Assigning a priority to TURN server list passed to PeerConnection. First entry in the TURN server list will get the highest priotity and so forth.

This priority will be used in calculating the candidate priority generated from the server. This will allow candidate generated from server to have unique priority.

BUG=3223
R=jiayl@webrtc.org, juberti@webrtc.org, pthatcher@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/16549004

git-svn-id: http://webrtc.googlecode.com/svn/trunk@6721 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
mallinath@webrtc.org
2014-07-17 18:23:52 +00:00
parent e10d28cf14
commit e5995aadd5
11 changed files with 59 additions and 21 deletions

View File

@@ -253,13 +253,26 @@ void Port::AddAddress(const talk_base::SocketAddress& address,
const std::string& type,
uint32 type_preference,
bool final) {
AddAddress(address, base_address, related_address, protocol,
type, type_preference, 0, final);
}
void Port::AddAddress(const talk_base::SocketAddress& address,
const talk_base::SocketAddress& base_address,
const talk_base::SocketAddress& related_address,
const std::string& protocol,
const std::string& type,
uint32 type_preference,
uint32 relay_preference,
bool final) {
Candidate c;
c.set_id(talk_base::CreateRandomString(8));
c.set_component(component_);
c.set_type(type);
c.set_protocol(protocol);
c.set_address(address);
c.set_priority(c.GetPriority(type_preference, network_->preference()));
c.set_priority(c.GetPriority(type_preference, network_->preference(),
relay_preference));
c.set_username(username_fragment());
c.set_password(password_);
c.set_network_name(network_->name());