Move VirtualSocket into the .h file to allow unit tests more control over behavior.
BUG=3927 R=pthatcher@webrtc.org Review URL: https://webrtc-codereview.appspot.com/31289004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@7935 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
parent
6f10ae25ea
commit
0eb6eec5cb
@ -91,136 +91,145 @@ struct MessageAddress : public MessageData {
|
||||
SocketAddress addr;
|
||||
};
|
||||
|
||||
// Implements the socket interface using the virtual network. Packets are
|
||||
// passed as messages using the message queue of the socket server.
|
||||
class VirtualSocket : public AsyncSocket, public MessageHandler {
|
||||
public:
|
||||
VirtualSocket(VirtualSocketServer* server, int family, int type, bool async)
|
||||
: server_(server), family_(family), type_(type), async_(async),
|
||||
state_(CS_CLOSED), error_(0), listen_queue_(NULL),
|
||||
write_enabled_(false),
|
||||
network_size_(0), recv_buffer_size_(0), bound_(false), was_any_(false) {
|
||||
ASSERT((type_ == SOCK_DGRAM) || (type_ == SOCK_STREAM));
|
||||
ASSERT(async_ || (type_ != SOCK_STREAM)); // We only support async streams
|
||||
VirtualSocket::VirtualSocket(VirtualSocketServer* server,
|
||||
int family,
|
||||
int type,
|
||||
bool async)
|
||||
: server_(server),
|
||||
family_(family),
|
||||
type_(type),
|
||||
async_(async),
|
||||
state_(CS_CLOSED),
|
||||
error_(0),
|
||||
listen_queue_(NULL),
|
||||
write_enabled_(false),
|
||||
network_size_(0),
|
||||
recv_buffer_size_(0),
|
||||
bound_(false),
|
||||
was_any_(false) {
|
||||
ASSERT((type_ == SOCK_DGRAM) || (type_ == SOCK_STREAM));
|
||||
ASSERT(async_ || (type_ != SOCK_STREAM)); // We only support async streams
|
||||
}
|
||||
|
||||
VirtualSocket::~VirtualSocket() {
|
||||
Close();
|
||||
|
||||
for (RecvBuffer::iterator it = recv_buffer_.begin(); it != recv_buffer_.end();
|
||||
++it) {
|
||||
delete *it;
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~VirtualSocket() {
|
||||
Close();
|
||||
SocketAddress VirtualSocket::GetLocalAddress() const {
|
||||
if (!alternative_local_addr_.IsNil())
|
||||
return alternative_local_addr_;
|
||||
return local_addr_;
|
||||
}
|
||||
|
||||
for (RecvBuffer::iterator it = recv_buffer_.begin();
|
||||
it != recv_buffer_.end(); ++it) {
|
||||
delete *it;
|
||||
}
|
||||
SocketAddress VirtualSocket::GetRemoteAddress() const {
|
||||
return remote_addr_;
|
||||
}
|
||||
|
||||
// Used by server sockets to set the local address without binding.
|
||||
void VirtualSocket::SetLocalAddress(const SocketAddress& addr) {
|
||||
local_addr_ = addr;
|
||||
}
|
||||
|
||||
int VirtualSocket::Bind(const SocketAddress& addr) {
|
||||
if (!local_addr_.IsNil()) {
|
||||
error_ = EINVAL;
|
||||
return -1;
|
||||
}
|
||||
|
||||
virtual SocketAddress GetLocalAddress() const {
|
||||
return local_addr_;
|
||||
}
|
||||
|
||||
virtual SocketAddress GetRemoteAddress() const {
|
||||
return remote_addr_;
|
||||
}
|
||||
|
||||
// Used by server sockets to set the local address without binding.
