google-gflags is an open source command line parsing library for C++ that is useful for our test programs.

The GYP file and the platform specific configurations in this CL is copied from the Page Speed project (http://code.google.com/p/page-speed) that also uses this library.
Review URL: http://webrtc-codereview.appspot.com/140009

git-svn-id: http://webrtc.googlecode.com/svn/trunk@569 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
kjellander@webrtc.org 2011-09-09 13:00:24 +00:00
parent 35dcc23110
commit ecc43fd084
22 changed files with 5110 additions and 0 deletions

3
DEPS
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@ -44,6 +44,9 @@ deps = {
"trunk/third_party/libjingle/":
Var("chromium_trunk") + "/src/third_party/libjingle@" + Var("chromium_revision"),
"trunk/third_party/google-gflags/src":
(Var("googlecode_url") % "google-gflags") + "/tags/gflags-1.5/src@head",
"trunk/third_party/libjingle/source":
(Var("googlecode_url") % "libjingle") + "/trunk@" + Var("libjingle_revision"),

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third_party/google-gflags/LICENSE vendored Normal file
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Copyright (c) 2006, Google Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
* Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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third_party/google-gflags/README.webrtc vendored Normal file
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URL: http://code.google.com/p/google-gflags/
Version: 1.5
License: New BSD
License File: LICENSE
Description:
The gflags package contains a library that implements commandline
flags processing. As such it's a replacement for getopt(). It has
increased flexibility, including built-in support for C++ types like
string, and the ability to define flags in the source file in which
they're used.
Local Modifications: None

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// Copyright (c) 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Ray Sidney
// Revamped and reorganized by Craig Silverstein
//
// This is the file that should be included by any file which declares
// or defines a command line flag or wants to parse command line flags
// or print a program usage message (which will include information about
// flags). Executive summary, in the form of an example foo.cc file:
//
// #include "foo.h" // foo.h has a line "DECLARE_int32(start);"
// #include "validators.h" // hypothetical file defining ValidateIsFile()
//
// DEFINE_int32(end, 1000, "The last record to read");
//
// DEFINE_string(filename, "my_file.txt", "The file to read");
// // Crash if the specified file does not exist.
// static bool dummy = RegisterFlagValidator(&FLAGS_filename,
// &ValidateIsFile);
//
// DECLARE_bool(verbose); // some other file has a DEFINE_bool(verbose, ...)
//
// void MyFunc() {
// if (FLAGS_verbose) printf("Records %d-%d\n", FLAGS_start, FLAGS_end);
// }
//
// Then, at the command-line:
// ./foo --noverbose --start=5 --end=100
//
// For more details, see
// doc/gflags.html
//
// --- A note about thread-safety:
//
// We describe many functions in this routine as being thread-hostile,
// thread-compatible, or thread-safe. Here are the meanings we use:
//
// thread-safe: it is safe for multiple threads to call this routine
// (or, when referring to a class, methods of this class)
// concurrently.
// thread-hostile: it is not safe for multiple threads to call this
// routine (or methods of this class) concurrently. In gflags,
// most thread-hostile routines are intended to be called early in,
// or even before, main() -- that is, before threads are spawned.
// thread-compatible: it is safe for multiple threads to read from
// this variable (when applied to variables), or to call const
// methods of this class (when applied to classes), as long as no
// other thread is writing to the variable or calling non-const
// methods of this class.
#ifndef GOOGLE_GFLAGS_H_
#define GOOGLE_GFLAGS_H_
#include <string>
#include <vector>
// We care a lot about number of bits things take up. Unfortunately,
// systems define their bit-specific ints in a lot of different ways.
// We use our own way, and have a typedef to get there.
// Note: these commands below may look like "#if 1" or "#if 0", but
// that's because they were constructed that way at ./configure time.
// Look at gflags.h.in to see how they're calculated (based on your config).
#if 1
#include <stdint.h> // the normal place uint16_t is defined
#endif
#if 1
#include <sys/types.h> // the normal place u_int16_t is defined
#endif
#if 1
#include <inttypes.h> // a third place for uint16_t or u_int16_t
#endif
namespace google {
#if 1 // the C99 format
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
#elif 1 // the BSD format
typedef int32_t int32;
typedef u_int32_t uint32;
typedef int64_t int64;
typedef u_int64_t uint64;
#elif 0 // the windows (vc7) format
typedef __int32 int32;
typedef unsigned __int32 uint32;
typedef __int64 int64;
typedef unsigned __int64 uint64;
#else
#error Do not know how to define a 32-bit integer quantity on your system
#endif
// --------------------------------------------------------------------
// To actually define a flag in a file, use DEFINE_bool,
// DEFINE_string, etc. at the bottom of this file. You may also find
// it useful to register a validator with the flag. This ensures that
// when the flag is parsed from the commandline, or is later set via
// SetCommandLineOption, we call the validation function. It is _not_
// called when you assign the value to the flag directly using the = operator.
//
// The validation function should return true if the flag value is valid, and
// false otherwise. If the function returns false for the new setting of the
// flag, the flag will retain its current value. If it returns false for the
// default value, ParseCommandLineFlags() will die.
//
// This function is safe to call at global construct time (as in the
// example below).
//
// Example use:
// static bool ValidatePort(const char* flagname, int32 value) {
// if (value > 0 && value < 32768) // value is ok
// return true;
// printf("Invalid value for --%s: %d\n", flagname, (int)value);
// return false;
// }
// DEFINE_int32(port, 0, "What port to listen on");
// static bool dummy = RegisterFlagValidator(&FLAGS_port, &ValidatePort);
// Returns true if successfully registered, false if not (because the
// first argument doesn't point to a command-line flag, or because a
// validator is already registered for this flag).
bool RegisterFlagValidator(const bool* flag,
bool (*validate_fn)(const char*, bool));
bool RegisterFlagValidator(const int32* flag,
bool (*validate_fn)(const char*, int32));
bool RegisterFlagValidator(const int64* flag,
bool (*validate_fn)(const char*, int64));
bool RegisterFlagValidator(const uint64* flag,
bool (*validate_fn)(const char*, uint64));
bool RegisterFlagValidator(const double* flag,
bool (*validate_fn)(const char*, double));
bool RegisterFlagValidator(const std::string* flag,
bool (*validate_fn)(const char*, const std::string&));
// --------------------------------------------------------------------
// These methods are the best way to get access to info about the
// list of commandline flags. Note that these routines are pretty slow.
// GetAllFlags: mostly-complete info about the list, sorted by file.
// ShowUsageWithFlags: pretty-prints the list to stdout (what --help does)
// ShowUsageWithFlagsRestrict: limit to filenames with restrict as a substr
//
// In addition to accessing flags, you can also access argv[0] (the program
// name) and argv (the entire commandline), which we sock away a copy of.
// These variables are static, so you should only set them once.
struct CommandLineFlagInfo {
std::string name; // the name of the flag
std::string type; // the type of the flag: int32, etc
std::string description; // the "help text" associated with the flag
std::string current_value; // the current value, as a string
std::string default_value; // the default value, as a string
std::string filename; // 'cleaned' version of filename holding the flag
bool has_validator_fn; // true if RegisterFlagValidator called on flag
bool is_default; // true if the flag has the default value and
// has not been set explicitly from the cmdline
// or via SetCommandLineOption
};
// Using this inside of a validator is a recipe for a deadlock.
// TODO(wojtekm) Fix locking when validators are running, to make it safe to
// call validators during ParseAllFlags.
// Also make sure then to uncomment the corresponding unit test in
// commandlineflags_unittest.sh
extern void GetAllFlags(std::vector<CommandLineFlagInfo>* OUTPUT);
// These two are actually defined in commandlineflags_reporting.cc.
extern void ShowUsageWithFlags(const char *argv0); // what --help does
extern void ShowUsageWithFlagsRestrict(const char *argv0, const char *restrict);
// Create a descriptive string for a flag.
// Goes to some trouble to make pretty line breaks.
extern std::string DescribeOneFlag(const CommandLineFlagInfo& flag);
// Thread-hostile; meant to be called before any threads are spawned.
extern void SetArgv(int argc, const char** argv);
// The following functions are thread-safe as long as SetArgv() is
// only called before any threads start.
extern const std::vector<std::string>& GetArgvs(); // all of argv as a vector
extern const char* GetArgv(); // all of argv as a string
extern const char* GetArgv0(); // only argv0
extern uint32 GetArgvSum(); // simple checksum of argv
extern const char* ProgramInvocationName(); // argv0, or "UNKNOWN" if not set
extern const char* ProgramInvocationShortName(); // basename(argv0)
// ProgramUsage() is thread-safe as long as SetUsageMessage() is only
// called before any threads start.
extern const char* ProgramUsage(); // string set by SetUsageMessage()
// --------------------------------------------------------------------
// Normally you access commandline flags by just saying "if (FLAGS_foo)"
// or whatever, and set them by calling "FLAGS_foo = bar" (or, more
// commonly, via the DEFINE_foo macro). But if you need a bit more
// control, we have programmatic ways to get/set the flags as well.
// These programmatic ways to access flags are thread-safe, but direct
// access is only thread-compatible.
// Return true iff the flagname was found.
// OUTPUT is set to the flag's value, or unchanged if we return false.
extern bool GetCommandLineOption(const char* name, std::string* OUTPUT);
// Return true iff the flagname was found. OUTPUT is set to the flag's
// CommandLineFlagInfo or unchanged if we return false.
extern bool GetCommandLineFlagInfo(const char* name,
CommandLineFlagInfo* OUTPUT);
// Return the CommandLineFlagInfo of the flagname. exit() if name not found.
// Example usage, to check if a flag's value is currently the default value:
// if (GetCommandLineFlagInfoOrDie("foo").is_default) ...
extern CommandLineFlagInfo GetCommandLineFlagInfoOrDie(const char* name);
enum FlagSettingMode {
// update the flag's value (can call this multiple times).
SET_FLAGS_VALUE,
// update the flag's value, but *only if* it has not yet been updated
// with SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef".
SET_FLAG_IF_DEFAULT,
// set the flag's default value to this. If the flag has not yet updated
// yet (via SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef")
// change the flag's current value to the new default value as well.
SET_FLAGS_DEFAULT
};
// Set a particular flag ("command line option"). Returns a string
// describing the new value that the option has been set to. The
// return value API is not well-specified, so basically just depend on
// it to be empty if the setting failed for some reason -- the name is
// not a valid flag name, or the value is not a valid value -- and
// non-empty else.
// SetCommandLineOption uses set_mode == SET_FLAGS_VALUE (the common case)
extern std::string SetCommandLineOption(const char* name, const char* value);
extern std::string SetCommandLineOptionWithMode(const char* name, const char* value,
FlagSettingMode set_mode);
// --------------------------------------------------------------------
// Saves the states (value, default value, whether the user has set
// the flag, registered validators, etc) of all flags, and restores
// them when the FlagSaver is destroyed. This is very useful in
// tests, say, when you want to let your tests change the flags, but
// make sure that they get reverted to the original states when your
// test is complete.
//
// Example usage:
// void TestFoo() {
// FlagSaver s1;
// FLAG_foo = false;
// FLAG_bar = "some value";
//
// // test happens here. You can return at any time
// // without worrying about restoring the FLAG values.
// }
//
// Note: This class is marked with __attribute__((unused)) because all the
// work is done in the constructor and destructor, so in the standard
// usage example above, the compiler would complain that it's an
// unused variable.
//
// This class is thread-safe.
class FlagSaver {
public:
FlagSaver();
~FlagSaver();
private:
class FlagSaverImpl* impl_; // we use pimpl here to keep API steady
FlagSaver(const FlagSaver&); // no copying!
void operator=(const FlagSaver&);
} __attribute__ ((unused));
// --------------------------------------------------------------------
// Some deprecated or hopefully-soon-to-be-deprecated functions.
// This is often used for logging. TODO(csilvers): figure out a better way
extern std::string CommandlineFlagsIntoString();
// Usually where this is used, a FlagSaver should be used instead.
extern bool ReadFlagsFromString(const std::string& flagfilecontents,
const char* prog_name,
bool errors_are_fatal); // uses SET_FLAGS_VALUE
// These let you manually implement --flagfile functionality.
// DEPRECATED.
extern bool AppendFlagsIntoFile(const std::string& filename, const char* prog_name);
extern bool SaveCommandFlags(); // actually defined in google.cc !
extern bool ReadFromFlagsFile(const std::string& filename, const char* prog_name,
bool errors_are_fatal); // uses SET_FLAGS_VALUE
// --------------------------------------------------------------------
// Useful routines for initializing flags from the environment.
// In each case, if 'varname' does not exist in the environment
// return defval. If 'varname' does exist but is not valid
// (e.g., not a number for an int32 flag), abort with an error.
// Otherwise, return the value. NOTE: for booleans, for true use
// 't' or 'T' or 'true' or '1', for false 'f' or 'F' or 'false' or '0'.
extern bool BoolFromEnv(const char *varname, bool defval);
extern int32 Int32FromEnv(const char *varname, int32 defval);
extern int64 Int64FromEnv(const char *varname, int64 defval);
extern uint64 Uint64FromEnv(const char *varname, uint64 defval);
extern double DoubleFromEnv(const char *varname, double defval);
extern const char *StringFromEnv(const char *varname, const char *defval);
// --------------------------------------------------------------------
// The next two functions parse commandlineflags from main():
// Set the "usage" message for this program. For example:
// string usage("This program does nothing. Sample usage:\n");
// usage += argv[0] + " <uselessarg1> <uselessarg2>";
// SetUsageMessage(usage);
// Do not include commandline flags in the usage: we do that for you!
// Thread-hostile; meant to be called before any threads are spawned.
extern void SetUsageMessage(const std::string& usage);
// Looks for flags in argv and parses them. Rearranges argv to put
// flags first, or removes them entirely if remove_flags is true.
// If a flag is defined more than once in the command line or flag
// file, the last definition is used. Returns the index (into argv)
// of the first non-flag argument.
// See top-of-file for more details on this function.
#ifndef SWIG // In swig, use ParseCommandLineFlagsScript() instead.
extern uint32 ParseCommandLineFlags(int *argc, char*** argv,
bool remove_flags);
#endif
// Calls to ParseCommandLineNonHelpFlags and then to
// HandleCommandLineHelpFlags can be used instead of a call to
// ParseCommandLineFlags during initialization, in order to allow for
// changing default values for some FLAGS (via
// e.g. SetCommandLineOptionWithMode calls) between the time of
// command line parsing and the time of dumping help information for
// the flags as a result of command line parsing. If a flag is
// defined more than once in the command line or flag file, the last
// definition is used. Returns the index (into argv) of the first
// non-flag argument. (If remove_flags is true, will always return 1.)
extern uint32 ParseCommandLineNonHelpFlags(int *argc, char*** argv,
bool remove_flags);
// This is actually defined in commandlineflags_reporting.cc.
// This function is misnamed (it also handles --version, etc.), but
// it's too late to change that now. :-(
extern void HandleCommandLineHelpFlags(); // in commandlineflags_reporting.cc
// Allow command line reparsing. Disables the error normally
// generated when an unknown flag is found, since it may be found in a
// later parse. Thread-hostile; meant to be called before any threads
// are spawned.
extern void AllowCommandLineReparsing();
// Reparse the flags that have not yet been recognized. Only flags
// registered since the last parse will be recognized. Any flag value
// must be provided as part of the argument using "=", not as a
// separate command line argument that follows the flag argument.
// Intended for handling flags from dynamically loaded libraries,
// since their flags are not registered until they are loaded.
// Returns the index (into the original argv) of the first non-flag
// argument. (If remove_flags is true, will always return 1.)
extern uint32 ReparseCommandLineNonHelpFlags();
// Clean up memory allocated by flags. This is only needed to reduce
// the quantity of "potentially leaked" reports emitted by memory
// debugging tools such as valgrind. It is not required for normal
// operation, or for the perftools heap-checker. It must only be called
// when the process is about to exit, and all threads that might
// access flags are quiescent. Referencing flags after this is called
// will have unexpected consequences. This is not safe to run when
// multiple threads might be running: the function is thread-hostile.
extern void ShutDownCommandLineFlags();
// --------------------------------------------------------------------
// Now come the command line flag declaration/definition macros that
// will actually be used. They're kind of hairy. A major reason
// for this is initialization: we want people to be able to access
// variables in global constructors and have that not crash, even if
// their global constructor runs before the global constructor here.
// (Obviously, we can't guarantee the flags will have the correct
// default value in that case, but at least accessing them is safe.)
// The only way to do that is have flags point to a static buffer.
// So we make one, using a union to ensure proper alignment, and
// then use placement-new to actually set up the flag with the
// correct default value. In the same vein, we have to worry about
// flag access in global destructors, so FlagRegisterer has to be
// careful never to destroy the flag-values it constructs.
//
// Note that when we define a flag variable FLAGS_<name>, we also
// preemptively define a junk variable, FLAGS_no<name>. This is to
// cause a link-time error if someone tries to define 2 flags with
// names like "logging" and "nologging". We do this because a bool
// flag FLAG can be set from the command line to true with a "-FLAG"
// argument, and to false with a "-noFLAG" argument, and so this can
// potentially avert confusion.
//
// We also put flags into their own namespace. It is purposefully
// named in an opaque way that people should have trouble typing
// directly. The idea is that DEFINE puts the flag in the weird
// namespace, and DECLARE imports the flag from there into the current
// namespace. The net result is to force people to use DECLARE to get
// access to a flag, rather than saying "extern bool FLAGS_whatever;"
// or some such instead. We want this so we can put extra
// functionality (like sanity-checking) in DECLARE if we want, and
// make sure it is picked up everywhere.
//
// We also put the type of the variable in the namespace, so that
// people can't DECLARE_int32 something that they DEFINE_bool'd
// elsewhere.
class FlagRegisterer {
public:
FlagRegisterer(const char* name, const char* type,
const char* help, const char* filename,
void* current_storage, void* defvalue_storage);
};
extern bool FlagsTypeWarn(const char *name);
// If your application #defines STRIP_FLAG_HELP to a non-zero value
// before #including this file, we remove the help message from the
// binary file. This can reduce the size of the resulting binary
// somewhat, and may also be useful for security reasons.
extern const char kStrippedFlagHelp[];
}
#ifndef SWIG // In swig, ignore the main flag declarations
#if defined(STRIP_FLAG_HELP) && STRIP_FLAG_HELP > 0
// Need this construct to avoid the 'defined but not used' warning.
#define MAYBE_STRIPPED_HELP(txt) (false ? (txt) : ::google::kStrippedFlagHelp)
#else
#define MAYBE_STRIPPED_HELP(txt) txt
#endif
// Each command-line flag has two variables associated with it: one
// with the current value, and one with the default value. However,
// we have a third variable, which is where value is assigned; it's a
// constant. This guarantees that FLAG_##value is initialized at
// static initialization time (e.g. before program-start) rather than
// than global construction time (which is after program-start but
// before main), at least when 'value' is a compile-time constant. We
// use a small trick for the "default value" variable, and call it
// FLAGS_no<name>. This serves the second purpose of assuring a
// compile error if someone tries to define a flag named no<name>
// which is illegal (--foo and --nofoo both affect the "foo" flag).
#define DEFINE_VARIABLE(type, shorttype, name, value, help) \
namespace fL##shorttype { \
static const type FLAGS_nono##name = value; \
type FLAGS_##name = FLAGS_nono##name; \
type FLAGS_no##name = FLAGS_nono##name; \
static ::google::FlagRegisterer o_##name( \
#name, #type, MAYBE_STRIPPED_HELP(help), __FILE__, \
&FLAGS_##name, &FLAGS_no##name); \
} \
using fL##shorttype::FLAGS_##name
#define DECLARE_VARIABLE(type, shorttype, name) \
namespace fL##shorttype { \
extern type FLAGS_##name; \
} \
using fL##shorttype::FLAGS_##name
// For DEFINE_bool, we want to do the extra check that the passed-in
// value is actually a bool, and not a string or something that can be
// coerced to a bool. These declarations (no definition needed!) will
// help us do that, and never evaluate From, which is important.
// We'll use 'sizeof(IsBool(val))' to distinguish. This code requires
// that the compiler have different sizes for bool & double. Since
// this is not guaranteed by the standard, we check it with a
// compile-time assert (msg[-1] will give a compile-time error).
namespace fLB {
struct CompileAssert {};
typedef CompileAssert expected_sizeof_double_neq_sizeof_bool[
(sizeof(double) != sizeof(bool)) ? 1 : -1];
template<typename From> double IsBoolFlag(const From& from);
bool IsBoolFlag(bool from);
} // namespace fLB
#define DECLARE_bool(name) DECLARE_VARIABLE(bool, B, name)
#define DEFINE_bool(name, val, txt) \
namespace fLB { \
typedef ::fLB::CompileAssert FLAG_##name##_value_is_not_a_bool[ \
(sizeof(::fLB::IsBoolFlag(val)) != sizeof(double)) ? 1 : -1]; \
} \
DEFINE_VARIABLE(bool, B, name, val, txt)
#define DECLARE_int32(name) DECLARE_VARIABLE(::google::int32, I, name)
#define DEFINE_int32(name,val,txt) DEFINE_VARIABLE(::google::int32, I, name, val, txt)
#define DECLARE_int64(name) DECLARE_VARIABLE(::google::int64, I64, name)
#define DEFINE_int64(name,val,txt) DEFINE_VARIABLE(::google::int64, I64, name, val, txt)
#define DECLARE_uint64(name) DECLARE_VARIABLE(::google::uint64, U64, name)
#define DEFINE_uint64(name,val,txt) DEFINE_VARIABLE(::google::uint64, U64, name, val, txt)
#define DECLARE_double(name) DECLARE_VARIABLE(double, D, name)
#define DEFINE_double(name, val, txt) DEFINE_VARIABLE(double, D, name, val, txt)
// Strings are trickier, because they're not a POD, so we can't
// construct them at static-initialization time (instead they get
// constructed at global-constructor time, which is much later). To
// try to avoid crashes in that case, we use a char buffer to store
// the string, which we can static-initialize, and then placement-new
// into it later. It's not perfect, but the best we can do.
namespace fLS {
// The meaning of "string" might be different between now and when the
// macros below get invoked (e.g., if someone is experimenting with
// other string implementations that get defined after this file is
// included). Save the current meaning now and use it in the macros.
typedef std::string clstring;
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
const char *value) {
return new(stringspot) clstring(value);
}
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
const clstring &value) {
return new(stringspot) clstring(value);
}
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
int value);
} // namespace fLS
#define DECLARE_string(name) namespace fLS { extern ::fLS::clstring& FLAGS_##name; } \
using fLS::FLAGS_##name
// We need to define a var named FLAGS_no##name so people don't define
// --string and --nostring. And we need a temporary place to put val
// so we don't have to evaluate it twice. Two great needs that go
// great together!
// The weird 'using' + 'extern' inside the fLS namespace is to work around
// an unknown compiler bug/issue with the gcc 4.2.1 on SUSE 10. See
// http://code.google.com/p/google-gflags/issues/detail?id=20
#define DEFINE_string(name, val, txt) \
namespace fLS { \
using ::fLS::clstring; \
static union { void* align; char s[sizeof(clstring)]; } s_##name[2]; \
clstring* const FLAGS_no##name = ::fLS:: \
dont_pass0toDEFINE_string(s_##name[0].s, \
val); \
static ::google::FlagRegisterer o_##name( \
#name, "string", MAYBE_STRIPPED_HELP(txt), __FILE__, \
s_##name[0].s, new (s_##name[1].s) clstring(*FLAGS_no##name)); \
extern clstring& FLAGS_##name; \
using fLS::FLAGS_##name; \
clstring& FLAGS_##name = *FLAGS_no##name; \
} \
using fLS::FLAGS_##name
#endif // SWIG
#endif // GOOGLE_GFLAGS_H_

