Adding temporal layer strategy that keeps base layer framerate at an acceptable value.
R=stefan@webrtc.org Review URL: https://webrtc-codereview.appspot.com/2272005 git-svn-id: http://webrtc.googlecode.com/svn/trunk@4911 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -18,11 +18,11 @@ namespace webrtc {
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// Ratio allocation between temporal streams:
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// Values as required for the VP8 codec (accumulating).
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static const float
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kVp8LayerRateAlloction[kMaxTemporalStreams][kMaxTemporalStreams] = {
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{1.0f, 0, 0, 0}, // 1 layer
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{0.6f, 1.0f , 0 , 0}, // 2 layers {60%, 40%}
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{0.4f, 0.6f , 1.0f, 0}, // 3 layers {40%, 20%, 40%}
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{0.25f, 0.4f, 0.6f, 1.0f} // 4 layers {25%, 15%, 20%, 40%}
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kVp8LayerRateAlloction[kMaxTemporalStreams][kMaxTemporalStreams] = {
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{1.0f, 1.0f, 1.0f, 1.0f}, // 1 layer
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{0.6f, 1.0f, 1.0f, 1.0f}, // 2 layers {60%, 40%}
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{0.4f, 0.6f, 1.0f, 1.0f}, // 3 layers {40%, 20%, 40%}
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{0.25f, 0.4f, 0.6f, 1.0f} // 4 layers {25%, 15%, 20%, 40%}
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};
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} // namespace webrtc
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@ -0,0 +1,268 @@
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/* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include <stdlib.h>
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#include <algorithm>
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#include "vpx/vpx_encoder.h"
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#include "vpx/vp8cx.h"
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#include "webrtc/modules/video_coding/codecs/interface/video_codec_interface.h"
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#include "webrtc/modules/video_coding/codecs/vp8/include/vp8_common_types.h"
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#include "webrtc/modules/video_coding/codecs/vp8/temporal_layers.h"
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// This file implements logic to adapt the number of temporal layers based on
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// input frame rate in order to avoid having the base layer being relaying at
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// a below acceptable framerate.
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namespace webrtc {
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namespace {
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enum {
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kTemporalUpdateLast = VP8_EFLAG_NO_UPD_GF | VP8_EFLAG_NO_UPD_ARF |
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VP8_EFLAG_NO_REF_GF | VP8_EFLAG_NO_REF_ARF,
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kTemporalUpdateGolden =
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VP8_EFLAG_NO_REF_ARF | VP8_EFLAG_NO_UPD_ARF | VP8_EFLAG_NO_UPD_LAST,
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kTemporalUpdateGoldenWithoutDependency =
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kTemporalUpdateGolden | VP8_EFLAG_NO_REF_GF,
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kTemporalUpdateAltref = VP8_EFLAG_NO_UPD_GF | VP8_EFLAG_NO_UPD_LAST,
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kTemporalUpdateAltrefWithoutDependency =
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kTemporalUpdateAltref | VP8_EFLAG_NO_REF_ARF | VP8_EFLAG_NO_REF_GF,
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kTemporalUpdateNone = VP8_EFLAG_NO_UPD_GF | VP8_EFLAG_NO_UPD_ARF |
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VP8_EFLAG_NO_UPD_LAST | VP8_EFLAG_NO_UPD_ENTROPY,
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kTemporalUpdateNoneNoRefAltref = kTemporalUpdateNone | VP8_EFLAG_NO_REF_ARF,
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kTemporalUpdateNoneNoRefGoldenRefAltRef =
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VP8_EFLAG_NO_REF_GF | VP8_EFLAG_NO_UPD_GF | VP8_EFLAG_NO_UPD_ARF |
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VP8_EFLAG_NO_UPD_LAST | VP8_EFLAG_NO_UPD_ENTROPY,
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kTemporalUpdateGoldenWithoutDependencyRefAltRef =
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VP8_EFLAG_NO_REF_GF | VP8_EFLAG_NO_UPD_ARF | VP8_EFLAG_NO_UPD_LAST,
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kTemporalUpdateLastRefAltRef =
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VP8_EFLAG_NO_UPD_GF | VP8_EFLAG_NO_UPD_ARF | VP8_EFLAG_NO_REF_GF,
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kTemporalUpdateGoldenRefAltRef = VP8_EFLAG_NO_UPD_ARF | VP8_EFLAG_NO_UPD_LAST,
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kTemporalUpdateLastAndGoldenRefAltRef =
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VP8_EFLAG_NO_UPD_ARF | VP8_EFLAG_NO_REF_GF,
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kTemporalUpdateLastRefAll = VP8_EFLAG_NO_UPD_ARF | VP8_EFLAG_NO_UPD_GF,
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};
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int CalculateNumberOfTemporalLayers(int current_temporal_layers,
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int input_fps) {
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if (input_fps >= 24) {
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return 3;
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}
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if (input_fps >= 20 && current_temporal_layers >= 3) {
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// Keep doing 3 temporal layers until we go below 20fps.
