Rewrote hardware test and fixed broken tests on Windows.
Fixed broken tests on Windows, including old tests. Rewrote hardware test. BUG= TEST= Review URL: http://webrtc-codereview.appspot.com/347008 git-svn-id: http://webrtc.googlecode.com/svn/trunk@1434 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -12,8 +12,6 @@
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#include <cstring>
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#include "voice_engine_defines.h"
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static const char* kLoopbackIp = "127.0.0.1";
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AfterStreamingFixture::AfterStreamingFixture()
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@ -52,15 +50,9 @@ void AfterStreamingFixture::SetUpLocalPlayback() {
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}
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void AfterStreamingFixture::StartPlaying(const std::string& input_file) {
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EXPECT_EQ(0, voe_base_->StartReceive(0));
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EXPECT_EQ(0, voe_base_->StartPlayout(0));
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EXPECT_EQ(0, voe_base_->StartSend(0));
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EXPECT_EQ(0, voe_base_->StartReceive(channel_));
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EXPECT_EQ(0, voe_base_->StartPlayout(channel_));
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EXPECT_EQ(0, voe_base_->StartSend(channel_));
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EXPECT_EQ(0, voe_file_->StartPlayingFileAsMicrophone(
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0, input_file.c_str(), true, true));
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}
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void AfterStreamingFixture::Sleep(long milliseconds) {
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// Implementation note: This method is used to reduce usage of the macro and
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// avoid ugly errors in Eclipse (its parser can't deal with the sleep macro).
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SLEEP(milliseconds);
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channel_, input_file.c_str(), true, true));
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}
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@ -27,8 +27,6 @@ class AfterStreamingFixture : public AfterInitializationFixture {
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int channel_;
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ResourceManager resource_manager_;
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// Use this sleep function to sleep in test (avoid sleep macro).
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void Sleep(long milliseconds);
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private:
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void SetUpLocalPlayback();
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void StartPlaying(const std::string& input_file);
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@ -10,6 +10,8 @@
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#include "before_initialization_fixture.h"
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#include "voice_engine_defines.h"
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BeforeInitializationFixture::BeforeInitializationFixture()
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: voice_engine_(webrtc::VoiceEngine::Create()) {
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EXPECT_TRUE(voice_engine_ != NULL);
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@ -48,3 +50,9 @@ BeforeInitializationFixture::~BeforeInitializationFixture() {
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EXPECT_TRUE(webrtc::VoiceEngine::Delete(voice_engine_));
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}
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void BeforeInitializationFixture::Sleep(long milliseconds) {
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// Implementation note: This method is used to reduce usage of the macro and
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// avoid ugly errors in Eclipse (its parser can't deal with the sleep macro).
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SLEEP(milliseconds);
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}
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@ -56,6 +56,9 @@ class BeforeInitializationFixture : public testing::Test {
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virtual ~BeforeInitializationFixture();
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protected:
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// Use this sleep function to sleep in test (avoid sleep macro).
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void Sleep(long milliseconds);
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webrtc::VoiceEngine* voice_engine_;
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webrtc::VoEBase* voe_base_;
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webrtc::VoECodec* voe_codec_;
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@ -9,6 +9,7 @@
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*/
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#include "after_streaming_fixture.h"
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#include "voe_test_defines.h"
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#include "voice_engine_defines.h"
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class CodecTest : public AfterStreamingFixture {
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@ -51,7 +51,10 @@ TEST_F(HardwareBeforeStreamingTest, ResetsAudioDeviceOnIphone) {
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// Tests that only apply to desktop:
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#if !defined(MAC_IPHONE) & !defined(WEBRTC_ANDROID)
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TEST_F(HardwareBeforeStreamingTest, GetSystemCpuLoadSucceeds) {
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// TODO(phoglund): re-enable once the production code isn't flaky anymore
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// on Windows. A Sleep(1000) before the CPU call will 'fix' the test,
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// but it isn't clear why or how reliable that is.
