Add a simple AudioConverter class.

This will be used to refactor AudioProcessing/AudioBuffer. We can
enable alternate downmixing schemes in AudioProcessing by pulling
the conversion logic out of AudioBuffer.

The unit test is largely stolen from voice_engine/utility_unittest.cc.
As commented, the voice_engine routines should be replaced with
AudioConverter.

BUG=chromium:405270
R=aluebs@webrtc.org, mgraczyk@chromium.org
TBR=kwiberg

Review URL: https://webrtc-codereview.appspot.com/30779004

git-svn-id: http://webrtc.googlecode.com/svn/trunk@7538 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
andrew@webrtc.org 2014-10-27 18:18:17 +00:00
parent 33a0e2d7ef
commit aada86b261
6 changed files with 316 additions and 2 deletions

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@ -19,6 +19,8 @@ config("common_audio_config") {
source_set("common_audio") {
sources = [
"audio_converter.cc",
"audio_converter.h",
"audio_util.cc",
"blocker.cc",
"blocker.h",

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@ -0,0 +1,104 @@
/*
* Copyright (c) 2014 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "webrtc/base/checks.h"
#include "webrtc/common_audio/audio_converter.h"
#include "webrtc/common_audio/resampler/push_sinc_resampler.h"
namespace webrtc {
namespace {
void DownmixToMono(const float* const* src,
int src_channels,
int frames,
float* dst) {
DCHECK_GT(src_channels, 0);
for (int i = 0; i < frames; ++i) {
float sum = 0;
for (int j = 0; j < src_channels; ++j)
sum += src[j][i];
dst[i] = sum / src_channels;
}
}
void UpmixFromMono(const float* src,
int dst_channels,
int frames,
float* const* dst) {
DCHECK_GT(dst_channels, 0);
for (int i = 0; i < frames; ++i) {
float value = src[i];
for (int j = 0; j < dst_channels; ++j)
dst[j][i] = value;
}
}
} // namespace
AudioConverter::AudioConverter(int src_channels, int src_frames,
int dst_channels, int dst_frames) {
CHECK(dst_channels == src_channels || dst_channels == 1 || src_channels == 1);
const int resample_channels = src_channels < dst_channels ? src_channels :
dst_channels;
// Prepare buffers as needed for intermediate stages.
if (dst_channels < src_channels)
downmix_buffer_.reset(new ChannelBuffer<float>(src_frames,
resample_channels));
if (src_frames != dst_frames) {
resamplers_.reserve(resample_channels);
for (int i = 0; i < resample_channels; ++i)
resamplers_.push_back(new PushSincResampler(src_frames, dst_frames));
}
}
void AudioConverter::Convert(const float* const* src,
int src_channels,
int src_frames,
int dst_channels,
int dst_frames,
float* const* dst) {
DCHECK(dst_channels == src_channels || dst_channels == 1 ||
src_channels == 1);
if (src_channels == dst_channels && src_frames == dst_frames) {
// Shortcut copy.
if (src != dst) {
for (int i = 0; i < src_channels; ++i)
memcpy(dst[i], src[i], dst_frames * sizeof(*dst[i]));
}
return;
}
const float* const* src_ptr = src;
if (dst_channels < src_channels) {
float* const* dst_ptr = dst;
if (src_frames != dst_frames) {
// Downmix to a buffer for subsequent resampling.
DCHECK_EQ(downmix_buffer_->num_channels(), dst_channels);
DCHECK_EQ(downmix_buffer_->samples_per_channel(), src_frames);
dst_ptr = downmix_buffer_->channels();
}
DownmixToMono(src, src_channels, src_frames, dst_ptr[0]);
src_ptr = dst_ptr;
}
if (src_frames != dst_frames) {
for (size_t i = 0; i < resamplers_.size(); ++i)
resamplers_[i]->Resample(src_ptr[i], src_frames, dst[i], dst_frames);
src_ptr = dst;
}
if (dst_channels > src_channels)
UpmixFromMono(src_ptr[0], dst_channels, dst_frames, dst);
}
} // namespace webrtc