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return 3;
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}
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if (input_fps >= 10) {
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return 2;
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}
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if (input_fps > 8 && current_temporal_layers >= 2) {
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// keep doing 2 temporal layers until we go below 8fps
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return 2;
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}
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return 1;
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}
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class RealTimeTemporalLayers : public TemporalLayers {
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public:
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RealTimeTemporalLayers(int max_num_temporal_layers,
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uint8_t initial_tl0_pic_idx)
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: temporal_layers_(1),
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max_temporal_layers_(max_num_temporal_layers),
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tl0_pic_idx_(initial_tl0_pic_idx),
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frame_counter_(static_cast<unsigned int>(-1)),
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timestamp_(0),
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last_base_layer_sync_(0),
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layer_ids_length_(0),
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layer_ids_(NULL),
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encode_flags_length_(0),
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encode_flags_(NULL) {
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assert(max_temporal_layers_ >= 1);
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assert(max_temporal_layers_ <= 3);
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}
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virtual ~RealTimeTemporalLayers() {}
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virtual bool ConfigureBitrates(int bitrate_kbit,
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int max_bitrate_kbit,
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int framerate,
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vpx_codec_enc_cfg_t* cfg) {
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temporal_layers_ =
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CalculateNumberOfTemporalLayers(temporal_layers_, framerate);
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temporal_layers_ = std::min(temporal_layers_, max_temporal_layers_);
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assert(temporal_layers_ >= 1 && temporal_layers_ <= 3);
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cfg->ts_number_layers = temporal_layers_;
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for (int tl = 0; tl < temporal_layers_; ++tl) {
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cfg->ts_target_bitrate[tl] =
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bitrate_kbit * kVp8LayerRateAlloction[temporal_layers_ - 1][tl];
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}
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switch (temporal_layers_) {
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case 1: {
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static const unsigned int layer_ids[] = {0u};
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layer_ids_ = layer_ids;
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layer_ids_length_ = sizeof(layer_ids) / sizeof(*layer_ids);
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static const int encode_flags[] = {kTemporalUpdateLastRefAll};
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encode_flags_length_ = sizeof(encode_flags) / sizeof(*layer_ids);
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encode_flags_ = encode_flags;
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cfg->ts_rate_decimator[0] = 1;
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cfg->ts_periodicity = layer_ids_length_;
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} break;
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case 2: {
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static const unsigned int layer_ids[] = {0u, 1u};
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layer_ids_ = layer_ids;
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layer_ids_length_ = sizeof(layer_ids) / sizeof(*layer_ids);
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static const int encode_flags[] = {
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kTemporalUpdateLastAndGoldenRefAltRef,
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kTemporalUpdateGoldenWithoutDependencyRefAltRef,
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kTemporalUpdateLastRefAltRef, kTemporalUpdateGoldenRefAltRef,
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kTemporalUpdateLastRefAltRef, kTemporalUpdateGoldenRefAltRef,
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kTemporalUpdateLastRefAltRef, kTemporalUpdateNone
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};
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encode_flags_length_ = sizeof(encode_flags) / sizeof(*layer_ids);
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encode_flags_ = encode_flags;
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cfg->ts_rate_decimator[0] = 2;
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cfg->ts_rate_decimator[1] = 1;
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cfg->ts_periodicity = layer_ids_length_;
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} break;
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case 3: {
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static const unsigned int layer_ids[] = {0u, 2u, 1u, 2u};
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layer_ids_ = layer_ids;
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layer_ids_length_ = sizeof(layer_ids) / sizeof(*layer_ids);
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static const int encode_flags[] = {
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kTemporalUpdateLastAndGoldenRefAltRef,
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kTemporalUpdateNoneNoRefGoldenRefAltRef,
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kTemporalUpdateGoldenWithoutDependencyRefAltRef, kTemporalUpdateNone,
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kTemporalUpdateLastRefAltRef, kTemporalUpdateNone,