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// Copyright (c) 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---
// Author: Dave Nicponski
//
// Implement helpful bash-style command line flag completions
//
// ** Functional API:
// HandleCommandLineCompletions() should be called early during
// program startup, but after command line flag code has been
// initialized, such as the beginning of HandleCommandLineHelpFlags().
// It checks the value of the flag --tab_completion_word. If this
// flag is empty, nothing happens here. If it contains a string,
// however, then HandleCommandLineCompletions() will hijack the
// process, attempting to identify the intention behind this
// completion. Regardless of the outcome of this deduction, the
// process will be terminated, similar to --helpshort flag
// handling.
//
// ** Overview of Bash completions:
// Bash can be told to programatically determine completions for the
// current 'cursor word'. It does this by (in this case) invoking a
// command with some additional arguments identifying the command
// being executed, the word being completed, and the previous word
// (if any). Bash then expects a sequence of output lines to be
// printed to stdout. If these lines all contain a common prefix
// longer than the cursor word, bash will replace the cursor word
// with that common prefix, and display nothing. If there isn't such
// a common prefix, bash will display the lines in pages using 'more'.
//
// ** Strategy taken for command line completions:
// If we can deduce either the exact flag intended, or a common flag
// prefix, we'll output exactly that. Otherwise, if information
// must be displayed to the user, we'll take the opportunity to add
// some helpful information beyond just the flag name (specifically,
// we'll include the default flag value and as much of the flag's
// description as can fit on a single terminal line width, as specified
// by the flag --tab_completion_columns). Furthermore, we'll try to
// make bash order the output such that the most useful or relevent
// flags are the most likely to be shown at the top.
//
// ** Additional features:
// To assist in finding that one really useful flag, substring matching
// was implemented. Before pressing a <TAB> to get completion for the
// current word, you can append one or more '?' to the flag to do
// substring matching. Here's the semantics:
// --foo<TAB> Show me all flags with names prefixed by 'foo'
// --foo?<TAB> Show me all flags with 'foo' somewhere in the name
// --foo??<TAB> Same as prior case, but also search in module
// definition path for 'foo'
// --foo???<TAB> Same as prior case, but also search in flag
// descriptions for 'foo'
// Finally, we'll trim the output to a relatively small number of
// flags to keep bash quiet about the verbosity of output. If one
// really wanted to see all possible matches, appending a '+' to the
// search word will force the exhaustive list of matches to be printed.
//
// ** How to have bash accept completions from a binary:
// Bash requires that it be informed about each command that programmatic
// completion should be enabled for. Example addition to a .bashrc
// file would be (your path to gflags_completions.sh file may differ):
/*
$ complete -o bashdefault -o default -o nospace -C \
'/usr/local/bin/gflags_completions.sh --tab_completion_columns $COLUMNS' \
time env binary_name another_binary [...]
*/
// This would allow the following to work:
// $ /path/to/binary_name --vmodule<TAB>
// Or:
// $ ./bin/path/another_binary --gfs_u<TAB>
// (etc)
//
// Sadly, it appears that bash gives no easy way to force this behavior for
// all commands. That's where the "time" in the above example comes in.
// If you haven't specifically added a command to the list of completion
// supported commands, you can still get completions by prefixing the
// entire command with "env".
// $ env /some/brand/new/binary --vmod<TAB>
// Assuming that "binary" is a newly compiled binary, this should still
// produce the expected completion output.
#ifndef GOOGLE_GFLAGS_COMPLETIONS_H_
#define GOOGLE_GFLAGS_COMPLETIONS_H_
namespace google {
void HandleCommandLineCompletions(void);
}
#endif // GOOGLE_GFLAGS_COMPLETIONS_H_

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/* src/config.h. Generated from config.h.in by configure. */
/* src/config.h.in. Generated from configure.ac by autoheader. */
/* Always the empty-string on non-windows systems. On windows, should be
"__declspec(dllexport)". This way, when we compile the dll, we export our
functions/classes. It's safe to define this here because config.h is only
used internally, to compile the DLL, and every DLL source file #includes
"config.h" before anything else. */
#define GFLAGS_DLL_DECL /**/
/* Namespace for Google classes */
#define GOOGLE_NAMESPACE ::google
/* Define to 1 if you have the <dlfcn.h> header file. */
#define HAVE_DLFCN_H 1
/* Define to 1 if you have the <fnmatch.h> header file. */
#define HAVE_FNMATCH_H 1
/* Define to 1 if you have the <inttypes.h> header file. */
#define HAVE_INTTYPES_H 1
/* Define to 1 if you have the <memory.h> header file. */
#define HAVE_MEMORY_H 1
/* define if the compiler implements namespaces */
#define HAVE_NAMESPACES 1
/* Define if you have POSIX threads libraries and header files. */
#define HAVE_PTHREAD 1
/* Define to 1 if you have the `putenv' function. */
#define HAVE_PUTENV 1
/* Define to 1 if you have the `setenv' function. */
#define HAVE_SETENV 1
/* Define to 1 if you have the <stdint.h> header file. */
#define HAVE_STDINT_H 1
/* Define to 1 if you have the <stdlib.h> header file. */
#define HAVE_STDLIB_H 1
/* Define to 1 if you have the <strings.h> header file. */
#define HAVE_STRINGS_H 1
/* Define to 1 if you have the <string.h> header file. */
#define HAVE_STRING_H 1
/* Define to 1 if you have the `strtoll' function. */
#define HAVE_STRTOLL 1
/* Define to 1 if you have the `strtoq' function. */
#define HAVE_STRTOQ 1
/* Define to 1 if you have the <sys/stat.h> header file. */
#define HAVE_SYS_STAT_H 1
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Define to 1 if you have the <unistd.h> header file. */
#define HAVE_UNISTD_H 1
/* define if your compiler has __attribute__ */
#define HAVE___ATTRIBUTE__ 1
/* Define to the sub-directory in which libtool stores uninstalled libraries.
*/
#define LT_OBJDIR ".libs/"
/* Name of package */
#define PACKAGE "gflags"
/* Define to the address where bug reports for this package should be sent. */
#define PACKAGE_BUGREPORT "opensource@google.com"
/* Define to the full name of this package. */
#define PACKAGE_NAME "gflags"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "gflags 1.5"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "gflags"
/* Define to the home page for this package. */
#define PACKAGE_URL ""
/* Define to the version of this package. */
#define PACKAGE_VERSION "1.5"
/* Define to necessary symbol if this constant uses a non-standard name on
your system. */
/* #undef PTHREAD_CREATE_JOINABLE */
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* the namespace where STL code like vector<> is defined */
#define STL_NAMESPACE std
/* Version number of package */
#define VERSION "1.5"
/* Stops putting the code inside the Google namespace */
#define _END_GOOGLE_NAMESPACE_ }
/* Puts following code inside the Google namespace */
#define _START_GOOGLE_NAMESPACE_ namespace google {

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// Copyright (c) 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Ray Sidney
// Revamped and reorganized by Craig Silverstein
//
// This is the file that should be included by any file which declares
// or defines a command line flag or wants to parse command line flags
// or print a program usage message (which will include information about
// flags). Executive summary, in the form of an example foo.cc file:
//
// #include "foo.h" // foo.h has a line "DECLARE_int32(start);"
// #include "validators.h" // hypothetical file defining ValidateIsFile()
//
// DEFINE_int32(end, 1000, "The last record to read");
//
// DEFINE_string(filename, "my_file.txt", "The file to read");
// // Crash if the specified file does not exist.
// static bool dummy = RegisterFlagValidator(&FLAGS_filename,
// &ValidateIsFile);
//
// DECLARE_bool(verbose); // some other file has a DEFINE_bool(verbose, ...)
//
// void MyFunc() {
// if (FLAGS_verbose) printf("Records %d-%d\n", FLAGS_start, FLAGS_end);
// }
//
// Then, at the command-line:
// ./foo --noverbose --start=5 --end=100
//
// For more details, see
// doc/gflags.html
//
// --- A note about thread-safety:
//
// We describe many functions in this routine as being thread-hostile,
// thread-compatible, or thread-safe. Here are the meanings we use:
//
// thread-safe: it is safe for multiple threads to call this routine
// (or, when referring to a class, methods of this class)
// concurrently.
// thread-hostile: it is not safe for multiple threads to call this
// routine (or methods of this class) concurrently. In gflags,
// most thread-hostile routines are intended to be called early in,
// or even before, main() -- that is, before threads are spawned.
// thread-compatible: it is safe for multiple threads to read from
// this variable (when applied to variables), or to call const
// methods of this class (when applied to classes), as long as no
// other thread is writing to the variable or calling non-const
// methods of this class.
#ifndef GOOGLE_GFLAGS_H_
#define GOOGLE_GFLAGS_H_
#include <string>
#include <vector>
// We care a lot about number of bits things take up. Unfortunately,
// systems define their bit-specific ints in a lot of different ways.
// We use our own way, and have a typedef to get there.
// Note: these commands below may look like "#if 1" or "#if 0", but
// that's because they were constructed that way at ./configure time.
// Look at gflags.h.in to see how they're calculated (based on your config).
#if 1
#include <stdint.h> // the normal place uint16_t is defined
#endif
#if 1
#include <sys/types.h> // the normal place u_int16_t is defined
#endif
#if 1
#include <inttypes.h> // a third place for uint16_t or u_int16_t
#endif
namespace google {
#if 1 // the C99 format
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
#elif 1 // the BSD format
typedef int32_t int32;
typedef u_int32_t uint32;
typedef int64_t int64;
typedef u_int64_t uint64;
#elif 0 // the windows (vc7) format
typedef __int32 int32;
typedef unsigned __int32 uint32;
typedef __int64 int64;
typedef unsigned __int64 uint64;
#else
#error Do not know how to define a 32-bit integer quantity on your system
#endif
// --------------------------------------------------------------------
// To actually define a flag in a file, use DEFINE_bool,
// DEFINE_string, etc. at the bottom of this file. You may also find
// it useful to register a validator with the flag. This ensures that
// when the flag is parsed from the commandline, or is later set via
// SetCommandLineOption, we call the validation function. It is _not_
// called when you assign the value to the flag directly using the = operator.
//
// The validation function should return true if the flag value is valid, and
// false otherwise. If the function returns false for the new setting of the
// flag, the flag will retain its current value. If it returns false for the
// default value, ParseCommandLineFlags() will die.
//
// This function is safe to call at global construct time (as in the
// example below).
//
// Example use:
// static bool ValidatePort(const char* flagname, int32 value) {
// if (value > 0 && value < 32768) // value is ok
// return true;
// printf("Invalid value for --%s: %d\n", flagname, (int)value);
// return false;
// }
// DEFINE_int32(port, 0, "What port to listen on");
// static bool dummy = RegisterFlagValidator(&FLAGS_port, &ValidatePort);
// Returns true if successfully registered, false if not (because the
// first argument doesn't point to a command-line flag, or because a
// validator is already registered for this flag).
bool RegisterFlagValidator(const bool* flag,
bool (*validate_fn)(const char*, bool));
bool RegisterFlagValidator(const int32* flag,
bool (*validate_fn)(const char*, int32));
bool RegisterFlagValidator(const int64* flag,
bool (*validate_fn)(const char*, int64));
bool RegisterFlagValidator(const uint64* flag,
bool (*validate_fn)(const char*, uint64));
bool RegisterFlagValidator(const double* flag,
bool (*validate_fn)(const char*, double));
bool RegisterFlagValidator(const std::string* flag,
bool (*validate_fn)(const char*, const std::string&));
// --------------------------------------------------------------------
// These methods are the best way to get access to info about the
// list of commandline flags. Note that these routines are pretty slow.
// GetAllFlags: mostly-complete info about the list, sorted by file.
// ShowUsageWithFlags: pretty-prints the list to stdout (what --help does)
// ShowUsageWithFlagsRestrict: limit to filenames with restrict as a substr
//
// In addition to accessing flags, you can also access argv[0] (the program
// name) and argv (the entire commandline), which we sock away a copy of.
// These variables are static, so you should only set them once.
struct CommandLineFlagInfo {
std::string name; // the name of the flag
std::string type; // the type of the flag: int32, etc
std::string description; // the "help text" associated with the flag
std::string current_value; // the current value, as a string
std::string default_value; // the default value, as a string
std::string filename; // 'cleaned' version of filename holding the flag
bool has_validator_fn; // true if RegisterFlagValidator called on flag
bool is_default; // true if the flag has the default value and
// has not been set explicitly from the cmdline
// or via SetCommandLineOption
};
// Using this inside of a validator is a recipe for a deadlock.
// TODO(wojtekm) Fix locking when validators are running, to make it safe to
// call validators during ParseAllFlags.
// Also make sure then to uncomment the corresponding unit test in
// commandlineflags_unittest.sh
extern void GetAllFlags(std::vector<CommandLineFlagInfo>* OUTPUT);
// These two are actually defined in commandlineflags_reporting.cc.
extern void ShowUsageWithFlags(const char *argv0); // what --help does
extern void ShowUsageWithFlagsRestrict(const char *argv0, const char *restrict);
// Create a descriptive string for a flag.
// Goes to some trouble to make pretty line breaks.
extern std::string DescribeOneFlag(const CommandLineFlagInfo& flag);
// Thread-hostile; meant to be called before any threads are spawned.
extern void SetArgv(int argc, const char** argv);
// The following functions are thread-safe as long as SetArgv() is
// only called before any threads start.
extern const std::vector<std::string>& GetArgvs(); // all of argv as a vector
extern const char* GetArgv(); // all of argv as a string
extern const char* GetArgv0(); // only argv0
extern uint32 GetArgvSum(); // simple checksum of argv
extern const char* ProgramInvocationName(); // argv0, or "UNKNOWN" if not set
extern const char* ProgramInvocationShortName(); // basename(argv0)
// ProgramUsage() is thread-safe as long as SetUsageMessage() is only
// called before any threads start.
extern const char* ProgramUsage(); // string set by SetUsageMessage()
// --------------------------------------------------------------------
// Normally you access commandline flags by just saying "if (FLAGS_foo)"
// or whatever, and set them by calling "FLAGS_foo = bar" (or, more
// commonly, via the DEFINE_foo macro). But if you need a bit more
// control, we have programmatic ways to get/set the flags as well.
// These programmatic ways to access flags are thread-safe, but direct
// access is only thread-compatible.
// Return true iff the flagname was found.
// OUTPUT is set to the flag's value, or unchanged if we return false.
extern bool GetCommandLineOption(const char* name, std::string* OUTPUT);
// Return true iff the flagname was found. OUTPUT is set to the flag's
// CommandLineFlagInfo or unchanged if we return false.
extern bool GetCommandLineFlagInfo(const char* name,
CommandLineFlagInfo* OUTPUT);
// Return the CommandLineFlagInfo of the flagname. exit() if name not found.
// Example usage, to check if a flag's value is currently the default value:
// if (GetCommandLineFlagInfoOrDie("foo").is_default) ...
extern CommandLineFlagInfo GetCommandLineFlagInfoOrDie(const char* name);
enum FlagSettingMode {
// update the flag's value (can call this multiple times).
SET_FLAGS_VALUE,
// update the flag's value, but *only if* it has not yet been updated
// with SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef".
SET_FLAG_IF_DEFAULT,
// set the flag's default value to this. If the flag has not yet updated
// yet (via SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef")
// change the flag's current value to the new default value as well.
SET_FLAGS_DEFAULT
};
// Set a particular flag ("command line option"). Returns a string
// describing the new value that the option has been set to. The
// return value API is not well-specified, so basically just depend on
// it to be empty if the setting failed for some reason -- the name is
// not a valid flag name, or the value is not a valid value -- and
// non-empty else.
// SetCommandLineOption uses set_mode == SET_FLAGS_VALUE (the common case)
extern std::string SetCommandLineOption(const char* name, const char* value);
extern std::string SetCommandLineOptionWithMode(const char* name, const char* value,
FlagSettingMode set_mode);
// --------------------------------------------------------------------
// Saves the states (value, default value, whether the user has set
// the flag, registered validators, etc) of all flags, and restores
// them when the FlagSaver is destroyed. This is very useful in
// tests, say, when you want to let your tests change the flags, but
// make sure that they get reverted to the original states when your
// test is complete.
//
// Example usage:
// void TestFoo() {
// FlagSaver s1;
// FLAG_foo = false;
// FLAG_bar = "some value";
//
// // test happens here. You can return at any time
// // without worrying about restoring the FLAG values.
// }
//
// Note: This class is marked with __attribute__((unused)) because all the
// work is done in the constructor and destructor, so in the standard
// usage example above, the compiler would complain that it's an
// unused variable.
//
// This class is thread-safe.
class FlagSaver {
public:
FlagSaver();
~FlagSaver();
private:
class FlagSaverImpl* impl_; // we use pimpl here to keep API steady
FlagSaver(const FlagSaver&); // no copying!
void operator=(const FlagSaver&);
} __attribute__ ((unused));
// --------------------------------------------------------------------
// Some deprecated or hopefully-soon-to-be-deprecated functions.
// This is often used for logging. TODO(csilvers): figure out a better way
extern std::string CommandlineFlagsIntoString();
// Usually where this is used, a FlagSaver should be used instead.
extern bool ReadFlagsFromString(const std::string& flagfilecontents,
const char* prog_name,
bool errors_are_fatal); // uses SET_FLAGS_VALUE
// These let you manually implement --flagfile functionality.
// DEPRECATED.
extern bool AppendFlagsIntoFile(const std::string& filename, const char* prog_name);
extern bool SaveCommandFlags(); // actually defined in google.cc !
extern bool ReadFromFlagsFile(const std::string& filename, const char* prog_name,
bool errors_are_fatal); // uses SET_FLAGS_VALUE
// --------------------------------------------------------------------
// Useful routines for initializing flags from the environment.
// In each case, if 'varname' does not exist in the environment
// return defval. If 'varname' does exist but is not valid
// (e.g., not a number for an int32 flag), abort with an error.
// Otherwise, return the value. NOTE: for booleans, for true use
// 't' or 'T' or 'true' or '1', for false 'f' or 'F' or 'false' or '0'.
extern bool BoolFromEnv(const char *varname, bool defval);
extern int32 Int32FromEnv(const char *varname, int32 defval);
extern int64 Int64FromEnv(const char *varname, int64 defval);
extern uint64 Uint64FromEnv(const char *varname, uint64 defval);
extern double DoubleFromEnv(const char *varname, double defval);
extern const char *StringFromEnv(const char *varname, const char *defval);
// --------------------------------------------------------------------
// The next two functions parse commandlineflags from main():
// Set the "usage" message for this program. For example:
// string usage("This program does nothing. Sample usage:\n");
// usage += argv[0] + " <uselessarg1> <uselessarg2>";
// SetUsageMessage(usage);
// Do not include commandline flags in the usage: we do that for you!
// Thread-hostile; meant to be called before any threads are spawned.
extern void SetUsageMessage(const std::string& usage);
// Looks for flags in argv and parses them. Rearranges argv to put
// flags first, or removes them entirely if remove_flags is true.
// If a flag is defined more than once in the command line or flag
// file, the last definition is used. Returns the index (into argv)
// of the first non-flag argument.
// See top-of-file for more details on this function.
#ifndef SWIG // In swig, use ParseCommandLineFlagsScript() instead.
extern uint32 ParseCommandLineFlags(int *argc, char*** argv,
bool remove_flags);
#endif
// Calls to ParseCommandLineNonHelpFlags and then to
// HandleCommandLineHelpFlags can be used instead of a call to
// ParseCommandLineFlags during initialization, in order to allow for
// changing default values for some FLAGS (via
// e.g. SetCommandLineOptionWithMode calls) between the time of
// command line parsing and the time of dumping help information for
// the flags as a result of command line parsing. If a flag is
// defined more than once in the command line or flag file, the last
// definition is used. Returns the index (into argv) of the first
// non-flag argument. (If remove_flags is true, will always return 1.)
extern uint32 ParseCommandLineNonHelpFlags(int *argc, char*** argv,
bool remove_flags);
// This is actually defined in commandlineflags_reporting.cc.
// This function is misnamed (it also handles --version, etc.), but
// it's too late to change that now. :-(
extern void HandleCommandLineHelpFlags(); // in commandlineflags_reporting.cc
// Allow command line reparsing. Disables the error normally
// generated when an unknown flag is found, since it may be found in a
// later parse. Thread-hostile; meant to be called before any threads
// are spawned.
extern void AllowCommandLineReparsing();
// Reparse the flags that have not yet been recognized. Only flags
// registered since the last parse will be recognized. Any flag value
// must be provided as part of the argument using "=", not as a
// separate command line argument that follows the flag argument.
// Intended for handling flags from dynamically loaded libraries,
// since their flags are not registered until they are loaded.
// Returns the index (into the original argv) of the first non-flag
// argument. (If remove_flags is true, will always return 1.)
extern uint32 ReparseCommandLineNonHelpFlags();
// Clean up memory allocated by flags. This is only needed to reduce
// the quantity of "potentially leaked" reports emitted by memory
// debugging tools such as valgrind. It is not required for normal
// operation, or for the perftools heap-checker. It must only be called
// when the process is about to exit, and all threads that might
// access flags are quiescent. Referencing flags after this is called
// will have unexpected consequences. This is not safe to run when
// multiple threads might be running: the function is thread-hostile.
extern void ShutDownCommandLineFlags();
// --------------------------------------------------------------------
// Now come the command line flag declaration/definition macros that
// will actually be used. They're kind of hairy. A major reason
// for this is initialization: we want people to be able to access
// variables in global constructors and have that not crash, even if
// their global constructor runs before the global constructor here.
// (Obviously, we can't guarantee the flags will have the correct
// default value in that case, but at least accessing them is safe.)
// The only way to do that is have flags point to a static buffer.
// So we make one, using a union to ensure proper alignment, and
// then use placement-new to actually set up the flag with the
// correct default value. In the same vein, we have to worry about
// flag access in global destructors, so FlagRegisterer has to be
// careful never to destroy the flag-values it constructs.
//
// Note that when we define a flag variable FLAGS_<name>, we also
// preemptively define a junk variable, FLAGS_no<name>. This is to
// cause a link-time error if someone tries to define 2 flags with
// names like "logging" and "nologging". We do this because a bool
// flag FLAG can be set from the command line to true with a "-FLAG"
// argument, and to false with a "-noFLAG" argument, and so this can
// potentially avert confusion.
//
// We also put flags into their own namespace. It is purposefully
// named in an opaque way that people should have trouble typing
// directly. The idea is that DEFINE puts the flag in the weird
// namespace, and DECLARE imports the flag from there into the current
// namespace. The net result is to force people to use DECLARE to get
// access to a flag, rather than saying "extern bool FLAGS_whatever;"
// or some such instead. We want this so we can put extra
// functionality (like sanity-checking) in DECLARE if we want, and
// make sure it is picked up everywhere.
//
// We also put the type of the variable in the namespace, so that
// people can't DECLARE_int32 something that they DEFINE_bool'd
// elsewhere.
class FlagRegisterer {
public:
FlagRegisterer(const char* name, const char* type,
const char* help, const char* filename,
void* current_storage, void* defvalue_storage);
};
extern bool FlagsTypeWarn(const char *name);
// If your application #defines STRIP_FLAG_HELP to a non-zero value
// before #including this file, we remove the help message from the
// binary file. This can reduce the size of the resulting binary
// somewhat, and may also be useful for security reasons.
extern const char kStrippedFlagHelp[];
}
#ifndef SWIG // In swig, ignore the main flag declarations
#if defined(STRIP_FLAG_HELP) && STRIP_FLAG_HELP > 0
// Need this construct to avoid the 'defined but not used' warning.
#define MAYBE_STRIPPED_HELP(txt) (false ? (txt) : ::google::kStrippedFlagHelp)
#else
#define MAYBE_STRIPPED_HELP(txt) txt
#endif
// Each command-line flag has two variables associated with it: one
// with the current value, and one with the default value. However,
// we have a third variable, which is where value is assigned; it's a
// constant. This guarantees that FLAG_##value is initialized at
// static initialization time (e.g. before program-start) rather than
// than global construction time (which is after program-start but
// before main), at least when 'value' is a compile-time constant. We
// use a small trick for the "default value" variable, and call it
// FLAGS_no<name>. This serves the second purpose of assuring a
// compile error if someone tries to define a flag named no<name>
// which is illegal (--foo and --nofoo both affect the "foo" flag).
#define DEFINE_VARIABLE(type, shorttype, name, value, help) \
namespace fL##shorttype { \
static const type FLAGS_nono##name = value; \
type FLAGS_##name = FLAGS_nono##name; \
type FLAGS_no##name = FLAGS_nono##name; \
static ::google::FlagRegisterer o_##name( \
#name, #type, MAYBE_STRIPPED_HELP(help), __FILE__, \
&FLAGS_##name, &FLAGS_no##name); \
} \
using fL##shorttype::FLAGS_##name
#define DECLARE_VARIABLE(type, shorttype, name) \
namespace fL##shorttype { \
extern type FLAGS_##name; \
} \
using fL##shorttype::FLAGS_##name
// For DEFINE_bool, we want to do the extra check that the passed-in
// value is actually a bool, and not a string or something that can be
// coerced to a bool. These declarations (no definition needed!) will
// help us do that, and never evaluate From, which is important.
// We'll use 'sizeof(IsBool(val))' to distinguish. This code requires
// that the compiler have different sizes for bool & double. Since
// this is not guaranteed by the standard, we check it with a
// compile-time assert (msg[-1] will give a compile-time error).
namespace fLB {
struct CompileAssert {};
typedef CompileAssert expected_sizeof_double_neq_sizeof_bool[
(sizeof(double) != sizeof(bool)) ? 1 : -1];
template<typename From> double IsBoolFlag(const From& from);
bool IsBoolFlag(bool from);
} // namespace fLB
#define DECLARE_bool(name) DECLARE_VARIABLE(bool, B, name)
#define DEFINE_bool(name, val, txt) \
namespace fLB { \
typedef ::fLB::CompileAssert FLAG_##name##_value_is_not_a_bool[ \
(sizeof(::fLB::IsBoolFlag(val)) != sizeof(double)) ? 1 : -1]; \
} \
DEFINE_VARIABLE(bool, B, name, val, txt)
#define DECLARE_int32(name) DECLARE_VARIABLE(::google::int32, I, name)
#define DEFINE_int32(name,val,txt) DEFINE_VARIABLE(::google::int32, I, name, val, txt)
#define DECLARE_int64(name) DECLARE_VARIABLE(::google::int64, I64, name)
#define DEFINE_int64(name,val,txt) DEFINE_VARIABLE(::google::int64, I64, name, val, txt)
#define DECLARE_uint64(name) DECLARE_VARIABLE(::google::uint64, U64, name)
#define DEFINE_uint64(name,val,txt) DEFINE_VARIABLE(::google::uint64, U64, name, val, txt)
#define DECLARE_double(name) DECLARE_VARIABLE(double, D, name)
#define DEFINE_double(name, val, txt) DEFINE_VARIABLE(double, D, name, val, txt)
// Strings are trickier, because they're not a POD, so we can't
// construct them at static-initialization time (instead they get
// constructed at global-constructor time, which is much later). To
// try to avoid crashes in that case, we use a char buffer to store
// the string, which we can static-initialize, and then placement-new
// into it later. It's not perfect, but the best we can do.
namespace fLS {
// The meaning of "string" might be different between now and when the
// macros below get invoked (e.g., if someone is experimenting with
// other string implementations that get defined after this file is
// included). Save the current meaning now and use it in the macros.
typedef std::string clstring;
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
const char *value) {
return new(stringspot) clstring(value);
}
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
const clstring &value) {
return new(stringspot) clstring(value);
}
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
int value);
} // namespace fLS
#define DECLARE_string(name) namespace fLS { extern ::fLS::clstring& FLAGS_##name; } \
using fLS::FLAGS_##name
// We need to define a var named FLAGS_no##name so people don't define
// --string and --nostring. And we need a temporary place to put val
// so we don't have to evaluate it twice. Two great needs that go
// great together!
// The weird 'using' + 'extern' inside the fLS namespace is to work around
// an unknown compiler bug/issue with the gcc 4.2.1 on SUSE 10. See
// http://code.google.com/p/google-gflags/issues/detail?id=20
#define DEFINE_string(name, val, txt) \
namespace fLS { \
using ::fLS::clstring; \
static union { void* align; char s[sizeof(clstring)]; } s_##name[2]; \
clstring* const FLAGS_no##name = ::fLS:: \
dont_pass0toDEFINE_string(s_##name[0].s, \
val); \
static ::google::FlagRegisterer o_##name( \
#name, "string", MAYBE_STRIPPED_HELP(txt), __FILE__, \
s_##name[0].s, new (s_##name[1].s) clstring(*FLAGS_no##name)); \
extern clstring& FLAGS_##name; \
using fLS::FLAGS_##name; \
clstring& FLAGS_##name = *FLAGS_no##name; \
} \
using fLS::FLAGS_##name
#endif // SWIG
#endif // GOOGLE_GFLAGS_H_