|
||||
void SetLocalAddress(const SocketAddress& addr) {
|
||||
local_addr_ = addr;
|
||||
}
|
||||
|
||||
virtual int Bind(const SocketAddress& addr) {
|
||||
if (!local_addr_.IsNil()) {
|
||||
error_ = EINVAL;
|
||||
return -1;
|
||||
}
|
||||
local_addr_ = addr;
|
||||
int result = server_->Bind(this, &local_addr_);
|
||||
if (result != 0) {
|
||||
local_addr_.Clear();
|
||||
error_ = EADDRINUSE;
|
||||
} else {
|
||||
bound_ = true;
|
||||
was_any_ = addr.IsAnyIP();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
virtual int Connect(const SocketAddress& addr) {
|
||||
return InitiateConnect(addr, true);
|
||||
}
|
||||
|
||||
virtual int Close() {
|
||||
if (!local_addr_.IsNil() && bound_) {
|
||||
// Remove from the binding table.
|
||||
server_->Unbind(local_addr_, this);
|
||||
bound_ = false;
|
||||
}
|
||||
|
||||
if (SOCK_STREAM == type_) {
|
||||
// Cancel pending sockets
|
||||
if (listen_queue_) {
|
||||
while (!listen_queue_->empty()) {
|
||||
SocketAddress addr = listen_queue_->front();
|
||||
|
||||
// Disconnect listening socket.
|
||||
server_->Disconnect(server_->LookupBinding(addr));
|
||||
listen_queue_->pop_front();
|
||||
}
|
||||
delete listen_queue_;
|
||||
listen_queue_ = NULL;
|
||||
}
|
||||
// Disconnect stream sockets
|
||||
if (CS_CONNECTED == state_) {
|
||||
// Disconnect remote socket, check if it is a child of a server socket.
|
||||
VirtualSocket* socket =
|
||||
server_->LookupConnection(local_addr_, remote_addr_);
|
||||
if (!socket) {
|
||||
// Not a server socket child, then see if it is bound.
|
||||
// TODO: If this is indeed a server socket that has no
|
||||
// children this will cause the server socket to be
|
||||
// closed. This might lead to unexpected results, how to fix this?
|
||||
socket = server_->LookupBinding(remote_addr_);
|
||||
}
|
||||
server_->Disconnect(socket);
|
||||
|
||||
// Remove mapping for both directions.
|
||||
server_->RemoveConnection(remote_addr_, local_addr_);
|
||||
server_->RemoveConnection(local_addr_, remote_addr_);
|
||||
}
|
||||
// Cancel potential connects
|
||||
MessageList msgs;
|
||||
if (server_->msg_queue_) {
|
||||
server_->msg_queue_->Clear(this, MSG_ID_CONNECT, &msgs);
|
||||
}
|
||||
for (MessageList::iterator it = msgs.begin(); it != msgs.end(); ++it) {
|
||||
ASSERT(NULL != it->pdata);
|
||||
MessageAddress* data = static_cast<MessageAddress*>(it->pdata);
|
||||
|
||||
// Lookup remote side.
|
||||
VirtualSocket* socket = server_->LookupConnection(local_addr_,
|
||||
data->addr);
|
||||
if (socket) {
|
||||
// Server socket, remote side is a socket retreived by
|
||||
// accept. Accepted sockets are not bound so we will not
|
||||
// find it by looking in the bindings table.
|
||||
server_->Disconnect(socket);
|
||||
server_->RemoveConnection(local_addr_, data->addr);
|
||||
} else {
|
||||
server_->Disconnect(server_->LookupBinding(data->addr));
|
||||
}
|
||||
delete data;
|
||||
}
|
||||
// Clear incoming packets and disconnect messages
|
||||
if (server_->msg_queue_) {
|
||||
server_->msg_queue_->Clear(this);
|
||||
}
|
||||
}
|
||||
|
||||
state_ = CS_CLOSED;
|
||||
local_addr_ = addr;
|
||||
int result = server_->Bind(this, &local_addr_);
|
||||
if (result != 0) {
|
||||
local_addr_.Clear();
|
||||
remote_addr_.Clear();
|
||||
return 0;
|
||||
error_ = EADDRINUSE;
|
||||
} else {
|
||||
bound_ = true;
|
||||
was_any_ = addr.IsAnyIP();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
int VirtualSocket::Connect(const SocketAddress& addr) {
|
||||
return InitiateConnect(addr, true);
|
||||
}
|
||||
|
||||
int VirtualSocket::Close() {
|
||||
if (!local_addr_.IsNil() && bound_) {
|
||||
// Remove from the binding table.