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kTemporalUpdateGoldenRefAltRef, kTemporalUpdateNone
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};
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encode_flags_length_ = sizeof(encode_flags) / sizeof(*layer_ids);
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encode_flags_ = encode_flags;
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cfg->ts_rate_decimator[0] = 4;
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cfg->ts_rate_decimator[1] = 2;
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cfg->ts_rate_decimator[2] = 1;
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cfg->ts_periodicity = layer_ids_length_;
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} break;
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default:
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assert(false);
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return false;
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}
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memcpy(
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cfg->ts_layer_id, layer_ids_, sizeof(unsigned int) * layer_ids_length_);
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return true;
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}
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virtual int EncodeFlags(uint32_t timestamp) {
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frame_counter_++;
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return CurrentEncodeFlags();
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}
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int CurrentEncodeFlags() const {
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assert(encode_flags_length_ > 0 && encode_flags_ != NULL);
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int index = frame_counter_ % encode_flags_length_;
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assert(index >= 0 && index < encode_flags_length_);
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return encode_flags_[index];
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}
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unsigned int CurrentLayerId() const {
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assert(layer_ids_length_ > 0 && layer_ids_ != NULL);
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int index = frame_counter_ % layer_ids_length_;
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assert(index >= 0 && index < layer_ids_length_);
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return layer_ids_[index];
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}
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virtual void PopulateCodecSpecific(bool base_layer_sync,
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CodecSpecificInfoVP8* vp8_info,
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uint32_t timestamp) {
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assert(temporal_layers_ > 0);
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if (temporal_layers_ == 1) {
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vp8_info->temporalIdx = kNoTemporalIdx;
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vp8_info->layerSync = false;
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vp8_info->tl0PicIdx = kNoTl0PicIdx;
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} else {
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if (base_layer_sync) {
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vp8_info->temporalIdx = 0;
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vp8_info->layerSync = true;
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} else {
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vp8_info->temporalIdx = CurrentLayerId();
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int temporal_reference = CurrentEncodeFlags();
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if (temporal_reference == kTemporalUpdateAltrefWithoutDependency ||
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temporal_reference == kTemporalUpdateGoldenWithoutDependency ||
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temporal_reference ==
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kTemporalUpdateGoldenWithoutDependencyRefAltRef ||
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temporal_reference == kTemporalUpdateNoneNoRefGoldenRefAltRef ||
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(temporal_reference == kTemporalUpdateNone &&
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temporal_layers_ == 4)) {
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vp8_info->layerSync = true;
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} else {
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vp8_info->layerSync = false;
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}
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}
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if (last_base_layer_sync_ && vp8_info->temporalIdx != 0) {
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// Regardless of pattern the frame after a base layer sync will always
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// be a layer sync.
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vp8_info->layerSync = true;
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}
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if (vp8_info->temporalIdx == 0 && timestamp != timestamp_) {
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timestamp_ = timestamp;
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tl0_pic_idx_++;
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}
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last_base_layer_sync_ = base_layer_sync;
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vp8_info->tl0PicIdx = tl0_pic_idx_;
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}
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}
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void FrameEncoded(unsigned int size, uint32_t timestamp) {}
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private:
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int temporal_layers_;
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int max_temporal_layers_;
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int tl0_pic_idx_;
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unsigned int frame_counter_;
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uint32_t timestamp_;
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bool last_base_layer_sync_;
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// Pattern of temporal layer ids.