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// Copyright (c) 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---
// Author: Dave Nicponski
//
// Implement helpful bash-style command line flag completions
//
// ** Functional API:
// HandleCommandLineCompletions() should be called early during
// program startup, but after command line flag code has been
// initialized, such as the beginning of HandleCommandLineHelpFlags().
// It checks the value of the flag --tab_completion_word. If this
// flag is empty, nothing happens here. If it contains a string,
// however, then HandleCommandLineCompletions() will hijack the
// process, attempting to identify the intention behind this
// completion. Regardless of the outcome of this deduction, the
// process will be terminated, similar to --helpshort flag
// handling.
//
// ** Overview of Bash completions:
// Bash can be told to programatically determine completions for the
// current 'cursor word'. It does this by (in this case) invoking a
// command with some additional arguments identifying the command
// being executed, the word being completed, and the previous word
// (if any). Bash then expects a sequence of output lines to be
// printed to stdout. If these lines all contain a common prefix
// longer than the cursor word, bash will replace the cursor word
// with that common prefix, and display nothing. If there isn't such
// a common prefix, bash will display the lines in pages using 'more'.
//
// ** Strategy taken for command line completions:
// If we can deduce either the exact flag intended, or a common flag
// prefix, we'll output exactly that. Otherwise, if information
// must be displayed to the user, we'll take the opportunity to add
// some helpful information beyond just the flag name (specifically,
// we'll include the default flag value and as much of the flag's
// description as can fit on a single terminal line width, as specified
// by the flag --tab_completion_columns). Furthermore, we'll try to
// make bash order the output such that the most useful or relevent
// flags are the most likely to be shown at the top.
//
// ** Additional features:
// To assist in finding that one really useful flag, substring matching
// was implemented. Before pressing a <TAB> to get completion for the
// current word, you can append one or more '?' to the flag to do
// substring matching. Here's the semantics:
// --foo<TAB> Show me all flags with names prefixed by 'foo'
// --foo?<TAB> Show me all flags with 'foo' somewhere in the name
// --foo??<TAB> Same as prior case, but also search in module
// definition path for 'foo'
// --foo???<TAB> Same as prior case, but also search in flag
// descriptions for 'foo'
// Finally, we'll trim the output to a relatively small number of
// flags to keep bash quiet about the verbosity of output. If one
// really wanted to see all possible matches, appending a '+' to the
// search word will force the exhaustive list of matches to be printed.
//
// ** How to have bash accept completions from a binary:
// Bash requires that it be informed about each command that programmatic
// completion should be enabled for. Example addition to a .bashrc
// file would be (your path to gflags_completions.sh file may differ):
/*
$ complete -o bashdefault -o default -o nospace -C \
'/usr/local/bin/gflags_completions.sh --tab_completion_columns $COLUMNS' \
time env binary_name another_binary [...]
*/
// This would allow the following to work:
// $ /path/to/binary_name --vmodule<TAB>
// Or:
// $ ./bin/path/another_binary --gfs_u<TAB>
// (etc)
//
// Sadly, it appears that bash gives no easy way to force this behavior for
// all commands. That's where the "time" in the above example comes in.
// If you haven't specifically added a command to the list of completion
// supported commands, you can still get completions by prefixing the
// entire command with "env".
// $ env /some/brand/new/binary --vmod<TAB>
// Assuming that "binary" is a newly compiled binary, this should still
// produce the expected completion output.
#ifndef GOOGLE_GFLAGS_COMPLETIONS_H_
#define GOOGLE_GFLAGS_COMPLETIONS_H_
namespace google {
void HandleCommandLineCompletions(void);
}
#endif // GOOGLE_GFLAGS_COMPLETIONS_H_

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/* src/config.h. Generated from config.h.in by configure. */
/* src/config.h.in. Generated from configure.ac by autoheader. */
/* Always the empty-string on non-windows systems. On windows, should be
"__declspec(dllexport)". This way, when we compile the dll, we export our
functions/classes. It's safe to define this here because config.h is only
used internally, to compile the DLL, and every DLL source file #includes
"config.h" before anything else. */
#define GFLAGS_DLL_DECL /**/
/* Namespace for Google classes */
#define GOOGLE_NAMESPACE ::google
/* Define to 1 if you have the <dlfcn.h> header file. */
#define HAVE_DLFCN_H 1
/* Define to 1 if you have the <fnmatch.h> header file. */
#define HAVE_FNMATCH_H 1
/* Define to 1 if you have the <inttypes.h> header file. */
#define HAVE_INTTYPES_H 1
/* Define to 1 if you have the <memory.h> header file. */
#define HAVE_MEMORY_H 1
/* define if the compiler implements namespaces */
#define HAVE_NAMESPACES 1
/* Define if you have POSIX threads libraries and header files. */
#define HAVE_PTHREAD 1
/* Define to 1 if you have the `putenv' function. */
#define HAVE_PUTENV 1
/* Define to 1 if you have the `setenv' function. */
#define HAVE_SETENV 1
/* Define to 1 if you have the <stdint.h> header file. */
#define HAVE_STDINT_H 1
/* Define to 1 if you have the <stdlib.h> header file. */
#define HAVE_STDLIB_H 1
/* Define to 1 if you have the <strings.h> header file. */
#define HAVE_STRINGS_H 1
/* Define to 1 if you have the <string.h> header file. */
#define HAVE_STRING_H 1
/* Define to 1 if you have the `strtoll' function. */
#define HAVE_STRTOLL 1
/* Define to 1 if you have the `strtoq' function. */
#define HAVE_STRTOQ 1
/* Define to 1 if you have the <sys/stat.h> header file. */
#define HAVE_SYS_STAT_H 1
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Define to 1 if you have the <unistd.h> header file. */
#define HAVE_UNISTD_H 1
/* define if your compiler has __attribute__ */
#define HAVE___ATTRIBUTE__ 1
/* Define to the sub-directory in which libtool stores uninstalled libraries.
*/
#define LT_OBJDIR ".libs/"
/* Name of package */
#define PACKAGE "gflags"
/* Define to the address where bug reports for this package should be sent. */
#define PACKAGE_BUGREPORT "opensource@google.com"
/* Define to the full name of this package. */
#define PACKAGE_NAME "gflags"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "gflags 1.5"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "gflags"
/* Define to the home page for this package. */
#define PACKAGE_URL ""
/* Define to the version of this package. */
#define PACKAGE_VERSION "1.5"
/* Define to necessary symbol if this constant uses a non-standard name on
your system. */
/* #undef PTHREAD_CREATE_JOINABLE */
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* the namespace where STL code like vector<> is defined */
#define STL_NAMESPACE std
/* Version number of package */
#define VERSION "1.5"
/* Stops putting the code inside the Google namespace */
#define _END_GOOGLE_NAMESPACE_ }
/* Puts following code inside the Google namespace */
#define _START_GOOGLE_NAMESPACE_ namespace google {

