Refactor OpenGL Code
Description: This CL refactored OpenGL java code. Most of code referenced sample code. And bug-fix and reformats are added into this cl too. BUG= TEST=build and test on android Review URL: https://webrtc-codereview.appspot.com/583004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@2253 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -21,11 +21,14 @@ import javax.microedition.khronos.opengles.GL10;
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import android.app.ActivityManager;
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import android.app.ActivityManager;
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import android.content.Context;
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import android.content.Context;
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import android.content.pm.ConfigurationInfo;
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import android.content.pm.ConfigurationInfo;
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import android.graphics.PixelFormat;
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import android.opengl.GLSurfaceView;
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import android.opengl.GLSurfaceView;
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import android.util.Log;
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import android.util.Log;
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public class ViEAndroidGLES20 extends GLSurfaceView
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public class ViEAndroidGLES20 extends GLSurfaceView
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implements GLSurfaceView.Renderer {
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implements GLSurfaceView.Renderer {
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private static String TAG = "WEBRTC-JR";
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private static final boolean DEBUG = false;
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// True if onSurfaceCreated has been called.
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// True if onSurfaceCreated has been called.
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private boolean surfaceCreated = false;
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private boolean surfaceCreated = false;
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private boolean openGLCreated = false;
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private boolean openGLCreated = false;
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@ -43,6 +46,24 @@ public class ViEAndroidGLES20 extends GLSurfaceView
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public ViEAndroidGLES20(Context context) {
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public ViEAndroidGLES20(Context context) {
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super(context);
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super(context);
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init(false, 0, 0);
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}
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public ViEAndroidGLES20(Context context, boolean translucent,
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int depth, int stencil) {
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super(context);
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init(translucent, depth, stencil);
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}
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private void init(boolean translucent, int depth, int stencil) {
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// By default, GLSurfaceView() creates a RGB_565 opaque surface.
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// If we want a translucent one, we should change the surface's
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// format here, using PixelFormat.TRANSLUCENT for GL Surfaces
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// is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
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if (translucent) {
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this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
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}
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// Setup the context factory for 2.0 rendering.
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// Setup the context factory for 2.0 rendering.
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// See ContextFactory class definition below
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// See ContextFactory class definition below
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@ -50,14 +71,230 @@ public class ViEAndroidGLES20 extends GLSurfaceView
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// We need to choose an EGLConfig that matches the format of
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// We need to choose an EGLConfig that matches the format of
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// our surface exactly. This is going to be done in our
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// our surface exactly. This is going to be done in our
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// custom config chooser. See ConfigChooser class definition below
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// custom config chooser. See ConfigChooser class definition
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// Use RGB 565 without an alpha channel.
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// below.
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setEGLConfigChooser( new ConfigChooser(5, 6, 5, 0, 0, 0) );
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setEGLConfigChooser( translucent ?
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new ConfigChooser(8, 8, 8, 8, depth, stencil) :
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new ConfigChooser(5, 6, 5, 0, depth, stencil) );
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// Set the renderer responsible for frame rendering
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this.setRenderer(this);
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this.setRenderer(this);
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this.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
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this.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
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}
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}
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private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
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private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
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public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
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Log.w(TAG, "creating OpenGL ES 2.0 context");
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checkEglError("Before eglCreateContext", egl);
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int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
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EGLContext context = egl.eglCreateContext(display, eglConfig,
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EGL10.EGL_NO_CONTEXT, attrib_list);
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checkEglError("After eglCreateContext", egl);
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return context;
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}
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public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
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egl.eglDestroyContext(display, context);
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}
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}
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private static void checkEglError(String prompt, EGL10 egl) {
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int error;
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while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
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Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
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}
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}
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private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
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public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
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mRedSize = r;
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mGreenSize = g;
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mBlueSize = b;
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mAlphaSize = a;
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mDepthSize = depth;
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mStencilSize = stencil;
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}
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// This EGL config specification is used to specify 2.0 rendering.
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// We use a minimum size of 4 bits for red/green/blue, but will
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// perform actual matching in chooseConfig() below.
