Add OpenGL Android video renderer which can display multiple
yuv420 images in a single GLSurfaceView. Start using new video renderer in AppRTC demo app. BUG= R=fischman@webrtc.org Review URL: https://webrtc-codereview.appspot.com/15589004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@6360 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
@@ -45,8 +45,6 @@ import java.net.URLConnection;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Scanner;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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/**
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* Negotiates signaling for chatting with apprtc.appspot.com "rooms".
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@@ -50,7 +50,6 @@ import org.json.JSONException;
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import org.json.JSONObject;
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import org.webrtc.DataChannel;
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import org.webrtc.IceCandidate;
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import org.webrtc.Logging;
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import org.webrtc.MediaConstraints;
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import org.webrtc.MediaStream;
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import org.webrtc.PeerConnection;
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@@ -61,11 +60,10 @@ import org.webrtc.StatsObserver;
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import org.webrtc.StatsReport;
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import org.webrtc.VideoCapturer;
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import org.webrtc.VideoRenderer;
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import org.webrtc.VideoRenderer.I420Frame;
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import org.webrtc.VideoRendererGui;
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import org.webrtc.VideoSource;
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import org.webrtc.VideoTrack;
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import java.util.EnumSet;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.regex.Matcher;
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@@ -88,7 +86,9 @@ public class AppRTCDemoActivity extends Activity
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private final SDPObserver sdpObserver = new SDPObserver();
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private final GAEChannelClient.MessageHandler gaeHandler = new GAEHandler();
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private AppRTCClient appRtcClient = new AppRTCClient(this, gaeHandler, this);
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private VideoStreamsView vsv;
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private AppRTCGLView vsv;
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private VideoRenderer.Callbacks localRender;
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private VideoRenderer.Callbacks remoteRender;
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private Toast logToast;
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private final LayoutParams hudLayout =
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new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
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@@ -111,7 +111,12 @@ public class AppRTCDemoActivity extends Activity
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Point displaySize = new Point();
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getWindowManager().getDefaultDisplay().getRealSize(displaySize);
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vsv = new VideoStreamsView(this, displaySize);
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vsv = new AppRTCGLView(this, displaySize);
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VideoRendererGui.setView(vsv);
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remoteRender = VideoRendererGui.create(0, 0, 100, 100);
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localRender = VideoRendererGui.create(70, 5, 25, 25);
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vsv.setOnClickListener(new View.OnClickListener() {
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@Override public void onClick(View v) {
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toggleHUD();
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@@ -307,8 +312,7 @@ public class AppRTCDemoActivity extends Activity
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capturer, appRtcClient.videoConstraints());
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VideoTrack videoTrack =
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factory.createVideoTrack("ARDAMSv0", videoSource);
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videoTrack.addRenderer(new VideoRenderer(new VideoCallbacks(
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vsv, VideoStreamsView.Endpoint.LOCAL)));
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videoTrack.addRenderer(new VideoRenderer(localRender));
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lMS.addTrack(videoTrack);
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}
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if (appRtcClient.audioConstraints() != null) {
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@@ -471,8 +475,8 @@ public class AppRTCDemoActivity extends Activity
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stream.videoTracks.size() <= 1,
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"Weird-looking stream: " + stream);
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if (stream.videoTracks.size() == 1) {
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stream.videoTracks.get(0).addRenderer(new VideoRenderer(
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new VideoCallbacks(vsv, VideoStreamsView.Endpoint.REMOTE)));
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stream.videoTracks.get(0).addRenderer(
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new VideoRenderer(remoteRender));
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}
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}
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});
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@@ -662,30 +666,4 @@ public class AppRTCDemoActivity extends Activity
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}
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}
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// Implementation detail: bridge the VideoRenderer.Callbacks interface to the
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// VideoStreamsView implementation.