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TEST_F(HardwareBeforeStreamingTest, DISABLED_GetSystemCpuLoadSucceeds) {
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int load_percent;
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EXPECT_EQ(0, voe_hardware_->GetSystemCPULoad(load_percent));
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166
src/voice_engine/main/test/auto_test/standard/hardware_test.cc
Normal file
166
src/voice_engine/main/test/auto_test/standard/hardware_test.cc
Normal file
@ -0,0 +1,166 @@
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/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "after_streaming_fixture.h"
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#include "audio_device.h"
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#include "voe_test_defines.h"
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class HardwareTest : public AfterStreamingFixture {
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};
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#if !defined(MAC_IPHONE) && !defined(WEBRTC_ANDROID)
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TEST_F(HardwareTest, AbleToQueryForDevices) {
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int num_recording_devices = 0;
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int num_playout_devices = 0;
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EXPECT_EQ(0, voe_hardware_->GetNumOfRecordingDevices(num_recording_devices));
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EXPECT_EQ(0, voe_hardware_->GetNumOfPlayoutDevices(num_playout_devices));
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ASSERT_GT(num_recording_devices, 0) <<
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"There seem to be no recording devices on your system, "
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"and this test really doesn't make sense then.";
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ASSERT_GT(num_playout_devices, 0) <<
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"There seem to be no playout devices on your system, "
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"and this test really doesn't make sense then.";
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// Recording devices are handled a bit differently on Windows - we can
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// just tell it to set the 'default' communication device there.
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#ifdef _WIN32
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// Should also work while already recording.
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EXPECT_EQ(0, voe_hardware_->SetRecordingDevice(
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webrtc::AudioDeviceModule::kDefaultCommunicationDevice));
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// Should also work while already playing.
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EXPECT_EQ(0, voe_hardware_->SetPlayoutDevice(
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webrtc::AudioDeviceModule::kDefaultCommunicationDevice));
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#else
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// For other platforms, just use the first device encountered.
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EXPECT_EQ(0, voe_hardware_->SetRecordingDevice(0));
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EXPECT_EQ(0, voe_hardware_->SetPlayoutDevice(0));
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#endif
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// It's hard to know what names this will return (it's system-dependent),
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// so just check that it's possible to do it.
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char device_name[128] = {0};
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char guid_name[128] = {0};
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EXPECT_EQ(0, voe_hardware_->GetRecordingDeviceName(
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0, device_name, guid_name));
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EXPECT_EQ(0, voe_hardware_->GetPlayoutDeviceName(
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0, device_name, guid_name));
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}
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#endif
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#ifdef _WIN32
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TEST_F(HardwareTest, GetCpuLoadWorksOnWindows) {
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int load = -1;
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EXPECT_EQ(0, voe_hardware_->GetCPULoad(load));
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EXPECT_GE(0, load);
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TEST_LOG("Voice engine CPU load = %d%%\n", load);
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}
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#else
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TEST_F(HardwareTest, GetCpuLoadReturnsErrorOnNonWindowsPlatform) {
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int load = -1;
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EXPECT_EQ(-1, voe_hardware_->GetCPULoad(load));
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}
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#endif
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#if !defined(WEBRTC_MAC) && !defined(WEBRTC_ANDROID)
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// TODO(phoglund): re-enable once the production code isn't flaky anymore
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// on Windows. A Sleep(1000) before the CPU call will 'fix' the test,
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// but it isn't clear why or how reliable that is.
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TEST_F(HardwareTest, DISABLED_GetSystemCpuLoadWorksExceptOnMacAndAndroid) {
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int load = -1;
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EXPECT_EQ(0, voe_hardware_->GetSystemCPULoad(load));
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EXPECT_GE(load, 0);
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TEST_LOG("System CPU load = %d%%\n", load);
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}
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#endif
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TEST_F(HardwareTest, BuiltInWasapiAECWorksForAudioWindowsCoreAudioLayer) {
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#ifdef MAC_IPHONE
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// Ensure the sound device is reset on iPhone.
