VCM/Timing: Setting clear names to members & methods
R=stefan@webrtc.org Review URL: https://webrtc-codereview.appspot.com/1524004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@4140 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
parent
fddf6be339
commit
adc64a7216
@ -149,7 +149,7 @@ VCMEncodedFrame* VCMReceiver::FrameForDecoding(
|
||||
}
|
||||
|
||||
// We have a frame - Set timing and render timestamp.
|
||||
timing_->SetRequiredDelay(jitter_buffer_.EstimatedJitterMs());
|
||||
timing_->SetJitterDelay(jitter_buffer_.EstimatedJitterMs());
|
||||
const int64_t now_ms = clock_->TimeInMilliseconds();
|
||||
timing_->UpdateCurrentDelay(frame_timestamp);
|
||||
next_render_time_ms = timing_->RenderTimeMs(frame_timestamp, now_ms);
|
||||
@ -332,7 +332,7 @@ int VCMReceiver::SetMinReceiverDelay(int desired_delay_ms) {
|
||||
jitter_buffer_.SetMaxJitterEstimate(desired_delay_ms > 0);
|
||||
max_video_delay_ms_ = desired_delay_ms + kMaxVideoDelayMs;
|
||||
// Initializing timing to the desired delay.
|
||||
timing_->SetMinimumTotalDelay(desired_delay_ms);
|
||||
timing_->set_min_playout_delay(desired_delay_ms);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -347,7 +347,7 @@ int VCMReceiver::RenderBufferSizeMs() {
|
||||
}
|
||||
// Update timing.
|
||||
const int64_t now_ms = clock_->TimeInMilliseconds();
|
||||
timing_->SetRequiredDelay(jitter_buffer_.EstimatedJitterMs());
|
||||
timing_->SetJitterDelay(jitter_buffer_.EstimatedJitterMs());
|
||||
// Get render timestamps.
|
||||
uint32_t render_start = timing_->RenderTimeMs(timestamp_start, now_ms);
|
||||
uint32_t render_end = timing_->RenderTimeMs(timestamp_end, now_ms);
|
||||
|
@ -33,8 +33,8 @@ VCMTiming::VCMTiming(Clock* clock,
|
||||
ts_extrapolator_(),
|
||||
codec_timer_(),
|
||||
render_delay_ms_(kDefaultRenderDelayMs),
|
||||
min_total_delay_ms_(0),
|
||||
required_delay_ms_(0),
|
||||
min_playout_delay_ms_(0),
|
||||
jitter_delay_ms_(0),
|
||||
current_delay_ms_(0),
|
||||
prev_frame_timestamp_(0) {
|
||||
if (master_timing == NULL) {
|
||||
@ -57,8 +57,8 @@ void VCMTiming::Reset() {
|
||||
ts_extrapolator_->Reset();
|
||||
codec_timer_.Reset();
|
||||
render_delay_ms_ = kDefaultRenderDelayMs;
|
||||
min_total_delay_ms_ = 0;
|
||||
required_delay_ms_ = 0;
|
||||
min_playout_delay_ms_ = 0;
|
||||
jitter_delay_ms_ = 0;
|
||||
current_delay_ms_ = 0;
|
||||
prev_frame_timestamp_ = 0;
|
||||
}
|
||||
@ -67,28 +67,28 @@ void VCMTiming::ResetDecodeTime() {
|
||||
codec_timer_.Reset();
|
||||
}
|
||||
|
||||
void VCMTiming::SetRenderDelay(uint32_t render_delay_ms) {
|
||||
void VCMTiming::set_render_delay(uint32_t render_delay_ms) {
|
||||
CriticalSectionScoped cs(crit_sect_);
|
||||
render_delay_ms_ = render_delay_ms;
|
||||
}
|
||||
|
||||
void VCMTiming::SetMinimumTotalDelay(uint32_t min_total_delay_ms) {
|
||||
void VCMTiming::set_min_playout_delay(uint32_t min_playout_delay_ms) {
|
||||
CriticalSectionScoped cs(crit_sect_);
|
||||
min_total_delay_ms_ = min_total_delay_ms;
|
||||
min_playout_delay_ms_ = min_playout_delay_ms;
|
||||
}
|
||||
|
||||
void VCMTiming::SetRequiredDelay(uint32_t required_delay_ms) {
|
||||
void VCMTiming::SetJitterDelay(uint32_t jitter_delay_ms) {
|
||||
CriticalSectionScoped cs(crit_sect_);
|
||||
if (required_delay_ms != required_delay_ms_) {
|
||||
if (jitter_delay_ms != jitter_delay_ms_) {
|
||||
if (master_) {
|
||||
WEBRTC_TRACE(webrtc::kTraceDebug, webrtc::kTraceVideoCoding,
|
||||
VCMId(vcm_id_, timing_id_),
|
||||
"Desired jitter buffer level: %u ms", required_delay_ms);
|
||||
"Desired jitter buffer level: %u ms", jitter_delay_ms);
|
||||
}
|
||||
required_delay_ms_ = required_delay_ms;
|
||||
jitter_delay_ms_ = jitter_delay_ms;
|
||||
// When in initial state, set current delay to minimum delay.