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@ -0,0 +1,51 @@
/*
* Copyright (c) 2014 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_COMMON_AUDIO_AUDIO_CONVERTER_H_
#define WEBRTC_COMMON_AUDIO_AUDIO_CONVERTER_H_
// TODO(ajm): Move channel buffer to common_audio.
#include "webrtc/base/constructormagic.h"
#include "webrtc/modules/audio_processing/common.h"
#include "webrtc/system_wrappers/interface/scoped_ptr.h"
#include "webrtc/system_wrappers/interface/scoped_vector.h"
namespace webrtc {
class PushSincResampler;
// Format conversion (remixing and resampling) for audio. Only simple remixing
// conversions are supported: downmix to mono (i.e. |dst_channels| == 1) or
// upmix from mono (i.e. |src_channels == 1|).
//
// The source and destination chunks have the same duration in time; specifying
// the number of frames is equivalent to specifying the sample rates.
class AudioConverter {
public:
AudioConverter(int src_channels, int src_frames,
int dst_channels, int dst_frames);
void Convert(const float* const* src,
int src_channels,
int src_frames,
int dst_channels,
int dst_frames,
float* const* dest);
private:
scoped_ptr<ChannelBuffer<float>> downmix_buffer_;
ScopedVector<PushSincResampler> resamplers_;
DISALLOW_COPY_AND_ASSIGN(AudioConverter);
};
} // namespace webrtc
#endif // WEBRTC_COMMON_AUDIO_AUDIO_CONVERTER_H_

