Fixing AV sync.
Increased 2 const to allow for a bigger difference in AV sync. BUG=1711 Re-wrote the ComputeDelays to be readable and remove the possibilities of returning values lower than base_target_delay_ms R=mflodman@webrtc.org, mikhal@webrtc.org, niklas.enbom@webrtc.org Review URL: https://webrtc-codereview.appspot.com/1367004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@3922 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -17,7 +17,7 @@ namespace webrtc {
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enum { kMaxNumberOfFrames = 300 };
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enum { kStartNumberOfFrames = 6 };
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enum { kMaxVideoDelayMs = 2000 };
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enum { kMaxVideoDelayMs = 10000 };
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enum VCMJitterBufferEnum {
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kMaxConsecutiveOldFrames = 60,
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@ -331,7 +331,8 @@ VCMTiming::TargetVideoDelay() const
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uint32_t
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VCMTiming::TargetDelayInternal() const
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{
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return _requiredDelayMs + MaxDecodeTimeMs() + _renderDelayMs;
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return std::max(_minTotalDelayMs,
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_requiredDelayMs + MaxDecodeTimeMs() + _renderDelayMs);
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}
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}
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@ -29,14 +29,12 @@ struct ViESyncDelay {
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extra_video_delay_ms = 0;
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last_video_delay_ms = 0;
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extra_audio_delay_ms = 0;
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last_sync_delay = 0;
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network_delay = 120;
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}
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int extra_video_delay_ms;
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int last_video_delay_ms;
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int extra_audio_delay_ms;
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int last_sync_delay;
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int network_delay;
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};
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@ -92,6 +90,8 @@ bool StreamSynchronization::ComputeDelays(int relative_delay_ms,
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int* extra_audio_delay_ms,
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int* total_video_delay_target_ms) {
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assert(extra_audio_delay_ms && total_video_delay_target_ms);
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int current_video_delay_ms = *total_video_delay_target_ms;
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WEBRTC_TRACE(webrtc::kTraceInfo, webrtc::kTraceVideo, video_channel_id_,
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"Audio delay is: %d for voice channel: %d",
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current_audio_delay_ms, audio_channel_id_);
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@ -104,7 +104,7 @@ bool StreamSynchronization::ComputeDelays(int relative_delay_ms,
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"Current diff is: %d for audio channel: %d",
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relative_delay_ms, audio_channel_id_);
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int current_diff_ms = *total_video_delay_target_ms - current_audio_delay_ms +
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int current_diff_ms = current_video_delay_ms - current_audio_delay_ms +
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relative_delay_ms;
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avg_diff_ms_ = ((kFilterLength - 1) * avg_diff_ms_ +
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@ -119,110 +119,81 @@ bool StreamSynchronization::ComputeDelays(int relative_delay_ms,
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diff_ms = std::min(diff_ms, kMaxChangeMs);
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diff_ms = std::max(diff_ms, -kMaxChangeMs);
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int video_delay_ms = base_target_delay_ms_;
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// Reset the average after a move to prevent overshooting reaction.
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avg_diff_ms_ = 0;
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if (diff_ms > 0) {
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// The minimum video delay is longer than the current audio delay.
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// We need to decrease extra video delay, if we have added extra delay
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// earlier, or add extra audio delay.
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if (channel_delay_->extra_video_delay_ms > 0) {
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// We need to decrease extra video delay, or add extra audio delay.
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if (channel_delay_->extra_video_delay_ms > base_target_delay_ms_) {
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// We have extra delay added to ViE. Reduce this delay before adding
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// extra delay to VoE.
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// This is the desired delay, we can't reduce more than this.
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video_delay_ms = *total_video_delay_target_ms;
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// Check that we don't reduce the delay more than what is allowed.
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if (video_delay_ms < channel_delay_->last_video_delay_ms - diff_ms) {
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video_delay_ms = channel_delay_->last_video_delay_ms - diff_ms;
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channel_delay_->extra_video_delay_ms =
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video_delay_ms - *total_video_delay_target_ms;
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} else {
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channel_delay_->extra_video_delay_ms = 0;
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}
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channel_delay_->last_video_delay_ms = video_delay_ms;
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channel_delay_->last_sync_delay = -1;
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channel_delay_->extra_video_delay_ms -= diff_ms;
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channel_delay_->extra_audio_delay_ms = base_target_delay_ms_;
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} else { // channel_delay_->extra_video_delay_ms > 0
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// We have no extra video delay to remove, increase the audio delay.
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if (channel_delay_->last_sync_delay >= 0) {
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// We have increased the audio delay earlier, increase it even more.
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// Increase the audio delay.
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channel_delay_->extra_audio_delay_ms += diff_ms;
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// Don't set a too high delay.
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channel_delay_->extra_audio_delay_ms = std::min(
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channel_delay_->extra_audio_delay_ms,
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base_target_delay_ms_ + kMaxDeltaDelayMs);
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// Don't add any extra video delay.
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video_delay_ms = *total_video_delay_target_ms;
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channel_delay_->extra_video_delay_ms = 0;
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channel_delay_->last_video_delay_ms = video_delay_ms;
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channel_delay_->last_sync_delay = 1;
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} else { // channel_delay_->last_sync_delay >= 0
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// First time after a delay change, don't add any extra delay.
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// This is to not toggle back and forth too much.
