video_coding/jitter buffer: Reduce delay on a complete frame: No need for the next frame when current frame is already complete.
Review URL: http://webrtc-codereview.appspot.com/289007 git-svn-id: http://webrtc.googlecode.com/svn/trunk@1069 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -979,7 +979,7 @@ VCMJitterBuffer::CompleteSequenceWithNextFrame()
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VCMFrameBuffer* oldestFrame = oldestFrameListItem->GetItem();
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VCMFrameBuffer* oldestFrame = oldestFrameListItem->GetItem();
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const VCMFrameListItem* nextFrameItem =
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const VCMFrameListItem* nextFrameItem =
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_frameBuffersTSOrder.Next(oldestFrameListItem);
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_frameBuffersTSOrder.Next(oldestFrameListItem);
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if (nextFrameItem == NULL)
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if (nextFrameItem == NULL && oldestFrame->GetState() != kStateComplete)
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{
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{
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// Frame not ready to be decoded.
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// Frame not ready to be decoded.
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return true;
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return true;
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@ -1047,7 +1047,8 @@ VCMJitterBuffer::GetFrameForDecoding()
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const VCMFrameListItem* nextFrameItem =
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const VCMFrameListItem* nextFrameItem =
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_frameBuffersTSOrder.Next(oldestFrameListItem);
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_frameBuffersTSOrder.Next(oldestFrameListItem);
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if (nextFrameItem == NULL)
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// Don't output incomplete frames if subsequent frames haven't arrived yet.
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if (nextFrameItem == NULL && oldestFrame->GetState() != kStateComplete)
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{
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{
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return NULL;
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return NULL;
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}
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}
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