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// Copyright (c) 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Ray Sidney
// Revamped and reorganized by Craig Silverstein
//
// This is the file that should be included by any file which declares
// or defines a command line flag or wants to parse command line flags
// or print a program usage message (which will include information about
// flags). Executive summary, in the form of an example foo.cc file:
//
// #include "foo.h" // foo.h has a line "DECLARE_int32(start);"
// #include "validators.h" // hypothetical file defining ValidateIsFile()
//
// DEFINE_int32(end, 1000, "The last record to read");
//
// DEFINE_string(filename, "my_file.txt", "The file to read");
// // Crash if the specified file does not exist.
// static bool dummy = RegisterFlagValidator(&FLAGS_filename,
// &ValidateIsFile);
//
// DECLARE_bool(verbose); // some other file has a DEFINE_bool(verbose, ...)
//
// void MyFunc() {
// if (FLAGS_verbose) printf("Records %d-%d\n", FLAGS_start, FLAGS_end);
// }
//
// Then, at the command-line:
// ./foo --noverbose --start=5 --end=100
//
// For more details, see
// doc/gflags.html
//
// --- A note about thread-safety:
//
// We describe many functions in this routine as being thread-hostile,
// thread-compatible, or thread-safe. Here are the meanings we use:
//
// thread-safe: it is safe for multiple threads to call this routine
// (or, when referring to a class, methods of this class)
// concurrently.
// thread-hostile: it is not safe for multiple threads to call this
// routine (or methods of this class) concurrently. In gflags,
// most thread-hostile routines are intended to be called early in,
// or even before, main() -- that is, before threads are spawned.
// thread-compatible: it is safe for multiple threads to read from
// this variable (when applied to variables), or to call const
// methods of this class (when applied to classes), as long as no
// other thread is writing to the variable or calling non-const
// methods of this class.
#ifndef GOOGLE_GFLAGS_H_
#define GOOGLE_GFLAGS_H_
#include <string>
#include <vector>
// We care a lot about number of bits things take up. Unfortunately,
// systems define their bit-specific ints in a lot of different ways.
// We use our own way, and have a typedef to get there.
// Note: these commands below may look like "#if 1" or "#if 0", but
// that's because they were constructed that way at ./configure time.
// Look at gflags.h.in to see how they're calculated (based on your config).
#if 1
#include <stdint.h> // the normal place uint16_t is defined
#endif
#if 1
#include <sys/types.h> // the normal place u_int16_t is defined
#endif
#if 1
#include <inttypes.h> // a third place for uint16_t or u_int16_t
#endif
namespace google {
#if 1 // the C99 format
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
#elif 1 // the BSD format
typedef int32_t int32;
typedef u_int32_t uint32;
typedef int64_t int64;
typedef u_int64_t uint64;
#elif 0 // the windows (vc7) format
typedef __int32 int32;
typedef unsigned __int32 uint32;
typedef __int64 int64;
typedef unsigned __int64 uint64;
#else
#error Do not know how to define a 32-bit integer quantity on your system
#endif
// --------------------------------------------------------------------
// To actually define a flag in a file, use DEFINE_bool,
// DEFINE_string, etc. at the bottom of this file. You may also find
// it useful to register a validator with the flag. This ensures that
// when the flag is parsed from the commandline, or is later set via
// SetCommandLineOption, we call the validation function. It is _not_
// called when you assign the value to the flag directly using the = operator.
//
// The validation function should return true if the flag value is valid, and
// false otherwise. If the function returns false for the new setting of the
// flag, the flag will retain its current value. If it returns false for the
// default value, ParseCommandLineFlags() will die.
//
// This function is safe to call at global construct time (as in the
// example below).
//
// Example use:
// static bool ValidatePort(const char* flagname, int32 value) {
// if (value > 0 && value < 32768) // value is ok
// return true;
// printf("Invalid value for --%s: %d\n", flagname, (int)value);
// return false;
// }
// DEFINE_int32(port, 0, "What port to listen on");
// static bool dummy = RegisterFlagValidator(&FLAGS_port, &ValidatePort);
// Returns true if successfully registered, false if not (because the
// first argument doesn't point to a command-line flag, or because a
// validator is already registered for this flag).
bool RegisterFlagValidator(const bool* flag,
bool (*validate_fn)(const char*, bool));
bool RegisterFlagValidator(const int32* flag,
bool (*validate_fn)(const char*, int32));
bool RegisterFlagValidator(const int64* flag,
bool (*validate_fn)(const char*, int64));
bool RegisterFlagValidator(const uint64* flag,
bool (*validate_fn)(const char*, uint64));
bool RegisterFlagValidator(const double* flag,
bool (*validate_fn)(const char*, double));
bool RegisterFlagValidator(const std::string* flag,
bool (*validate_fn)(const char*, const std::string&));
// --------------------------------------------------------------------
// These methods are the best way to get access to info about the
// list of commandline flags. Note that these routines are pretty slow.
// GetAllFlags: mostly-complete info about the list, sorted by file.
// ShowUsageWithFlags: pretty-prints the list to stdout (what --help does)
// ShowUsageWithFlagsRestrict: limit to filenames with restrict as a substr
//
// In addition to accessing flags, you can also access argv[0] (the program
// name) and argv (the entire commandline), which we sock away a copy of.
// These variables are static, so you should only set them once.
struct CommandLineFlagInfo {
std::string name; // the name of the flag
std::string type; // the type of the flag: int32, etc
std::string description; // the "help text" associated with the flag
std::string current_value; // the current value, as a string
std::string default_value; // the default value, as a string
std::string filename; // 'cleaned' version of filename holding the flag
bool has_validator_fn; // true if RegisterFlagValidator called on flag
bool is_default; // true if the flag has the default value and
// has not been set explicitly from the cmdline
// or via SetCommandLineOption
};
// Using this inside of a validator is a recipe for a deadlock.
// TODO(wojtekm) Fix locking when validators are running, to make it safe to
// call validators during ParseAllFlags.
// Also make sure then to uncomment the corresponding unit test in
// commandlineflags_unittest.sh
extern void GetAllFlags(std::vector<CommandLineFlagInfo>* OUTPUT);
// These two are actually defined in commandlineflags_reporting.cc.
extern void ShowUsageWithFlags(const char *argv0); // what --help does
extern void ShowUsageWithFlagsRestrict(const char *argv0, const char *restrict);
// Create a descriptive string for a flag.
// Goes to some trouble to make pretty line breaks.
extern std::string DescribeOneFlag(const CommandLineFlagInfo& flag);
// Thread-hostile; meant to be called before any threads are spawned.
extern void SetArgv(int argc, const char** argv);
// The following functions are thread-safe as long as SetArgv() is
// only called before any threads start.
extern const std::vector<std::string>& GetArgvs(); // all of argv as a vector
extern const char* GetArgv(); // all of argv as a string
extern const char* GetArgv0(); // only argv0
extern uint32 GetArgvSum(); // simple checksum of argv
extern const char* ProgramInvocationName(); // argv0, or "UNKNOWN" if not set
extern const char* ProgramInvocationShortName(); // basename(argv0)
// ProgramUsage() is thread-safe as long as SetUsageMessage() is only
// called before any threads start.
extern const char* ProgramUsage(); // string set by SetUsageMessage()
// --------------------------------------------------------------------
// Normally you access commandline flags by just saying "if (FLAGS_foo)"
// or whatever, and set them by calling "FLAGS_foo = bar" (or, more
// commonly, via the DEFINE_foo macro). But if you need a bit more
// control, we have programmatic ways to get/set the flags as well.
// These programmatic ways to access flags are thread-safe, but direct
// access is only thread-compatible.
// Return true iff the flagname was found.
// OUTPUT is set to the flag's value, or unchanged if we return false.
extern bool GetCommandLineOption(const char* name, std::string* OUTPUT);
// Return true iff the flagname was found. OUTPUT is set to the flag's
// CommandLineFlagInfo or unchanged if we return false.
extern bool GetCommandLineFlagInfo(const char* name,
CommandLineFlagInfo* OUTPUT);
// Return the CommandLineFlagInfo of the flagname. exit() if name not found.
// Example usage, to check if a flag's value is currently the default value:
// if (GetCommandLineFlagInfoOrDie("foo").is_default) ...
extern CommandLineFlagInfo GetCommandLineFlagInfoOrDie(const char* name);
enum FlagSettingMode {
// update the flag's value (can call this multiple times).
SET_FLAGS_VALUE,
// update the flag's value, but *only if* it has not yet been updated
// with SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef".
SET_FLAG_IF_DEFAULT,
// set the flag's default value to this. If the flag has not yet updated
// yet (via SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef")
// change the flag's current value to the new default value as well.
SET_FLAGS_DEFAULT
};
// Set a particular flag ("command line option"). Returns a string
// describing the new value that the option has been set to. The
// return value API is not well-specified, so basically just depend on
// it to be empty if the setting failed for some reason -- the name is
// not a valid flag name, or the value is not a valid value -- and
// non-empty else.
// SetCommandLineOption uses set_mode == SET_FLAGS_VALUE (the common case)
extern std::string SetCommandLineOption(const char* name, const char* value);
extern std::string SetCommandLineOptionWithMode(const char* name, const char* value,
FlagSettingMode set_mode);
// --------------------------------------------------------------------
// Saves the states (value, default value, whether the user has set
// the flag, registered validators, etc) of all flags, and restores
// them when the FlagSaver is destroyed. This is very useful in
// tests, say, when you want to let your tests change the flags, but
// make sure that they get reverted to the original states when your
// test is complete.
//
// Example usage:
// void TestFoo() {
// FlagSaver s1;
// FLAG_foo = false;
// FLAG_bar = "some value";
//
// // test happens here. You can return at any time
// // without worrying about restoring the FLAG values.
// }
//
// Note: This class is marked with __attribute__((unused)) because all the
// work is done in the constructor and destructor, so in the standard
// usage example above, the compiler would complain that it's an
// unused variable.
//
// This class is thread-safe.
class FlagSaver {
public:
FlagSaver();
~FlagSaver();
private:
class FlagSaverImpl* impl_; // we use pimpl here to keep API steady
FlagSaver(const FlagSaver&); // no copying!
void operator=(const FlagSaver&);
} __attribute__ ((unused));
// --------------------------------------------------------------------
// Some deprecated or hopefully-soon-to-be-deprecated functions.
// This is often used for logging. TODO(csilvers): figure out a better way
extern std::string CommandlineFlagsIntoString();
// Usually where this is used, a FlagSaver should be used instead.
extern bool ReadFlagsFromString(const std::string& flagfilecontents,
const char* prog_name,
bool errors_are_fatal); // uses SET_FLAGS_VALUE
// These let you manually implement --flagfile functionality.
// DEPRECATED.
extern bool AppendFlagsIntoFile(const std::string& filename, const char* prog_name);
extern bool SaveCommandFlags(); // actually defined in google.cc !
extern bool ReadFromFlagsFile(const std::string& filename, const char* prog_name,
bool errors_are_fatal); // uses SET_FLAGS_VALUE
// --------------------------------------------------------------------
// Useful routines for initializing flags from the environment.
// In each case, if 'varname' does not exist in the environment
// return defval. If 'varname' does exist but is not valid
// (e.g., not a number for an int32 flag), abort with an error.
// Otherwise, return the value. NOTE: for booleans, for true use
// 't' or 'T' or 'true' or '1', for false 'f' or 'F' or 'false' or '0'.
extern bool BoolFromEnv(const char *varname, bool defval);
extern int32 Int32FromEnv(const char *varname, int32 defval);
extern int64 Int64FromEnv(const char *varname, int64 defval);
extern uint64 Uint64FromEnv(const char *varname, uint64 defval);
extern double DoubleFromEnv(const char *varname, double defval);
extern const char *StringFromEnv(const char *varname, const char *defval);
// --------------------------------------------------------------------
// The next two functions parse commandlineflags from main():
// Set the "usage" message for this program. For example:
// string usage("This program does nothing. Sample usage:\n");
// usage += argv[0] + " <uselessarg1> <uselessarg2>";
// SetUsageMessage(usage);
// Do not include commandline flags in the usage: we do that for you!
// Thread-hostile; meant to be called before any threads are spawned.
extern void SetUsageMessage(const std::string& usage);
// Looks for flags in argv and parses them. Rearranges argv to put
// flags first, or removes them entirely if remove_flags is true.
// If a flag is defined more than once in the command line or flag
// file, the last definition is used. Returns the index (into argv)
// of the first non-flag argument.
// See top-of-file for more details on this function.
#ifndef SWIG // In swig, use ParseCommandLineFlagsScript() instead.
extern uint32 ParseCommandLineFlags(int *argc, char*** argv,
bool remove_flags);
#endif
// Calls to ParseCommandLineNonHelpFlags and then to
// HandleCommandLineHelpFlags can be used instead of a call to
// ParseCommandLineFlags during initialization, in order to allow for
// changing default values for some FLAGS (via
// e.g. SetCommandLineOptionWithMode calls) between the time of
// command line parsing and the time of dumping help information for
// the flags as a result of command line parsing. If a flag is
// defined more than once in the command line or flag file, the last
// definition is used. Returns the index (into argv) of the first
// non-flag argument. (If remove_flags is true, will always return 1.)
extern uint32 ParseCommandLineNonHelpFlags(int *argc, char*** argv,
bool remove_flags);
// This is actually defined in commandlineflags_reporting.cc.
// This function is misnamed (it also handles --version, etc.), but
// it's too late to change that now. :-(
extern void HandleCommandLineHelpFlags(); // in commandlineflags_reporting.cc
// Allow command line reparsing. Disables the error normally
// generated when an unknown flag is found, since it may be found in a
// later parse. Thread-hostile; meant to be called before any threads
// are spawned.
extern void AllowCommandLineReparsing();
// Reparse the flags that have not yet been recognized. Only flags
// registered since the last parse will be recognized. Any flag value
// must be provided as part of the argument using "=", not as a
// separate command line argument that follows the flag argument.
// Intended for handling flags from dynamically loaded libraries,
// since their flags are not registered until they are loaded.
// Returns the index (into the original argv) of the first non-flag
// argument. (If remove_flags is true, will always return 1.)
extern uint32 ReparseCommandLineNonHelpFlags();
// Clean up memory allocated by flags. This is only needed to reduce
// the quantity of "potentially leaked" reports emitted by memory
// debugging tools such as valgrind. It is not required for normal
// operation, or for the perftools heap-checker. It must only be called
// when the process is about to exit, and all threads that might
// access flags are quiescent. Referencing flags after this is called
// will have unexpected consequences. This is not safe to run when
// multiple threads might be running: the function is thread-hostile.
extern void ShutDownCommandLineFlags();
// --------------------------------------------------------------------
// Now come the command line flag declaration/definition macros that
// will actually be used. They're kind of hairy. A major reason
// for this is initialization: we want people to be able to access
// variables in global constructors and have that not crash, even if
// their global constructor runs before the global constructor here.
// (Obviously, we can't guarantee the flags will have the correct
// default value in that case, but at least accessing them is safe.)
// The only way to do that is have flags point to a static buffer.
// So we make one, using a union to ensure proper alignment, and
// then use placement-new to actually set up the flag with the
// correct default value. In the same vein, we have to worry about
// flag access in global destructors, so FlagRegisterer has to be
// careful never to destroy the flag-values it constructs.
//
// Note that when we define a flag variable FLAGS_<name>, we also
// preemptively define a junk variable, FLAGS_no<name>. This is to
// cause a link-time error if someone tries to define 2 flags with
// names like "logging" and "nologging". We do this because a bool
// flag FLAG can be set from the command line to true with a "-FLAG"
// argument, and to false with a "-noFLAG" argument, and so this can
// potentially avert confusion.
//
// We also put flags into their own namespace. It is purposefully
// named in an opaque way that people should have trouble typing
// directly. The idea is that DEFINE puts the flag in the weird
// namespace, and DECLARE imports the flag from there into the current
// namespace. The net result is to force people to use DECLARE to get
// access to a flag, rather than saying "extern bool FLAGS_whatever;"
// or some such instead. We want this so we can put extra
// functionality (like sanity-checking) in DECLARE if we want, and
// make sure it is picked up everywhere.
//
// We also put the type of the variable in the namespace, so that
// people can't DECLARE_int32 something that they DEFINE_bool'd
// elsewhere.
class FlagRegisterer {
public:
FlagRegisterer(const char* name, const char* type,
const char* help, const char* filename,
void* current_storage, void* defvalue_storage);
};
extern bool FlagsTypeWarn(const char *name);
// If your application #defines STRIP_FLAG_HELP to a non-zero value
// before #including this file, we remove the help message from the
// binary file. This can reduce the size of the resulting binary
// somewhat, and may also be useful for security reasons.
extern const char kStrippedFlagHelp[];
}
#ifndef SWIG // In swig, ignore the main flag declarations
#if defined(STRIP_FLAG_HELP) && STRIP_FLAG_HELP > 0
// Need this construct to avoid the 'defined but not used' warning.
#define MAYBE_STRIPPED_HELP(txt) (false ? (txt) : ::google::kStrippedFlagHelp)
#else
#define MAYBE_STRIPPED_HELP(txt) txt
#endif
// Each command-line flag has two variables associated with it: one
// with the current value, and one with the default value. However,
// we have a third variable, which is where value is assigned; it's a
// constant. This guarantees that FLAG_##value is initialized at
// static initialization time (e.g. before program-start) rather than
// than global construction time (which is after program-start but
// before main), at least when 'value' is a compile-time constant. We
// use a small trick for the "default value" variable, and call it
// FLAGS_no<name>. This serves the second purpose of assuring a
// compile error if someone tries to define a flag named no<name>
// which is illegal (--foo and --nofoo both affect the "foo" flag).
#define DEFINE_VARIABLE(type, shorttype, name, value, help) \
namespace fL##shorttype { \
static const type FLAGS_nono##name = value; \
type FLAGS_##name = FLAGS_nono##name; \
type FLAGS_no##name = FLAGS_nono##name; \
static ::google::FlagRegisterer o_##name( \
#name, #type, MAYBE_STRIPPED_HELP(help), __FILE__, \
&FLAGS_##name, &FLAGS_no##name); \
} \
using fL##shorttype::FLAGS_##name
#define DECLARE_VARIABLE(type, shorttype, name) \
namespace fL##shorttype { \
extern type FLAGS_##name; \
} \
using fL##shorttype::FLAGS_##name
// For DEFINE_bool, we want to do the extra check that the passed-in
// value is actually a bool, and not a string or something that can be
// coerced to a bool. These declarations (no definition needed!) will
// help us do that, and never evaluate From, which is important.
// We'll use 'sizeof(IsBool(val))' to distinguish. This code requires
// that the compiler have different sizes for bool & double. Since
// this is not guaranteed by the standard, we check it with a
// compile-time assert (msg[-1] will give a compile-time error).
namespace fLB {
struct CompileAssert {};
typedef CompileAssert expected_sizeof_double_neq_sizeof_bool[
(sizeof(double) != sizeof(bool)) ? 1 : -1];
template<typename From> double IsBoolFlag(const From& from);
bool IsBoolFlag(bool from);
} // namespace fLB
#define DECLARE_bool(name) DECLARE_VARIABLE(bool, B, name)
#define DEFINE_bool(name, val, txt) \
namespace fLB { \
typedef ::fLB::CompileAssert FLAG_##name##_value_is_not_a_bool[ \
(sizeof(::fLB::IsBoolFlag(val)) != sizeof(double)) ? 1 : -1]; \
} \
DEFINE_VARIABLE(bool, B, name, val, txt)
#define DECLARE_int32(name) DECLARE_VARIABLE(::google::int32, I, name)
#define DEFINE_int32(name,val,txt) DEFINE_VARIABLE(::google::int32, I, name, val, txt)
#define DECLARE_int64(name) DECLARE_VARIABLE(::google::int64, I64, name)
#define DEFINE_int64(name,val,txt) DEFINE_VARIABLE(::google::int64, I64, name, val, txt)
#define DECLARE_uint64(name) DECLARE_VARIABLE(::google::uint64, U64, name)
#define DEFINE_uint64(name,val,txt) DEFINE_VARIABLE(::google::uint64, U64, name, val, txt)
#define DECLARE_double(name) DECLARE_VARIABLE(double, D, name)
#define DEFINE_double(name, val, txt) DEFINE_VARIABLE(double, D, name, val, txt)
// Strings are trickier, because they're not a POD, so we can't
// construct them at static-initialization time (instead they get
// constructed at global-constructor time, which is much later). To
// try to avoid crashes in that case, we use a char buffer to store
// the string, which we can static-initialize, and then placement-new
// into it later. It's not perfect, but the best we can do.
namespace fLS {
// The meaning of "string" might be different between now and when the
// macros below get invoked (e.g., if someone is experimenting with
// other string implementations that get defined after this file is
// included). Save the current meaning now and use it in the macros.
typedef std::string clstring;
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
const char *value) {
return new(stringspot) clstring(value);
}
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
const clstring &value) {
return new(stringspot) clstring(value);
}
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
int value);
} // namespace fLS
#define DECLARE_string(name) namespace fLS { extern ::fLS::clstring& FLAGS_##name; } \
using fLS::FLAGS_##name
// We need to define a var named FLAGS_no##name so people don't define
// --string and --nostring. And we need a temporary place to put val
// so we don't have to evaluate it twice. Two great needs that go
// great together!
// The weird 'using' + 'extern' inside the fLS namespace is to work around
// an unknown compiler bug/issue with the gcc 4.2.1 on SUSE 10. See
// http://code.google.com/p/google-gflags/issues/detail?id=20
#define DEFINE_string(name, val, txt) \
namespace fLS { \
using ::fLS::clstring; \
static union { void* align; char s[sizeof(clstring)]; } s_##name[2]; \
clstring* const FLAGS_no##name = ::fLS:: \
dont_pass0toDEFINE_string(s_##name[0].s, \
val); \
static ::google::FlagRegisterer o_##name( \
#name, "string", MAYBE_STRIPPED_HELP(txt), __FILE__, \
s_##name[0].s, new (s_##name[1].s) clstring(*FLAGS_no##name)); \
extern clstring& FLAGS_##name; \
using fLS::FLAGS_##name; \
clstring& FLAGS_##name = *FLAGS_no##name; \
} \
using fLS::FLAGS_##name
#endif // SWIG
#endif // GOOGLE_GFLAGS_H_

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// Copyright (c) 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---
// Author: Dave Nicponski
//
// Implement helpful bash-style command line flag completions
//
// ** Functional API:
// HandleCommandLineCompletions() should be called early during
// program startup, but after command line flag code has been
// initialized, such as the beginning of HandleCommandLineHelpFlags().
// It checks the value of the flag --tab_completion_word. If this
// flag is empty, nothing happens here. If it contains a string,
// however, then HandleCommandLineCompletions() will hijack the
// process, attempting to identify the intention behind this
// completion. Regardless of the outcome of this deduction, the
// process will be terminated, similar to --helpshort flag
// handling.
//
// ** Overview of Bash completions:
// Bash can be told to programatically determine completions for the
// current 'cursor word'. It does this by (in this case) invoking a
// command with some additional arguments identifying the command
// being executed, the word being completed, and the previous word
// (if any). Bash then expects a sequence of output lines to be
// printed to stdout. If these lines all contain a common prefix
// longer than the cursor word, bash will replace the cursor word
// with that common prefix, and display nothing. If there isn't such
// a common prefix, bash will display the lines in pages using 'more'.
//
// ** Strategy taken for command line completions:
// If we can deduce either the exact flag intended, or a common flag
// prefix, we'll output exactly that. Otherwise, if information
// must be displayed to the user, we'll take the opportunity to add
// some helpful information beyond just the flag name (specifically,
// we'll include the default flag value and as much of the flag's
// description as can fit on a single terminal line width, as specified
// by the flag --tab_completion_columns). Furthermore, we'll try to
// make bash order the output such that the most useful or relevent
// flags are the most likely to be shown at the top.
//
// ** Additional features:
// To assist in finding that one really useful flag, substring matching
// was implemented. Before pressing a <TAB> to get completion for the
// current word, you can append one or more '?' to the flag to do
// substring matching. Here's the semantics:
// --foo<TAB> Show me all flags with names prefixed by 'foo'
// --foo?<TAB> Show me all flags with 'foo' somewhere in the name
// --foo??<TAB> Same as prior case, but also search in module
// definition path for 'foo'
// --foo???<TAB> Same as prior case, but also search in flag
// descriptions for 'foo'
// Finally, we'll trim the output to a relatively small number of
// flags to keep bash quiet about the verbosity of output. If one
// really wanted to see all possible matches, appending a '+' to the
// search word will force the exhaustive list of matches to be printed.
//
// ** How to have bash accept completions from a binary:
// Bash requires that it be informed about each command that programmatic
// completion should be enabled for. Example addition to a .bashrc
// file would be (your path to gflags_completions.sh file may differ):
/*
$ complete -o bashdefault -o default -o nospace -C \
'/usr/local/bin/gflags_completions.sh --tab_completion_columns $COLUMNS' \
time env binary_name another_binary [...]
*/
// This would allow the following to work:
// $ /path/to/binary_name --vmodule<TAB>
// Or:
// $ ./bin/path/another_binary --gfs_u<TAB>
// (etc)
//
// Sadly, it appears that bash gives no easy way to force this behavior for
// all commands. That's where the "time" in the above example comes in.
// If you haven't specifically added a command to the list of completion
// supported commands, you can still get completions by prefixing the
// entire command with "env".
// $ env /some/brand/new/binary --vmod<TAB>
// Assuming that "binary" is a newly compiled binary, this should still
// produce the expected completion output.
#ifndef GOOGLE_GFLAGS_COMPLETIONS_H_
#define GOOGLE_GFLAGS_COMPLETIONS_H_
namespace google {
void HandleCommandLineCompletions(void);
}
#endif // GOOGLE_GFLAGS_COMPLETIONS_H_

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/* src/config.h. Generated from config.h.in by configure. */
/* src/config.h.in. Generated from configure.ac by autoheader. */
/* Always the empty-string on non-windows systems. On windows, should be
"__declspec(dllexport)". This way, when we compile the dll, we export our
functions/classes. It's safe to define this here because config.h is only
used internally, to compile the DLL, and every DLL source file #includes
"config.h" before anything else. */
#define GFLAGS_DLL_DECL /**/
/* Namespace for Google classes */
#define GOOGLE_NAMESPACE ::google
/* Define to 1 if you have the <dlfcn.h> header file. */
#define HAVE_DLFCN_H 1
/* Define to 1 if you have the <fnmatch.h> header file. */
#define HAVE_FNMATCH_H 1
/* Define to 1 if you have the <inttypes.h> header file. */
#define HAVE_INTTYPES_H 1
/* Define to 1 if you have the <memory.h> header file. */
#define HAVE_MEMORY_H 1
/* define if the compiler implements namespaces */
#define HAVE_NAMESPACES 1
/* Define if you have POSIX threads libraries and header files. */
#define HAVE_PTHREAD 1
/* Define to 1 if you have the `putenv' function. */
#define HAVE_PUTENV 1
/* Define to 1 if you have the `setenv' function. */
#define HAVE_SETENV 1
/* Define to 1 if you have the <stdint.h> header file. */
#define HAVE_STDINT_H 1
/* Define to 1 if you have the <stdlib.h> header file. */
#define HAVE_STDLIB_H 1
/* Define to 1 if you have the <strings.h> header file. */
#define HAVE_STRINGS_H 1
/* Define to 1 if you have the <string.h> header file. */
#define HAVE_STRING_H 1
/* Define to 1 if you have the `strtoll' function. */
#define HAVE_STRTOLL 1
/* Define to 1 if you have the `strtoq' function. */
#define HAVE_STRTOQ 1
/* Define to 1 if you have the <sys/stat.h> header file. */
#define HAVE_SYS_STAT_H 1
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Define to 1 if you have the <unistd.h> header file. */
#define HAVE_UNISTD_H 1
/* define if your compiler has __attribute__ */
#define HAVE___ATTRIBUTE__ 1
/* Define to the sub-directory in which libtool stores uninstalled libraries.
*/
#define LT_OBJDIR ".libs/"
/* Name of package */
#define PACKAGE "gflags"
/* Define to the address where bug reports for this package should be sent. */
#define PACKAGE_BUGREPORT "opensource@google.com"
/* Define to the full name of this package. */
#define PACKAGE_NAME "gflags"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "gflags 1.5"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "gflags"
/* Define to the home page for this package. */
#define PACKAGE_URL ""
/* Define to the version of this package. */
#define PACKAGE_VERSION "1.5"
/* Define to necessary symbol if this constant uses a non-standard name on
your system. */
/* #undef PTHREAD_CREATE_JOINABLE */
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* the namespace where STL code like vector<> is defined */
#define STL_NAMESPACE std
/* Version number of package */
#define VERSION "1.5"
/* Stops putting the code inside the Google namespace */
#define _END_GOOGLE_NAMESPACE_ }
/* Puts following code inside the Google namespace */
#define _START_GOOGLE_NAMESPACE_ namespace google {