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channel_delay_->extra_audio_delay_ms = base_target_delay_ms_;
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// Set minimum video delay
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video_delay_ms = *total_video_delay_target_ms;
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channel_delay_->extra_video_delay_ms = 0;
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channel_delay_->last_video_delay_ms = video_delay_ms;
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channel_delay_->last_sync_delay = 0;
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}
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channel_delay_->extra_audio_delay_ms += diff_ms;
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channel_delay_->extra_video_delay_ms = base_target_delay_ms_;
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}
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} else { // if (diff_ms > 0)
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// The minimum video delay is lower than the current audio delay.
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// We need to decrease possible extra audio delay, or
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// add extra video delay.
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// The video delay is lower than the current audio delay.
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// We need to decrease extra audio delay, or add extra video delay.
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if (channel_delay_->extra_audio_delay_ms > base_target_delay_ms_) {
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// We have extra delay in VoiceEngine.
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// Start with decreasing the voice delay.
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// Note: diff_ms is negative; add the negative difference.
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channel_delay_->extra_audio_delay_ms += diff_ms;
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if (channel_delay_->extra_audio_delay_ms < 0) {
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// Negative values not allowed.
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channel_delay_->extra_audio_delay_ms = base_target_delay_ms_;
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channel_delay_->last_sync_delay = 0;
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} else {
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// There is more audio delay to use for the next round.
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channel_delay_->last_sync_delay = 1;
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}
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// Keep the video delay at the minimum values.
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video_delay_ms = *total_video_delay_target_ms;
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channel_delay_->extra_video_delay_ms = 0;
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channel_delay_->last_video_delay_ms = video_delay_ms;
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} else { // channel_delay_->extra_audio_delay_ms > 0
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channel_delay_->extra_video_delay_ms = base_target_delay_ms_;
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} else { // channel_delay_->extra_audio_delay_ms > base_target_delay_ms_
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// We have no extra delay in VoiceEngine, increase the video delay.
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// Note: diff_ms is negative; subtract the negative difference.
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channel_delay_->extra_video_delay_ms -= diff_ms; // X - (-Y) = X + Y.
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channel_delay_->extra_audio_delay_ms = base_target_delay_ms_;
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// This is the desired delay.
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// Note: diff_ms is negative.
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video_delay_ms = std::max(*total_video_delay_target_ms,
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channel_delay_->last_video_delay_ms) - diff_ms;
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// Verify we don't go above the maximum allowed delay.
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video_delay_ms = std::min(video_delay_ms,
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base_target_delay_ms_ + kMaxDeltaDelayMs);
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// Store the values.
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channel_delay_->extra_video_delay_ms =
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video_delay_ms - *total_video_delay_target_ms;
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channel_delay_->last_video_delay_ms = video_delay_ms;
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channel_delay_->last_sync_delay = -1;
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}
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}
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avg_diff_ms_ = 0;
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// Make sure that video is never below our target.
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channel_delay_->extra_video_delay_ms = std::max(
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channel_delay_->extra_video_delay_ms, base_target_delay_ms_);
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int new_video_delay_ms;
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if (channel_delay_->extra_video_delay_ms > base_target_delay_ms_) {
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new_video_delay_ms = channel_delay_->extra_video_delay_ms;
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} else {
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// No change to the extra video delay. We are changing audio and we only
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// allow to change one at the time.
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new_video_delay_ms = channel_delay_->last_video_delay_ms;
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}
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// Make sure that we don't go below the extra video delay.
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new_video_delay_ms = std::max(
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new_video_delay_ms, channel_delay_->extra_video_delay_ms);
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// Verify we don't go above the maximum allowed video delay.
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new_video_delay_ms =
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std::min(new_video_delay_ms, base_target_delay_ms_ + kMaxDeltaDelayMs);
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// Make sure that audio is never below our target.
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channel_delay_->extra_audio_delay_ms =
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std::max(base_target_delay_ms_, channel_delay_->extra_audio_delay_ms);
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// Verify we don't go above the maximum allowed audio delay.
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channel_delay_->extra_audio_delay_ms = std::min(
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channel_delay_->extra_audio_delay_ms,
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base_target_delay_ms_ + kMaxDeltaDelayMs);
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// Remember our last video delay.
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channel_delay_->last_video_delay_ms = new_video_delay_ms;
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WEBRTC_TRACE(webrtc::kTraceInfo, webrtc::kTraceVideo, video_channel_id_,
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"Sync video delay %d ms for video channel and audio delay %d for audio "
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"channel %d",
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video_delay_ms, channel_delay_->extra_audio_delay_ms, audio_channel_id_);
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new_video_delay_ms, channel_delay_->extra_audio_delay_ms,
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audio_channel_id_);
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// Return values.
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*extra_audio_delay_ms = channel_delay_->extra_audio_delay_ms;
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video_delay_ms = std::max(video_delay_ms, 0);
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*total_video_delay_target_ms = std::max(*total_video_delay_target_ms,
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video_delay_ms);
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*total_video_delay_target_ms = new_video_delay_ms;
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return true;
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}
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@ -230,10 +201,15 @@ void StreamSynchronization::SetTargetBufferingDelay(int target_delay_ms) {
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// Initial extra delay for audio (accounting for existing extra delay).
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channel_delay_->extra_audio_delay_ms +=
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target_delay_ms - base_target_delay_ms_;
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// The video delay is compared to the last value (and how much we can update
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// is limited by that as well).
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channel_delay_->last_video_delay_ms +=
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target_delay_ms - base_target_delay_ms_;
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channel_delay_->extra_video_delay_ms +=
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target_delay_ms - base_target_delay_ms_;
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// Video is already delayed by the desired amount.
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base_target_delay_ms_ = target_delay_ms;
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}
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