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private class VideoCallbacks implements VideoRenderer.Callbacks {
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private final VideoStreamsView view;
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private final VideoStreamsView.Endpoint stream;
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public VideoCallbacks(
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VideoStreamsView view, VideoStreamsView.Endpoint stream) {
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this.view = view;
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this.stream = stream;
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}
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@Override
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public void setSize(final int width, final int height) {
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view.queueEvent(new Runnable() {
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public void run() {
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view.setSize(stream, width, height);
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}
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});
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}
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@Override
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public void renderFrame(I420Frame frame) {
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view.queueFrame(stream, frame);
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}
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}
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}
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@@ -0,0 +1,58 @@
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/*
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* libjingle
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* Copyright 2014, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.appspot.apprtc;
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import android.content.Context;
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import android.graphics.Point;
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import android.opengl.GLSurfaceView;
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public class AppRTCGLView extends GLSurfaceView {
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private Point screenDimensions;
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public AppRTCGLView(Context c, Point screenDimensions) {
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super(c);
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this.screenDimensions = screenDimensions;
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}
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public void updateDisplaySize(Point screenDimensions) {
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this.screenDimensions = screenDimensions;
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}
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@Override
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protected void onMeasure(int unusedX, int unusedY) {
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// Go big or go home!
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setMeasuredDimension(screenDimensions.x, screenDimensions.y);
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}
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@Override
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protected void onAttachedToWindow() {
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super.onAttachedToWindow();
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setSystemUiVisibility(SYSTEM_UI_FLAG_HIDE_NAVIGATION |
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SYSTEM_UI_FLAG_FULLSCREEN | SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
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}
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}
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@@ -1,104 +0,0 @@
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/*
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* libjingle
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* Copyright 2013, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.appspot.apprtc;
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import org.webrtc.VideoRenderer.I420Frame;
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import java.util.HashMap;
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import java.util.LinkedList;
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/**
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* This class acts as an allocation pool meant to minimize GC churn caused by
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* frame allocation & disposal. The public API comprises of just two methods:
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* copyFrame(), which allocates as necessary and copies, and
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* returnFrame(), which returns frame ownership to the pool for use by a later
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* call to copyFrame().
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*
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* This class is thread-safe; calls to copyFrame() and returnFrame() are allowed
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* to happen on any thread.
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*/
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class FramePool {
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// Maps each summary code (see summarizeFrameDimensions()) to a list of frames
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// of that description.
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private final HashMap<Long, LinkedList<I420Frame>> availableFrames =
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new HashMap<Long, LinkedList<I420Frame>>();
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// Every dimension (e.g. width, height, stride) of a frame must be less than
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// this value.
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private static final long MAX_DIMENSION = 4096;
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public I420Frame takeFrame(I420Frame source) {
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long desc = summarizeFrameDimensions(source);
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I420Frame dst = null;
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synchronized (availableFrames) {
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LinkedList<I420Frame> frames = availableFrames.get(desc);
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if (frames == null) {
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frames = new LinkedList<I420Frame>();
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availableFrames.put(desc, frames);
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}
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if (!frames.isEmpty()) {
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dst = frames.pop();
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} else {
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dst = new I420Frame(
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source.width, source.height, source.yuvStrides, null);
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}
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}
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return dst;
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}
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public void returnFrame(I420Frame frame) {
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long desc = summarizeFrameDimensions(frame);
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synchronized (availableFrames) {
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LinkedList<I420Frame> frames = availableFrames.get(desc);
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if (frames == null) {
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throw new IllegalArgumentException("Unexpected frame dimensions");
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}
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frames.add(frame);
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}
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}
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/** Validate that |frame| can be managed by the pool. */
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public static boolean validateDimensions(I420Frame frame) {
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return frame.width < MAX_DIMENSION && frame.height < MAX_DIMENSION &&
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frame.yuvStrides[0] < MAX_DIMENSION &&
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frame.yuvStrides[1] < MAX_DIMENSION &&
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frame.yuvStrides[2] < MAX_DIMENSION;
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}
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// Return a code summarizing the dimensions of |frame|. Two frames that
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// return the same summary are guaranteed to be able to store each others'
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// contents. Used like Object.hashCode(), but we need all the bits of a long
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// to do a good job, and hashCode() returns int, so we do this.
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private static long summarizeFrameDimensions(I420Frame frame) {
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long ret = frame.width;
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ret = ret * MAX_DIMENSION + frame.height;
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ret = ret * MAX_DIMENSION + frame.yuvStrides[0];
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ret = ret * MAX_DIMENSION + frame.yuvStrides[1];
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ret = ret * MAX_DIMENSION + frame.yuvStrides[2];
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return ret;
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}
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}
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@@ -1,344 +0,0 @@
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/*
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* libjingle
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* Copyright 2013, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.appspot.apprtc;
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import android.content.Context;
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import android.graphics.Point;
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import android.graphics.Rect;
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import android.opengl.GLES20;
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import android.opengl.GLSurfaceView;
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import android.util.Log;
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import org.webrtc.VideoRenderer.I420Frame;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.util.EnumMap;
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import java.util.EnumSet;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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/**
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* A GLSurfaceView{,.Renderer} that efficiently renders YUV frames from local &
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* remote VideoTracks using the GPU for CSC. Clients will want to call the
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* constructor, setSize() and updateFrame() as appropriate, but none of the
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* other public methods of this class are of interest to clients (only to system
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* classes).
