Updated local-audio-rendering.html to remove unmute.

Review URL: https://webrtc-codereview.appspot.com/1193004

git-svn-id: http://webrtc.googlecode.com/svn/trunk@3670 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
vikasmarwaha@webrtc.org 2013-03-14 23:34:19 +00:00
parent 33f22d01f0
commit eddc5a6654

View File

@ -34,17 +34,6 @@
console.log('gotStream({audio:true, video:false})');
console.log('Using audio device: ' + audioTracks[0].label);
attachMediaStream(audioElement, stream);
// The audio will be muted by default from start.
// Unmute and set volume to max level so we can listen to audio in
// loopback. We restore the volume in a 'play' event to ensure that
// loading has been done (auto-mute is performed during load).
audioElement.addEventListener('play', function() {
audioElement.muted = false;
audioElement.volume = 1;
console.log('Unmuting and setting volume to max level');
}, false);
stream.onended = function() {
console.log('stream.onended');
buttonStart.disabled = false;