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int layer_ids_length_;
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const unsigned int* layer_ids_;
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// Pattern of encode flags.
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int encode_flags_length_;
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const int* encode_flags_;
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};
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} // namespace
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TemporalLayers* RealTimeTemporalLayersFactory::Create(
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int max_temporal_layers,
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uint8_t initial_tl0_pic_idx) const {
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return new RealTimeTemporalLayers(max_temporal_layers, initial_tl0_pic_idx);
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}
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} // namespace webrtc
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@ -24,6 +24,8 @@ struct CodecSpecificInfoVP8;
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class TemporalLayers {
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public:
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// Factory for TemporalLayer strategy. Default behaviour is a fixed pattern
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// of temporal layers. See default_temporal_layers.cc
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struct Factory {
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Factory() {}
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virtual ~Factory() {}
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@ -49,5 +51,14 @@ class TemporalLayers {
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virtual void FrameEncoded(unsigned int size, uint32_t timestamp) = 0;
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};
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// Factory for a temporal layers strategy that adaptively changes the number of
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// layers based on input framerate so that the base layer has an acceptable
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// framerate. See realtime_temporal_layers.cc
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struct RealTimeTemporalLayersFactory : TemporalLayers::Factory {
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virtual ~RealTimeTemporalLayersFactory() {}
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virtual TemporalLayers* Create(int num_temporal_layers,
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uint8_t initial_tl0_pic_idx) const;
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};
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} // namespace webrtc
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#endif // WEBRTC_MODULES_VIDEO_CODING_CODECS_VP8_TEMPORAL_LAYERS_H_
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@ -34,6 +34,7 @@
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'vp8_impl.cc',
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'default_temporal_layers.cc',
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'default_temporal_layers.h',
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'realtime_temporal_layers.cc',
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'temporal_layers.h',
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],
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# Disable warnings to enable Win64 build, issue 1323.
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@ -11,9 +11,11 @@
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#include <vector>
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#include "testing/gtest/include/gtest/gtest.h"
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#include "webrtc/common.h"
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#include "webrtc/common_video/test/frame_generator.h"
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#include "webrtc/modules/video_coding/codecs/interface/mock/mock_video_codec_interface.h"
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#include "webrtc/modules/video_coding/codecs/vp8/include/vp8_common_types.h"
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#include "webrtc/modules/video_coding/codecs/vp8/temporal_layers.h"
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#include "webrtc/modules/video_coding/main/interface/mock/mock_vcm_callbacks.h"
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#include "webrtc/modules/video_coding/main/interface/video_coding.h"
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#include "webrtc/modules/video_coding/main/source/video_coding_impl.h"
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@ -31,12 +33,40 @@ using ::testing::Field;
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using ::testing::NiceMock;
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using ::testing::Pointee;
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using ::testing::Return;
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using ::testing::FloatEq;
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using std::vector;
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using webrtc::test::FrameGenerator;
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namespace webrtc {
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namespace vcm {
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namespace {
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enum {
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kMaxNumberOfTemporalLayers = 3
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};
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struct Vp8StreamInfo {
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float framerate_fps[kMaxNumberOfTemporalLayers];
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int bitrate_kbps[kMaxNumberOfTemporalLayers];
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};
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MATCHER_P(MatchesVp8StreamInfo, expected, "") {
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bool res = true;
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for (int tl = 0; tl < kMaxNumberOfTemporalLayers; ++tl) {
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if (abs(expected.framerate_fps[tl] - arg.framerate_fps[tl]) > 0.5) {
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*result_listener << " framerate_fps[" << tl
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<< "] = " << arg.framerate_fps[tl] << " (expected "
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<< expected.framerate_fps[tl] << ") ";
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res = false;
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}
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if (abs(expected.bitrate_kbps[tl] - arg.bitrate_kbps[tl]) > 10) {
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*result_listener << " bitrate_kbps[" << tl
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<< "] = " << arg.bitrate_kbps[tl] << " (expected "
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<< expected.bitrate_kbps[tl] << ") ";
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res = false;
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}
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}
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return res;
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}
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class EmptyFrameGenerator : public FrameGenerator {
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public:
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@ -81,6 +111,15 @@ class PacketizationCallback : public VCMPacketizationCallback {
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interval_ms();
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}
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Vp8StreamInfo CalculateVp8StreamInfo() {
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Vp8StreamInfo info;
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for (int tl = 0; tl < 3; ++tl) {
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info.framerate_fps[tl] = FramerateFpsWithinTemporalLayer(tl);
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info.bitrate_kbps[tl] = BitrateKbpsWithinTemporalLayer(tl);
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}
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return info;
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}
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private:
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struct FrameData {
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FrameData() {}
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@ -319,6 +358,18 @@ class TestVideoSenderWithVp8 : public TestVideoSender {
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}
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}
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Vp8StreamInfo SimulateWithFramerate(float framerate) {
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const float short_simulation_interval = 5.0;
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const float long_simulation_interval = 10.0;
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// It appears that this 5 seconds simulation is needed to allow
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// bitrate and framerate to stabilize.