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*/
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public class VideoStreamsView
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extends GLSurfaceView
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implements GLSurfaceView.Renderer {
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/** Identify which of the two video streams is being addressed. */
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public static enum Endpoint { LOCAL, REMOTE };
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private final static String TAG = "VideoStreamsView";
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private EnumMap<Endpoint, Rect> rects =
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new EnumMap<Endpoint, Rect>(Endpoint.class);
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private Point screenDimensions;
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// [0] are local Y,U,V, [1] are remote Y,U,V.
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private int[][] yuvTextures = { { -1, -1, -1}, {-1, -1, -1 }};
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private EnumSet<Endpoint> seenFrameInDirection =
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EnumSet.noneOf(Endpoint.class);
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private int posLocation = -1;
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private long lastFPSLogTime = System.nanoTime();
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private long numFramesSinceLastLog = 0;
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private FramePool framePool = new FramePool();
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// Accessed on multiple threads! Must be synchronized.
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private EnumMap<Endpoint, I420Frame> framesToRender =
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new EnumMap<Endpoint, I420Frame>(Endpoint.class);
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public VideoStreamsView(Context c, Point screenDimensions) {
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super(c);
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this.screenDimensions = screenDimensions;
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setPreserveEGLContextOnPause(true);
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setEGLContextClientVersion(2);
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setRenderer(this);
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setRenderMode(RENDERMODE_WHEN_DIRTY);
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}
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public void updateDisplaySize(Point screenDimensions) {
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this.screenDimensions = screenDimensions;
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}
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/** Queue |frame| to be uploaded. */
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public void queueFrame(final Endpoint stream, I420Frame frame) {
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// Paying for the copy of the YUV data here allows CSC and painting time
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// to get spent on the render thread instead of the UI thread.
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abortUnless(FramePool.validateDimensions(frame), "Frame too large!");
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final I420Frame frameCopy = framePool.takeFrame(frame).copyFrom(frame);
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boolean needToScheduleRender;
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synchronized (framesToRender) {
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// A new render needs to be scheduled (via updateFrames()) iff there isn't
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// already a render scheduled, which is true iff framesToRender is empty.
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needToScheduleRender = framesToRender.isEmpty();
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I420Frame frameToDrop = framesToRender.put(stream, frameCopy);
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if (frameToDrop != null) {
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framePool.returnFrame(frameToDrop);
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}
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}
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if (needToScheduleRender) {
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queueEvent(new Runnable() {
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public void run() {
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updateFrames();
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}
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});
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}
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}
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// Upload the planes from |framesToRender| to the textures owned by this View.
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private void updateFrames() {
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I420Frame localFrame = null;
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I420Frame remoteFrame = null;
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synchronized (framesToRender) {
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localFrame = framesToRender.remove(Endpoint.LOCAL);
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remoteFrame = framesToRender.remove(Endpoint.REMOTE);
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}
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if (localFrame != null) {
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seenFrameInDirection.add(Endpoint.LOCAL);
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texImage2D(localFrame, yuvTextures[0]);
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framePool.returnFrame(localFrame);
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}
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if (remoteFrame != null) {
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seenFrameInDirection.add(Endpoint.REMOTE);
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texImage2D(remoteFrame, yuvTextures[1]);
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framePool.returnFrame(remoteFrame);
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}
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abortUnless(localFrame != null || remoteFrame != null,
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"Nothing to render!");
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requestRender();
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}
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/** Inform this View of the dimensions of frames coming from |stream|. */
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public void setSize(Endpoint stream, int width, int height) {
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// Generate 3 texture ids for Y/U/V and place them into |textures|,
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// allocating enough storage for |width|x|height| pixels.
