Create makefile for video engine

Description:
This build.xml will enable video engine build on android by ant. As we discussed before,
in order to make video engine build based on current webrtc file structure which is not
normal, I created this customized build.xml which is based on build.xml in android SDK.

BUG=
TEST=
Review URL: https://webrtc-codereview.appspot.com/571008

git-svn-id: http://webrtc.googlecode.com/svn/trunk@2219 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
leozwang@webrtc.org 2012-05-10 18:16:27 +00:00
parent 6bd81f4962
commit 8aaf31d14f
4 changed files with 1489 additions and 125 deletions

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@ -1,9 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="lib" path="libs/VideoEngine_android_java.jar"/>
<classpathentry kind="lib" path="libs/VoiceEngine_android_java.jar"/>
<classpathentry kind="output" path="bin"/>
</classpath>

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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>ViEAndroidDemo</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "build.properties", and override values to adapt the script to your
# project structure.
# Indicates whether an apk should be generated for each density.
split.density=false
# Project target.
target=android-9