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@ -0,0 +1,155 @@
/*
* Copyright (c) 2014 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <math.h>
#include <algorithm>
#include <vector>
#include "testing/gtest/include/gtest/gtest.h"
#include "webrtc/common_audio/audio_converter.h"
#include "webrtc/common_audio/resampler/push_sinc_resampler.h"
#include "webrtc/modules/audio_processing/common.h"
#include "webrtc/system_wrappers/interface/scoped_ptr.h"
namespace webrtc {
typedef scoped_ptr<ChannelBuffer<float>> ScopedBuffer;
// Sets the signal value to increase by |data| with every sample.
ScopedBuffer CreateBuffer(const std::vector<float>& data, int frames) {
const int num_channels = static_cast<int>(data.size());
ScopedBuffer sb(new ChannelBuffer<float>(frames, num_channels));
for (int i = 0; i < num_channels; ++i)
for (int j = 0; j < frames; ++j)
sb->channel(i)[j] = data[i] * j;
return sb;
}
void VerifyParams(const ChannelBuffer<float>& ref,
const ChannelBuffer<float>& test) {
EXPECT_EQ(ref.num_channels(), test.num_channels());
EXPECT_EQ(ref.samples_per_channel(), test.samples_per_channel());
}
// Computes the best SNR based on the error between |ref_frame| and
// |test_frame|. It searches around |expected_delay| in samples between the
// signals to compensate for the resampling delay.
float ComputeSNR(const ChannelBuffer<float>& ref,
const ChannelBuffer<float>& test,
int expected_delay) {
VerifyParams(ref, test);
float best_snr = 0;
int best_delay = 0;
// Search within one sample of the expected delay.
for (int delay = std::max(expected_delay - 1, 0);
delay <= std::min(expected_delay + 1, ref.samples_per_channel());
++delay) {
float mse = 0;
float variance = 0;
float mean = 0;
for (int i = 0; i < ref.num_channels(); ++i) {
for (int j = 0; j < ref.samples_per_channel() - delay; ++j) {
float error = ref.channel(i)[j] - test.channel(i)[j + delay];
mse += error * error;
variance += ref.channel(i)[j] * ref.channel(i)[j];
mean += ref.channel(i)[j];
}
}
const int length = ref.num_channels() * (ref.samples_per_channel() - delay);
mse /= length;
variance /= length;
mean /= length;
variance -= mean * mean;
float snr = 100; // We assign 100 dB to the zero-error case.
if (mse > 0)
snr = 10 * log10(variance / mse);
if (snr > best_snr) {
best_snr = snr;
best_delay = delay;
}
}
printf("SNR=%.1f dB at delay=%d\n", best_snr, best_delay);
return best_snr;
}
// Sets the source to a linearly increasing signal for which we can easily
// generate a reference. Runs the AudioConverter and ensures the output has
// sufficiently high SNR relative to the reference.
void RunAudioConverterTest(int src_channels,
int src_sample_rate_hz,
int dst_channels,
int dst_sample_rate_hz) {
const float kSrcLeft = 0.0002f;
const float kSrcRight = 0.0001f;
const float resampling_factor = (1.f * src_sample_rate_hz) /
dst_sample_rate_hz;
const float dst_left = resampling_factor * kSrcLeft;
const float dst_right = resampling_factor * kSrcRight;
const float dst_mono = (dst_left + dst_right) / 2;
const int src_frames = src_sample_rate_hz / 100;
const int dst_frames = dst_sample_rate_hz / 100;
std::vector<float> src_data(1, kSrcLeft);
if (src_channels == 2)
src_data.push_back(kSrcRight);
ScopedBuffer src_buffer = CreateBuffer(src_data, src_frames);
std::vector<float> dst_data(1, 0);
std::vector<float> ref_data;
if (dst_channels == 1) {
if (src_channels == 1)
ref_data.push_back(dst_left);
else
ref_data.push_back(dst_mono);
} else {
dst_data.push_back(0);
ref_data.push_back(dst_left);
if (src_channels == 1)
ref_data.push_back(dst_left);
else
ref_data.push_back(dst_right);
}
ScopedBuffer dst_buffer = CreateBuffer(dst_data, dst_frames);
ScopedBuffer ref_buffer = CreateBuffer(ref_data, dst_frames);
// The sinc resampler has a known delay, which we compute here.
const int delay_frames = src_sample_rate_hz == dst_sample_rate_hz ? 0 :
PushSincResampler::AlgorithmicDelaySeconds(src_sample_rate_hz) *
dst_sample_rate_hz;
printf("(%d, %d Hz) -> (%d, %d Hz) ", // SNR reported on the same line later.
src_channels, src_sample_rate_hz, dst_channels, dst_sample_rate_hz);
AudioConverter converter(src_channels, src_frames, dst_channels, dst_frames);
converter.Convert(src_buffer->channels(), src_channels, src_frames,
dst_channels, dst_frames, dst_buffer->channels());
EXPECT_LT(43.f,
ComputeSNR(*ref_buffer.get(), *dst_buffer.get(), delay_frames));
}
TEST(AudioConverterTest, ConversionsPassSNRThreshold) {
const int kSampleRates[] = {8000, 16000, 32000, 44100, 48000};
const int kSampleRatesSize = sizeof(kSampleRates) / sizeof(*kSampleRates);
const int kChannels[] = {1, 2};
const int kChannelsSize = sizeof(kChannels) / sizeof(*kChannels);
for (int src_rate = 0; src_rate < kSampleRatesSize; ++src_rate) {
for (int dst_rate = 0; dst_rate < kSampleRatesSize; ++dst_rate) {
for (int src_channel = 0; src_channel < kChannelsSize; ++src_channel) {
for (int dst_channel = 0; dst_channel < kChannelsSize; ++dst_channel) {
RunAudioConverterTest(kChannels[src_channel], kSampleRates[src_rate],
kChannels[dst_channel], kSampleRates[dst_rate]);
}
}
}
}
}
} // namespace webrtc

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@ -29,6 +29,8 @@
],
},
'sources': [
'audio_converter.cc',
'audio_converter.h',
'audio_util.cc',
'blocker.cc',
'blocker.h',
@ -222,6 +224,7 @@
'<(DEPTH)/testing/gtest.gyp:gtest',
],
'sources': [
'audio_converter_unittest.cc',
'audio_util_unittest.cc',
'blocker_unittest.cc',
'fir_filter_unittest.cc',

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@ -22,8 +22,7 @@ namespace webrtc {
namespace voe {
// TODO(ajm): There is significant overlap between RemixAndResample and
// ConvertToCodecFormat, but if we're to consolidate we should probably make a
// real converter class.
// ConvertToCodecFormat. Consolidate using AudioConverter.
void RemixAndResample(const AudioFrame& src_frame,
PushResampler<int16_t>* resampler,
AudioFrame* dst_frame) {