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int[] textures = yuvTextures[stream == Endpoint.LOCAL ? 0 : 1];
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GLES20.glGenTextures(3, textures, 0);
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for (int i = 0; i < 3; ++i) {
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int w = i == 0 ? width : width / 2;
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int h = i == 0 ? height : height / 2;
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[i]);
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, w, h, 0,
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GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, null);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
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GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
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GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
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GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
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GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
|
||||
}
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||||
checkNoGLES2Error();
|
||||
}
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||||
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||||
@Override
|
||||
protected void onMeasure(int unusedX, int unusedY) {
|
||||
// Go big or go home!
|
||||
setMeasuredDimension(screenDimensions.x, screenDimensions.y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurfaceChanged(GL10 unused, int width, int height) {
|
||||
GLES20.glViewport(0, 0, width, height);
|
||||
checkNoGLES2Error();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDrawFrame(GL10 unused) {
|
||||
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
||||
if (seenFrameInDirection.contains(Endpoint.REMOTE)) {
|
||||
drawRectangle(yuvTextures[1], remoteVertices);
|
||||
}
|
||||
if (seenFrameInDirection.contains(Endpoint.LOCAL)) {
|
||||
drawRectangle(yuvTextures[0], localVertices);
|
||||
}
|
||||
++numFramesSinceLastLog;
|
||||
long now = System.nanoTime();
|
||||
if (lastFPSLogTime == -1 || now - lastFPSLogTime > 1e9) {
|
||||
double fps = numFramesSinceLastLog / ((now - lastFPSLogTime) / 1e9);
|
||||
Log.d(TAG, "Rendered FPS: " + fps);
|
||||
lastFPSLogTime = now;
|
||||
numFramesSinceLastLog = 1;
|
||||
}
|
||||
checkNoGLES2Error();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurfaceCreated(GL10 unused, EGLConfig config) {
|
||||
int program = GLES20.glCreateProgram();
|
||||
addShaderTo(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER_STRING, program);
|
||||
addShaderTo(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER_STRING, program);
|
||||
|
||||
GLES20.glLinkProgram(program);
|
||||
int[] result = new int[] { GLES20.GL_FALSE };
|
||||
result[0] = GLES20.GL_FALSE;
|
||||
GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, result, 0);
|
||||
abortUnless(result[0] == GLES20.GL_TRUE,
|
||||
GLES20.glGetProgramInfoLog(program));
|
||||
GLES20.glUseProgram(program);
|
||||
|
||||
GLES20.glUniform1i(GLES20.glGetUniformLocation(program, "y_tex"), 0);
|
||||
GLES20.glUniform1i(GLES20.glGetUniformLocation(program, "u_tex"), 1);
|
||||
GLES20.glUniform1i(GLES20.glGetUniformLocation(program, "v_tex"), 2);
|
||||
|
||||
// Actually set in drawRectangle(), but queried only once here.
|
||||
posLocation = GLES20.glGetAttribLocation(program, "in_pos");
|
||||
|
||||
int tcLocation = GLES20.glGetAttribLocation(program, "in_tc");
|
||||
GLES20.glEnableVertexAttribArray(tcLocation);
|
||||
GLES20.glVertexAttribPointer(
|
||||
tcLocation, 2, GLES20.GL_FLOAT, false, 0, textureCoords);
|
||||
|
||||
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
checkNoGLES2Error();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onAttachedToWindow() {
|
||||
super.onAttachedToWindow();
|
||||
setSystemUiVisibility(SYSTEM_UI_FLAG_HIDE_NAVIGATION |
|
||||
SYSTEM_UI_FLAG_FULLSCREEN | SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
|
||||
}
|
||||
|
||||
// Wrap a float[] in a direct FloatBuffer using native byte order.
|
||||
private static FloatBuffer directNativeFloatBuffer(float[] array) {
|
||||
FloatBuffer buffer = ByteBuffer.allocateDirect(array.length * 4).order(
|
||||
ByteOrder.nativeOrder()).asFloatBuffer();
|
||||
buffer.put(array);
|
||||
buffer.flip();
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// Upload the YUV planes from |frame| to |textures|.
|
||||
private void texImage2D(I420Frame frame, int[] textures) {
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
ByteBuffer plane = frame.yuvPlanes[i];
|
||||
GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[i]);
|
||||
int w = i == 0 ? frame.width : frame.width / 2;
|
||||
int h = i == 0 ? frame.height : frame.height / 2;
|
||||
abortUnless(w == frame.yuvStrides[i], frame.yuvStrides[i] + "!=" + w);
|
||||
GLES20.glTexImage2D(
|
||||
GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, w, h, 0,
|
||||
GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, plane);
|
||||
}
|
||||
checkNoGLES2Error();
|
||||
}
|
||||
|
||||
// Draw |textures| using |vertices| (X,Y coordinates).
