* Revert clock.cc changes made in 6178, but keep the changes to the test.
* Use the new appoach proposed by jib in https://review.webrtc.org/10439004/ to fix the windows clock issue. BUg=3325 R=niklas.enbom@webrtc.org, stefan@webrtc.org Review URL: https://webrtc-codereview.appspot.com/15569005 git-svn-id: http://webrtc.googlecode.com/svn/trunk@6273 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -33,6 +33,99 @@ int64_t Clock::NtpToMs(uint32_t ntp_secs, uint32_t ntp_frac) {
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static_cast<int64_t>(ntp_frac_ms + 0.5);
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static_cast<int64_t>(ntp_frac_ms + 0.5);
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}
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}
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#if defined(_WIN32)
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struct reference_point {
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FILETIME file_time;
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LARGE_INTEGER counterMS;
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};
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struct WindowsHelpTimer {
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volatile LONG _timeInMs;
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volatile LONG _numWrapTimeInMs;
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reference_point _ref_point;
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volatile LONG _sync_flag;
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};
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void Synchronize(WindowsHelpTimer* help_timer) {
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const LONG start_value = 0;
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const LONG new_value = 1;
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const LONG synchronized_value = 2;
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LONG compare_flag = new_value;
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while (help_timer->_sync_flag == start_value) {
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const LONG new_value = 1;
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compare_flag = InterlockedCompareExchange(
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&help_timer->_sync_flag, new_value, start_value);
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}
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if (compare_flag != start_value) {
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// This thread was not the one that incremented the sync flag.
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// Block until synchronization finishes.
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while (compare_flag != synchronized_value) {
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::Sleep(0);
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}
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return;
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}
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// Only the synchronizing thread gets here so this part can be
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// considered single threaded.
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// set timer accuracy to 1 ms
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timeBeginPeriod(1);
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FILETIME ft0 = { 0, 0 },
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ft1 = { 0, 0 };
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//
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// Spin waiting for a change in system time. Get the matching
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// performance counter value for that time.
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//
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::GetSystemTimeAsFileTime(&ft0);
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do {
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::GetSystemTimeAsFileTime(&ft1);
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help_timer->_ref_point.counterMS.QuadPart = ::timeGetTime();
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::Sleep(0);
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} while ((ft0.dwHighDateTime == ft1.dwHighDateTime) &&
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(ft0.dwLowDateTime == ft1.dwLowDateTime));
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help_timer->_ref_point.file_time = ft1;
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timeEndPeriod(1);
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}
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void get_time(WindowsHelpTimer* help_timer, FILETIME& current_time) {
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// we can't use query performance counter due to speed stepping
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DWORD t = timeGetTime();
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// NOTE: we have a missmatch in sign between _timeInMs(LONG) and
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// (DWORD) however we only use it here without +- etc
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volatile LONG* timeInMsPtr = &help_timer->_timeInMs;
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// Make sure that we only inc wrapper once.
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DWORD old = InterlockedExchange(timeInMsPtr, t);
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if(old > t) {
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// wrap
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help_timer->_numWrapTimeInMs++;
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}
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LARGE_INTEGER elapsedMS;
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elapsedMS.HighPart = help_timer->_numWrapTimeInMs;
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elapsedMS.LowPart = t;
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elapsedMS.QuadPart = elapsedMS.QuadPart -
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help_timer->_ref_point.counterMS.QuadPart;
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// Translate to 100-nanoseconds intervals (FILETIME resolution)
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// and add to reference FILETIME to get current FILETIME.