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// Copyright (c) 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Ray Sidney
// Revamped and reorganized by Craig Silverstein
//
// This is the file that should be included by any file which declares
// or defines a command line flag or wants to parse command line flags
// or print a program usage message (which will include information about
// flags). Executive summary, in the form of an example foo.cc file:
//
// #include "foo.h" // foo.h has a line "DECLARE_int32(start);"
// #include "validators.h" // hypothetical file defining ValidateIsFile()
//
// DEFINE_int32(end, 1000, "The last record to read");
//
// DEFINE_string(filename, "my_file.txt", "The file to read");
// // Crash if the specified file does not exist.
// static bool dummy = RegisterFlagValidator(&FLAGS_filename,
// &ValidateIsFile);
//
// DECLARE_bool(verbose); // some other file has a DEFINE_bool(verbose, ...)
//
// void MyFunc() {
// if (FLAGS_verbose) printf("Records %d-%d\n", FLAGS_start, FLAGS_end);
// }
//
// Then, at the command-line:
// ./foo --noverbose --start=5 --end=100
//
// For more details, see
// doc/gflags.html
//
// --- A note about thread-safety:
//
// We describe many functions in this routine as being thread-hostile,
// thread-compatible, or thread-safe. Here are the meanings we use:
//
// thread-safe: it is safe for multiple threads to call this routine
// (or, when referring to a class, methods of this class)
// concurrently.
// thread-hostile: it is not safe for multiple threads to call this
// routine (or methods of this class) concurrently. In gflags,
// most thread-hostile routines are intended to be called early in,
// or even before, main() -- that is, before threads are spawned.
// thread-compatible: it is safe for multiple threads to read from
// this variable (when applied to variables), or to call const
// methods of this class (when applied to classes), as long as no
// other thread is writing to the variable or calling non-const
// methods of this class.
#ifndef GOOGLE_GFLAGS_H_
#define GOOGLE_GFLAGS_H_
#include <string>
#include <vector>
// We care a lot about number of bits things take up. Unfortunately,
// systems define their bit-specific ints in a lot of different ways.
// We use our own way, and have a typedef to get there.
// Note: these commands below may look like "#if 1" or "#if 0", but
// that's because they were constructed that way at ./configure time.
// Look at gflags.h.in to see how they're calculated (based on your config).
#if 1
#include <stdint.h> // the normal place uint16_t is defined
#endif
#if 1
#include <sys/types.h> // the normal place u_int16_t is defined
#endif
#if 1
#include <inttypes.h> // a third place for uint16_t or u_int16_t
#endif
namespace google {
#if 1 // the C99 format
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
#elif 1 // the BSD format
typedef int32_t int32;
typedef u_int32_t uint32;
typedef int64_t int64;
typedef u_int64_t uint64;
#elif 0 // the windows (vc7) format
typedef __int32 int32;
typedef unsigned __int32 uint32;
typedef __int64 int64;
typedef unsigned __int64 uint64;
#else
#error Do not know how to define a 32-bit integer quantity on your system
#endif
// --------------------------------------------------------------------
// To actually define a flag in a file, use DEFINE_bool,
// DEFINE_string, etc. at the bottom of this file. You may also find
// it useful to register a validator with the flag. This ensures that
// when the flag is parsed from the commandline, or is later set via
// SetCommandLineOption, we call the validation function. It is _not_
// called when you assign the value to the flag directly using the = operator.
//
// The validation function should return true if the flag value is valid, and
// false otherwise. If the function returns false for the new setting of the
// flag, the flag will retain its current value. If it returns false for the
// default value, ParseCommandLineFlags() will die.
//
// This function is safe to call at global construct time (as in the
// example below).
//
// Example use:
// static bool ValidatePort(const char* flagname, int32 value) {
// if (value > 0 && value < 32768) // value is ok
// return true;
// printf("Invalid value for --%s: %d\n", flagname, (int)value);
// return false;
// }
// DEFINE_int32(port, 0, "What port to listen on");
// static bool dummy = RegisterFlagValidator(&FLAGS_port, &ValidatePort);
// Returns true if successfully registered, false if not (because the
// first argument doesn't point to a command-line flag, or because a
// validator is already registered for this flag).
bool RegisterFlagValidator(const bool* flag,
bool (*validate_fn)(const char*, bool));
bool RegisterFlagValidator(const int32* flag,
bool (*validate_fn)(const char*, int32));
bool RegisterFlagValidator(const int64* flag,
bool (*validate_fn)(const char*, int64));
bool RegisterFlagValidator(const uint64* flag,
bool (*validate_fn)(const char*, uint64));
bool RegisterFlagValidator(const double* flag,
bool (*validate_fn)(const char*, double));
bool RegisterFlagValidator(const std::string* flag,
bool (*validate_fn)(const char*, const std::string&));
// --------------------------------------------------------------------
// These methods are the best way to get access to info about the
// list of commandline flags. Note that these routines are pretty slow.
// GetAllFlags: mostly-complete info about the list, sorted by file.
// ShowUsageWithFlags: pretty-prints the list to stdout (what --help does)
// ShowUsageWithFlagsRestrict: limit to filenames with restrict as a substr
//
// In addition to accessing flags, you can also access argv[0] (the program
// name) and argv (the entire commandline), which we sock away a copy of.
// These variables are static, so you should only set them once.
struct CommandLineFlagInfo {
std::string name; // the name of the flag
std::string type; // the type of the flag: int32, etc
std::string description; // the "help text" associated with the flag
std::string current_value; // the current value, as a string
std::string default_value; // the default value, as a string
std::string filename; // 'cleaned' version of filename holding the flag
bool has_validator_fn; // true if RegisterFlagValidator called on flag
bool is_default; // true if the flag has the default value and
// has not been set explicitly from the cmdline
// or via SetCommandLineOption
};
// Using this inside of a validator is a recipe for a deadlock.
// TODO(wojtekm) Fix locking when validators are running, to make it safe to
// call validators during ParseAllFlags.
// Also make sure then to uncomment the corresponding unit test in
// commandlineflags_unittest.sh
extern void GetAllFlags(std::vector<CommandLineFlagInfo>* OUTPUT);
// These two are actually defined in commandlineflags_reporting.cc.
extern void ShowUsageWithFlags(const char *argv0); // what --help does
extern void ShowUsageWithFlagsRestrict(const char *argv0, const char *restrict);
// Create a descriptive string for a flag.
// Goes to some trouble to make pretty line breaks.
extern std::string DescribeOneFlag(const CommandLineFlagInfo& flag);
// Thread-hostile; meant to be called before any threads are spawned.
extern void SetArgv(int argc, const char** argv);
// The following functions are thread-safe as long as SetArgv() is
// only called before any threads start.
extern const std::vector<std::string>& GetArgvs(); // all of argv as a vector
extern const char* GetArgv(); // all of argv as a string
extern const char* GetArgv0(); // only argv0
extern uint32 GetArgvSum(); // simple checksum of argv
extern const char* ProgramInvocationName(); // argv0, or "UNKNOWN" if not set
extern const char* ProgramInvocationShortName(); // basename(argv0)
// ProgramUsage() is thread-safe as long as SetUsageMessage() is only
// called before any threads start.
extern const char* ProgramUsage(); // string set by SetUsageMessage()
// --------------------------------------------------------------------
// Normally you access commandline flags by just saying "if (FLAGS_foo)"
// or whatever, and set them by calling "FLAGS_foo = bar" (or, more
// commonly, via the DEFINE_foo macro). But if you need a bit more
// control, we have programmatic ways to get/set the flags as well.
// These programmatic ways to access flags are thread-safe, but direct
// access is only thread-compatible.
// Return true iff the flagname was found.
// OUTPUT is set to the flag's value, or unchanged if we return false.
extern bool GetCommandLineOption(const char* name, std::string* OUTPUT);
// Return true iff the flagname was found. OUTPUT is set to the flag's
// CommandLineFlagInfo or unchanged if we return false.
extern bool GetCommandLineFlagInfo(const char* name,
CommandLineFlagInfo* OUTPUT);
// Return the CommandLineFlagInfo of the flagname. exit() if name not found.
// Example usage, to check if a flag's value is currently the default value:
// if (GetCommandLineFlagInfoOrDie("foo").is_default) ...
extern CommandLineFlagInfo GetCommandLineFlagInfoOrDie(const char* name);
enum FlagSettingMode {
// update the flag's value (can call this multiple times).
SET_FLAGS_VALUE,
// update the flag's value, but *only if* it has not yet been updated
// with SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef".
SET_FLAG_IF_DEFAULT,
// set the flag's default value to this. If the flag has not yet updated
// yet (via SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef")
// change the flag's current value to the new default value as well.
SET_FLAGS_DEFAULT
};
// Set a particular flag ("command line option"). Returns a string
// describing the new value that the option has been set to. The
// return value API is not well-specified, so basically just depend on
// it to be empty if the setting failed for some reason -- the name is
// not a valid flag name, or the value is not a valid value -- and
// non-empty else.
// SetCommandLineOption uses set_mode == SET_FLAGS_VALUE (the common case)
extern std::string SetCommandLineOption(const char* name, const char* value);
extern std::string SetCommandLineOptionWithMode(const char* name, const char* value,
FlagSettingMode set_mode);
// --------------------------------------------------------------------
// Saves the states (value, default value, whether the user has set
// the flag, registered validators, etc) of all flags, and restores
// them when the FlagSaver is destroyed. This is very useful in
// tests, say, when you want to let your tests change the flags, but
// make sure that they get reverted to the original states when your
// test is complete.
//
// Example usage:
// void TestFoo() {
// FlagSaver s1;
// FLAG_foo = false;
// FLAG_bar = "some value";
//
// // test happens here. You can return at any time
// // without worrying about restoring the FLAG values.
// }
//
// Note: This class is marked with __attribute__((unused)) because all the
// work is done in the constructor and destructor, so in the standard
// usage example above, the compiler would complain that it's an
// unused variable.
//
// This class is thread-safe.
class FlagSaver {
public:
FlagSaver();
~FlagSaver();
private:
class FlagSaverImpl* impl_; // we use pimpl here to keep API steady
FlagSaver(const FlagSaver&); // no copying!
void operator=(const FlagSaver&);
} __attribute__ ((unused));
// --------------------------------------------------------------------
// Some deprecated or hopefully-soon-to-be-deprecated functions.
// This is often used for logging. TODO(csilvers): figure out a better way
extern std::string CommandlineFlagsIntoString();
// Usually where this is used, a FlagSaver should be used instead.
extern bool ReadFlagsFromString(const std::string& flagfilecontents,
const char* prog_name,
bool errors_are_fatal); // uses SET_FLAGS_VALUE
// These let you manually implement --flagfile functionality.
// DEPRECATED.
extern bool AppendFlagsIntoFile(const std::string& filename, const char* prog_name);
extern bool SaveCommandFlags(); // actually defined in google.cc !
extern bool ReadFromFlagsFile(const std::string& filename, const char* prog_name,
bool errors_are_fatal); // uses SET_FLAGS_VALUE
// --------------------------------------------------------------------
// Useful routines for initializing flags from the environment.
// In each case, if 'varname' does not exist in the environment
// return defval. If 'varname' does exist but is not valid
// (e.g., not a number for an int32 flag), abort with an error.
// Otherwise, return the value. NOTE: for booleans, for true use
// 't' or 'T' or 'true' or '1', for false 'f' or 'F' or 'false' or '0'.
extern bool BoolFromEnv(const char *varname, bool defval);
extern int32 Int32FromEnv(const char *varname, int32 defval);
extern int64 Int64FromEnv(const char *varname, int64 defval);
extern uint64 Uint64FromEnv(const char *varname, uint64 defval);
extern double DoubleFromEnv(const char *varname, double defval);
extern const char *StringFromEnv(const char *varname, const char *defval);
// --------------------------------------------------------------------
// The next two functions parse commandlineflags from main():
// Set the "usage" message for this program. For example:
// string usage("This program does nothing. Sample usage:\n");
// usage += argv[0] + " <uselessarg1> <uselessarg2>";
// SetUsageMessage(usage);
// Do not include commandline flags in the usage: we do that for you!
// Thread-hostile; meant to be called before any threads are spawned.
extern void SetUsageMessage(const std::string& usage);
// Looks for flags in argv and parses them. Rearranges argv to put
// flags first, or removes them entirely if remove_flags is true.
// If a flag is defined more than once in the command line or flag
// file, the last definition is used. Returns the index (into argv)
// of the first non-flag argument.
// See top-of-file for more details on this function.
#ifndef SWIG // In swig, use ParseCommandLineFlagsScript() instead.
extern uint32 ParseCommandLineFlags(int *argc, char*** argv,
bool remove_flags);
#endif
// Calls to ParseCommandLineNonHelpFlags and then to
// HandleCommandLineHelpFlags can be used instead of a call to
// ParseCommandLineFlags during initialization, in order to allow for
// changing default values for some FLAGS (via
// e.g. SetCommandLineOptionWithMode calls) between the time of
// command line parsing and the time of dumping help information for
// the flags as a result of command line parsing. If a flag is
// defined more than once in the command line or flag file, the last
// definition is used. Returns the index (into argv) of the first
// non-flag argument. (If remove_flags is true, will always return 1.)
extern uint32 ParseCommandLineNonHelpFlags(int *argc, char*** argv,
bool remove_flags);
// This is actually defined in commandlineflags_reporting.cc.
// This function is misnamed (it also handles --version, etc.), but
// it's too late to change that now. :-(
extern void HandleCommandLineHelpFlags(); // in commandlineflags_reporting.cc
// Allow command line reparsing. Disables the error normally
// generated when an unknown flag is found, since it may be found in a
// later parse. Thread-hostile; meant to be called before any threads
// are spawned.
extern void AllowCommandLineReparsing();
// Reparse the flags that have not yet been recognized. Only flags
// registered since the last parse will be recognized. Any flag value
// must be provided as part of the argument using "=", not as a
// separate command line argument that follows the flag argument.
// Intended for handling flags from dynamically loaded libraries,
// since their flags are not registered until they are loaded.
// Returns the index (into the original argv) of the first non-flag
// argument. (If remove_flags is true, will always return 1.)
extern uint32 ReparseCommandLineNonHelpFlags();
// Clean up memory allocated by flags. This is only needed to reduce
// the quantity of "potentially leaked" reports emitted by memory
// debugging tools such as valgrind. It is not required for normal
// operation, or for the perftools heap-checker. It must only be called
// when the process is about to exit, and all threads that might
// access flags are quiescent. Referencing flags after this is called
// will have unexpected consequences. This is not safe to run when
// multiple threads might be running: the function is thread-hostile.
extern void ShutDownCommandLineFlags();
// --------------------------------------------------------------------
// Now come the command line flag declaration/definition macros that
// will actually be used. They're kind of hairy. A major reason
// for this is initialization: we want people to be able to access
// variables in global constructors and have that not crash, even if
// their global constructor runs before the global constructor here.
// (Obviously, we can't guarantee the flags will have the correct
// default value in that case, but at least accessing them is safe.)
// The only way to do that is have flags point to a static buffer.
// So we make one, using a union to ensure proper alignment, and
// then use placement-new to actually set up the flag with the
// correct default value. In the same vein, we have to worry about
// flag access in global destructors, so FlagRegisterer has to be
// careful never to destroy the flag-values it constructs.
//
// Note that when we define a flag variable FLAGS_<name>, we also
// preemptively define a junk variable, FLAGS_no<name>. This is to
// cause a link-time error if someone tries to define 2 flags with
// names like "logging" and "nologging". We do this because a bool
// flag FLAG can be set from the command line to true with a "-FLAG"
// argument, and to false with a "-noFLAG" argument, and so this can
// potentially avert confusion.
//
// We also put flags into their own namespace. It is purposefully
// named in an opaque way that people should have trouble typing
// directly. The idea is that DEFINE puts the flag in the weird
// namespace, and DECLARE imports the flag from there into the current
// namespace. The net result is to force people to use DECLARE to get
// access to a flag, rather than saying "extern bool FLAGS_whatever;"
// or some such instead. We want this so we can put extra
// functionality (like sanity-checking) in DECLARE if we want, and
// make sure it is picked up everywhere.
//
// We also put the type of the variable in the namespace, so that
// people can't DECLARE_int32 something that they DEFINE_bool'd
// elsewhere.
class FlagRegisterer {
public:
FlagRegisterer(const char* name, const char* type,
const char* help, const char* filename,
void* current_storage, void* defvalue_storage);
};
extern bool FlagsTypeWarn(const char *name);
// If your application #defines STRIP_FLAG_HELP to a non-zero value
// before #including this file, we remove the help message from the
// binary file. This can reduce the size of the resulting binary
// somewhat, and may also be useful for security reasons.
extern const char kStrippedFlagHelp[];
}
#ifndef SWIG // In swig, ignore the main flag declarations
#if defined(STRIP_FLAG_HELP) && STRIP_FLAG_HELP > 0
// Need this construct to avoid the 'defined but not used' warning.
#define MAYBE_STRIPPED_HELP(txt) (false ? (txt) : ::google::kStrippedFlagHelp)
#else
#define MAYBE_STRIPPED_HELP(txt) txt
#endif
// Each command-line flag has two variables associated with it: one
// with the current value, and one with the default value. However,
// we have a third variable, which is where value is assigned; it's a
// constant. This guarantees that FLAG_##value is initialized at
// static initialization time (e.g. before program-start) rather than
// than global construction time (which is after program-start but
// before main), at least when 'value' is a compile-time constant. We
// use a small trick for the "default value" variable, and call it
// FLAGS_no<name>. This serves the second purpose of assuring a
// compile error if someone tries to define a flag named no<name>
// which is illegal (--foo and --nofoo both affect the "foo" flag).
#define DEFINE_VARIABLE(type, shorttype, name, value, help) \
namespace fL##shorttype { \
static const type FLAGS_nono##name = value; \
type FLAGS_##name = FLAGS_nono##name; \
type FLAGS_no##name = FLAGS_nono##name; \
static ::google::FlagRegisterer o_##name( \
#name, #type, MAYBE_STRIPPED_HELP(help), __FILE__, \
&FLAGS_##name, &FLAGS_no##name); \
} \
using fL##shorttype::FLAGS_##name
#define DECLARE_VARIABLE(type, shorttype, name) \
namespace fL##shorttype { \
extern type FLAGS_##name; \
} \
using fL##shorttype::FLAGS_##name
// For DEFINE_bool, we want to do the extra check that the passed-in
// value is actually a bool, and not a string or something that can be
// coerced to a bool. These declarations (no definition needed!) will
// help us do that, and never evaluate From, which is important.
// We'll use 'sizeof(IsBool(val))' to distinguish. This code requires
// that the compiler have different sizes for bool & double. Since
// this is not guaranteed by the standard, we check it with a
// compile-time assert (msg[-1] will give a compile-time error).
namespace fLB {
struct CompileAssert {};
typedef CompileAssert expected_sizeof_double_neq_sizeof_bool[
(sizeof(double) != sizeof(bool)) ? 1 : -1];
template<typename From> double IsBoolFlag(const From& from);
bool IsBoolFlag(bool from);
} // namespace fLB
#define DECLARE_bool(name) DECLARE_VARIABLE(bool, B, name)
#define DEFINE_bool(name, val, txt) \
namespace fLB { \
typedef ::fLB::CompileAssert FLAG_##name##_value_is_not_a_bool[ \
(sizeof(::fLB::IsBoolFlag(val)) != sizeof(double)) ? 1 : -1]; \
} \
DEFINE_VARIABLE(bool, B, name, val, txt)
#define DECLARE_int32(name) DECLARE_VARIABLE(::google::int32, I, name)
#define DEFINE_int32(name,val,txt) DEFINE_VARIABLE(::google::int32, I, name, val, txt)
#define DECLARE_int64(name) DECLARE_VARIABLE(::google::int64, I64, name)
#define DEFINE_int64(name,val,txt) DEFINE_VARIABLE(::google::int64, I64, name, val, txt)
#define DECLARE_uint64(name) DECLARE_VARIABLE(::google::uint64, U64, name)
#define DEFINE_uint64(name,val,txt) DEFINE_VARIABLE(::google::uint64, U64, name, val, txt)
#define DECLARE_double(name) DECLARE_VARIABLE(double, D, name)
#define DEFINE_double(name, val, txt) DEFINE_VARIABLE(double, D, name, val, txt)
// Strings are trickier, because they're not a POD, so we can't
// construct them at static-initialization time (instead they get
// constructed at global-constructor time, which is much later). To
// try to avoid crashes in that case, we use a char buffer to store
// the string, which we can static-initialize, and then placement-new
// into it later. It's not perfect, but the best we can do.
namespace fLS {
// The meaning of "string" might be different between now and when the
// macros below get invoked (e.g., if someone is experimenting with
// other string implementations that get defined after this file is
// included). Save the current meaning now and use it in the macros.
typedef std::string clstring;
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
const char *value) {
return new(stringspot) clstring(value);
}
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
const clstring &value) {
return new(stringspot) clstring(value);
}
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
int value);
} // namespace fLS
#define DECLARE_string(name) namespace fLS { extern ::fLS::clstring& FLAGS_##name; } \
using fLS::FLAGS_##name
// We need to define a var named FLAGS_no##name so people don't define
// --string and --nostring. And we need a temporary place to put val
// so we don't have to evaluate it twice. Two great needs that go
// great together!
// The weird 'using' + 'extern' inside the fLS namespace is to work around
// an unknown compiler bug/issue with the gcc 4.2.1 on SUSE 10. See
// http://code.google.com/p/google-gflags/issues/detail?id=20
#define DEFINE_string(name, val, txt) \
namespace fLS { \
using ::fLS::clstring; \
static union { void* align; char s[sizeof(clstring)]; } s_##name[2]; \
clstring* const FLAGS_no##name = ::fLS:: \
dont_pass0toDEFINE_string(s_##name[0].s, \
val); \
static ::google::FlagRegisterer o_##name( \
#name, "string", MAYBE_STRIPPED_HELP(txt), __FILE__, \
s_##name[0].s, new (s_##name[1].s) clstring(*FLAGS_no##name)); \
extern clstring& FLAGS_##name; \
using fLS::FLAGS_##name; \
clstring& FLAGS_##name = *FLAGS_no##name; \
} \
using fLS::FLAGS_##name
#endif // SWIG
#endif // GOOGLE_GFLAGS_H_

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// Copyright (c) 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---
// Author: Dave Nicponski
//
// Implement helpful bash-style command line flag completions
//
// ** Functional API:
// HandleCommandLineCompletions() should be called early during
// program startup, but after command line flag code has been
// initialized, such as the beginning of HandleCommandLineHelpFlags().
// It checks the value of the flag --tab_completion_word. If this
// flag is empty, nothing happens here. If it contains a string,
// however, then HandleCommandLineCompletions() will hijack the
// process, attempting to identify the intention behind this
// completion. Regardless of the outcome of this deduction, the
// process will be terminated, similar to --helpshort flag
// handling.
//
// ** Overview of Bash completions:
// Bash can be told to programatically determine completions for the
// current 'cursor word'. It does this by (in this case) invoking a
// command with some additional arguments identifying the command
// being executed, the word being completed, and the previous word
// (if any). Bash then expects a sequence of output lines to be
// printed to stdout. If these lines all contain a common prefix
// longer than the cursor word, bash will replace the cursor word
// with that common prefix, and display nothing. If there isn't such
// a common prefix, bash will display the lines in pages using 'more'.
//
// ** Strategy taken for command line completions:
// If we can deduce either the exact flag intended, or a common flag
// prefix, we'll output exactly that. Otherwise, if information
// must be displayed to the user, we'll take the opportunity to add
// some helpful information beyond just the flag name (specifically,
// we'll include the default flag value and as much of the flag's
// description as can fit on a single terminal line width, as specified
// by the flag --tab_completion_columns). Furthermore, we'll try to
// make bash order the output such that the most useful or relevent
// flags are the most likely to be shown at the top.
//
// ** Additional features:
// To assist in finding that one really useful flag, substring matching
// was implemented. Before pressing a <TAB> to get completion for the
// current word, you can append one or more '?' to the flag to do
// substring matching. Here's the semantics:
// --foo<TAB> Show me all flags with names prefixed by 'foo'
// --foo?<TAB> Show me all flags with 'foo' somewhere in the name
// --foo??<TAB> Same as prior case, but also search in module
// definition path for 'foo'
// --foo???<TAB> Same as prior case, but also search in flag
// descriptions for 'foo'
// Finally, we'll trim the output to a relatively small number of
// flags to keep bash quiet about the verbosity of output. If one
// really wanted to see all possible matches, appending a '+' to the
// search word will force the exhaustive list of matches to be printed.
//
// ** How to have bash accept completions from a binary:
// Bash requires that it be informed about each command that programmatic
// completion should be enabled for. Example addition to a .bashrc
// file would be (your path to gflags_completions.sh file may differ):
/*
$ complete -o bashdefault -o default -o nospace -C \
'/usr/local/bin/gflags_completions.sh --tab_completion_columns $COLUMNS' \
time env binary_name another_binary [...]
*/
// This would allow the following to work:
// $ /path/to/binary_name --vmodule<TAB>
// Or:
// $ ./bin/path/another_binary --gfs_u<TAB>
// (etc)
//
// Sadly, it appears that bash gives no easy way to force this behavior for
// all commands. That's where the "time" in the above example comes in.
// If you haven't specifically added a command to the list of completion
// supported commands, you can still get completions by prefixing the
// entire command with "env".
// $ env /some/brand/new/binary --vmod<TAB>
// Assuming that "binary" is a newly compiled binary, this should still
// produce the expected completion output.
#ifndef GOOGLE_GFLAGS_COMPLETIONS_H_
#define GOOGLE_GFLAGS_COMPLETIONS_H_
namespace google {
void HandleCommandLineCompletions(void);
}
#endif // GOOGLE_GFLAGS_COMPLETIONS_H_

