Add a method to inform AudioProcessing that its output will be muted.
R=turaj@webrtc.org Review URL: https://webrtc-codereview.appspot.com/8559004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@5538 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -297,6 +297,14 @@ int AudioProcessingImpl::num_output_channels() const {
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return num_output_channels_;
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}
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void AudioProcessingImpl::set_output_will_be_muted(bool muted) {
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output_will_be_muted_ = muted;
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}
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bool AudioProcessingImpl::output_will_be_muted() const {
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return output_will_be_muted_;
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}
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int AudioProcessingImpl::MaybeInitializeLocked(int sample_rate_hz,
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int num_input_channels, int num_output_channels, int num_reverse_channels) {
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if (sample_rate_hz == sample_rate_hz_ &&
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@ -70,6 +70,8 @@ class AudioProcessingImpl : public AudioProcessing {
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virtual int num_output_channels() const OVERRIDE;
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virtual int set_num_reverse_channels(int channels) OVERRIDE;
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virtual int num_reverse_channels() const OVERRIDE;
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virtual void set_output_will_be_muted(bool muted) OVERRIDE;
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virtual bool output_will_be_muted() const OVERRIDE;
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virtual int ProcessStream(AudioFrame* frame) OVERRIDE;
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virtual int AnalyzeReverseStream(AudioFrame* frame) OVERRIDE;
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virtual int set_stream_delay_ms(int delay) OVERRIDE;
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@ -136,6 +138,7 @@ class AudioProcessingImpl : public AudioProcessing {
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int num_reverse_channels_;
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int num_input_channels_;
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int num_output_channels_;
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bool output_will_be_muted_;
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bool key_pressed_;
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};
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@ -186,6 +186,13 @@ class AudioProcessing : public Module {
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virtual int set_num_reverse_channels(int channels) = 0;
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virtual int num_reverse_channels() const = 0;
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// Set to true when the output of AudioProcessing will be muted or in some
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// other way not used. Ideally, the captured audio would still be processed,
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// but some components may change behavior based on this information.
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// Default false.
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virtual void set_output_will_be_muted(bool muted) = 0;
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virtual bool output_will_be_muted() const = 0;
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// Processes a 10 ms |frame| of the primary audio stream. On the client-side,
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// this is the near-end (or captured) audio.
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//
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@ -201,6 +201,10 @@ class MockAudioProcessing : public AudioProcessing {
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int(int channels));
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MOCK_CONST_METHOD0(num_reverse_channels,
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int());
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MOCK_METHOD1(set_output_will_be_muted,
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void(bool muted));
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MOCK_CONST_METHOD0(output_will_be_muted,
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bool());
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MOCK_METHOD1(ProcessStream,
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int(AudioFrame* frame));
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MOCK_METHOD1(AnalyzeReverseStream,
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