|
||||
server_->Unbind(local_addr_, this);
|
||||
bound_ = false;
|
||||
}
|
||||
|
||||
virtual int Send(const void *pv, size_t cb) {
|
||||
if (SOCK_STREAM == type_) {
|
||||
// Cancel pending sockets
|
||||
if (listen_queue_) {
|
||||
while (!listen_queue_->empty()) {
|
||||
SocketAddress addr = listen_queue_->front();
|
||||
|
||||
// Disconnect listening socket.
|
||||
server_->Disconnect(server_->LookupBinding(addr));
|
||||
listen_queue_->pop_front();
|
||||
}
|
||||
delete listen_queue_;
|
||||
listen_queue_ = NULL;
|
||||
}
|
||||
// Disconnect stream sockets
|
||||
if (CS_CONNECTED == state_) {
|
||||
// Disconnect remote socket, check if it is a child of a server socket.
|
||||
VirtualSocket* socket =
|
||||
server_->LookupConnection(local_addr_, remote_addr_);
|
||||
if (!socket) {
|
||||
// Not a server socket child, then see if it is bound.
|
||||
// TODO(tbd): If this is indeed a server socket that has no
|
||||
// children this will cause the server socket to be
|
||||
// closed. This might lead to unexpected results, how to fix this?
|
||||
socket = server_->LookupBinding(remote_addr_);
|
||||
}
|
||||
server_->Disconnect(socket);
|
||||
|
||||
// Remove mapping for both directions.
|
||||
server_->RemoveConnection(remote_addr_, local_addr_);
|
||||
server_->RemoveConnection(local_addr_, remote_addr_);
|
||||
}
|
||||
// Cancel potential connects
|
||||
MessageList msgs;
|
||||
if (server_->msg_queue_) {
|
||||
server_->msg_queue_->Clear(this, MSG_ID_CONNECT, &msgs);
|
||||
}
|
||||
for (MessageList::iterator it = msgs.begin(); it != msgs.end(); ++it) {
|
||||
ASSERT(NULL != it->pdata);
|
||||
MessageAddress* data = static_cast<MessageAddress*>(it->pdata);
|
||||
|
||||
// Lookup remote side.
|
||||
VirtualSocket* socket =
|
||||
server_->LookupConnection(local_addr_, data->addr);
|
||||
if (socket) {
|
||||
// Server socket, remote side is a socket retreived by
|
||||
// accept. Accepted sockets are not bound so we will not
|
||||
// find it by looking in the bindings table.
|
||||
server_->Disconnect(socket);
|
||||
server_->RemoveConnection(local_addr_, data->addr);
|
||||
} else {
|
||||
server_->Disconnect(server_->LookupBinding(data->addr));
|
||||
}
|
||||
delete data;
|
||||
}
|
||||
// Clear incoming packets and disconnect messages
|
||||
if (server_->msg_queue_) {
|
||||
server_->msg_queue_->Clear(this);
|
||||
}
|
||||
}
|
||||
|
||||
state_ = CS_CLOSED;
|
||||
local_addr_.Clear();
|
||||
remote_addr_.Clear();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int VirtualSocket::Send(const void* pv, size_t cb) {
|
||||
if (CS_CONNECTED != state_) {
|
||||
error_ = ENOTCONN;
|
||||
return -1;
|
||||
@ -230,310 +239,255 @@ class VirtualSocket : public AsyncSocket, public MessageHandler {
|
||||
} else {
|
||||
return SendTcp(pv, cb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr) {
|
||||
if (SOCK_DGRAM == type_) {
|
||||
return SendUdp(pv, cb, addr);
|
||||
} else {
|
||||
if (CS_CONNECTED != state_) {
|
||||
error_ = ENOTCONN;
|
||||
return -1;
|
||||
}
|
||||
return SendTcp(pv, cb);
|
||||
}
|
||||
}
|
||||
|
||||
virtual int Recv(void *pv, size_t cb) {
|
||||
SocketAddress addr;
|
||||
return RecvFrom(pv, cb, &addr);
|
||||
}
|
||||
|
||||
virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr) {
|
||||
// If we don't have a packet, then either error or wait for one to arrive.
