video_coding: Adding a unit test to the decodableState class
Review URL: http://webrtc-codereview.appspot.com/315001 git-svn-id: http://webrtc.googlecode.com/svn/trunk@1309 4adac7df-926f-26a2-2b94-8c16560cd09d
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src/modules/video_coding/main/source/decoding_state_unittest.cc
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src/modules/video_coding/main/source/decoding_state_unittest.cc
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/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include <string.h>
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#include "modules/video_coding/main/source/decoding_state.h"
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#include "modules/video_coding/main/source/frame_buffer.h"
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#include "gtest/gtest.h"
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#include "modules/video_coding/main/source/jitter_buffer_common.h"
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#include "modules/interface/module_common_types.h"
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#include "modules/video_coding/main/source/packet.h"
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namespace webrtc {
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TEST(TestDecodingState, Sanity) {
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VCMDecodingState dec_state;
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dec_state.Reset();
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EXPECT_TRUE(dec_state.init());
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EXPECT_TRUE(dec_state.full_sync());
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}
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TEST(TestDecodingState, FrameContinuity) {
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VCMDecodingState dec_state;
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// Check that makes decision based on correct method.
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VCMFrameBuffer frame;
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frame.SetState(kStateEmpty);
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VCMPacket* packet = new VCMPacket();
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packet->isFirstPacket = 1;
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packet->timestamp = 1;
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packet->seqNum = 0xffff;
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packet->frameType = kVideoFrameDelta;
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packet->codecSpecificHeader.codec = kRTPVideoVP8;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 0x007F;
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frame.InsertPacket(*packet, 0, false, 0);
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// Should return true on init.
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dec_state.Reset();
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EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
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dec_state.SetState(&frame);
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frame.Reset();
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// Use pictureId
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 0x0002;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 0;
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packet->seqNum = 10;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
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// Use sequence numbers.
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = kNoPictureId;
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->seqNum = dec_state.sequence_num() - 1u;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->seqNum = dec_state.sequence_num() + 1u;
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frame.InsertPacket(*packet, 0, false, 0);
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// Insert another packet to this frame
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packet->seqNum++;
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frame.InsertPacket(*packet, 0, false, 0);
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// Verify wrap.
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EXPECT_EQ(dec_state.sequence_num(), 0xffff);
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EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
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dec_state.SetState(&frame);
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// Insert packet with temporal info.
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dec_state.Reset();
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 0;
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packet->seqNum = 1;
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packet->timestamp = 1;
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EXPECT_TRUE(dec_state.full_sync());
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frame.InsertPacket(*packet, 0, false, 0);
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dec_state.SetState(&frame);
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EXPECT_TRUE(dec_state.full_sync());
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frame.Reset();
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frame.SetState(kStateEmpty);
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// 1 layer up - still good.
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 1;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 1;
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packet->seqNum = 2;
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packet->timestamp = 2;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
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dec_state.SetState(&frame);
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EXPECT_TRUE(dec_state.full_sync());
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frame.Reset();
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frame.SetState(kStateEmpty);
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// Lost non-base layer packet => should update sync parameter.
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 3;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 3;
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packet->seqNum = 4;
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packet->timestamp = 4;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
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// Now insert the next non-base layer (belonging to a next tl0PicId).
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 1;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 2;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 4;
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packet->seqNum = 5;
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packet->timestamp = 5;
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frame.InsertPacket(*packet, 0, false, 0);
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// Checking continuity and not updating the state - this should not trigger
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// an update of sync state.
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EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
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EXPECT_TRUE(dec_state.full_sync());
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// Next base layer (dropped interim non-base layers) - should update sync.
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 1;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 5;
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packet->seqNum = 6;
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packet->timestamp = 6;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
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dec_state.SetState(&frame);
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EXPECT_FALSE(dec_state.full_sync());
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// Check wrap for temporal layers.
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0x00FF;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 6;
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packet->seqNum = 7;
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packet->timestamp = 7;
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frame.InsertPacket(*packet, 0, false, 0);
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dec_state.SetState(&frame);
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EXPECT_FALSE(dec_state.full_sync());
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0x0000;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 7;
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packet->seqNum = 8;
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packet->timestamp = 8;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
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// The current frame is not continuous
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dec_state.SetState(&frame);
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EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
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delete packet;
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}
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TEST(TestDecodingState, SetStateOneBack) {
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VCMDecodingState dec_state;
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VCMFrameBuffer frame;
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frame.SetState(kStateEmpty);
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VCMPacket* packet = new VCMPacket();
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// Based on PictureId.
