git-svn-id: http://webrtc.googlecode.com/svn/trunk@6 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
86
system_wrappers/interface/thread_wrapper.h
Normal file
86
system_wrappers/interface/thread_wrapper.h
Normal file
@@ -0,0 +1,86 @@
|
||||
/*
|
||||
* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license
|
||||
* that can be found in the LICENSE file in the root of the source
|
||||
* tree. An additional intellectual property rights grant can be found
|
||||
* in the file PATENTS. All contributing project authors may
|
||||
* be found in the AUTHORS file in the root of the source tree.
|
||||
*/
|
||||
|
||||
// System independant wrapper for spawning threads
|
||||
// Note: the spawned thread will loop over the callback function until stopped.
|
||||
// Note: The callback function is expected to return every 2 seconds or more
|
||||
// often.
|
||||
|
||||
#ifndef WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
|
||||
#define WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
|
||||
|
||||
namespace webrtc {
|
||||
// Object that will be passed by the spawned thread when it enters the callback
|
||||
// function.
|
||||
#define ThreadObj void*
|
||||
|
||||
// Callback function that the spawned thread will enter once spawned
|
||||
typedef bool(*ThreadRunFunction)(ThreadObj);
|
||||
|
||||
enum ThreadPriority
|
||||
{
|
||||
kLowPriority = 1,
|
||||
kNormalPriority = 2,
|
||||
kHighPriority = 3,
|
||||
kHighestPriority = 4,
|
||||
kRealtimePriority = 5
|
||||
};
|
||||
|
||||
class ThreadWrapper
|
||||
{
|
||||
public:
|
||||
enum {kThreadMaxNameLength = 64};
|
||||
|
||||
virtual ~ThreadWrapper() {};
|
||||
|
||||
// Factory method. Constructor disabled.
|
||||
//
|
||||
// func Pointer to a, by user, specified callback function.
|
||||
// obj Object associated with the thread. Passed in the callback
|
||||
// function.
|
||||
// prio Thread priority. May require root/admin rights.
|
||||
// threadName NULL terminated thread name, will be visable in the Windows
|
||||
// debugger.
|
||||
static ThreadWrapper* CreateThread(ThreadRunFunction func = 0,
|
||||
ThreadObj obj= 0,
|
||||
ThreadPriority prio = kNormalPriority,
|
||||
const char* threadName = 0);
|
||||
|
||||
// Non blocking termination of the spawned thread. Note that it is not safe
|
||||
// to delete this class until the spawned thread has been reclaimed.
|
||||
virtual void SetNotAlive() = 0;
|
||||
|
||||
// Spawns the thread. This will start the triggering of the callback
|
||||
// function.
|
||||
virtual bool Start(unsigned int& id) = 0;
|
||||
|
||||
// Sets the threads CPU affinity. CPUs are listed 0 - (number of CPUs - 1).
|
||||
// The numbers in processorNumbers specify which CPUs are allowed to run the
|
||||
// thread. processorNumbers should not contain any duplicates and elements
|
||||
// should be lower than (number of CPUs - 1). amountOfProcessors should be
|
||||
// equal to the number of processors listed in processorNumbers
|
||||
virtual bool SetAffinity(const int* /*processorNumbers*/,
|
||||
const unsigned int /*amountOfProcessors*/)
|
||||
{return false;}
|
||||
|
||||
// Stops the spawned thread and waits for it to be reclaimed with a timeout
|
||||
// of two seconds. Will return false if the thread was not reclaimed.
|
||||
// Multiple tries to Stop are allowed (e.g. to wait longer than 2 seconds).
|
||||
// It's ok to call Stop() even if the spawned thread has been reclaimed.
|
||||
virtual bool Stop() = 0;
|
||||
|
||||
// Stops the spawned thread dead in its tracks. Will likely result in a
|
||||
// corrupt state. There should be an extremely good reason for even looking
|
||||
// at this function. Can cause many problems deadlock being one of them.
|
||||
virtual bool Shutdown() {return false;}
|
||||
};
|
||||
} // namespace webrtc
|
||||
|
||||
#endif // WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
|
||||
Reference in New Issue
Block a user