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ULARGE_INTEGER filetime_ref_as_ul;
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filetime_ref_as_ul.HighPart =
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help_timer->_ref_point.file_time.dwHighDateTime;
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filetime_ref_as_ul.LowPart =
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help_timer->_ref_point.file_time.dwLowDateTime;
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filetime_ref_as_ul.QuadPart +=
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(ULONGLONG)((elapsedMS.QuadPart)*1000*10);
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// Copy to result
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current_time.dwHighDateTime = filetime_ref_as_ul.HighPart;
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current_time.dwLowDateTime = filetime_ref_as_ul.LowPart;
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}
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#endif
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class RealTimeClock : public Clock {
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class RealTimeClock : public Clock {
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// Return a timestamp in milliseconds relative to some arbitrary source; the
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// Return a timestamp in milliseconds relative to some arbitrary source; the
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// source is fixed for this clock.
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// source is fixed for this clock.
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@ -86,7 +179,8 @@ class RealTimeClock : public Clock {
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#if defined(_WIN32)
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#if defined(_WIN32)
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class WindowsRealTimeClock : public RealTimeClock {
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class WindowsRealTimeClock : public RealTimeClock {
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public:
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public:
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WindowsRealTimeClock() {}
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WindowsRealTimeClock(WindowsHelpTimer* helpTimer)
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: _helpTimer(helpTimer) {}
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virtual ~WindowsRealTimeClock() {}
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virtual ~WindowsRealTimeClock() {}
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@ -98,7 +192,9 @@ class WindowsRealTimeClock : public RealTimeClock {
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uint64_t Time;
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uint64_t Time;
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struct timeval tv;
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struct timeval tv;
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GetSystemTimeAsFileTime(&StartTime);
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// We can't use query performance counter since they can change depending on
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// speed stepping.
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get_time(_helpTimer, StartTime);
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Time = (((uint64_t) StartTime.dwHighDateTime) << 32) +
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Time = (((uint64_t) StartTime.dwHighDateTime) << 32) +
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(uint64_t) StartTime.dwLowDateTime;
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(uint64_t) StartTime.dwLowDateTime;
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@ -110,6 +206,8 @@ class WindowsRealTimeClock : public RealTimeClock {
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tv.tv_usec = (uint32_t)((Time % (uint64_t)10000000) / 10);
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tv.tv_usec = (uint32_t)((Time % (uint64_t)10000000) / 10);
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return tv;
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return tv;
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}
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}
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WindowsHelpTimer* _helpTimer;
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};
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};
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#elif ((defined WEBRTC_LINUX) || (defined WEBRTC_MAC))
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#elif ((defined WEBRTC_LINUX) || (defined WEBRTC_MAC))
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@ -131,9 +229,31 @@ class UnixRealTimeClock : public RealTimeClock {
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};
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};
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#endif
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#endif
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#if defined(_WIN32)
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// Keeps the global state for the Windows implementation of RtpRtcpClock.
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// Note that this is a POD. Only PODs are allowed to have static storage
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// duration according to the Google Style guide.
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//
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// Note that on Windows, GetSystemTimeAsFileTime has poorer (up to 15 ms)
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// resolution than the media timers, hence the WindowsHelpTimer context
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// object and Synchronize API to sync the two.
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//
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// We only sync up once, which means that on Windows, our realtime clock
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// wont respond to system time/date changes without a program restart.
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// TODO(henrike): We should probably call sync more often to catch
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// drift and time changes for parity with other platforms.
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static WindowsHelpTimer *SyncGlobalHelpTimer() {
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static WindowsHelpTimer global_help_timer = {0, 0, {{ 0, 0}, 0}, 0};
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Synchronize(&global_help_timer);
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return &global_help_timer;
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}
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#endif
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Clock* Clock::GetRealTimeClock() {
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Clock* Clock::GetRealTimeClock() {
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#if defined(_WIN32)
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#if defined(_WIN32)
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static WindowsRealTimeClock clock;
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static WindowsRealTimeClock clock(SyncGlobalHelpTimer());
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return &clock;
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return &clock;
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#elif defined(WEBRTC_LINUX) || defined(WEBRTC_MAC)
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#elif defined(WEBRTC_LINUX) || defined(WEBRTC_MAC)
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static UnixRealTimeClock clock;
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static UnixRealTimeClock clock;
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