Remove frame copy in RTCOpenGLVideoRenderer.
BUG=1128 R=magjed@webrtc.org Review URL: https://webrtc-codereview.appspot.com/44039004 Cr-Commit-Position: refs/heads/master@{#9036}
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@ -122,7 +122,10 @@
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- (void)configure {
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EAGLContext* glContext =
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[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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if (!glContext) {
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glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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}
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_glRenderer = [[RTCOpenGLVideoRenderer alloc] initWithContext:glContext];
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// GLKView manages a framebuffer for us.
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@ -36,7 +36,7 @@
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#include "webrtc/base/scoped_ptr.h"
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#if TARGET_OS_IPHONE
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#import <OpenGLES/ES2/gl.h>
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#import <OpenGLES/ES3/gl.h>
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#else
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#import <OpenGL/gl3.h>
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#endif
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@ -66,17 +66,6 @@
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#define FRAGMENT_SHADER_TEXTURE "texture"
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#endif
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void CopyPlane(uint8_t* dst,
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int dst_stride,
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const uint8_t* src,
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int src_stride,
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int width,
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int height) {
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for (int y = 0; y < height; ++y) {
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memcpy(dst + y * dst_stride, src + y * src_stride, width);
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}
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}
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// Vertex shader doesn't do anything except pass coordinates through.
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static const char kVertexShaderSource[] =
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SHADER_VERSION
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@ -193,6 +182,9 @@ static const GLsizei kNumTextures = 3 * kNumTextureSets;
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GLint _ySampler;
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GLint _uSampler;
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GLint _vSampler;
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// Used to create a non-padded plane for GPU upload when we receive padded
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// frames.
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rtc::scoped_ptr<uint8_t[]> _planeBuffer;
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}
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+ (void)initialize {
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@ -376,78 +368,91 @@ static const GLsizei kNumTextures = 3 * kNumTextureSets;
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GL_UNSIGNED_BYTE,
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0);
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}
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if (frame.yPitch != frame.width || frame.uPitch != frame.chromaWidth ||
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frame.vPitch != frame.chromaWidth) {
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_planeBuffer.reset(new uint8_t[frame.width * frame.height]);
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} else {
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_planeBuffer.reset();
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}
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return YES;
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}
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- (void)uploadPlane:(const uint8_t*)plane
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sampler:(GLint)sampler
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offset:(NSUInteger)offset
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width:(NSUInteger)width
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height:(NSUInteger)height
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stride:(NSInteger)stride {
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glActiveTexture(GL_TEXTURE0 + offset);
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// When setting texture sampler uniforms, the texture index is used not
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// the texture handle.
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glUniform1i(sampler, offset);
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#if TARGET_OS_IPHONE
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BOOL hasUnpackRowLength = _context.API == kEAGLRenderingAPIOpenGLES3;
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#else
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BOOL hasUnpackRowLength = YES;
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#endif
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const uint8_t* uploadPlane = plane;
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if (stride != width) {
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if (hasUnpackRowLength) {
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// GLES3 allows us to specify stride.
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glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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RTC_PIXEL_FORMAT,
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width,
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height,
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0,
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RTC_PIXEL_FORMAT,
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GL_UNSIGNED_BYTE,
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uploadPlane);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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return;
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} else {
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// Make an unpadded copy and upload that instead. Quick profiling showed
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// that this is faster than uploading row by row using glTexSubImage2D.
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uint8_t* unpaddedPlane = _planeBuffer.get();
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for (NSUInteger y = 0; y < height; ++y) {
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memcpy(unpaddedPlane + y * width, plane + y * stride, width);
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}
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uploadPlane = unpaddedPlane;
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}
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}
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glTexImage2D(GL_TEXTURE_2D,
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0,
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RTC_PIXEL_FORMAT,
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width,
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height,
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0,
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RTC_PIXEL_FORMAT,
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GL_UNSIGNED_BYTE,
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uploadPlane);
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}
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- (BOOL)updateTextureDataForFrame:(RTCI420Frame*)frame {
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NSUInteger textureOffset = _currentTextureSet * 3;
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NSAssert(textureOffset + 3 <= kNumTextures, @"invalid offset");
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// TODO(magjed): Remove this frame copy, BUG=1128.
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rtc::scoped_ptr<uint8_t[]> tmp;
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if (frame.yPitch != frame.width || frame.uPitch != frame.chromaWidth ||
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frame.vPitch != frame.chromaWidth) {
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tmp.reset(new uint8_t[frame.width * frame.height]);
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}
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[self uploadPlane:frame.yPlane
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sampler:_ySampler
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offset:textureOffset
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width:frame.width
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height:frame.height
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stride:frame.yPitch];
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const uint8_t* yPlane = frame.yPlane;
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if (frame.yPitch != frame.width) {
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yPlane = tmp.get();
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CopyPlane(tmp.get(), frame.width, frame.yPlane, frame.yPitch, frame.width,
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frame.height);
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}
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[self uploadPlane:frame.uPlane
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sampler:_uSampler
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offset:textureOffset + 1
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width:frame.chromaWidth
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height:frame.chromaHeight
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stride:frame.uPitch];
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glActiveTexture(GL_TEXTURE0 + textureOffset);
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// When setting texture sampler uniforms, the texture index is used not
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// the texture handle.
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glUniform1i(_ySampler, textureOffset);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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RTC_PIXEL_FORMAT,
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frame.width,
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frame.height,
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0,
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RTC_PIXEL_FORMAT,
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GL_UNSIGNED_BYTE,
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yPlane);
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const uint8_t* uPlane = frame.uPlane;
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if (frame.uPitch != frame.chromaWidth) {
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uPlane = tmp.get();
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CopyPlane(tmp.get(), frame.chromaWidth, frame.uPlane, frame.uPitch,
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frame.chromaWidth, frame.chromaHeight);
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}
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glActiveTexture(GL_TEXTURE0 + textureOffset + 1);
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glUniform1i(_uSampler, textureOffset + 1);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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RTC_PIXEL_FORMAT,
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frame.chromaWidth,
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frame.chromaHeight,
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0,
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RTC_PIXEL_FORMAT,
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GL_UNSIGNED_BYTE,
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uPlane);
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const uint8_t* vPlane = frame.vPlane;
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if (frame.vPitch != frame.chromaWidth) {
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vPlane = tmp.get();
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CopyPlane(tmp.get(), frame.chromaWidth, frame.vPlane, frame.vPitch,
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frame.chromaWidth, frame.chromaHeight);
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}
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glActiveTexture(GL_TEXTURE0 + textureOffset + 2);
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glUniform1i(_vSampler, textureOffset + 2);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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RTC_PIXEL_FORMAT,
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frame.chromaWidth,
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frame.chromaHeight,
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0,
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RTC_PIXEL_FORMAT,
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GL_UNSIGNED_BYTE,
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vPlane);
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[self uploadPlane:frame.vPlane
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sampler:_vSampler
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offset:textureOffset + 2
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width:frame.chromaWidth
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height:frame.chromaHeight
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stride:frame.vPitch];
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_currentTextureSet = (_currentTextureSet + 1) % kNumTextureSets;
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return YES;
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