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private static int EGL_OPENGL_ES2_BIT = 4;
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private static int[] s_configAttribs2 =
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{
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EGL10.EGL_RED_SIZE, 4,
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EGL10.EGL_GREEN_SIZE, 4,
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EGL10.EGL_BLUE_SIZE, 4,
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EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL10.EGL_NONE
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};
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public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
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// Get the number of minimally matching EGL configurations
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int[] num_config = new int[1];
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egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config);
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int numConfigs = num_config[0];
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if (numConfigs <= 0) {
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throw new IllegalArgumentException("No configs match configSpec");
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}
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// Allocate then read the array of minimally matching EGL configs
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EGLConfig[] configs = new EGLConfig[numConfigs];
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egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config);
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if (DEBUG) {
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printConfigs(egl, display, configs);
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}
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// Now return the "best" one
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return chooseConfig(egl, display, configs);
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}
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public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
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EGLConfig[] configs) {
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for(EGLConfig config : configs) {
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int d = findConfigAttrib(egl, display, config,
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EGL10.EGL_DEPTH_SIZE, 0);
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int s = findConfigAttrib(egl, display, config,
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EGL10.EGL_STENCIL_SIZE, 0);
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// We need at least mDepthSize and mStencilSize bits
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if (d < mDepthSize || s < mStencilSize)
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continue;
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// We want an *exact* match for red/green/blue/alpha
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int r = findConfigAttrib(egl, display, config,
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EGL10.EGL_RED_SIZE, 0);
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int g = findConfigAttrib(egl, display, config,
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EGL10.EGL_GREEN_SIZE, 0);
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int b = findConfigAttrib(egl, display, config,
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EGL10.EGL_BLUE_SIZE, 0);
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int a = findConfigAttrib(egl, display, config,
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EGL10.EGL_ALPHA_SIZE, 0);
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if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
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return config;
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}
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return null;
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}
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private int findConfigAttrib(EGL10 egl, EGLDisplay display,
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EGLConfig config, int attribute, int defaultValue) {
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if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
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return mValue[0];
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}
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return defaultValue;
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}
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private void printConfigs(EGL10 egl, EGLDisplay display,
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EGLConfig[] configs) {
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int numConfigs = configs.length;
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Log.w(TAG, String.format("%d configurations", numConfigs));
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for (int i = 0; i < numConfigs; i++) {
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Log.w(TAG, String.format("Configuration %d:\n", i));
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printConfig(egl, display, configs[i]);
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}
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}
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private void printConfig(EGL10 egl, EGLDisplay display,
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EGLConfig config) {
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int[] attributes = {
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EGL10.EGL_BUFFER_SIZE,
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EGL10.EGL_ALPHA_SIZE,
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EGL10.EGL_BLUE_SIZE,
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EGL10.EGL_GREEN_SIZE,
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EGL10.EGL_RED_SIZE,
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EGL10.EGL_DEPTH_SIZE,
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EGL10.EGL_STENCIL_SIZE,
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EGL10.EGL_CONFIG_CAVEAT,
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EGL10.EGL_CONFIG_ID,
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EGL10.EGL_LEVEL,
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EGL10.EGL_MAX_PBUFFER_HEIGHT,
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EGL10.EGL_MAX_PBUFFER_PIXELS,
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EGL10.EGL_MAX_PBUFFER_WIDTH,
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EGL10.EGL_NATIVE_RENDERABLE,
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EGL10.EGL_NATIVE_VISUAL_ID,
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EGL10.EGL_NATIVE_VISUAL_TYPE,
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0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
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EGL10.EGL_SAMPLES,
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EGL10.EGL_SAMPLE_BUFFERS,
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EGL10.EGL_SURFACE_TYPE,
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EGL10.EGL_TRANSPARENT_TYPE,
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EGL10.EGL_TRANSPARENT_RED_VALUE,
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EGL10.EGL_TRANSPARENT_GREEN_VALUE,
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EGL10.EGL_TRANSPARENT_BLUE_VALUE,
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0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
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0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
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0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
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0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
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EGL10.EGL_LUMINANCE_SIZE,
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EGL10.EGL_ALPHA_MASK_SIZE,
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EGL10.EGL_COLOR_BUFFER_TYPE,
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EGL10.EGL_RENDERABLE_TYPE,
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0x3042 // EGL10.EGL_CONFORMANT
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};
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String[] names = {
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"EGL_BUFFER_SIZE",
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"EGL_ALPHA_SIZE",
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"EGL_BLUE_SIZE",
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"EGL_GREEN_SIZE",
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"EGL_RED_SIZE",
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"EGL_DEPTH_SIZE",
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"EGL_STENCIL_SIZE",
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"EGL_CONFIG_CAVEAT",
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"EGL_CONFIG_ID",
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"EGL_LEVEL",
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"EGL_MAX_PBUFFER_HEIGHT",
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"EGL_MAX_PBUFFER_PIXELS",
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"EGL_MAX_PBUFFER_WIDTH",
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"EGL_NATIVE_RENDERABLE",