|
||||
if (recv_buffer_.empty()) {
|
||||
if (async_) {
|
||||
error_ = EAGAIN;
|
||||
return -1;
|
||||
}
|
||||
while (recv_buffer_.empty()) {
|
||||
Message msg;
|
||||
server_->msg_queue_->Get(&msg);
|
||||
server_->msg_queue_->Dispatch(&msg);
|
||||
}
|
||||
}
|
||||
|
||||
// Return the packet at the front of the queue.
|
||||
Packet* packet = recv_buffer_.front();
|
||||
size_t data_read = _min(cb, packet->size());
|
||||
memcpy(pv, packet->data(), data_read);
|
||||
*paddr = packet->from();
|
||||
|
||||
if (data_read < packet->size()) {
|
||||
packet->Consume(data_read);
|
||||
} else {
|
||||
recv_buffer_.pop_front();
|
||||
delete packet;
|
||||
}
|
||||
|
||||
if (SOCK_STREAM == type_) {
|
||||
bool was_full = (recv_buffer_size_ == server_->recv_buffer_capacity_);
|
||||
recv_buffer_size_ -= data_read;
|
||||
if (was_full) {
|
||||
VirtualSocket* sender = server_->LookupBinding(remote_addr_);
|
||||
ASSERT(NULL != sender);
|
||||
server_->SendTcp(sender);
|
||||
}
|
||||
}
|
||||
|
||||
return static_cast<int>(data_read);
|
||||
}
|
||||
|
||||
virtual int Listen(int backlog) {
|
||||
ASSERT(SOCK_STREAM == type_);
|
||||
ASSERT(CS_CLOSED == state_);
|
||||
if (local_addr_.IsNil()) {
|
||||
error_ = EINVAL;
|
||||
int VirtualSocket::SendTo(const void* pv,
|
||||
size_t cb,
|
||||
const SocketAddress& addr) {
|
||||
if (SOCK_DGRAM == type_) {
|
||||
return SendUdp(pv, cb, addr);
|
||||
} else {
|
||||
if (CS_CONNECTED != state_) {
|
||||
error_ = ENOTCONN;
|
||||
return -1;
|
||||
}
|
||||
ASSERT(NULL == listen_queue_);
|
||||
listen_queue_ = new ListenQueue;
|
||||
state_ = CS_CONNECTING;
|
||||
return 0;
|
||||
return SendTcp(pv, cb);
|
||||
}
|
||||
}
|
||||
|
||||
int VirtualSocket::Recv(void* pv, size_t cb) {
|
||||
SocketAddress addr;
|
||||
return RecvFrom(pv, cb, &addr);
|
||||
}
|
||||
|
||||
int VirtualSocket::RecvFrom(void* pv, size_t cb, SocketAddress* paddr) {
|
||||
// If we don't have a packet, then either error or wait for one to arrive.
|
||||
if (recv_buffer_.empty()) {
|
||||
if (async_) {
|
||||
error_ = EAGAIN;
|
||||
return -1;
|
||||
}
|
||||
while (recv_buffer_.empty()) {
|
||||
Message msg;
|
||||
server_->msg_queue_->Get(&msg);
|
||||
server_->msg_queue_->Dispatch(&msg);
|
||||
}
|
||||
}
|
||||
|
||||
virtual VirtualSocket* Accept(SocketAddress *paddr) {
|
||||
if (NULL == listen_queue_) {
|
||||
error_ = EINVAL;
|
||||
return NULL;
|
||||
}
|
||||
while (!listen_queue_->empty()) {
|
||||
VirtualSocket* socket = new VirtualSocket(server_, AF_INET, type_,
|
||||
async_);
|
||||
// Return the packet at the front of the queue.