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/* src/config.h. Generated from config.h.in by configure. */
/* src/config.h.in. Generated from configure.ac by autoheader. */
/* Always the empty-string on non-windows systems. On windows, should be
"__declspec(dllexport)". This way, when we compile the dll, we export our
functions/classes. It's safe to define this here because config.h is only
used internally, to compile the DLL, and every DLL source file #includes
"config.h" before anything else. */
#define GFLAGS_DLL_DECL /**/
/* Namespace for Google classes */
#define GOOGLE_NAMESPACE ::google
/* Define to 1 if you have the <dlfcn.h> header file. */
#define HAVE_DLFCN_H 1
/* Define to 1 if you have the <fnmatch.h> header file. */
#define HAVE_FNMATCH_H 1
/* Define to 1 if you have the <inttypes.h> header file. */
#define HAVE_INTTYPES_H 1
/* Define to 1 if you have the <memory.h> header file. */
#define HAVE_MEMORY_H 1
/* define if the compiler implements namespaces */
#define HAVE_NAMESPACES 1
/* Define if you have POSIX threads libraries and header files. */
#define HAVE_PTHREAD 1
/* Define to 1 if you have the `putenv' function. */
#define HAVE_PUTENV 1
/* Define to 1 if you have the `setenv' function. */
#define HAVE_SETENV 1
/* Define to 1 if you have the <stdint.h> header file. */
#define HAVE_STDINT_H 1
/* Define to 1 if you have the <stdlib.h> header file. */
#define HAVE_STDLIB_H 1
/* Define to 1 if you have the <strings.h> header file. */
#define HAVE_STRINGS_H 1
/* Define to 1 if you have the <string.h> header file. */
#define HAVE_STRING_H 1
/* Define to 1 if you have the `strtoll' function. */
#define HAVE_STRTOLL 1
/* Define to 1 if you have the `strtoq' function. */
#define HAVE_STRTOQ 1
/* Define to 1 if you have the <sys/stat.h> header file. */
#define HAVE_SYS_STAT_H 1
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Define to 1 if you have the <unistd.h> header file. */
#define HAVE_UNISTD_H 1
/* define if your compiler has __attribute__ */
#define HAVE___ATTRIBUTE__ 1
/* Define to the sub-directory in which libtool stores uninstalled libraries.
*/
#define LT_OBJDIR ".libs/"
/* Name of package */
#define PACKAGE "gflags"
/* Define to the address where bug reports for this package should be sent. */
#define PACKAGE_BUGREPORT "opensource@google.com"
/* Define to the full name of this package. */
#define PACKAGE_NAME "gflags"
/* Define to the full name and version of this package. */
#define PACKAGE_STRING "gflags 1.5"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "gflags"
/* Define to the home page for this package. */
#define PACKAGE_URL ""
/* Define to the version of this package. */
#define PACKAGE_VERSION "1.5"
/* Define to necessary symbol if this constant uses a non-standard name on
your system. */
/* #undef PTHREAD_CREATE_JOINABLE */
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* the namespace where STL code like vector<> is defined */
#define STL_NAMESPACE std
/* Version number of package */
#define VERSION "1.5"
/* Stops putting the code inside the Google namespace */
#define _END_GOOGLE_NAMESPACE_ }
/* Puts following code inside the Google namespace */
#define _START_GOOGLE_NAMESPACE_ namespace google {

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// Copyright (c) 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Ray Sidney
// Revamped and reorganized by Craig Silverstein
//
// This is the file that should be included by any file which declares
// or defines a command line flag or wants to parse command line flags
// or print a program usage message (which will include information about
// flags). Executive summary, in the form of an example foo.cc file:
//
// #include "foo.h" // foo.h has a line "DECLARE_int32(start);"
// #include "validators.h" // hypothetical file defining ValidateIsFile()
//
// DEFINE_int32(end, 1000, "The last record to read");
//
// DEFINE_string(filename, "my_file.txt", "The file to read");
// // Crash if the specified file does not exist.
// static bool dummy = RegisterFlagValidator(&FLAGS_filename,
// &ValidateIsFile);
//
// DECLARE_bool(verbose); // some other file has a DEFINE_bool(verbose, ...)
//
// void MyFunc() {
// if (FLAGS_verbose) printf("Records %d-%d\n", FLAGS_start, FLAGS_end);
// }
//
// Then, at the command-line:
// ./foo --noverbose --start=5 --end=100
//
// For more details, see
// doc/gflags.html
//
// --- A note about thread-safety:
//
// We describe many functions in this routine as being thread-hostile,
// thread-compatible, or thread-safe. Here are the meanings we use:
//
// thread-safe: it is safe for multiple threads to call this routine
// (or, when referring to a class, methods of this class)
// concurrently.
// thread-hostile: it is not safe for multiple threads to call this
// routine (or methods of this class) concurrently. In gflags,
// most thread-hostile routines are intended to be called early in,
// or even before, main() -- that is, before threads are spawned.
// thread-compatible: it is safe for multiple threads to read from
// this variable (when applied to variables), or to call const
// methods of this class (when applied to classes), as long as no
// other thread is writing to the variable or calling non-const
// methods of this class.
#ifndef GOOGLE_GFLAGS_H_
#define GOOGLE_GFLAGS_H_
#include <string>
#include <vector>
// We care a lot about number of bits things take up. Unfortunately,
// systems define their bit-specific ints in a lot of different ways.
// We use our own way, and have a typedef to get there.
// Note: these commands below may look like "#if 1" or "#if 0", but
// that's because they were constructed that way at ./configure time.
// Look at gflags.h.in to see how they're calculated (based on your config).
#if 0
#include <stdint.h> // the normal place uint16_t is defined
#endif
#if 1
#include <sys/types.h> // the normal place u_int16_t is defined
#endif
#if 0
#include <inttypes.h> // a third place for uint16_t or u_int16_t
#endif
// Annoying stuff for windows -- makes sure clients can import these functions
#if defined(_WIN32)
# ifndef GFLAGS_DLL_DECL
# define GFLAGS_DLL_DECL __declspec(dllimport)
# endif
# ifndef GFLAGS_DLL_DECLARE_FLAG
# define GFLAGS_DLL_DECLARE_FLAG __declspec(dllimport)
# endif
# ifndef GFLAGS_DLL_DEFINE_FLAG
# define GFLAGS_DLL_DEFINE_FLAG __declspec(dllexport)
# endif
#else
# ifndef GFLAGS_DLL_DECL
# define GFLAGS_DLL_DECL
# endif
# ifndef GFLAGS_DLL_DECLARE_FLAG
# define GFLAGS_DLL_DECLARE_FLAG
# endif
# ifndef GFLAGS_DLL_DEFINE_FLAG
# define GFLAGS_DLL_DEFINE_FLAG
# endif
#endif
namespace google {
#if 0 // the C99 format
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
#elif 0 // the BSD format
typedef int32_t int32;
typedef u_int32_t uint32;
typedef int64_t int64;
typedef u_int64_t uint64;
#elif 1 // the windows (vc7) format
typedef __int32 int32;
typedef unsigned __int32 uint32;
typedef __int64 int64;
typedef unsigned __int64 uint64;
#else
#error Do not know how to define a 32-bit integer quantity on your system
#endif
// --------------------------------------------------------------------
// To actually define a flag in a file, use DEFINE_bool,
// DEFINE_string, etc. at the bottom of this file. You may also find
// it useful to register a validator with the flag. This ensures that
// when the flag is parsed from the commandline, or is later set via
// SetCommandLineOption, we call the validation function. It is _not_
// called when you assign the value to the flag directly using the = operator.
//
// The validation function should return true if the flag value is valid, and
// false otherwise. If the function returns false for the new setting of the
// flag, the flag will retain its current value. If it returns false for the
// default value, ParseCommandLineFlags() will die.
//
// This function is safe to call at global construct time (as in the
// example below).
//
// Example use:
// static bool ValidatePort(const char* flagname, int32 value) {
// if (value > 0 && value < 32768) // value is ok
// return true;
// printf("Invalid value for --%s: %d\n", flagname, (int)value);
// return false;
// }
// DEFINE_int32(port, 0, "What port to listen on");
// static bool dummy = RegisterFlagValidator(&FLAGS_port, &ValidatePort);
// Returns true if successfully registered, false if not (because the
// first argument doesn't point to a command-line flag, or because a
// validator is already registered for this flag).
GFLAGS_DLL_DECL bool RegisterFlagValidator(const bool* flag,
bool (*validate_fn)(const char*, bool));
GFLAGS_DLL_DECL bool RegisterFlagValidator(const int32* flag,
bool (*validate_fn)(const char*, int32));
GFLAGS_DLL_DECL bool RegisterFlagValidator(const int64* flag,
bool (*validate_fn)(const char*, int64));
GFLAGS_DLL_DECL bool RegisterFlagValidator(const uint64* flag,
bool (*validate_fn)(const char*, uint64));
GFLAGS_DLL_DECL bool RegisterFlagValidator(const double* flag,
bool (*validate_fn)(const char*, double));
GFLAGS_DLL_DECL bool RegisterFlagValidator(const std::string* flag,
bool (*validate_fn)(const char*, const std::string&));
// --------------------------------------------------------------------
// These methods are the best way to get access to info about the
// list of commandline flags. Note that these routines are pretty slow.
// GetAllFlags: mostly-complete info about the list, sorted by file.
// ShowUsageWithFlags: pretty-prints the list to stdout (what --help does)
// ShowUsageWithFlagsRestrict: limit to filenames with restrict as a substr
//
// In addition to accessing flags, you can also access argv[0] (the program
// name) and argv (the entire commandline), which we sock away a copy of.
// These variables are static, so you should only set them once.
struct GFLAGS_DLL_DECL CommandLineFlagInfo {
std::string name; // the name of the flag
std::string type; // the type of the flag: int32, etc
std::string description; // the "help text" associated with the flag
std::string current_value; // the current value, as a string
std::string default_value; // the default value, as a string
std::string filename; // 'cleaned' version of filename holding the flag
bool has_validator_fn; // true if RegisterFlagValidator called on flag
bool is_default; // true if the flag has the default value and
// has not been set explicitly from the cmdline
// or via SetCommandLineOption
};
// Using this inside of a validator is a recipe for a deadlock.
// TODO(wojtekm) Fix locking when validators are running, to make it safe to
// call validators during ParseAllFlags.
// Also make sure then to uncomment the corresponding unit test in
// commandlineflags_unittest.sh
extern GFLAGS_DLL_DECL void GetAllFlags(std::vector<CommandLineFlagInfo>* OUTPUT);
// These two are actually defined in commandlineflags_reporting.cc.
extern GFLAGS_DLL_DECL void ShowUsageWithFlags(const char *argv0); // what --help does
extern GFLAGS_DLL_DECL void ShowUsageWithFlagsRestrict(const char *argv0, const char *restrict);
// Create a descriptive string for a flag.
// Goes to some trouble to make pretty line breaks.
extern GFLAGS_DLL_DECL std::string DescribeOneFlag(const CommandLineFlagInfo& flag);
// Thread-hostile; meant to be called before any threads are spawned.
extern GFLAGS_DLL_DECL void SetArgv(int argc, const char** argv);
// The following functions are thread-safe as long as SetArgv() is
// only called before any threads start.
extern GFLAGS_DLL_DECL const std::vector<std::string>& GetArgvs(); // all of argv as a vector
extern GFLAGS_DLL_DECL const char* GetArgv(); // all of argv as a string
extern GFLAGS_DLL_DECL const char* GetArgv0(); // only argv0
extern GFLAGS_DLL_DECL uint32 GetArgvSum(); // simple checksum of argv
extern GFLAGS_DLL_DECL const char* ProgramInvocationName(); // argv0, or "UNKNOWN" if not set
extern GFLAGS_DLL_DECL const char* ProgramInvocationShortName(); // basename(argv0)
// ProgramUsage() is thread-safe as long as SetUsageMessage() is only
// called before any threads start.
extern GFLAGS_DLL_DECL const char* ProgramUsage(); // string set by SetUsageMessage()
// --------------------------------------------------------------------
// Normally you access commandline flags by just saying "if (FLAGS_foo)"
// or whatever, and set them by calling "FLAGS_foo = bar" (or, more
// commonly, via the DEFINE_foo macro). But if you need a bit more
// control, we have programmatic ways to get/set the flags as well.
// These programmatic ways to access flags are thread-safe, but direct
// access is only thread-compatible.
// Return true iff the flagname was found.
// OUTPUT is set to the flag's value, or unchanged if we return false.
extern GFLAGS_DLL_DECL bool GetCommandLineOption(const char* name, std::string* OUTPUT);
// Return true iff the flagname was found. OUTPUT is set to the flag's
// CommandLineFlagInfo or unchanged if we return false.
extern GFLAGS_DLL_DECL bool GetCommandLineFlagInfo(const char* name,
CommandLineFlagInfo* OUTPUT);
// Return the CommandLineFlagInfo of the flagname. exit() if name not found.
// Example usage, to check if a flag's value is currently the default value:
// if (GetCommandLineFlagInfoOrDie("foo").is_default) ...
extern GFLAGS_DLL_DECL CommandLineFlagInfo GetCommandLineFlagInfoOrDie(const char* name);
enum GFLAGS_DLL_DECL FlagSettingMode {
// update the flag's value (can call this multiple times).
SET_FLAGS_VALUE,
// update the flag's value, but *only if* it has not yet been updated
// with SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef".
SET_FLAG_IF_DEFAULT,
// set the flag's default value to this. If the flag has not yet updated
// yet (via SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef")
// change the flag's current value to the new default value as well.
SET_FLAGS_DEFAULT
};
// Set a particular flag ("command line option"). Returns a string
// describing the new value that the option has been set to. The
// return value API is not well-specified, so basically just depend on
// it to be empty if the setting failed for some reason -- the name is
// not a valid flag name, or the value is not a valid value -- and
// non-empty else.
// SetCommandLineOption uses set_mode == SET_FLAGS_VALUE (the common case)
extern GFLAGS_DLL_DECL std::string SetCommandLineOption(const char* name, const char* value);
extern GFLAGS_DLL_DECL std::string SetCommandLineOptionWithMode(const char* name, const char* value,
FlagSettingMode set_mode);
// --------------------------------------------------------------------
// Saves the states (value, default value, whether the user has set
// the flag, registered validators, etc) of all flags, and restores
// them when the FlagSaver is destroyed. This is very useful in
// tests, say, when you want to let your tests change the flags, but
// make sure that they get reverted to the original states when your
// test is complete.
//
// Example usage:
// void TestFoo() {
// FlagSaver s1;
// FLAG_foo = false;
// FLAG_bar = "some value";
//
// // test happens here. You can return at any time
// // without worrying about restoring the FLAG values.
// }
//
// Note: This class is marked with __attribute__((unused)) because all the
// work is done in the constructor and destructor, so in the standard
// usage example above, the compiler would complain that it's an
// unused variable.
//
// This class is thread-safe.
class GFLAGS_DLL_DECL FlagSaver {
public:
FlagSaver();
~FlagSaver();
private:
class FlagSaverImpl* impl_; // we use pimpl here to keep API steady
FlagSaver(const FlagSaver&); // no copying!
void operator=(const FlagSaver&);
} ;
// --------------------------------------------------------------------
// Some deprecated or hopefully-soon-to-be-deprecated functions.
// This is often used for logging. TODO(csilvers): figure out a better way
extern GFLAGS_DLL_DECL std::string CommandlineFlagsIntoString();
// Usually where this is used, a FlagSaver should be used instead.
extern GFLAGS_DLL_DECL bool ReadFlagsFromString(const std::string& flagfilecontents,
const char* prog_name,
bool errors_are_fatal); // uses SET_FLAGS_VALUE
// These let you manually implement --flagfile functionality.
// DEPRECATED.
extern GFLAGS_DLL_DECL bool AppendFlagsIntoFile(const std::string& filename, const char* prog_name);
extern GFLAGS_DLL_DECL bool SaveCommandFlags(); // actually defined in google.cc !
extern GFLAGS_DLL_DECL bool ReadFromFlagsFile(const std::string& filename, const char* prog_name,
bool errors_are_fatal); // uses SET_FLAGS_VALUE
// --------------------------------------------------------------------
// Useful routines for initializing flags from the environment.
// In each case, if 'varname' does not exist in the environment
// return defval. If 'varname' does exist but is not valid
// (e.g., not a number for an int32 flag), abort with an error.
// Otherwise, return the value. NOTE: for booleans, for true use
// 't' or 'T' or 'true' or '1', for false 'f' or 'F' or 'false' or '0'.
extern GFLAGS_DLL_DECL bool BoolFromEnv(const char *varname, bool defval);
extern GFLAGS_DLL_DECL int32 Int32FromEnv(const char *varname, int32 defval);
extern GFLAGS_DLL_DECL int64 Int64FromEnv(const char *varname, int64 defval);
extern GFLAGS_DLL_DECL uint64 Uint64FromEnv(const char *varname, uint64 defval);
extern GFLAGS_DLL_DECL double DoubleFromEnv(const char *varname, double defval);
extern GFLAGS_DLL_DECL const char *StringFromEnv(const char *varname, const char *defval);
// --------------------------------------------------------------------
// The next two functions parse commandlineflags from main():
// Set the "usage" message for this program. For example:
// string usage("This program does nothing. Sample usage:\n");
// usage += argv[0] + " <uselessarg1> <uselessarg2>";
// SetUsageMessage(usage);
// Do not include commandline flags in the usage: we do that for you!
// Thread-hostile; meant to be called before any threads are spawned.
extern GFLAGS_DLL_DECL void SetUsageMessage(const std::string& usage);
// Looks for flags in argv and parses them. Rearranges argv to put
// flags first, or removes them entirely if remove_flags is true.
// If a flag is defined more than once in the command line or flag
// file, the last definition is used.
// See top-of-file for more details on this function.
#ifndef SWIG // In swig, use ParseCommandLineFlagsScript() instead.
extern GFLAGS_DLL_DECL uint32 ParseCommandLineFlags(int *argc, char*** argv,
bool remove_flags);
#endif
// Calls to ParseCommandLineNonHelpFlags and then to
// HandleCommandLineHelpFlags can be used instead of a call to
// ParseCommandLineFlags during initialization, in order to allow for
// changing default values for some FLAGS (via
// e.g. SetCommandLineOptionWithMode calls) between the time of
// command line parsing and the time of dumping help information for
// the flags as a result of command line parsing.
// If a flag is defined more than once in the command line or flag
// file, the last definition is used.
extern GFLAGS_DLL_DECL uint32 ParseCommandLineNonHelpFlags(int *argc, char*** argv,
bool remove_flags);
// This is actually defined in commandlineflags_reporting.cc.
// This function is misnamed (it also handles --version, etc.), but
// it's too late to change that now. :-(
extern GFLAGS_DLL_DECL void HandleCommandLineHelpFlags(); // in commandlineflags_reporting.cc
// Allow command line reparsing. Disables the error normally
// generated when an unknown flag is found, since it may be found in a
// later parse. Thread-hostile; meant to be called before any threads
// are spawned.
extern GFLAGS_DLL_DECL void AllowCommandLineReparsing();
// Reparse the flags that have not yet been recognized.
// Only flags registered since the last parse will be recognized.
// Any flag value must be provided as part of the argument using "=",
// not as a separate command line argument that follows the flag argument.
// Intended for handling flags from dynamically loaded libraries,
// since their flags are not registered until they are loaded.
extern GFLAGS_DLL_DECL uint32 ReparseCommandLineNonHelpFlags();
// Clean up memory allocated by flags. This is only needed to reduce
// the quantity of "potentially leaked" reports emitted by memory
// debugging tools such as valgrind. It is not required for normal
// operation, or for the perftools heap-checker. It must only be called
// when the process is about to exit, and all threads that might
// access flags are quiescent. Referencing flags after this is called
// will have unexpected consequences. This is not safe to run when
// multiple threads might be running: the function is thread-hostile.
extern GFLAGS_DLL_DECL void ShutDownCommandLineFlags();
// --------------------------------------------------------------------
// Now come the command line flag declaration/definition macros that
// will actually be used. They're kind of hairy. A major reason
// for this is initialization: we want people to be able to access
// variables in global constructors and have that not crash, even if
// their global constructor runs before the global constructor here.
// (Obviously, we can't guarantee the flags will have the correct
// default value in that case, but at least accessing them is safe.)
// The only way to do that is have flags point to a static buffer.
// So we make one, using a union to ensure proper alignment, and
// then use placement-new to actually set up the flag with the
// correct default value. In the same vein, we have to worry about
// flag access in global destructors, so FlagRegisterer has to be
// careful never to destroy the flag-values it constructs.
//
// Note that when we define a flag variable FLAGS_<name>, we also
// preemptively define a junk variable, FLAGS_no<name>. This is to
// cause a link-time error if someone tries to define 2 flags with
// names like "logging" and "nologging". We do this because a bool
// flag FLAG can be set from the command line to true with a "-FLAG"
// argument, and to false with a "-noFLAG" argument, and so this can
// potentially avert confusion.
//
// We also put flags into their own namespace. It is purposefully
// named in an opaque way that people should have trouble typing
// directly. The idea is that DEFINE puts the flag in the weird
// namespace, and DECLARE imports the flag from there into the current
// namespace. The net result is to force people to use DECLARE to get
// access to a flag, rather than saying "extern bool FLAGS_whatever;"
// or some such instead. We want this so we can put extra
// functionality (like sanity-checking) in DECLARE if we want, and
// make sure it is picked up everywhere.
//
// We also put the type of the variable in the namespace, so that
// people can't DECLARE_int32 something that they DEFINE_bool'd
// elsewhere.
class GFLAGS_DLL_DECL FlagRegisterer {
public:
FlagRegisterer(const char* name, const char* type,
const char* help, const char* filename,
void* current_storage, void* defvalue_storage);
};
extern bool FlagsTypeWarn(const char *name);
// If your application #defines STRIP_FLAG_HELP to a non-zero value
// before #including this file, we remove the help message from the
// binary file. This can reduce the size of the resulting binary
// somewhat, and may also be useful for security reasons.
extern const char kStrippedFlagHelp[];
}
#ifndef SWIG // In swig, ignore the main flag declarations
#if defined(STRIP_FLAG_HELP) && STRIP_FLAG_HELP > 0
// Need this construct to avoid the 'defined but not used' warning.
#define MAYBE_STRIPPED_HELP(txt) (false ? (txt) : kStrippedFlagHelp)
#else
#define MAYBE_STRIPPED_HELP(txt) txt
#endif
// Each command-line flag has two variables associated with it: one
// with the current value, and one with the default value. However,
// we have a third variable, which is where value is assigned; it's a
// constant. This guarantees that FLAG_##value is initialized at
// static initialization time (e.g. before program-start) rather than
// than global construction time (which is after program-start but
// before main), at least when 'value' is a compile-time constant. We
// use a small trick for the "default value" variable, and call it
// FLAGS_no<name>. This serves the second purpose of assuring a
// compile error if someone tries to define a flag named no<name>
// which is illegal (--foo and --nofoo both affect the "foo" flag).
#define DEFINE_VARIABLE(type, shorttype, name, value, help) \
namespace fL##shorttype { \
static const type FLAGS_nono##name = value; \
/* We always want to export defined variables, dll or no */ \
GFLAGS_DLL_DEFINE_FLAG type FLAGS_##name = FLAGS_nono##name; \
type FLAGS_no##name = FLAGS_nono##name; \
static ::google::FlagRegisterer o_##name( \
#name, #type, MAYBE_STRIPPED_HELP(help), __FILE__, \
&FLAGS_##name, &FLAGS_no##name); \
} \
using fL##shorttype::FLAGS_##name
#define DECLARE_VARIABLE(type, shorttype, name) \
namespace fL##shorttype { \
/* We always want to import declared variables, dll or no */ \
extern GFLAGS_DLL_DECLARE_FLAG type FLAGS_##name; \
} \
using fL##shorttype::FLAGS_##name
// For DEFINE_bool, we want to do the extra check that the passed-in
// value is actually a bool, and not a string or something that can be
// coerced to a bool. These declarations (no definition needed!) will
// help us do that, and never evaluate From, which is important.
// We'll use 'sizeof(IsBool(val))' to distinguish. This code requires
// that the compiler have different sizes for bool & double. Since
// this is not guaranteed by the standard, we check it with a
// compile-time assert (msg[-1] will give a compile-time error).
namespace fLB {
struct CompileAssert {};
typedef CompileAssert expected_sizeof_double_neq_sizeof_bool[
(sizeof(double) != sizeof(bool)) ? 1 : -1];
template<typename From> GFLAGS_DLL_DECL double IsBoolFlag(const From& from);
GFLAGS_DLL_DECL bool IsBoolFlag(bool from);
} // namespace fLB
#define DECLARE_bool(name) DECLARE_VARIABLE(bool, B, name)
#define DEFINE_bool(name, val, txt) \
namespace fLB { \
typedef ::fLB::CompileAssert FLAG_##name##_value_is_not_a_bool[ \
(sizeof(::fLB::IsBoolFlag(val)) != sizeof(double)) ? 1 : -1]; \
} \
DEFINE_VARIABLE(bool, B, name, val, txt)
#define DECLARE_int32(name) DECLARE_VARIABLE(::google::int32, I, name)
#define DEFINE_int32(name,val,txt) DEFINE_VARIABLE(::google::int32, I, name, val, txt)
#define DECLARE_int64(name) DECLARE_VARIABLE(::google::int64, I64, name)
#define DEFINE_int64(name,val,txt) DEFINE_VARIABLE(::google::int64, I64, name, val, txt)
#define DECLARE_uint64(name) DECLARE_VARIABLE(::google::uint64, U64, name)
#define DEFINE_uint64(name,val,txt) DEFINE_VARIABLE(::google::uint64, U64, name, val, txt)
#define DECLARE_double(name) DECLARE_VARIABLE(double, D, name)
#define DEFINE_double(name, val, txt) DEFINE_VARIABLE(double, D, name, val, txt)
// Strings are trickier, because they're not a POD, so we can't
// construct them at static-initialization time (instead they get
// constructed at global-constructor time, which is much later). To
// try to avoid crashes in that case, we use a char buffer to store
// the string, which we can static-initialize, and then placement-new
// into it later. It's not perfect, but the best we can do.
namespace fLS {
// The meaning of "string" might be different between now and when the
// macros below get invoked (e.g., if someone is experimenting with
// other string implementations that get defined after this file is
// included). Save the current meaning now and use it in the macros.
typedef std::string clstring;
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
const char *value) {
return new(stringspot) clstring(value);
}
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
const clstring &value) {
return new(stringspot) clstring(value);
}
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
int value);
} // namespace fLS
#define DECLARE_string(name) namespace fLS { extern GFLAGS_DLL_DECLARE_FLAG ::fLS::clstring& FLAGS_##name; } \
using fLS::FLAGS_##name
// We need to define a var named FLAGS_no##name so people don't define
// --string and --nostring. And we need a temporary place to put val
// so we don't have to evaluate it twice. Two great needs that go
// great together!
#define DEFINE_string(name, val, txt) \
namespace fLS { \
using ::fLS::clstring; \
static union { void* align; char s[sizeof(clstring)]; } s_##name[2]; \
clstring* const FLAGS_no##name = ::fLS:: \
dont_pass0toDEFINE_string(s_##name[0].s, \
val); \
static ::google::FlagRegisterer o_##name( \
#name, "string", MAYBE_STRIPPED_HELP(txt), __FILE__, \
s_##name[0].s, new (s_##name[1].s) clstring(*FLAGS_no##name)); \
GFLAGS_DLL_DEFINE_FLAG clstring& FLAGS_##name = *FLAGS_no##name; \
} \
using fLS::FLAGS_##name
#endif // SWIG
#endif // GOOGLE_GFLAGS_H_