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InsertFrames(framerate, short_simulation_interval);
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packetization_callback_.Reset();
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InsertFrames(framerate, long_simulation_interval);
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return packetization_callback_.CalculateVp8StreamInfo();
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}
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protected:
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VideoCodec codec_;
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int codec_bitrate_kbps_;
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@ -327,51 +378,56 @@ class TestVideoSenderWithVp8 : public TestVideoSender {
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TEST_F(TestVideoSenderWithVp8,
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DISABLED_ON_ANDROID(FixedTemporalLayersStrategy)) {
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// It appears that this 5 seconds simulation are need to allow
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// bitrate and framerate to stabilize.
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// TODO(andresp): the framerate calculation should be improved.
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double framerate = 30.0;
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InsertFrames(framerate, 5.0);
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packetization_callback_.Reset();
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const int low_b = codec_bitrate_kbps_ * kVp8LayerRateAlloction[2][0];
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const int mid_b = codec_bitrate_kbps_ * kVp8LayerRateAlloction[2][1];
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const int high_b = codec_bitrate_kbps_ * kVp8LayerRateAlloction[2][2];
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{
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Vp8StreamInfo expected = {{7.5, 15.0, 30.0}, {low_b, mid_b, high_b}};
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EXPECT_THAT(SimulateWithFramerate(30.0), MatchesVp8StreamInfo(expected));
|
||||
}
|
||||
{
|
||||
Vp8StreamInfo expected = {{3.75, 7.5, 15.0}, {low_b, mid_b, high_b}};
|
||||
EXPECT_THAT(SimulateWithFramerate(15.0), MatchesVp8StreamInfo(expected));
|
||||
}
|
||||
}
|
||||
|
||||
// Need to simulate for 10 seconds due to VP8 bitrate controller.
