* Revert clock.cc changes made in 6178, but keep the changes to the test.

* Use the new appoach proposed by jib in https://review.webrtc.org/10439004/ to fix the windows clock issue.

BUg=3325

R=niklas.enbom@webrtc.org, stefan@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/15569005

git-svn-id: http://webrtc.googlecode.com/svn/trunk@6273 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
wu@webrtc.org 2014-05-29 19:40:28 +00:00
parent 2a8efa8971
commit 7a9a3b70b3

View File

@ -33,6 +33,99 @@ int64_t Clock::NtpToMs(uint32_t ntp_secs, uint32_t ntp_frac) {
static_cast<int64_t>(ntp_frac_ms + 0.5);
}
#if defined(_WIN32)
struct reference_point {
FILETIME file_time;
LARGE_INTEGER counterMS;
};
struct WindowsHelpTimer {
volatile LONG _timeInMs;
volatile LONG _numWrapTimeInMs;
reference_point _ref_point;
volatile LONG _sync_flag;
};
void Synchronize(WindowsHelpTimer* help_timer) {
const LONG start_value = 0;
const LONG new_value = 1;
const LONG synchronized_value = 2;
LONG compare_flag = new_value;
while (help_timer->_sync_flag == start_value) {
const LONG new_value = 1;
compare_flag = InterlockedCompareExchange(
&help_timer->_sync_flag, new_value, start_value);
}
if (compare_flag != start_value) {
// This thread was not the one that incremented the sync flag.
// Block until synchronization finishes.
while (compare_flag != synchronized_value) {
::Sleep(0);
}
return;
}
// Only the synchronizing thread gets here so this part can be
// considered single threaded.
// set timer accuracy to 1 ms
timeBeginPeriod(1);
FILETIME ft0 = { 0, 0 },
ft1 = { 0, 0 };
//
// Spin waiting for a change in system time. Get the matching
// performance counter value for that time.
//
::GetSystemTimeAsFileTime(&ft0);
do {
::GetSystemTimeAsFileTime(&ft1);
help_timer->_ref_point.counterMS.QuadPart = ::timeGetTime();
::Sleep(0);
} while ((ft0.dwHighDateTime == ft1.dwHighDateTime) &&
(ft0.dwLowDateTime == ft1.dwLowDateTime));
help_timer->_ref_point.file_time = ft1;
timeEndPeriod(1);
}
void get_time(WindowsHelpTimer* help_timer, FILETIME& current_time) {
// we can't use query performance counter due to speed stepping
DWORD t = timeGetTime();
// NOTE: we have a missmatch in sign between _timeInMs(LONG) and
// (DWORD) however we only use it here without +- etc
volatile LONG* timeInMsPtr = &help_timer->_timeInMs;
// Make sure that we only inc wrapper once.
DWORD old = InterlockedExchange(timeInMsPtr, t);
if(old > t) {
// wrap
help_timer->_numWrapTimeInMs++;
}
LARGE_INTEGER elapsedMS;
elapsedMS.HighPart = help_timer->_numWrapTimeInMs;
elapsedMS.LowPart = t;
elapsedMS.QuadPart = elapsedMS.QuadPart -
help_timer->_ref_point.counterMS.QuadPart;
// Translate to 100-nanoseconds intervals (FILETIME resolution)
// and add to reference FILETIME to get current FILETIME.
ULARGE_INTEGER filetime_ref_as_ul;
filetime_ref_as_ul.HighPart =
help_timer->_ref_point.file_time.dwHighDateTime;
filetime_ref_as_ul.LowPart =
help_timer->_ref_point.file_time.dwLowDateTime;
filetime_ref_as_ul.QuadPart +=
(ULONGLONG)((elapsedMS.QuadPart)*1000*10);
// Copy to result
current_time.dwHighDateTime = filetime_ref_as_ul.HighPart;
current_time.dwLowDateTime = filetime_ref_as_ul.LowPart;
}
#endif
class RealTimeClock : public Clock {
// Return a timestamp in milliseconds relative to some arbitrary source; the
// source is fixed for this clock.
@ -86,7 +179,8 @@ class RealTimeClock : public Clock {
#if defined(_WIN32)
class WindowsRealTimeClock : public RealTimeClock {
public:
WindowsRealTimeClock() {}
WindowsRealTimeClock(WindowsHelpTimer* helpTimer)
: _helpTimer(helpTimer) {}
virtual ~WindowsRealTimeClock() {}
@ -98,7 +192,9 @@ class WindowsRealTimeClock : public RealTimeClock {
uint64_t Time;
struct timeval tv;
GetSystemTimeAsFileTime(&StartTime);
// We can't use query performance counter since they can change depending on
// speed stepping.
get_time(_helpTimer, StartTime);
Time = (((uint64_t) StartTime.dwHighDateTime) << 32) +
(uint64_t) StartTime.dwLowDateTime;
@ -110,6 +206,8 @@ class WindowsRealTimeClock : public RealTimeClock {
tv.tv_usec = (uint32_t)((Time % (uint64_t)10000000) / 10);
return tv;
}
WindowsHelpTimer* _helpTimer;
};
#elif ((defined WEBRTC_LINUX) || (defined WEBRTC_MAC))
@ -131,9 +229,31 @@ class UnixRealTimeClock : public RealTimeClock {
};
#endif
#if defined(_WIN32)
// Keeps the global state for the Windows implementation of RtpRtcpClock.
// Note that this is a POD. Only PODs are allowed to have static storage
// duration according to the Google Style guide.
//
// Note that on Windows, GetSystemTimeAsFileTime has poorer (up to 15 ms)
// resolution than the media timers, hence the WindowsHelpTimer context
// object and Synchronize API to sync the two.
//
// We only sync up once, which means that on Windows, our realtime clock
// wont respond to system time/date changes without a program restart.
// TODO(henrike): We should probably call sync more often to catch
// drift and time changes for parity with other platforms.
static WindowsHelpTimer *SyncGlobalHelpTimer() {
static WindowsHelpTimer global_help_timer = {0, 0, {{ 0, 0}, 0}, 0};
Synchronize(&global_help_timer);
return &global_help_timer;
}
#endif
Clock* Clock::GetRealTimeClock() {
#if defined(_WIN32)
static WindowsRealTimeClock clock;
static WindowsRealTimeClock clock(SyncGlobalHelpTimer());
return &clock;
#elif defined(WEBRTC_LINUX) || defined(WEBRTC_MAC)
static UnixRealTimeClock clock;