILETIME* current_time) const {
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DWORD t;
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LARGE_INTEGER elapsed_ms;
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{
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rtc::CritScope lock(&crit_);
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// time MUST be fetched inside the critical section to avoid non-monotonic
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// last_time_ms_ values that'll register as incorrect wraparounds due to
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// concurrent calls to GetTime.
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t = timeGetTime();
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if (t < last_time_ms_)
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num_timer_wraps_++;
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last_time_ms_ = t;
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elapsed_ms.HighPart = num_timer_wraps_;
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}
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elapsed_ms.LowPart = t;
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elapsed_ms.QuadPart = elapsed_ms.QuadPart - ref_point_.counter_ms.QuadPart;
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// Translate to 100-nanoseconds intervals (FILETIME resolution)
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// and add to reference FILETIME to get current FILETIME.
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ULARGE_INTEGER filetime_ref_as_ul;
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filetime_ref_as_ul.HighPart = ref_point_.file_time.dwHighDateTime;
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filetime_ref_as_ul.LowPart = ref_point_.file_time.dwLowDateTime;
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filetime_ref_as_ul.QuadPart +=
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static_cast<ULONGLONG>((elapsed_ms.QuadPart) * 1000 * 10);
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// Copy to result
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current_time->dwHighDateTime = filetime_ref_as_ul.HighPart;
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current_time->dwLowDateTime = filetime_ref_as_ul.LowPart;
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}
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static ReferencePoint GetSystemReferencePoint() {
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ReferencePoint ref = {0};
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FILETIME ft0 = {0};
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FILETIME ft1 = {0};
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// Spin waiting for a change in system time. As soon as this change happens,
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// get the matching call for timeGetTime() as soon as possible. This is
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// assumed to be the most accurate offset that we can get between
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// timeGetTime() and system time.
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// Set timer accuracy to 1 ms.
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timeBeginPeriod(1);
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GetSystemTimeAsFileTime(&ft0);
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do {
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GetSystemTimeAsFileTime(&ft1);
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ref.counter_ms.QuadPart = timeGetTime();
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Sleep(0);
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} while ((ft0.dwHighDateTime == ft1.dwHighDateTime) &&
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(ft0.dwLowDateTime == ft1.dwLowDateTime));
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ref.file_time = ft1;
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timeEndPeriod(1);
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return ref;
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}
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// mutable as time-accessing functions are const.
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mutable rtc::CriticalSection crit_;
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mutable DWORD last_time_ms_;
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mutable LONG num_timer_wraps_;
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const ReferencePoint ref_point_;
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};
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#elif ((defined WEBRTC_LINUX) || (defined WEBRTC_MAC))
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@ -230,32 +205,25 @@ class UnixRealTimeClock : public RealTimeClock {
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};
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#endif
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#if defined(_WIN32)
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// Keeps the global state for the Windows implementation of RtpRtcpClock.
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// Note that this is a POD. Only PODs are allowed to have static storage
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// duration according to the Google Style guide.
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//
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// Note that on Windows, GetSystemTimeAsFileTime has poorer (up to 15 ms)
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// resolution than the media timers, hence the WindowsHelpTimer context
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// object and Synchronize API to sync the two.
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//
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// We only sync up once, which means that on Windows, our realtime clock
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// wont respond to system time/date changes without a program restart.
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// TODO(henrike): We should probably call sync more often to catch
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// drift and time changes for parity with other platforms.
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static WindowsHelpTimer *SyncGlobalHelpTimer() {
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static WindowsHelpTimer global_help_timer = {0, 0, {{ 0, 0}, 0}, 0};
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Synchronize(&global_help_timer);
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return &global_help_timer;
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}
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static WindowsRealTimeClock* volatile g_shared_clock = nullptr;
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#endif
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Clock* Clock::GetRealTimeClock() {
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#if defined(_WIN32)
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static WindowsRealTimeClock clock(SyncGlobalHelpTimer());
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return &clock;
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// This read relies on volatile read being atomic-load-acquire. This is
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// true in MSVC since at least 2005:
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// "A read of a volatile object (volatile read) has Acquire semantics"
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if (g_shared_clock != nullptr)
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return g_shared_clock;
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WindowsRealTimeClock* clock = new WindowsRealTimeClock;
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if (InterlockedCompareExchangePointer(
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reinterpret_cast<void* volatile*>(&g_shared_clock), clock, nullptr) !=
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nullptr) {
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// g_shared_clock was assigned while we constructed/tried to assign our
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// instance, delete our instance and use the existing one.
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delete clock;
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}
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return g_shared_clock;
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#elif defined(WEBRTC_LINUX) || defined(WEBRTC_MAC)
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static UnixRealTimeClock clock;
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return &clock;
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