Use the Linear Texture Filtering as the magnification, minification, or mipmapping filter to reduce the blurriness when the texture needs to be magnified or minified.
BUG=689 Review URL: https://webrtc-codereview.appspot.com/731010 git-svn-id: http://webrtc.googlecode.com/svn/trunk@2631 4adac7df-926f-26a2-2b94-8c16560cd09d
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		| @@ -512,8 +512,10 @@ int VideoRenderDirect3D9::InitDevice() | |||||||
|     _pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); |     _pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); | ||||||
|     _pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); |     _pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); | ||||||
|     _pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); |     _pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); | ||||||
|     //_pd3dDevice->SetTextureStageState(0,D3DTSS_ALPHAOP,D3DTOP_SELECTARG1); |  | ||||||
|     //_pd3dDevice->SetTextureStageState(0,D3DTSS_ALPHAARG1,D3DTA_TEXTURE); |     _pd3dDevice->SetSamplerState( 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR ); | ||||||
|  |     _pd3dDevice->SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR ); | ||||||
|  |     _pd3dDevice->SetSamplerState( 0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR ); | ||||||
|  |  | ||||||
|     // Initialize Vertices |     // Initialize Vertices | ||||||
|     CUSTOMVERTEX Vertices[] = { |     CUSTOMVERTEX Vertices[] = { | ||||||
|   | |||||||
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