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packet->frameType = kVideoFrameDelta;
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packet->codecSpecificHeader.codec = kRTPVideoVP8;
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packet->timestamp = 0;
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packet->seqNum = 0;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 0;
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packet->frameType = kVideoFrameDelta;
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frame.InsertPacket(*packet, 0, false, 0);
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dec_state.SetStateOneBack(&frame);
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EXPECT_EQ(dec_state.sequence_num(), 0xFFFF);
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// Check continuity.
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EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
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// Based on Temporal layers.
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packet->timestamp = 0;
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packet->seqNum = 0;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = kNoPictureId;
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packet->frameType = kVideoFrameDelta;
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
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frame.InsertPacket(*packet, 0, false, 0);
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dec_state.SetStateOneBack(&frame);
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// Check continuity
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EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
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delete packet;
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}
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TEST(TestDecodingState, UpdateZeroSizePacket) {
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VCMDecodingState dec_state;
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// Update only if zero size and newer than previous.
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// Should only update if the timeStamp match.
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VCMFrameBuffer frame;
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frame.SetState(kStateEmpty);
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VCMPacket* packet = new VCMPacket();
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packet->timestamp = 1;
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packet->seqNum = 1;
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packet->frameType = kVideoFrameDelta;
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frame.InsertPacket(*packet, 0, false, 0);
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dec_state.SetState(&frame);
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EXPECT_EQ(dec_state.sequence_num(), 1);
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// Insert an empty packet that does not belong to the same frame.
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// => Sequence num should be the same.
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packet->timestamp = 2;
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dec_state.UpdateZeroSizePacket(packet);
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EXPECT_EQ(dec_state.sequence_num(), 1);
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// Now insert empty packet belonging to the same frame.
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packet->timestamp = 1;
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packet->seqNum = 2;
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packet->frameType = kFrameEmpty;
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packet->sizeBytes = 0;
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dec_state.UpdateZeroSizePacket(packet);
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EXPECT_EQ(dec_state.sequence_num(), 2);
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delete packet;
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}
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TEST(TestDecodingState, MultiLayerBehavior) {
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// Identify sync/non-sync when more than one layer.
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VCMDecodingState dec_state;
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// Identify packets belonging to old frames/packets.
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// Set state for current frames.
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// tl0PicIdx 0, temporal id 0.
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VCMFrameBuffer frame;
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VCMPacket* packet = new VCMPacket();
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packet->frameType = kVideoFrameDelta;
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packet->codecSpecificHeader.codec = kRTPVideoVP8;
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frame.SetState(kStateEmpty);
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packet->timestamp = 0;
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packet->seqNum = 0;
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 0;
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frame.InsertPacket(*packet, 0, false, 0);
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dec_state.SetState(&frame);
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// tl0PicIdx 0, temporal id 1.
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->timestamp = 1;
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packet->seqNum = 1;
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 1;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 1;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
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dec_state.SetState(&frame);
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EXPECT_TRUE(dec_state.full_sync());
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// Lost tl0PicIdx 0, temporal id 2.
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// Insert tl0PicIdx 0, temporal id 3.
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->timestamp = 3;
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packet->seqNum = 3;
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 3;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 3;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
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dec_state.SetState(&frame);
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EXPECT_FALSE(dec_state.full_sync());
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// Insert next base layer
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->timestamp = 4;
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packet->seqNum = 4;
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 1;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 4;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
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dec_state.SetState(&frame);
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EXPECT_FALSE(dec_state.full_sync());
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// Insert key frame - should update sync value.
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// A key frame is always a base layer.
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->frameType = kVideoFrameKey;
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packet->isFirstPacket = 1;
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packet->timestamp = 5;
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packet->seqNum = 5;
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 2;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 5;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
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dec_state.SetState(&frame);
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EXPECT_TRUE(dec_state.full_sync());
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// After sync, a continuous PictureId is required
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// (continuous base layer is not enough )
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->frameType = kVideoFrameDelta;
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packet->timestamp = 6;
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packet->seqNum = 6;
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 3;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 6;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
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EXPECT_TRUE(dec_state.full_sync());
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->frameType = kVideoFrameDelta;
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packet->isFirstPacket = 1;
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packet->timestamp = 8;
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packet->seqNum = 8;
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 4;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 8;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
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EXPECT_TRUE(dec_state.full_sync());
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dec_state.SetState(&frame);
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EXPECT_FALSE(dec_state.full_sync());
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// Insert a non-ref frame - should update sync value.