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"EGL_NATIVE_VISUAL_ID",
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"EGL_NATIVE_VISUAL_TYPE",
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"EGL_PRESERVED_RESOURCES",
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"EGL_SAMPLES",
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"EGL_SAMPLE_BUFFERS",
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"EGL_SURFACE_TYPE",
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"EGL_TRANSPARENT_TYPE",
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"EGL_TRANSPARENT_RED_VALUE",
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"EGL_TRANSPARENT_GREEN_VALUE",
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"EGL_TRANSPARENT_BLUE_VALUE",
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"EGL_BIND_TO_TEXTURE_RGB",
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"EGL_BIND_TO_TEXTURE_RGBA",
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"EGL_MIN_SWAP_INTERVAL",
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"EGL_MAX_SWAP_INTERVAL",
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"EGL_LUMINANCE_SIZE",
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"EGL_ALPHA_MASK_SIZE",
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"EGL_COLOR_BUFFER_TYPE",
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"EGL_RENDERABLE_TYPE",
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"EGL_CONFORMANT"
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};
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int[] value = new int[1];
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for (int i = 0; i < attributes.length; i++) {
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int attribute = attributes[i];
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String name = names[i];
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if (egl.eglGetConfigAttrib(display, config, attribute, value)) {
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Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
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} else {
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// Log.w(TAG, String.format(" %s: failed\n", name));
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while (egl.eglGetError() != EGL10.EGL_SUCCESS);
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}
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}
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}
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// Subclasses can adjust these values:
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protected int mRedSize;
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protected int mGreenSize;
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protected int mBlueSize;
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protected int mAlphaSize;
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protected int mDepthSize;
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protected int mStencilSize;
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private int[] mValue = new int[1];
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}
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// IsSupported
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// IsSupported
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// Return true if this device support Open GL ES 2.0 rendering.
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// Return true if this device support Open GL ES 2.0 rendering.
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public static boolean IsSupported(Context context) {
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public static boolean IsSupported(Context context) {
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@ -106,7 +343,7 @@ public class ViEAndroidGLES20 extends GLSurfaceView
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public void RegisterNativeObject(long nativeObject) {
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public void RegisterNativeObject(long nativeObject) {
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nativeFunctionLock.lock();
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nativeFunctionLock.lock();
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nativeObject = nativeObject;
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this.nativeObject = nativeObject;
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nativeFunctionsRegisted = true;
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nativeFunctionsRegisted = true;
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nativeFunctionLock.unlock();
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nativeFunctionLock.unlock();
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}
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}
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nativeFunctionLock.lock();
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nativeFunctionLock.lock();
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nativeFunctionsRegisted = false;
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nativeFunctionsRegisted = false;
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openGLCreated = false;
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openGLCreated = false;
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nativeObject = 0;
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this.nativeObject = 0;
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nativeFunctionLock.unlock();
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nativeFunctionLock.unlock();
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}
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}
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}
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}
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}
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}
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// EGL Context factory used for creating EGL 2.0 context
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// on Android 2.1(and later,
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// though there are simpler ways in 2.2)
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// Code is from the NDK samples\hello-gl2\src\com\android\gl2jni.
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private static class ContextFactory
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implements GLSurfaceView.EGLContextFactory {
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private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
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public EGLContext createContext(EGL10 egl,
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EGLDisplay display,
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EGLConfig eglConfig) {
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//checkEglError("Before eglCreateContext", egl);
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int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
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// Create an Open GL ES 2.0 context
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EGLContext context = egl.eglCreateContext(display,
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eglConfig,
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EGL10.EGL_NO_CONTEXT,
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attrib_list);
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checkEglError("ContextFactory eglCreateContext", egl);
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return context;
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}
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public void destroyContext(EGL10 egl, EGLDisplay display,
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EGLContext context) {
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egl.eglDestroyContext(display, context);
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}
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}
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private static void checkEglError(String prompt, EGL10 egl) {
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int error;
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while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
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Log.e("*WEBRTC*", String.format("%s: EGL error: 0x%x", prompt, error));
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}
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}
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// Code is from the NDK samples\hello-gl2\src\com\android\gl2jni
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private static class ConfigChooser
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implements GLSurfaceView.EGLConfigChooser {
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public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
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mRedSize = r;
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mGreenSize = g;
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mBlueSize = b;
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mAlphaSize = a;
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mDepthSize = depth;
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mStencilSize = stencil;
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||||||
}
|
|
||||||
|
|
||||||
// This EGL config specification is used to specify 2.0 rendering.