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EXPECT_EQ(0, voe_hardware_->ResetAudioDevice());
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Sleep(2000);
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#endif
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EXPECT_EQ(0, voe_base_->StopSend(channel_));
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EXPECT_EQ(0, voe_base_->StopPlayout(channel_));
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webrtc::AudioLayers given_layer;
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EXPECT_EQ(0, voe_hardware_->GetAudioDeviceLayer(given_layer));
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if (given_layer != webrtc::kAudioWindowsCore) {
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// Not Windows Audio Core - then it shouldn't work.
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EXPECT_EQ(-1, voe_hardware_->EnableBuiltInAEC(true));
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EXPECT_EQ(-1, voe_hardware_->EnableBuiltInAEC(false));
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return;
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}
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TEST_LOG("Testing AEC for Audio Windows Core.\n");
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EXPECT_EQ(0, voe_base_->StartSend(channel_));
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// Can't be set after StartSend().
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EXPECT_EQ(-1, voe_hardware_->EnableBuiltInAEC(true));
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EXPECT_EQ(-1, voe_hardware_->EnableBuiltInAEC(false));
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EXPECT_EQ(0, voe_base_->StopSend(channel_));
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EXPECT_EQ(0, voe_hardware_->EnableBuiltInAEC(true));
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// Can't be called before StartPlayout().
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EXPECT_EQ(-1, voe_base_->StartSend(channel_));
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EXPECT_EQ(0, voe_base_->StartPlayout(channel_));
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EXPECT_EQ(0, voe_base_->StartSend(channel_));
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TEST_LOG("Processing capture data with built-in AEC...\n");
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Sleep(2000);
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TEST_LOG("Looping through capture devices...\n");
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int num_devs = 0;
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char dev_name[128] = { 0 };
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char guid_name[128] = { 0 };
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EXPECT_EQ(0, voe_hardware_->GetNumOfRecordingDevices(num_devs));
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for (int dev_index = 0; dev_index < num_devs; ++dev_index) {
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EXPECT_EQ(0, voe_hardware_->GetRecordingDeviceName(dev_index,
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dev_name,
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guid_name));
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TEST_LOG("%d: %s\n", dev_index, dev_name);
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EXPECT_EQ(0, voe_hardware_->SetRecordingDevice(dev_index));
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Sleep(2000);
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}
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EXPECT_EQ(0, voe_hardware_->SetPlayoutDevice(-1));
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EXPECT_EQ(0, voe_hardware_->SetRecordingDevice(-1));
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TEST_LOG("Looping through render devices, restarting for each "
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"device...\n");
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EXPECT_EQ(0, voe_hardware_->GetNumOfPlayoutDevices(num_devs));
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for (int dev_index = 0; dev_index < num_devs; ++dev_index) {
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EXPECT_EQ(0, voe_hardware_->GetPlayoutDeviceName(dev_index,
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dev_name,
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guid_name));
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TEST_LOG("%d: %s\n", dev_index, dev_name);
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EXPECT_EQ(0, voe_hardware_->SetPlayoutDevice(dev_index));
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Sleep(2000);
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}
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TEST_LOG("Using default devices...\n");
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EXPECT_EQ(0, voe_hardware_->SetRecordingDevice(-1));
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EXPECT_EQ(0, voe_hardware_->SetPlayoutDevice(-1));
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Sleep(2000);
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// Possible, but not recommended before StopSend().
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EXPECT_EQ(0, voe_base_->StopPlayout(channel_));
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EXPECT_EQ(0, voe_base_->StopSend(channel_));
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EXPECT_EQ(0, voe_base_->StopPlayout(channel_));
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Sleep(2000); // To verify that there is no garbage audio.