|
||||
if (current_delay_ms_ == 0) {
|
||||
current_delay_ms_ = required_delay_ms_;
|
||||
current_delay_ms_ = jitter_delay_ms_;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -180,9 +180,9 @@ int64_t VCMTiming::RenderTimeMs(uint32_t frame_timestamp, int64_t now_ms)
|
||||
if (master_) {
|
||||
WEBRTC_TRACE(webrtc::kTraceDebug, webrtc::kTraceVideoCoding, VCMId(vcm_id_,
|
||||
timing_id_), "Render frame %u at %u. Render delay %u",
|
||||
"required delay %u, max decode time %u, min total delay %u",
|
||||
"jitter delay %u, max decode time %u, playout delay %u",
|
||||
frame_timestamp, MaskWord64ToUWord32(render_time_ms), render_delay_ms_,
|
||||
required_delay_ms_, MaxDecodeTimeMs(), min_total_delay_ms_);
|
||||
jitter_delay_ms_, MaxDecodeTimeMs(), min_playout_delay_ms_);
|
||||
}
|
||||
return render_time_ms;
|
||||
}
|
||||
@ -200,8 +200,8 @@ int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp,
|
||||
estimated_complete_time_ms = now_ms;
|
||||
}
|
||||
|
||||
// Make sure that we have at least the total minimum delay.
|
||||
uint32_t actual_delay = std::max(current_delay_ms_, min_total_delay_ms_);
|
||||
// Make sure that we have at least the playout delay.
|
||||
uint32_t actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_);
|
||||
return estimated_complete_time_ms + actual_delay;
|
||||
}
|
||||
|
||||
@ -253,8 +253,8 @@ uint32_t VCMTiming::TargetVideoDelay() const {
|
||||
}
|
||||
|
||||
uint32_t VCMTiming::TargetDelayInternal() const {
|
||||
return std::max(min_total_delay_ms_,
|
||||
required_delay_ms_ + MaxDecodeTimeMs() + render_delay_ms_);
|
||||
return std::max(min_playout_delay_ms_,
|
||||
jitter_delay_ms_ + MaxDecodeTimeMs() + render_delay_ms_);
|
||||
}
|
||||
|
||||
} // namespace webrtc
|
||||
|
@ -34,15 +34,15 @@ class VCMTiming {
|
||||
void Reset();
|
||||
void ResetDecodeTime();
|
||||
|
||||
// The amount of time needed to render an image. Defaults to 10 ms.
|
||||
void SetRenderDelay(uint32_t render_delay_ms);
|
||||
// Set the amount of time needed to render an image. Defaults to 10 ms.
|
||||
void set_render_delay(uint32_t render_delay_ms);
|
||||
|
||||
// The minimum time the video must be delayed on the receiver to
|
||||
// Set the minimum time the video must be delayed on the receiver to
|
||||
// get the desired jitter buffer level.
|
||||
void SetRequiredDelay(uint32_t required_delay_ms);
|
||||
void SetJitterDelay(uint32_t required_delay_ms);
|
||||
|
||||
// Minimum total delay required to sync video with audio.
|
||||
void SetMinimumTotalDelay(uint32_t min_total_delay_ms);
|
||||
// Set the minimum playout delay required to sync video with audio.
|
||||
void set_min_playout_delay(uint32_t min_playout_delay);
|
||||
|
||||
// Increases or decreases the current delay to get closer to the target delay.