|
||||
private void drawRectangle(int[] textures, FloatBuffer vertices) {
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i);
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[i]);
|
||||
}
|
||||
|
||||
GLES20.glVertexAttribPointer(
|
||||
posLocation, 2, GLES20.GL_FLOAT, false, 0, vertices);
|
||||
GLES20.glEnableVertexAttribArray(posLocation);
|
||||
|
||||
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
|
||||
checkNoGLES2Error();
|
||||
}
|
||||
|
||||
// Compile & attach a |type| shader specified by |source| to |program|.
|
||||
private static void addShaderTo(
|
||||
int type, String source, int program) {
|
||||
int[] result = new int[] { GLES20.GL_FALSE };
|
||||
int shader = GLES20.glCreateShader(type);
|
||||
GLES20.glShaderSource(shader, source);
|
||||
GLES20.glCompileShader(shader);
|
||||
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, result, 0);
|
||||
abortUnless(result[0] == GLES20.GL_TRUE,
|
||||
GLES20.glGetShaderInfoLog(shader) + ", source: " + source);
|
||||
GLES20.glAttachShader(program, shader);
|
||||
GLES20.glDeleteShader(shader);
|
||||
checkNoGLES2Error();
|
||||
}
|
||||
|
||||
// Poor-man's assert(): die with |msg| unless |condition| is true.
|
||||
private static void abortUnless(boolean condition, String msg) {
|
||||
if (!condition) {
|
||||
throw new RuntimeException(msg);
|
||||
}
|
||||
}
|
||||
|
||||
// Assert that no OpenGL ES 2.0 error has been raised.
|
||||
private static void checkNoGLES2Error() {
|
||||
int error = GLES20.glGetError();
|
||||
abortUnless(error == GLES20.GL_NO_ERROR, "GLES20 error: " + error);
|
||||
}
|
||||
|
||||
// Remote image should span the full screen.
|
||||
private static final FloatBuffer remoteVertices = directNativeFloatBuffer(
|
||||
new float[] { -1, 1, -1, -1, 1, 1, 1, -1 });
|
||||
|
||||
// Local image should be thumbnailish.
|
||||
private static final FloatBuffer localVertices = directNativeFloatBuffer(
|
||||
new float[] { 0.6f, 0.9f, 0.6f, 0.6f, 0.9f, 0.9f, 0.9f, 0.6f });
|
||||
|
||||
// Texture Coordinates mapping the entire texture.
|
||||
private static final FloatBuffer textureCoords = directNativeFloatBuffer(
|
||||
new float[] { 0, 0, 0, 1, 1, 0, 1, 1 });
|
||||
|
||||
// Pass-through vertex shader.
|
||||
private static final String VERTEX_SHADER_STRING =
|
||||
"varying vec2 interp_tc;\n" +
|
||||
"\n" +
|
||||
"attribute vec4 in_pos;\n" +
|
||||
"attribute vec2 in_tc;\n" +
|
||||
"\n" +
|
||||
"void main() {\n" +
|
||||
" gl_Position = in_pos;\n" +
|
||||
" interp_tc = in_tc;\n" +
|
||||
"}\n";
|
||||
|
||||
// YUV to RGB pixel shader. Loads a pixel from each plane and pass through the
|
||||
// matrix.
|
||||
private static final String FRAGMENT_SHADER_STRING =
|
||||
"precision mediump float;\n" +
|
||||
"varying vec2 interp_tc;\n" +
|
||||
"\n" +
|
||||
"uniform sampler2D y_tex;\n" +
|
||||
"uniform sampler2D u_tex;\n" +
|
||||
"uniform sampler2D v_tex;\n" +
|
||||
"\n" +
|
||||
"void main() {\n" +
|
||||
" float y = texture2D(y_tex, interp_tc).r;\n" +
|
||||
" float u = texture2D(u_tex, interp_tc).r - .5;\n" +
|
||||
" float v = texture2D(v_tex, interp_tc).r - .5;\n" +
|
||||
// CSC according to http://www.fourcc.org/fccyvrgb.php
|
||||
" gl_FragColor = vec4(y + 1.403 * v, " +
|
||||
" y - 0.344 * u - 0.714 * v, " +
|
||||
" y + 1.77 * u, 1);\n" +
|
||||
"}\n";
|
||||
}
|
||||
Reference in New Issue
Block a user