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// Copyright (c) 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---
// Author: Dave Nicponski
//
// Implement helpful bash-style command line flag completions
//
// ** Functional API:
// HandleCommandLineCompletions() should be called early during
// program startup, but after command line flag code has been
// initialized, such as the beginning of HandleCommandLineHelpFlags().
// It checks the value of the flag --tab_completion_word. If this
// flag is empty, nothing happens here. If it contains a string,
// however, then HandleCommandLineCompletions() will hijack the
// process, attempting to identify the intention behind this
// completion. Regardless of the outcome of this deduction, the
// process will be terminated, similar to --helpshort flag
// handling.
//
// ** Overview of Bash completions:
// Bash can be told to programatically determine completions for the
// current 'cursor word'. It does this by (in this case) invoking a
// command with some additional arguments identifying the command
// being executed, the word being completed, and the previous word
// (if any). Bash then expects a sequence of output lines to be
// printed to stdout. If these lines all contain a common prefix
// longer than the cursor word, bash will replace the cursor word
// with that common prefix, and display nothing. If there isn't such
// a common prefix, bash will display the lines in pages using 'more'.
//
// ** Strategy taken for command line completions:
// If we can deduce either the exact flag intended, or a common flag
// prefix, we'll output exactly that. Otherwise, if information
// must be displayed to the user, we'll take the opportunity to add
// some helpful information beyond just the flag name (specifically,
// we'll include the default flag value and as much of the flag's
// description as can fit on a single terminal line width, as specified
// by the flag --tab_completion_columns). Furthermore, we'll try to
// make bash order the output such that the most useful or relevent
// flags are the most likely to be shown at the top.
//
// ** Additional features:
// To assist in finding that one really useful flag, substring matching
// was implemented. Before pressing a <TAB> to get completion for the
// current word, you can append one or more '?' to the flag to do
// substring matching. Here's the semantics:
// --foo<TAB> Show me all flags with names prefixed by 'foo'
// --foo?<TAB> Show me all flags with 'foo' somewhere in the name
// --foo??<TAB> Same as prior case, but also search in module
// definition path for 'foo'
// --foo???<TAB> Same as prior case, but also search in flag
// descriptions for 'foo'
// Finally, we'll trim the output to a relatively small number of
// flags to keep bash quiet about the verbosity of output. If one
// really wanted to see all possible matches, appending a '+' to the
// search word will force the exhaustive list of matches to be printed.
//
// ** How to have bash accept completions from a binary:
// Bash requires that it be informed about each command that programmatic
// completion should be enabled for. Example addition to a .bashrc
// file would be (your path to gflags_completions.sh file may differ):
/*
$ complete -o bashdefault -o default -o nospace -C \
'/usr/local/bin/gflags_completions.sh --tab_completion_columns $COLUMNS' \
time env binary_name another_binary [...]
*/
// This would allow the following to work:
// $ /path/to/binary_name --vmodule<TAB>
// Or:
// $ ./bin/path/another_binary --gfs_u<TAB>
// (etc)
//
// Sadly, it appears that bash gives no easy way to force this behavior for
// all commands. That's where the "time" in the above example comes in.
// If you haven't specifically added a command to the list of completion
// supported commands, you can still get completions by prefixing the
// entire command with "env".
// $ env /some/brand/new/binary --vmod<TAB>
// Assuming that "binary" is a newly compiled binary, this should still
// produce the expected completion output.
#ifndef GOOGLE_GFLAGS_COMPLETIONS_H_
#define GOOGLE_GFLAGS_COMPLETIONS_H_
// Annoying stuff for windows -- makes sure clients can import these functions
#ifndef GFLAGS_DLL_DECL
# ifdef _WIN32
# define GFLAGS_DLL_DECL __declspec(dllimport)
# else
# define GFLAGS_DLL_DECL
# endif
#endif
namespace google {
GFLAGS_DLL_DECL void HandleCommandLineCompletions(void);
}
#endif // GOOGLE_GFLAGS_COMPLETIONS_H_

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/* src/config.h.in. Generated from configure.ac by autoheader. */
/* Sometimes we accidentally #include this config.h instead of the one
in .. -- this is particularly true for msys/mingw, which uses the
unix config.h but also runs code in the windows directory.
*/
#ifdef __MINGW32__
#include "../config.h"
#define GOOGLE_GFLAGS_WINDOWS_CONFIG_H_
#endif
#ifndef GOOGLE_GFLAGS_WINDOWS_CONFIG_H_
#define GOOGLE_GFLAGS_WINDOWS_CONFIG_H_
/* Always the empty-string on non-windows systems. On windows, should be
"__declspec(dllexport)". This way, when we compile the dll, we export our
functions/classes. It's safe to define this here because config.h is only
used internally, to compile the DLL, and every DLL source file #includes
"config.h" before anything else. */
#ifndef GFLAGS_DLL_DECL
# define GFLAGS_IS_A_DLL 1 /* not set if you're statically linking */
# define GFLAGS_DLL_DECL __declspec(dllexport)
# define GFLAGS_DLL_DECL_FOR_UNITTESTS __declspec(dllimport)
#endif
/* Namespace for Google classes */
#define GOOGLE_NAMESPACE ::google
/* Define to 1 if you have the <dlfcn.h> header file. */
#undef HAVE_DLFCN_H
/* Define to 1 if you have the <fnmatch.h> header file. */
#undef HAVE_FNMATCH_H
/* Define to 1 if you have the <inttypes.h> header file. */
#undef HAVE_INTTYPES_H
/* Define to 1 if you have the <memory.h> header file. */
#undef HAVE_MEMORY_H
/* define if the compiler implements namespaces */
#define HAVE_NAMESPACES 1
/* Define if you have POSIX threads libraries and header files. */
#undef HAVE_PTHREAD
/* Define to 1 if you have the `putenv' function. */
#define HAVE_PUTENV 1
/* Define to 1 if you have the `setenv' function. */
#undef HAVE_SETENV
/* Define to 1 if you have the <stdint.h> header file. */
#undef HAVE_STDINT_H
/* Define to 1 if you have the <stdlib.h> header file. */
#define HAVE_STDLIB_H 1
/* Define to 1 if you have the <strings.h> header file. */
#undef HAVE_STRINGS_H
/* Define to 1 if you have the <string.h> header file. */
#define HAVE_STRING_H 1
/* Define to 1 if you have the `strtoll' function. */
#define HAVE_STRTOLL 1
/* Define to 1 if you have the `strtoq' function. */
#define HAVE_STRTOQ 1
/* Define to 1 if you have the <sys/stat.h> header file. */
#define HAVE_SYS_STAT_H 1
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Define to 1 if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H
/* define if your compiler has __attribute__ */
#undef HAVE___ATTRIBUTE__
/* Define to the sub-directory in which libtool stores uninstalled libraries.
*/
#undef LT_OBJDIR
/* Name of package */
#undef PACKAGE
/* Define to the address where bug reports for this package should be sent. */
#undef PACKAGE_BUGREPORT
/* Define to the full name of this package. */
#undef PACKAGE_NAME
/* Define to the full name and version of this package. */
#undef PACKAGE_STRING
/* Define to the one symbol short name of this package. */
#undef PACKAGE_TARNAME
/* Define to the home page for this package. */
#undef PACKAGE_URL
/* Define to the version of this package. */
#undef PACKAGE_VERSION
/* Define to necessary symbol if this constant uses a non-standard name on
your system. */
#undef PTHREAD_CREATE_JOINABLE
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* the namespace where STL code like vector<> is defined */
#define STL_NAMESPACE std
/* Version number of package */
#undef VERSION
/* Stops putting the code inside the Google namespace */
#define _END_GOOGLE_NAMESPACE_ }
/* Puts following code inside the Google namespace */
#define _START_GOOGLE_NAMESPACE_ namespace google {
// ---------------------------------------------------------------------
// Extra stuff not found in config.h.in
// This must be defined before the windows.h is included. It's needed
// for mutex.h, to give access to the TryLock method.
#ifndef _WIN32_WINNT
# define _WIN32_WINNT 0x0400
#endif
// TODO(csilvers): include windows/port.h in every relevant source file instead?
#include "windows/port.h"
#endif /* GOOGLE_GFLAGS_WINDOWS_CONFIG_H_ */