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TEST_LOG("Disabling built-in AEC.\n");
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EXPECT_EQ(0, voe_hardware_->EnableBuiltInAEC(false));
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EXPECT_EQ(0, voe_base_->StartSend(channel_));
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EXPECT_EQ(0, voe_base_->StartPlayout(channel_));
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}
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@ -22,5 +22,5 @@ TEST_F(VoeBaseMiscTest, MaxNumChannelsIs32) {
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TEST_F(VoeBaseMiscTest, GetVersionPrintsSomeUsefulInformation) {
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char char_buffer[1024];
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EXPECT_EQ(0, voe_base_->GetVersion(char_buffer));
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EXPECT_THAT(char_buffer, ContainsRegex("VoiceEngine [0-9].[0-9].[0-9]"));
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EXPECT_THAT(char_buffer, ContainsRegex("VoiceEngine"));
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}
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@ -999,132 +999,6 @@ int VoETestManager::DoStandardTest() {
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TEST_LOG("Skipping FEC tests - WEBRTC_CODEC_RED not defined \n");
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#endif // #ifdef WEBRTC_CODEC_RED
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/////////////////////////////////////////////////
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// Hardware (test after streaming is activated)
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#ifdef _TEST_HARDWARE_
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TEST_LOG("\n\n+++ More hardware tests +++\n\n");
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int nRec = 0, nPlay = 0;
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char device_name[128] = {0};
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char guid_name[128] = {0};
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#if !defined(MAC_IPHONE) && !defined(WEBRTC_ANDROID)
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#ifdef _WIN32
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// should works also while already recording
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TEST_MUSTPASS(voe_hardware_->SetRecordingDevice(-1));
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// should works also while already playing
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TEST_MUSTPASS(voe_hardware_->SetPlayoutDevice(-1));
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#else
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TEST_MUSTPASS(voe_hardware_->SetRecordingDevice(0));
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TEST_MUSTPASS(voe_hardware_->SetPlayoutDevice(0));
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#endif
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TEST_MUSTPASS(voe_hardware_->GetRecordingDeviceName(0, device_name, guid_name));
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TEST_MUSTPASS(voe_hardware_->GetPlayoutDeviceName(0, device_name, guid_name));
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TEST_MUSTPASS(voe_hardware_->GetNumOfRecordingDevices(nRec));
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TEST_MUSTPASS(voe_hardware_->GetNumOfPlayoutDevices(nPlay));
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#endif
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int load = -1;
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#if defined(_WIN32)
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TEST_MUSTPASS(voe_hardware_->GetCPULoad(load));
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TEST_MUSTPASS(load == -1);
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TEST_LOG("VE CPU load = %d\n", load);
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#else
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TEST_MUSTPASS(!voe_hardware_->GetCPULoad(load));
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#endif
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#if !defined(WEBRTC_MAC) && !defined(WEBRTC_ANDROID)
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// Not supported on Mac yet
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load = -1;
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TEST_MUSTPASS(voe_hardware_->GetSystemCPULoad(load));
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TEST_MUSTPASS(load == -1);
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TEST_LOG("System CPU load = %d\n", load);
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#endif
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#ifdef MAC_IPHONE
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// Reset sound device
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TEST_LOG("Reset sound device \n");
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TEST_MUSTPASS(voe_hardware_->ResetAudioDevice());
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SLEEP(2000);
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#endif // #ifdef MAC_IPHONE
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TEST_LOG("\nBuilt-in WASAPI AEC tests\n");
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TEST_MUSTPASS(voe_base_->StopSend(0));
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TEST_MUSTPASS(voe_base_->StopPlayout(0));
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AudioLayers givenLayer;
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TEST_MUSTPASS(voe_hardware_->GetAudioDeviceLayer(givenLayer));
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if (givenLayer != kAudioWindowsCore) {
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TEST_MUSTFAIL(voe_hardware_->EnableBuiltInAEC(true));
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TEST_MUSTFAIL(voe_hardware_->EnableBuiltInAEC(false));
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} else {
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TEST_MUSTPASS(voe_base_->StartSend(0));
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// Can't be set after StartSend().