|
||||
Packet* packet = recv_buffer_.front();
|
||||
size_t data_read = _min(cb, packet->size());
|
||||
memcpy(pv, packet->data(), data_read);
|
||||
*paddr = packet->from();
|
||||
|
||||
// Set the new local address to the same as this server socket.
|
||||
socket->SetLocalAddress(local_addr_);
|
||||
// Sockets made from a socket that 'was Any' need to inherit that.
|
||||
socket->set_was_any(was_any_);
|
||||
SocketAddress remote_addr(listen_queue_->front());
|
||||
int result = socket->InitiateConnect(remote_addr, false);
|
||||
listen_queue_->pop_front();
|
||||
if (result != 0) {
|
||||
delete socket;
|
||||
continue;
|
||||
}
|
||||
socket->CompleteConnect(remote_addr, false);
|
||||
if (paddr) {
|
||||
*paddr = remote_addr;
|
||||
}
|
||||
return socket;
|
||||
if (data_read < packet->size()) {
|
||||
packet->Consume(data_read);
|
||||
} else {
|
||||
recv_buffer_.pop_front();
|
||||
delete packet;
|
||||
}
|
||||
|
||||
if (SOCK_STREAM == type_) {
|
||||
bool was_full = (recv_buffer_size_ == server_->recv_buffer_capacity_);
|
||||
recv_buffer_size_ -= data_read;
|
||||
if (was_full) {
|
||||
VirtualSocket* sender = server_->LookupBinding(remote_addr_);
|
||||
ASSERT(NULL != sender);
|
||||
server_->SendTcp(sender);
|
||||
}
|
||||
error_ = EWOULDBLOCK;
|
||||
}
|
||||
|
||||
return static_cast<int>(data_read);
|
||||
}
|
||||
|
||||
int VirtualSocket::Listen(int backlog) {
|
||||
ASSERT(SOCK_STREAM == type_);
|
||||
ASSERT(CS_CLOSED == state_);
|
||||
if (local_addr_.IsNil()) {
|
||||
error_ = EINVAL;
|
||||
return -1;
|
||||
}
|
||||
ASSERT(NULL == listen_queue_);
|
||||
listen_queue_ = new ListenQueue;
|
||||
state_ = CS_CONNECTING;
|
||||
return 0;
|
||||
}
|
||||
|
||||
VirtualSocket* VirtualSocket::Accept(SocketAddress* paddr) {
|
||||
if (NULL == listen_queue_) {
|
||||
error_ = EINVAL;
|
||||
return NULL;
|
||||
}
|
||||
while (!listen_queue_->empty()) {
|
||||
VirtualSocket* socket = new VirtualSocket(server_, AF_INET, type_, async_);
|
||||
|
||||
virtual int GetError() const {
|
||||
return error_;
|
||||
}
|
||||
|
||||
virtual void SetError(int error) {
|
||||
error_ = error;
|
||||
}
|
||||
|
||||
virtual ConnState GetState() const {
|
||||
return state_;
|
||||
}
|
||||
|
||||
virtual int GetOption(Option opt, int* value) {
|
||||
OptionsMap::const_iterator it = options_map_.find(opt);
|
||||
if (it == options_map_.end()) {
|
||||
return -1;
|
||||
// Set the new local address to the same as this server socket.
|
||||
socket->SetLocalAddress(local_addr_);
|
||||
// Sockets made from a socket that 'was Any' need to inherit that.