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// Copyright (c) 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Ray Sidney
// Revamped and reorganized by Craig Silverstein
//
// This is the file that should be included by any file which declares
// or defines a command line flag or wants to parse command line flags
// or print a program usage message (which will include information about
// flags). Executive summary, in the form of an example foo.cc file:
//
// #include "foo.h" // foo.h has a line "DECLARE_int32(start);"
// #include "validators.h" // hypothetical file defining ValidateIsFile()
//
// DEFINE_int32(end, 1000, "The last record to read");
//
// DEFINE_string(filename, "my_file.txt", "The file to read");
// // Crash if the specified file does not exist.
// static bool dummy = RegisterFlagValidator(&FLAGS_filename,
// &ValidateIsFile);
//
// DECLARE_bool(verbose); // some other file has a DEFINE_bool(verbose, ...)
//
// void MyFunc() {
// if (FLAGS_verbose) printf("Records %d-%d\n", FLAGS_start, FLAGS_end);
// }
//
// Then, at the command-line:
// ./foo --noverbose --start=5 --end=100
//
// For more details, see
// doc/gflags.html
//
// --- A note about thread-safety:
//
// We describe many functions in this routine as being thread-hostile,
// thread-compatible, or thread-safe. Here are the meanings we use:
//
// thread-safe: it is safe for multiple threads to call this routine
// (or, when referring to a class, methods of this class)
// concurrently.
// thread-hostile: it is not safe for multiple threads to call this
// routine (or methods of this class) concurrently. In gflags,
// most thread-hostile routines are intended to be called early in,
// or even before, main() -- that is, before threads are spawned.
// thread-compatible: it is safe for multiple threads to read from
// this variable (when applied to variables), or to call const
// methods of this class (when applied to classes), as long as no
// other thread is writing to the variable or calling non-const
// methods of this class.
#ifndef GOOGLE_GFLAGS_H_
#define GOOGLE_GFLAGS_H_
#include <string>
#include <vector>
// We care a lot about number of bits things take up. Unfortunately,
// systems define their bit-specific ints in a lot of different ways.
// We use our own way, and have a typedef to get there.
// Note: these commands below may look like "#if 1" or "#if 0", but
// that's because they were constructed that way at ./configure time.
// Look at gflags.h.in to see how they're calculated (based on your config).
#if 0
#include <stdint.h> // the normal place uint16_t is defined
#endif
#if 1
#include <sys/types.h> // the normal place u_int16_t is defined
#endif
#if 0
#include <inttypes.h> // a third place for uint16_t or u_int16_t
#endif
// Annoying stuff for windows -- makes sure clients can import these functions
#if defined(_WIN32)
# ifndef GFLAGS_DLL_DECL
# define GFLAGS_DLL_DECL __declspec(dllimport)
# endif
# ifndef GFLAGS_DLL_DECLARE_FLAG
# define GFLAGS_DLL_DECLARE_FLAG __declspec(dllimport)
# endif
# ifndef GFLAGS_DLL_DEFINE_FLAG
# define GFLAGS_DLL_DEFINE_FLAG __declspec(dllexport)
# endif
#else
# ifndef GFLAGS_DLL_DECL
# define GFLAGS_DLL_DECL
# endif
# ifndef GFLAGS_DLL_DECLARE_FLAG
# define GFLAGS_DLL_DECLARE_FLAG
# endif
# ifndef GFLAGS_DLL_DEFINE_FLAG
# define GFLAGS_DLL_DEFINE_FLAG
# endif
#endif
namespace google {
#if 0 // the C99 format
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
#elif 0 // the BSD format
typedef int32_t int32;
typedef u_int32_t uint32;
typedef int64_t int64;
typedef u_int64_t uint64;
#elif 1 // the windows (vc7) format
typedef __int32 int32;
typedef unsigned __int32 uint32;
typedef __int64 int64;
typedef unsigned __int64 uint64;
#else
#error Do not know how to define a 32-bit integer quantity on your system
#endif
// --------------------------------------------------------------------
// To actually define a flag in a file, use DEFINE_bool,
// DEFINE_string, etc. at the bottom of this file. You may also find
// it useful to register a validator with the flag. This ensures that
// when the flag is parsed from the commandline, or is later set via
// SetCommandLineOption, we call the validation function. It is _not_
// called when you assign the value to the flag directly using the = operator.
//
// The validation function should return true if the flag value is valid, and
// false otherwise. If the function returns false for the new setting of the
// flag, the flag will retain its current value. If it returns false for the
// default value, ParseCommandLineFlags() will die.
//
// This function is safe to call at global construct time (as in the
// example below).
//
// Example use:
// static bool ValidatePort(const char* flagname, int32 value) {
// if (value > 0 && value < 32768) // value is ok
// return true;
// printf("Invalid value for --%s: %d\n", flagname, (int)value);
// return false;
// }
// DEFINE_int32(port, 0, "What port to listen on");
// static bool dummy = RegisterFlagValidator(&FLAGS_port, &ValidatePort);
// Returns true if successfully registered, false if not (because the
// first argument doesn't point to a command-line flag, or because a
// validator is already registered for this flag).
GFLAGS_DLL_DECL bool RegisterFlagValidator(const bool* flag,
bool (*validate_fn)(const char*, bool));
GFLAGS_DLL_DECL bool RegisterFlagValidator(const int32* flag,
bool (*validate_fn)(const char*, int32));
GFLAGS_DLL_DECL bool RegisterFlagValidator(const int64* flag,
bool (*validate_fn)(const char*, int64));
GFLAGS_DLL_DECL bool RegisterFlagValidator(const uint64* flag,
bool (*validate_fn)(const char*, uint64));
GFLAGS_DLL_DECL bool RegisterFlagValidator(const double* flag,
bool (*validate_fn)(const char*, double));
GFLAGS_DLL_DECL bool RegisterFlagValidator(const std::string* flag,
bool (*validate_fn)(const char*, const std::string&));
// --------------------------------------------------------------------
// These methods are the best way to get access to info about the
// list of commandline flags. Note that these routines are pretty slow.
// GetAllFlags: mostly-complete info about the list, sorted by file.
// ShowUsageWithFlags: pretty-prints the list to stdout (what --help does)
// ShowUsageWithFlagsRestrict: limit to filenames with restrict as a substr
//
// In addition to accessing flags, you can also access argv[0] (the program
// name) and argv (the entire commandline), which we sock away a copy of.
// These variables are static, so you should only set them once.
struct GFLAGS_DLL_DECL CommandLineFlagInfo {
std::string name; // the name of the flag
std::string type; // the type of the flag: int32, etc
std::string description; // the "help text" associated with the flag
std::string current_value; // the current value, as a string
std::string default_value; // the default value, as a string
std::string filename; // 'cleaned' version of filename holding the flag
bool has_validator_fn; // true if RegisterFlagValidator called on flag
bool is_default; // true if the flag has the default value and
// has not been set explicitly from the cmdline
// or via SetCommandLineOption
};
// Using this inside of a validator is a recipe for a deadlock.
// TODO(wojtekm) Fix locking when validators are running, to make it safe to
// call validators during ParseAllFlags.
// Also make sure then to uncomment the corresponding unit test in
// commandlineflags_unittest.sh
extern GFLAGS_DLL_DECL void GetAllFlags(std::vector<CommandLineFlagInfo>* OUTPUT);
// These two are actually defined in commandlineflags_reporting.cc.
extern GFLAGS_DLL_DECL void ShowUsageWithFlags(const char *argv0); // what --help does
extern GFLAGS_DLL_DECL void ShowUsageWithFlagsRestrict(const char *argv0, const char *restrict);
// Create a descriptive string for a flag.
// Goes to some trouble to make pretty line breaks.
extern GFLAGS_DLL_DECL std::string DescribeOneFlag(const CommandLineFlagInfo& flag);
// Thread-hostile; meant to be called before any threads are spawned.
extern GFLAGS_DLL_DECL void SetArgv(int argc, const char** argv);
// The following functions are thread-safe as long as SetArgv() is
// only called before any threads start.
extern GFLAGS_DLL_DECL const std::vector<std::string>& GetArgvs(); // all of argv as a vector
extern GFLAGS_DLL_DECL const char* GetArgv(); // all of argv as a string
extern GFLAGS_DLL_DECL const char* GetArgv0(); // only argv0
extern GFLAGS_DLL_DECL uint32 GetArgvSum(); // simple checksum of argv
extern GFLAGS_DLL_DECL const char* ProgramInvocationName(); // argv0, or "UNKNOWN" if not set
extern GFLAGS_DLL_DECL const char* ProgramInvocationShortName(); // basename(argv0)
// ProgramUsage() is thread-safe as long as SetUsageMessage() is only
// called before any threads start.
extern GFLAGS_DLL_DECL const char* ProgramUsage(); // string set by SetUsageMessage()
// --------------------------------------------------------------------
// Normally you access commandline flags by just saying "if (FLAGS_foo)"
// or whatever, and set them by calling "FLAGS_foo = bar" (or, more
// commonly, via the DEFINE_foo macro). But if you need a bit more
// control, we have programmatic ways to get/set the flags as well.
// These programmatic ways to access flags are thread-safe, but direct
// access is only thread-compatible.
// Return true iff the flagname was found.
// OUTPUT is set to the flag's value, or unchanged if we return false.
extern GFLAGS_DLL_DECL bool GetCommandLineOption(const char* name, std::string* OUTPUT);
// Return true iff the flagname was found. OUTPUT is set to the flag's
// CommandLineFlagInfo or unchanged if we return false.
extern GFLAGS_DLL_DECL bool GetCommandLineFlagInfo(const char* name,
CommandLineFlagInfo* OUTPUT);
// Return the CommandLineFlagInfo of the flagname. exit() if name not found.
// Example usage, to check if a flag's value is currently the default value:
// if (GetCommandLineFlagInfoOrDie("foo").is_default) ...
extern GFLAGS_DLL_DECL CommandLineFlagInfo GetCommandLineFlagInfoOrDie(const char* name);
enum GFLAGS_DLL_DECL FlagSettingMode {
// update the flag's value (can call this multiple times).
SET_FLAGS_VALUE,
// update the flag's value, but *only if* it has not yet been updated
// with SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef".
SET_FLAG_IF_DEFAULT,
// set the flag's default value to this. If the flag has not yet updated
// yet (via SET_FLAGS_VALUE, SET_FLAG_IF_DEFAULT, or "FLAGS_xxx = nondef")
// change the flag's current value to the new default value as well.
SET_FLAGS_DEFAULT
};
// Set a particular flag ("command line option"). Returns a string
// describing the new value that the option has been set to. The
// return value API is not well-specified, so basically just depend on
// it to be empty if the setting failed for some reason -- the name is
// not a valid flag name, or the value is not a valid value -- and
// non-empty else.
// SetCommandLineOption uses set_mode == SET_FLAGS_VALUE (the common case)
extern GFLAGS_DLL_DECL std::string SetCommandLineOption(const char* name, const char* value);
extern GFLAGS_DLL_DECL std::string SetCommandLineOptionWithMode(const char* name, const char* value,
FlagSettingMode set_mode);
// --------------------------------------------------------------------
// Saves the states (value, default value, whether the user has set
// the flag, registered validators, etc) of all flags, and restores
// them when the FlagSaver is destroyed. This is very useful in
// tests, say, when you want to let your tests change the flags, but
// make sure that they get reverted to the original states when your
// test is complete.
//
// Example usage:
// void TestFoo() {
// FlagSaver s1;
// FLAG_foo = false;
// FLAG_bar = "some value";
//
// // test happens here. You can return at any time
// // without worrying about restoring the FLAG values.
// }
//
// Note: This class is marked with __attribute__((unused)) because all the
// work is done in the constructor and destructor, so in the standard
// usage example above, the compiler would complain that it's an
// unused variable.
//
// This class is thread-safe.
class GFLAGS_DLL_DECL FlagSaver {
public:
FlagSaver();
~FlagSaver();
private:
class FlagSaverImpl* impl_; // we use pimpl here to keep API steady
FlagSaver(const FlagSaver&); // no copying!
void operator=(const FlagSaver&);
} ;
// --------------------------------------------------------------------
// Some deprecated or hopefully-soon-to-be-deprecated functions.
// This is often used for logging. TODO(csilvers): figure out a better way
extern GFLAGS_DLL_DECL std::string CommandlineFlagsIntoString();
// Usually where this is used, a FlagSaver should be used instead.
extern GFLAGS_DLL_DECL bool ReadFlagsFromString(const std::string& flagfilecontents,
const char* prog_name,
bool errors_are_fatal); // uses SET_FLAGS_VALUE
// These let you manually implement --flagfile functionality.
// DEPRECATED.
extern GFLAGS_DLL_DECL bool AppendFlagsIntoFile(const std::string& filename, const char* prog_name);
extern GFLAGS_DLL_DECL bool SaveCommandFlags(); // actually defined in google.cc !
extern GFLAGS_DLL_DECL bool ReadFromFlagsFile(const std::string& filename, const char* prog_name,
bool errors_are_fatal); // uses SET_FLAGS_VALUE
// --------------------------------------------------------------------
// Useful routines for initializing flags from the environment.
// In each case, if 'varname' does not exist in the environment
// return defval. If 'varname' does exist but is not valid
// (e.g., not a number for an int32 flag), abort with an error.
// Otherwise, return the value. NOTE: for booleans, for true use
// 't' or 'T' or 'true' or '1', for false 'f' or 'F' or 'false' or '0'.
extern GFLAGS_DLL_DECL bool BoolFromEnv(const char *varname, bool defval);
extern GFLAGS_DLL_DECL int32 Int32FromEnv(const char *varname, int32 defval);
extern GFLAGS_DLL_DECL int64 Int64FromEnv(const char *varname, int64 defval);
extern GFLAGS_DLL_DECL uint64 Uint64FromEnv(const char *varname, uint64 defval);
extern GFLAGS_DLL_DECL double DoubleFromEnv(const char *varname, double defval);
extern GFLAGS_DLL_DECL const char *StringFromEnv(const char *varname, const char *defval);
// --------------------------------------------------------------------
// The next two functions parse commandlineflags from main():
// Set the "usage" message for this program. For example:
// string usage("This program does nothing. Sample usage:\n");
// usage += argv[0] + " <uselessarg1> <uselessarg2>";
// SetUsageMessage(usage);
// Do not include commandline flags in the usage: we do that for you!
// Thread-hostile; meant to be called before any threads are spawned.
extern GFLAGS_DLL_DECL void SetUsageMessage(const std::string& usage);
// Looks for flags in argv and parses them. Rearranges argv to put
// flags first, or removes them entirely if remove_flags is true.
// If a flag is defined more than once in the command line or flag
// file, the last definition is used.
// See top-of-file for more details on this function.
#ifndef SWIG // In swig, use ParseCommandLineFlagsScript() instead.
extern GFLAGS_DLL_DECL uint32 ParseCommandLineFlags(int *argc, char*** argv,
bool remove_flags);
#endif
// Calls to ParseCommandLineNonHelpFlags and then to
// HandleCommandLineHelpFlags can be used instead of a call to
// ParseCommandLineFlags during initialization, in order to allow for
// changing default values for some FLAGS (via
// e.g. SetCommandLineOptionWithMode calls) between the time of
// command line parsing and the time of dumping help information for
// the flags as a result of command line parsing.
// If a flag is defined more than once in the command line or flag
// file, the last definition is used.
extern GFLAGS_DLL_DECL uint32 ParseCommandLineNonHelpFlags(int *argc, char*** argv,
bool remove_flags);
// This is actually defined in commandlineflags_reporting.cc.
// This function is misnamed (it also handles --version, etc.), but
// it's too late to change that now. :-(
extern GFLAGS_DLL_DECL void HandleCommandLineHelpFlags(); // in commandlineflags_reporting.cc
// Allow command line reparsing. Disables the error normally
// generated when an unknown flag is found, since it may be found in a
// later parse. Thread-hostile; meant to be called before any threads
// are spawned.
extern GFLAGS_DLL_DECL void AllowCommandLineReparsing();
// Reparse the flags that have not yet been recognized.
// Only flags registered since the last parse will be recognized.
// Any flag value must be provided as part of the argument using "=",
// not as a separate command line argument that follows the flag argument.
// Intended for handling flags from dynamically loaded libraries,
// since their flags are not registered until they are loaded.
extern GFLAGS_DLL_DECL uint32 ReparseCommandLineNonHelpFlags();
// Clean up memory allocated by flags. This is only needed to reduce
// the quantity of "potentially leaked" reports emitted by memory
// debugging tools such as valgrind. It is not required for normal
// operation, or for the perftools heap-checker. It must only be called
// when the process is about to exit, and all threads that might
// access flags are quiescent. Referencing flags after this is called
// will have unexpected consequences. This is not safe to run when
// multiple threads might be running: the function is thread-hostile.
extern GFLAGS_DLL_DECL void ShutDownCommandLineFlags();
// --------------------------------------------------------------------
// Now come the command line flag declaration/definition macros that
// will actually be used. They're kind of hairy. A major reason
// for this is initialization: we want people to be able to access
// variables in global constructors and have that not crash, even if
// their global constructor runs before the global constructor here.
// (Obviously, we can't guarantee the flags will have the correct
// default value in that case, but at least accessing them is safe.)
// The only way to do that is have flags point to a static buffer.
// So we make one, using a union to ensure proper alignment, and
// then use placement-new to actually set up the flag with the
// correct default value. In the same vein, we have to worry about
// flag access in global destructors, so FlagRegisterer has to be
// careful never to destroy the flag-values it constructs.
//
// Note that when we define a flag variable FLAGS_<name>, we also
// preemptively define a junk variable, FLAGS_no<name>. This is to
// cause a link-time error if someone tries to define 2 flags with
// names like "logging" and "nologging". We do this because a bool
// flag FLAG can be set from the command line to true with a "-FLAG"
// argument, and to false with a "-noFLAG" argument, and so this can
// potentially avert confusion.
//
// We also put flags into their own namespace. It is purposefully
// named in an opaque way that people should have trouble typing
// directly. The idea is that DEFINE puts the flag in the weird
// namespace, and DECLARE imports the flag from there into the current
// namespace. The net result is to force people to use DECLARE to get
// access to a flag, rather than saying "extern bool FLAGS_whatever;"
// or some such instead. We want this so we can put extra
// functionality (like sanity-checking) in DECLARE if we want, and
// make sure it is picked up everywhere.
//
// We also put the type of the variable in the namespace, so that
// people can't DECLARE_int32 something that they DEFINE_bool'd
// elsewhere.
class GFLAGS_DLL_DECL FlagRegisterer {
public:
FlagRegisterer(const char* name, const char* type,
const char* help, const char* filename,
void* current_storage, void* defvalue_storage);
};
extern bool FlagsTypeWarn(const char *name);
// If your application #defines STRIP_FLAG_HELP to a non-zero value
// before #including this file, we remove the help message from the
// binary file. This can reduce the size of the resulting binary
// somewhat, and may also be useful for security reasons.
extern const char kStrippedFlagHelp[];
}
#ifndef SWIG // In swig, ignore the main flag declarations
#if defined(STRIP_FLAG_HELP) && STRIP_FLAG_HELP > 0
// Need this construct to avoid the 'defined but not used' warning.
#define MAYBE_STRIPPED_HELP(txt) (false ? (txt) : kStrippedFlagHelp)
#else
#define MAYBE_STRIPPED_HELP(txt) txt
#endif
// Each command-line flag has two variables associated with it: one
// with the current value, and one with the default value. However,
// we have a third variable, which is where value is assigned; it's a
// constant. This guarantees that FLAG_##value is initialized at
// static initialization time (e.g. before program-start) rather than
// than global construction time (which is after program-start but
// before main), at least when 'value' is a compile-time constant. We
// use a small trick for the "default value" variable, and call it
// FLAGS_no<name>. This serves the second purpose of assuring a
// compile error if someone tries to define a flag named no<name>
// which is illegal (--foo and --nofoo both affect the "foo" flag).
#define DEFINE_VARIABLE(type, shorttype, name, value, help) \
namespace fL##shorttype { \
static const type FLAGS_nono##name = value; \
/* We always want to export defined variables, dll or no */ \
GFLAGS_DLL_DEFINE_FLAG type FLAGS_##name = FLAGS_nono##name; \
type FLAGS_no##name = FLAGS_nono##name; \
static ::google::FlagRegisterer o_##name( \
#name, #type, MAYBE_STRIPPED_HELP(help), __FILE__, \
&FLAGS_##name, &FLAGS_no##name); \
} \
using fL##shorttype::FLAGS_##name
#define DECLARE_VARIABLE(type, shorttype, name) \
namespace fL##shorttype { \
/* We always want to import declared variables, dll or no */ \
extern GFLAGS_DLL_DECLARE_FLAG type FLAGS_##name; \
} \
using fL##shorttype::FLAGS_##name
// For DEFINE_bool, we want to do the extra check that the passed-in
// value is actually a bool, and not a string or something that can be
// coerced to a bool. These declarations (no definition needed!) will
// help us do that, and never evaluate From, which is important.
// We'll use 'sizeof(IsBool(val))' to distinguish. This code requires
// that the compiler have different sizes for bool & double. Since
// this is not guaranteed by the standard, we check it with a
// compile-time assert (msg[-1] will give a compile-time error).
namespace fLB {
struct CompileAssert {};
typedef CompileAssert expected_sizeof_double_neq_sizeof_bool[
(sizeof(double) != sizeof(bool)) ? 1 : -1];
template<typename From> GFLAGS_DLL_DECL double IsBoolFlag(const From& from);
GFLAGS_DLL_DECL bool IsBoolFlag(bool from);
} // namespace fLB
#define DECLARE_bool(name) DECLARE_VARIABLE(bool, B, name)
#define DEFINE_bool(name, val, txt) \
namespace fLB { \
typedef ::fLB::CompileAssert FLAG_##name##_value_is_not_a_bool[ \
(sizeof(::fLB::IsBoolFlag(val)) != sizeof(double)) ? 1 : -1]; \
} \
DEFINE_VARIABLE(bool, B, name, val, txt)
#define DECLARE_int32(name) DECLARE_VARIABLE(::google::int32, I, name)
#define DEFINE_int32(name,val,txt) DEFINE_VARIABLE(::google::int32, I, name, val, txt)
#define DECLARE_int64(name) DECLARE_VARIABLE(::google::int64, I64, name)
#define DEFINE_int64(name,val,txt) DEFINE_VARIABLE(::google::int64, I64, name, val, txt)
#define DECLARE_uint64(name) DECLARE_VARIABLE(::google::uint64, U64, name)
#define DEFINE_uint64(name,val,txt) DEFINE_VARIABLE(::google::uint64, U64, name, val, txt)
#define DECLARE_double(name) DECLARE_VARIABLE(double, D, name)
#define DEFINE_double(name, val, txt) DEFINE_VARIABLE(double, D, name, val, txt)
// Strings are trickier, because they're not a POD, so we can't
// construct them at static-initialization time (instead they get
// constructed at global-constructor time, which is much later). To
// try to avoid crashes in that case, we use a char buffer to store
// the string, which we can static-initialize, and then placement-new
// into it later. It's not perfect, but the best we can do.
namespace fLS {
// The meaning of "string" might be different between now and when the
// macros below get invoked (e.g., if someone is experimenting with
// other string implementations that get defined after this file is
// included). Save the current meaning now and use it in the macros.
typedef std::string clstring;
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
const char *value) {
return new(stringspot) clstring(value);
}
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
const clstring &value) {
return new(stringspot) clstring(value);
}
inline clstring* dont_pass0toDEFINE_string(char *stringspot,
int value);
} // namespace fLS
#define DECLARE_string(name) namespace fLS { extern GFLAGS_DLL_DECLARE_FLAG ::fLS::clstring& FLAGS_##name; } \
using fLS::FLAGS_##name
// We need to define a var named FLAGS_no##name so people don't define
// --string and --nostring. And we need a temporary place to put val
// so we don't have to evaluate it twice. Two great needs that go
// great together!
#define DEFINE_string(name, val, txt) \
namespace fLS { \
using ::fLS::clstring; \
static union { void* align; char s[sizeof(clstring)]; } s_##name[2]; \
clstring* const FLAGS_no##name = ::fLS:: \
dont_pass0toDEFINE_string(s_##name[0].s, \
val); \
static ::google::FlagRegisterer o_##name( \
#name, "string", MAYBE_STRIPPED_HELP(txt), __FILE__, \
s_##name[0].s, new (s_##name[1].s) clstring(*FLAGS_no##name)); \
GFLAGS_DLL_DEFINE_FLAG clstring& FLAGS_##name = *FLAGS_no##name; \
} \
using fLS::FLAGS_##name
#endif // SWIG
#endif // GOOGLE_GFLAGS_H_

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// Copyright (c) 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---
// Author: Dave Nicponski
//
// Implement helpful bash-style command line flag completions
//
// ** Functional API:
// HandleCommandLineCompletions() should be called early during
// program startup, but after command line flag code has been
// initialized, such as the beginning of HandleCommandLineHelpFlags().
// It checks the value of the flag --tab_completion_word. If this
// flag is empty, nothing happens here. If it contains a string,
// however, then HandleCommandLineCompletions() will hijack the
// process, attempting to identify the intention behind this
// completion. Regardless of the outcome of this deduction, the
// process will be terminated, similar to --helpshort flag
// handling.
//
// ** Overview of Bash completions:
// Bash can be told to programatically determine completions for the
// current 'cursor word'. It does this by (in this case) invoking a
// command with some additional arguments identifying the command
// being executed, the word being completed, and the previous word
// (if any). Bash then expects a sequence of output lines to be
// printed to stdout. If these lines all contain a common prefix
// longer than the cursor word, bash will replace the cursor word
// with that common prefix, and display nothing. If there isn't such
// a common prefix, bash will display the lines in pages using 'more'.
//
// ** Strategy taken for command line completions:
// If we can deduce either the exact flag intended, or a common flag
// prefix, we'll output exactly that. Otherwise, if information
// must be displayed to the user, we'll take the opportunity to add
// some helpful information beyond just the flag name (specifically,
// we'll include the default flag value and as much of the flag's
// description as can fit on a single terminal line width, as specified
// by the flag --tab_completion_columns). Furthermore, we'll try to
// make bash order the output such that the most useful or relevent
// flags are the most likely to be shown at the top.
//
// ** Additional features:
// To assist in finding that one really useful flag, substring matching
// was implemented. Before pressing a <TAB> to get completion for the
// current word, you can append one or more '?' to the flag to do
// substring matching. Here's the semantics:
// --foo<TAB> Show me all flags with names prefixed by 'foo'
// --foo?<TAB> Show me all flags with 'foo' somewhere in the name
// --foo??<TAB> Same as prior case, but also search in module
// definition path for 'foo'
// --foo???<TAB> Same as prior case, but also search in flag
// descriptions for 'foo'
// Finally, we'll trim the output to a relatively small number of
// flags to keep bash quiet about the verbosity of output. If one
// really wanted to see all possible matches, appending a '+' to the
// search word will force the exhaustive list of matches to be printed.
//
// ** How to have bash accept completions from a binary:
// Bash requires that it be informed about each command that programmatic
// completion should be enabled for. Example addition to a .bashrc
// file would be (your path to gflags_completions.sh file may differ):
/*
$ complete -o bashdefault -o default -o nospace -C \
'/usr/local/bin/gflags_completions.sh --tab_completion_columns $COLUMNS' \
time env binary_name another_binary [...]
*/
// This would allow the following to work:
// $ /path/to/binary_name --vmodule<TAB>
// Or:
// $ ./bin/path/another_binary --gfs_u<TAB>
// (etc)
//
// Sadly, it appears that bash gives no easy way to force this behavior for
// all commands. That's where the "time" in the above example comes in.
// If you haven't specifically added a command to the list of completion
// supported commands, you can still get completions by prefixing the
// entire command with "env".
// $ env /some/brand/new/binary --vmod<TAB>
// Assuming that "binary" is a newly compiled binary, this should still
// produce the expected completion output.
#ifndef GOOGLE_GFLAGS_COMPLETIONS_H_
#define GOOGLE_GFLAGS_COMPLETIONS_H_
// Annoying stuff for windows -- makes sure clients can import these functions
#ifndef GFLAGS_DLL_DECL
# ifdef _WIN32
# define GFLAGS_DLL_DECL __declspec(dllimport)
# else
# define GFLAGS_DLL_DECL
# endif
#endif
namespace google {
GFLAGS_DLL_DECL void HandleCommandLineCompletions(void);
}
#endif // GOOGLE_GFLAGS_COMPLETIONS_H_

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/* src/config.h.in. Generated from configure.ac by autoheader. */
/* Sometimes we accidentally #include this config.h instead of the one
in .. -- this is particularly true for msys/mingw, which uses the
unix config.h but also runs code in the windows directory.
*/
#ifdef __MINGW32__
#include "../config.h"
#define GOOGLE_GFLAGS_WINDOWS_CONFIG_H_
#endif
#ifndef GOOGLE_GFLAGS_WINDOWS_CONFIG_H_
#define GOOGLE_GFLAGS_WINDOWS_CONFIG_H_
/* Always the empty-string on non-windows systems. On windows, should be
"__declspec(dllexport)". This way, when we compile the dll, we export our
functions/classes. It's safe to define this here because config.h is only
used internally, to compile the DLL, and every DLL source file #includes
"config.h" before anything else. */
#ifndef GFLAGS_DLL_DECL
# define GFLAGS_IS_A_DLL 1 /* not set if you're statically linking */
# define GFLAGS_DLL_DECL __declspec(dllexport)
# define GFLAGS_DLL_DECL_FOR_UNITTESTS __declspec(dllimport)
#endif
/* Namespace for Google classes */
#define GOOGLE_NAMESPACE ::google
/* Define to 1 if you have the <dlfcn.h> header file. */
#undef HAVE_DLFCN_H
/* Define to 1 if you have the <fnmatch.h> header file. */
#undef HAVE_FNMATCH_H
/* Define to 1 if you have the <inttypes.h> header file. */
#undef HAVE_INTTYPES_H
/* Define to 1 if you have the <memory.h> header file. */
#undef HAVE_MEMORY_H
/* define if the compiler implements namespaces */
#define HAVE_NAMESPACES 1
/* Define if you have POSIX threads libraries and header files. */
#undef HAVE_PTHREAD
/* Define to 1 if you have the `putenv' function. */
#define HAVE_PUTENV 1
/* Define to 1 if you have the `setenv' function. */
#undef HAVE_SETENV
/* Define to 1 if you have the <stdint.h> header file. */
#undef HAVE_STDINT_H
/* Define to 1 if you have the <stdlib.h> header file. */
#define HAVE_STDLIB_H 1
/* Define to 1 if you have the <strings.h> header file. */
#undef HAVE_STRINGS_H
/* Define to 1 if you have the <string.h> header file. */
#define HAVE_STRING_H 1
/* Define to 1 if you have the `strtoll' function. */
#define HAVE_STRTOLL 1
/* Define to 1 if you have the `strtoq' function. */
#define HAVE_STRTOQ 1
/* Define to 1 if you have the <sys/stat.h> header file. */
#define HAVE_SYS_STAT_H 1
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Define to 1 if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H
/* define if your compiler has __attribute__ */
#undef HAVE___ATTRIBUTE__
/* Define to the sub-directory in which libtool stores uninstalled libraries.
*/
#undef LT_OBJDIR
/* Name of package */
#undef PACKAGE
/* Define to the address where bug reports for this package should be sent. */
#undef PACKAGE_BUGREPORT
/* Define to the full name of this package. */
#undef PACKAGE_NAME
/* Define to the full name and version of this package. */
#undef PACKAGE_STRING
/* Define to the one symbol short name of this package. */
#undef PACKAGE_TARNAME
/* Define to the home page for this package. */
#undef PACKAGE_URL
/* Define to the version of this package. */
#undef PACKAGE_VERSION
/* Define to necessary symbol if this constant uses a non-standard name on
your system. */
#undef PTHREAD_CREATE_JOINABLE
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* the namespace where STL code like vector<> is defined */
#define STL_NAMESPACE std
/* Version number of package */
#undef VERSION
/* Stops putting the code inside the Google namespace */
#define _END_GOOGLE_NAMESPACE_ }
/* Puts following code inside the Google namespace */
#define _START_GOOGLE_NAMESPACE_ namespace google {
// ---------------------------------------------------------------------
// Extra stuff not found in config.h.in
// This must be defined before the windows.h is included. It's needed
// for mutex.h, to give access to the TryLock method.
#ifndef _WIN32_WINNT
# define _WIN32_WINNT 0x0400
#endif
// TODO(csilvers): include windows/port.h in every relevant source file instead?
#include "windows/port.h"
#endif /* GOOGLE_GFLAGS_WINDOWS_CONFIG_H_ */

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# Copyright 2011 Google Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
{
'variables': {
'gflags_root': '<(DEPTH)/third_party/google-gflags',
'gflags_gen_arch_root': '<(gflags_root)/gen/arch/<(OS)/<(target_arch)',
},
'targets': [
{
'target_name': 'google-gflags',
'type': '<(library)',
'include_dirs': [
'<(gflags_gen_arch_root)/include/private', # For config.h
'<(gflags_gen_arch_root)/include', # For configured files.
'<(gflags_root)/src', # For everything else.
],
'defines': [
# These macros exist so flags and symbols are properly
# exported when building DLLs. Since we don't build DLLs, we
# need to disable them.
'GFLAGS_DLL_DECL=',
'GFLAGS_DLL_DECLARE_FLAG=',
'GFLAGS_DLL_DEFINE_FLAG=',
],
'direct_dependent_settings': {
'include_dirs': [
'<(gflags_gen_arch_root)/include', # For configured files.
'<(gflags_root)/src', # For everything else.
],
'defines': [
'GFLAGS_DLL_DECL=',
'GFLAGS_DLL_DECLARE_FLAG=',
'GFLAGS_DLL_DEFINE_FLAG=',
],
},
'sources': [
'src/gflags.cc',
'src/gflags_completions.cc',
'src/gflags_reporting.cc',
],
'conditions': [
['OS == "win"', {
'sources': [
'src/windows/port.cc',
],
}],
],
},
],
}