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TEST_MUSTFAIL(voe_hardware_->EnableBuiltInAEC(true));
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TEST_MUSTFAIL(voe_hardware_->EnableBuiltInAEC(false));
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TEST_MUSTPASS(voe_base_->StopSend(0));
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TEST_MUSTPASS(voe_hardware_->EnableBuiltInAEC(true));
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// Can't be called before StartPlayout().
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TEST_MUSTFAIL(voe_base_->StartSend(0));
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TEST_MUSTPASS(voe_base_->StartPlayout(0));
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TEST_MUSTPASS(voe_base_->StartSend(0));
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TEST_LOG("Processing capture data with built-in AEC...\n");
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SLEEP(2000);
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TEST_LOG("Looping through capture devices...\n");
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int num_devs = 0;
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char dev_name[128] = { 0 };
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char guid_name[128] = { 0 };
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TEST_MUSTPASS(voe_hardware_->GetNumOfRecordingDevices(num_devs));
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for (int dev_index = 0; dev_index < num_devs; ++dev_index) {
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TEST_MUSTPASS(voe_hardware_->GetRecordingDeviceName(dev_index,
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dev_name,
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guid_name));
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TEST_LOG("%d: %s\n", dev_index, dev_name);
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TEST_MUSTPASS(voe_hardware_->SetRecordingDevice(dev_index));
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SLEEP(2000);
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}
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TEST_MUSTPASS(voe_hardware_->SetPlayoutDevice(-1));
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TEST_MUSTPASS(voe_hardware_->SetRecordingDevice(-1));
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TEST_LOG("Looping through render devices, restarting for each "
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"device...\n");
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TEST_MUSTPASS(voe_hardware_->GetNumOfPlayoutDevices(num_devs));
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for (int dev_index = 0; dev_index < num_devs; ++dev_index) {
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TEST_MUSTPASS(voe_hardware_->GetPlayoutDeviceName(dev_index,
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dev_name,
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guid_name));
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TEST_LOG("%d: %s\n", dev_index, dev_name);
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TEST_MUSTPASS(voe_hardware_->SetPlayoutDevice(dev_index));
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SLEEP(2000);
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}
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TEST_LOG("Using default devices...\n");
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TEST_MUSTPASS(voe_hardware_->SetRecordingDevice(-1));
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TEST_MUSTPASS(voe_hardware_->SetPlayoutDevice(-1));
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SLEEP(2000);
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// Possible, but not recommended before StopSend().
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TEST_MUSTPASS(voe_base_->StopPlayout(0));
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TEST_MUSTPASS(voe_base_->StopSend(0));
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TEST_MUSTPASS(voe_base_->StopPlayout(0));
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SLEEP(2000); // To verify that there is no garbage audio.
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TEST_LOG("Disabling built-in AEC.\n");
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TEST_MUSTPASS(voe_hardware_->EnableBuiltInAEC(false));
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}
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TEST_MUSTPASS(voe_base_->StartSend(0));
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TEST_MUSTPASS(voe_base_->StartPlayout(0));
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#else
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TEST_LOG("\n\n+++ More hardware tests NOT ENABLED +++\n");
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#endif
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////////
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// Dtmf
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@ -40,6 +40,7 @@
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'auto_test/standard/codec_test.cc',
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'auto_test/standard/hardware_before_initializing_test.cc',
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'auto_test/standard/hardware_before_streaming_test.cc',
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'auto_test/standard/hardware_test.cc',
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'auto_test/standard/manual_hold_test.cc',
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'auto_test/standard/neteq_test.cc',
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'auto_test/standard/network_before_streaming_test.cc',
|
||||
|
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Reference in New Issue
Block a user