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->frameType = kVideoFrameDelta;
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packet->isFirstPacket = 1;
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packet->timestamp = 9;
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packet->seqNum = 9;
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 4;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 2;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 9;
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packet->codecSpecificHeader.codecHeader.VP8.layerSync = true;
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frame.InsertPacket(*packet, 0, false, 0);
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dec_state.SetState(&frame);
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EXPECT_TRUE(dec_state.full_sync());
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// The following test will verify the sync flag behavior after a loss.
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// Create the following pattern:
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// Update base layer, lose packet 1 (sync flag on, layer 2), insert packet 3
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// (sync flag on, layer 2) check continuity and sync flag after inserting
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// packet 2 (sync flag on, layer 1).
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// Base layer.
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frame.Reset();
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dec_state.Reset();
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frame.SetState(kStateEmpty);
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packet->frameType = kVideoFrameDelta;
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packet->isFirstPacket = 1;
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packet->markerBit = 1;
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packet->timestamp = 0;
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packet->seqNum = 0;
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 0;
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packet->codecSpecificHeader.codecHeader.VP8.layerSync = false;
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frame.InsertPacket(*packet, 0, false, 0);
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dec_state.SetState(&frame);
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EXPECT_TRUE(dec_state.full_sync());
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// Layer 2 - 2 packets (insert one, lose one).
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->frameType = kVideoFrameDelta;
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packet->isFirstPacket = 1;
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packet->markerBit = 0;
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packet->timestamp = 1;
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packet->seqNum = 1;
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 2;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 1;
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packet->codecSpecificHeader.codecHeader.VP8.layerSync = true;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_TRUE(dec_state.ContinuousFrame(&frame));
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// Layer 1
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frame.Reset();
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frame.SetState(kStateEmpty);
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packet->frameType = kVideoFrameDelta;
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packet->isFirstPacket = 1;
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packet->markerBit = 1;
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packet->timestamp = 2;
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packet->seqNum = 3;
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packet->codecSpecificHeader.codecHeader.VP8.tl0PicIdx = 0;
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packet->codecSpecificHeader.codecHeader.VP8.temporalIdx = 1;
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packet->codecSpecificHeader.codecHeader.VP8.pictureId = 2;
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packet->codecSpecificHeader.codecHeader.VP8.layerSync = true;
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_FALSE(dec_state.ContinuousFrame(&frame));
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EXPECT_TRUE(dec_state.full_sync());
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delete packet;
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}
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TEST(TestDecodingState, OldInput) {
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VCMDecodingState dec_state;
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// Identify packets belonging to old frames/packets.
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// Set state for current frames.
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VCMFrameBuffer frame;
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frame.SetState(kStateEmpty);
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VCMPacket* packet = new VCMPacket();
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packet->timestamp = 10;
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packet->seqNum = 1;
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frame.InsertPacket(*packet, 0, false, 0);
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dec_state.SetState(&frame);
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packet->timestamp = 9;
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EXPECT_TRUE(dec_state.IsOldPacket(packet));
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// Check for old frame
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frame.Reset();
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frame.InsertPacket(*packet, 0, false, 0);
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EXPECT_TRUE(dec_state.IsOldFrame(&frame));
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delete packet;
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}
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} // namespace webrtc
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@ -11,11 +11,11 @@
|
||||
#ifndef WEBRTC_MODULES_VIDEO_CODING_ENCODED_FRAME_H_
|
||||
#define WEBRTC_MODULES_VIDEO_CODING_ENCODED_FRAME_H_
|
||||
|
||||
#include "module_common_types.h"
|
||||
#include "common_types.h"
|
||||
#include "video_codec_interface.h"
|
||||
#include "video_coding_defines.h"
|
||||
#include "video_image.h"
|
||||
#include "common_video/interface/video_image.h"
|
||||
#include "modules/interface/module_common_types.h"
|
||||
#include "modules/video_coding/codecs/interface/video_codec_interface.h"
|
||||
#include "modules/video_coding/main/interface/video_coding_defines.h"
|
||||
|
||||
namespace webrtc
|
||||
{
|
||||
|
@ -78,6 +78,7 @@
|
||||
],
|
||||
'sources': [
|
||||
'../interface/mock/mock_vcm_callbacks.h',
|
||||
'decoding_state_unittest.cc',
|
||||
'session_info_unittest.cc',
|
||||
'video_coding_robustness_unittest.cc',
|
||||
],
|
||||
|
Loading…
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Reference in New Issue
Block a user