|
|
||||||
// We use a minimum size of 4 bits for red/green/blue, but will
|
|
||||||
// perform actual matching in chooseConfig() below.
|
|
||||||
private static int EGL_OPENGL_ES2_BIT = 4;
|
|
||||||
private static int[] s_configAttribs2 =
|
|
||||||
{
|
|
||||||
EGL10.EGL_RED_SIZE, 4,
|
|
||||||
EGL10.EGL_GREEN_SIZE, 4,
|
|
||||||
EGL10.EGL_BLUE_SIZE, 4,
|
|
||||||
EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
||||||
EGL10.EGL_NONE
|
|
||||||
};
|
|
||||||
|
|
||||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
|
|
||||||
|
|
||||||
// Get the number of minimally matching EGL configurations
|
|
||||||
int[] num_config = new int[1];
|
|
||||||
egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config);
|
|
||||||
|
|
||||||
int numConfigs = num_config[0];
|
|
||||||
|
|
||||||
if (numConfigs <= 0) {
|
|
||||||
throw new IllegalArgumentException("No configs match configSpec");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Allocate then read the array of minimally matching EGL configs
|
|
||||||
EGLConfig[] configs = new EGLConfig[numConfigs];
|
|
||||||
egl.eglChooseConfig(display, s_configAttribs2, configs,
|
|
||||||
numConfigs, num_config);
|
|
||||||
|
|
||||||
// Now return the "best" one
|
|
||||||
return chooseConfig(egl, display, configs);
|
|
||||||
}
|
|
||||||
|
|
||||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
|
|
||||||
EGLConfig[] configs) {
|
|
||||||
for(EGLConfig config : configs) {
|
|
||||||
int d = findConfigAttrib(egl, display, config,
|
|
||||||
EGL10.EGL_DEPTH_SIZE, 0);
|
|
||||||
int s = findConfigAttrib(egl, display, config,
|
|
||||||
EGL10.EGL_STENCIL_SIZE, 0);
|
|
||||||
|
|
||||||
// We need at least mDepthSize and mStencilSize bits
|
|
||||||
if (d < mDepthSize || s < mStencilSize)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// We want an *exact* match for red/green/blue/alpha
|
|
||||||
int r = findConfigAttrib(egl, display, config,
|
|
||||||
EGL10.EGL_RED_SIZE, 0);
|
|
||||||
int g = findConfigAttrib(egl, display, config,
|
|
||||||
EGL10.EGL_GREEN_SIZE, 0);
|
|
||||||
int b = findConfigAttrib(egl, display, config,
|
|
||||||
EGL10.EGL_BLUE_SIZE, 0);
|
|
||||||
int a = findConfigAttrib(egl, display, config,
|
|
||||||
EGL10.EGL_ALPHA_SIZE, 0);
|
|
||||||
|
|
||||||
if (r == mRedSize && g == mGreenSize &&
|
|
||||||
b == mBlueSize && a == mAlphaSize)
|
|
||||||
return config;
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private int findConfigAttrib(EGL10 egl, EGLDisplay display,
|
|
||||||
EGLConfig config, int attribute,
|
|
||||||
int defaultValue) {
|
|
||||||
|
|
||||||
if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
|
|
||||||
return mValue[0];
|
|
||||||
}
|
|
||||||
return defaultValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Subclasses can adjust these values:
|
|
||||||
protected int mRedSize;
|
|
||||||
protected int mGreenSize;
|
|
||||||
protected int mBlueSize;
|
|
||||||
protected int mAlphaSize;
|
|
||||||
protected int mDepthSize;
|
|
||||||
protected int mStencilSize;
|
|
||||||
private int[] mValue = new int[1];
|
|
||||||
}
|
|
||||||
|
|
||||||
private native int CreateOpenGLNative(long nativeObject,
|
private native int CreateOpenGLNative(long nativeObject,
|
||||||
int width, int height);
|
int width, int height);
|
||||||
private native void DrawNative(long nativeObject);
|
private native void DrawNative(long nativeObject);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user