git-svn-id: http://webrtc.googlecode.com/svn/trunk@6 4adac7df-926f-26a2-2b94-8c16560cd09d
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system_wrappers/interface/event_wrapper.h
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68
system_wrappers/interface/event_wrapper.h
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/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_SYSTEM_WRAPPERS_INTERFACE_EVENT_WRAPPER_H_
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#define WEBRTC_SYSTEM_WRAPPERS_INTERFACE_EVENT_WRAPPER_H_
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namespace webrtc {
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enum EventTypeWrapper
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{
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kEventSignaled = 1,
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kEventError = 2,
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kEventTimeout = 3
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};
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#define WEBRTC_EVENT_10_SEC 10000
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#define WEBRTC_EVENT_INFINITE 0xffffffff
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class EventWrapper
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{
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public:
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// Factory method. Constructor disabled.
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static EventWrapper* Create();
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virtual ~EventWrapper() {}
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// Releases threads who are calling Wait() and has started waiting. Please
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// note that a thread calling Wait() will not start waiting immediately.
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// assumptions to the contrary is a very common source of issues in
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// multithreaded programming.
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// Set is sticky in the sense that it will release at least one thread
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// either immediately or some time in the future.
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virtual bool Set() = 0;
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// Prevents future Wait() calls from finishing without a new Set() call.
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virtual bool Reset() = 0;
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// Puts the calling thread into a wait state. The thread may be released
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// by a Set() call depending on if other threads are waiting and if so on
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// timing. The thread that was released will call Reset() before leaving
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// preventing more threads from being released. If multiple threads
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// are waiting for the same Set(), only one (random) thread is guaranteed to
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// be released. It is possible that multiple (random) threads are released
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// Depending on timing.
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virtual EventTypeWrapper Wait(unsigned long maxTime) = 0;
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// Starts a timer that will call a non-sticky version of Set() either once
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// or periodically. If the timer is periodic it ensures that there is no
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// drift over time relative to the system clock.
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virtual bool StartTimer(bool periodic, unsigned long time) = 0;
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virtual bool StopTimer() = 0;
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// Only implemented on Windows
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// Returns 1 if a key has been pressed since last call to this function.
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// -1 indicates failure
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// 0 indicates no key has been pressed since last call
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// TODO(hellner) this function does not seem to belong here
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static int KeyPressed();
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};
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} // namespace webrtc
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#endif // WEBRTC_SYSTEM_WRAPPERS_INTERFACE_EVENT_WRAPPER_H_
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