|
||||
// Calculates how long it has been since the previous call to this function,
|
||||
@ -99,8 +99,8 @@ class VCMTiming {
|
||||
VCMTimestampExtrapolator* ts_extrapolator_;
|
||||
VCMCodecTimer codec_timer_;
|
||||
uint32_t render_delay_ms_;
|
||||
uint32_t min_total_delay_ms_;
|
||||
uint32_t required_delay_ms_;
|
||||
uint32_t min_playout_delay_ms_;
|
||||
uint32_t jitter_delay_ms_;
|
||||
uint32_t current_delay_ms_;
|
||||
uint32_t prev_frame_timestamp_;
|
||||
};
|
||||
|
@ -39,9 +39,9 @@ TEST(ReceiverTiming, Tests) {
|
||||
|
||||
timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds());
|
||||
jitterDelayMs = 20;
|
||||
timing.SetRequiredDelay(jitterDelayMs);
|
||||
timing.SetJitterDelay(jitterDelayMs);
|
||||
timing.UpdateCurrentDelay(timeStamp);
|
||||
timing.SetRenderDelay(0);
|
||||
timing.set_render_delay(0);
|
||||
waitTime = timing.MaxWaitingTime(
|
||||
timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()),
|
||||
clock.TimeInMilliseconds());
|
||||
@ -52,7 +52,7 @@ TEST(ReceiverTiming, Tests) {
|
||||
jitterDelayMs += VCMTiming::kDelayMaxChangeMsPerS + 10;
|
||||
timeStamp += 90000;
|
||||
clock.AdvanceTimeMilliseconds(1000);
|
||||
timing.SetRequiredDelay(jitterDelayMs);
|
||||
timing.SetJitterDelay(jitterDelayMs);
|
||||
timing.UpdateCurrentDelay(timeStamp);
|
||||
waitTime = timing.MaxWaitingTime(timing.RenderTimeMs(
|
||||
timeStamp, clock.TimeInMilliseconds()), clock.TimeInMilliseconds());
|
||||
@ -91,7 +91,7 @@ TEST(ReceiverTiming, Tests) {
|
||||
timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds());
|
||||
}
|
||||
maxDecodeTimeMs = 10;
|
||||
timing.SetRequiredDelay(jitterDelayMs);
|
||||
timing.SetJitterDelay(jitterDelayMs);
|
||||
clock.AdvanceTimeMilliseconds(1000);
|
||||
timeStamp += 90000;
|
||||
timing.UpdateCurrentDelay(timeStamp);
|
||||
@ -101,12 +101,12 @@ TEST(ReceiverTiming, Tests) {
|
||||
EXPECT_EQ(waitTime, jitterDelayMs);
|
||||
|
||||
uint32_t minTotalDelayMs = 200;
|
||||
timing.SetMinimumTotalDelay(minTotalDelayMs);
|
||||
timing.set_min_playout_delay(minTotalDelayMs);
|
||||
clock.AdvanceTimeMilliseconds(5000);
|
||||
timeStamp += 5*90000;
|
||||
timing.UpdateCurrentDelay(timeStamp);
|
||||
const int kRenderDelayMs = 10;
|
||||
timing.SetRenderDelay(kRenderDelayMs);
|
||||
timing.set_render_delay(kRenderDelayMs);
|
||||
waitTime = timing.MaxWaitingTime(
|
||||
timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()),
|
||||
clock.TimeInMilliseconds());
|
||||
@ -116,8 +116,8 @@ TEST(ReceiverTiming, Tests) {
|
||||
// The total video delay should be equal to the min total delay.
|
||||
EXPECT_EQ(minTotalDelayMs, timing.TargetVideoDelay());
|
||||
|
||||
// Reset min total delay.
|
||||
timing.SetMinimumTotalDelay(0);
|
||||
// Reset playout delay.
|
||||
timing.set_min_playout_delay(0);
|
||||
clock.AdvanceTimeMilliseconds(5000);
|
||||
timeStamp += 5*90000;
|
||||
timing.UpdateCurrentDelay(timeStamp);
|
||||
|
@ -1292,7 +1292,7 @@ VideoCodingModuleImpl::IncomingPacket(const uint8_t* incomingPayload,
|
||||
int32_t
|
||||
VideoCodingModuleImpl::SetMinimumPlayoutDelay(uint32_t minPlayoutDelayMs)
|
||||
{
|
||||
_timing.SetMinimumTotalDelay(minPlayoutDelayMs);
|
||||
_timing.set_min_playout_delay(minPlayoutDelayMs);
|
||||
return VCM_OK;
|
||||
}
|
||||
|
||||
@ -1301,7 +1301,7 @@ VideoCodingModuleImpl::SetMinimumPlayoutDelay(uint32_t minPlayoutDelayMs)
|
||||
int32_t
|
||||
VideoCodingModuleImpl::SetRenderDelay(uint32_t timeMS)
|
||||
{
|
||||
_timing.SetRenderDelay(timeMS);
|
||||
_timing.set_render_delay(timeMS);
|
||||
return VCM_OK;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user