|
||||
InsertFrames(framerate, 10.0);
|
||||
EXPECT_NEAR(
|
||||
packetization_callback_.FramerateFpsWithinTemporalLayer(2), 30.0, 0.5);
|
||||
EXPECT_NEAR(
|
||||
packetization_callback_.FramerateFpsWithinTemporalLayer(1), 15.0, 0.5);
|
||||
EXPECT_NEAR(
|
||||
packetization_callback_.FramerateFpsWithinTemporalLayer(0), 7.5, 0.5);
|
||||
EXPECT_NEAR(packetization_callback_.BitrateKbpsWithinTemporalLayer(2),
|
||||
codec_bitrate_kbps_ * kVp8LayerRateAlloction[2][2],
|
||||
10);
|
||||
EXPECT_NEAR(packetization_callback_.BitrateKbpsWithinTemporalLayer(1),
|
||||
codec_bitrate_kbps_ * kVp8LayerRateAlloction[2][1],
|
||||
10);
|
||||
EXPECT_NEAR(packetization_callback_.BitrateKbpsWithinTemporalLayer(0),
|
||||
codec_bitrate_kbps_ * kVp8LayerRateAlloction[2][0],
|
||||
10);
|
||||
TEST_F(TestVideoSenderWithVp8,
|
||||
DISABLED_ON_ANDROID(RealTimeTemporalLayersStrategy)) {
|
||||
Config extra_options;
|
||||
extra_options.Set<TemporalLayers::Factory>(
|
||||
new RealTimeTemporalLayersFactory());
|
||||
VideoCodec codec = MakeVp8VideoCodec(352, 288, 3);
|
||||
codec.extra_options = &extra_options;
|
||||
codec.minBitrate = 10;
|
||||
codec.startBitrate = codec_bitrate_kbps_;
|
||||
codec.maxBitrate = codec_bitrate_kbps_;
|
||||
EXPECT_EQ(0, sender_->RegisterSendCodec(&codec, 1, 1200));
|
||||
|
||||
framerate = 15.0;
|
||||
InsertFrames(framerate, 5.0);
|
||||
packetization_callback_.Reset();
|
||||
const int low_b = codec_bitrate_kbps_ * 0.4;
|
||||
const int mid_b = codec_bitrate_kbps_ * 0.6;
|
||||
const int high_b = codec_bitrate_kbps_;
|
||||
|
||||
InsertFrames(15.0, 10.0);
|
||||
EXPECT_NEAR(
|
||||
packetization_callback_.FramerateFpsWithinTemporalLayer(2), 15.0, 0.5);
|
||||
EXPECT_NEAR(
|
||||
packetization_callback_.FramerateFpsWithinTemporalLayer(1), 7.5, 0.5);
|
||||
EXPECT_NEAR(
|
||||
packetization_callback_.FramerateFpsWithinTemporalLayer(0), 3.75, 0.5);
|
||||
EXPECT_NEAR(packetization_callback_.BitrateKbpsWithinTemporalLayer(2),
|
||||
codec_bitrate_kbps_ * kVp8LayerRateAlloction[2][2],
|
||||
10);
|
||||
EXPECT_NEAR(packetization_callback_.BitrateKbpsWithinTemporalLayer(1),
|
||||
codec_bitrate_kbps_ * kVp8LayerRateAlloction[2][1],
|
||||
10);
|
||||
EXPECT_NEAR(packetization_callback_.BitrateKbpsWithinTemporalLayer(0),
|
||||
codec_bitrate_kbps_ * kVp8LayerRateAlloction[2][0],
|
||||
10);
|
||||
{
|
||||
Vp8StreamInfo expected = {{7.5, 15.0, 30.0}, {low_b, mid_b, high_b}};
|
||||
EXPECT_THAT(SimulateWithFramerate(30.0), MatchesVp8StreamInfo(expected));
|
||||
}
|
||||
{
|
||||
Vp8StreamInfo expected = {{5.0, 10.0, 20.0}, {low_b, mid_b, high_b}};
|
||||
EXPECT_THAT(SimulateWithFramerate(20.0), MatchesVp8StreamInfo(expected));
|
||||
}
|
||||
{
|
||||
Vp8StreamInfo expected = {{7.5, 15.0, 15.0}, {mid_b, high_b, high_b}};
|
||||
EXPECT_THAT(SimulateWithFramerate(15.0), MatchesVp8StreamInfo(expected));
|
||||
}
|
||||
{
|
||||
Vp8StreamInfo expected = {{5.0, 10.0, 10.0}, {mid_b, high_b, high_b}};
|
||||
EXPECT_THAT(SimulateWithFramerate(10.0), MatchesVp8StreamInfo(expected));
|
||||
}
|
||||
{
|
||||
// TODO(andresp): Find out why this fails with framerate = 7.5
|
||||
Vp8StreamInfo expected = {{7.0, 7.0, 7.0}, {high_b, high_b, high_b}};
|
||||
EXPECT_THAT(SimulateWithFramerate(7.0), MatchesVp8StreamInfo(expected));
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
} // namespace vcm
|
||||
|
Loading…
x
Reference in New Issue
Block a user