|
||||
socket->set_was_any(was_any_);
|
||||
SocketAddress remote_addr(listen_queue_->front());
|
||||
int result = socket->InitiateConnect(remote_addr, false);
|
||||
listen_queue_->pop_front();
|
||||
if (result != 0) {
|
||||
delete socket;
|
||||
continue;
|
||||
}
|
||||
*value = it->second;
|
||||
return 0; // 0 is success to emulate getsockopt()
|
||||
socket->CompleteConnect(remote_addr, false);
|
||||
if (paddr) {
|
||||
*paddr = remote_addr;
|
||||
}
|
||||
return socket;
|
||||
}
|
||||
error_ = EWOULDBLOCK;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
virtual int SetOption(Option opt, int value) {
|
||||
options_map_[opt] = value;
|
||||
return 0; // 0 is success to emulate setsockopt()
|
||||
int VirtualSocket::GetError() const {
|
||||
return error_;
|
||||
}
|
||||
|
||||
void VirtualSocket::SetError(int error) {
|
||||
error_ = error;
|
||||
}
|
||||
|
||||
Socket::ConnState VirtualSocket::GetState() const {
|
||||
return state_;
|
||||
}
|
||||
|
||||
int VirtualSocket::GetOption(Option opt, int* value) {
|
||||
OptionsMap::const_iterator it = options_map_.find(opt);
|
||||
if (it == options_map_.end()) {
|
||||
return -1;
|
||||
}
|
||||
*value = it->second;
|
||||
return 0; // 0 is success to emulate getsockopt()
|
||||
}
|
||||
|
||||
virtual int EstimateMTU(uint16* mtu) {
|
||||
if (CS_CONNECTED != state_)
|
||||
return ENOTCONN;
|
||||
else
|
||||
return 65536;
|
||||
}
|
||||
int VirtualSocket::SetOption(Option opt, int value) {
|
||||
options_map_[opt] = value;
|
||||
return 0; // 0 is success to emulate setsockopt()
|
||||
}
|
||||
|
||||
void OnMessage(Message *pmsg) {
|
||||
if (pmsg->message_id == MSG_ID_PACKET) {
|
||||
//ASSERT(!local_addr_.IsAny());
|
||||
ASSERT(NULL != pmsg->pdata);
|
||||
Packet* packet = static_cast<Packet*>(pmsg->pdata);
|
||||
int VirtualSocket::EstimateMTU(uint16* mtu) {
|
||||
if (CS_CONNECTED != state_)
|
||||
return ENOTCONN;
|
||||
else
|
||||
return 65536;
|
||||
}
|
||||
|
||||
recv_buffer_.push_back(packet);
|
||||
void VirtualSocket::OnMessage(Message* pmsg) {
|
||||
if (pmsg->message_id == MSG_ID_PACKET) {
|
||||
// ASSERT(!local_addr_.IsAny());
|
||||
ASSERT(NULL != pmsg->pdata);
|
||||
Packet* packet = static_cast<Packet*>(pmsg->pdata);
|
||||
|
||||
recv_buffer_.push_back(packet);
|
||||
|
||||
if (async_) {
|
||||
SignalReadEvent(this);
|
||||
}
|
||||
} else if (pmsg->message_id == MSG_ID_CONNECT) {
|
||||
ASSERT(NULL != pmsg->pdata);
|
||||
MessageAddress* data = static_cast<MessageAddress*>(pmsg->pdata);
|
||||
if (listen_queue_ != NULL) {
|
||||
listen_queue_->push_back(data->addr);
|
||||
if (async_) {
|
||||
SignalReadEvent(this);
|
||||
}
|
||||
} else if (pmsg->message_id == MSG_ID_CONNECT) {
|
||||
ASSERT(NULL != pmsg->pdata);
|
||||
MessageAddress* data = static_cast<MessageAddress*>(pmsg->pdata);
|
||||
if (listen_queue_ != NULL) {
|
||||
listen_queue_->push_back(data->addr);
|
||||
if (async_) {
|
||||
SignalReadEvent(this);
|
||||
}
|
||||
} else if ((SOCK_STREAM == type_) && (CS_CONNECTING == state_)) {
|
||||
CompleteConnect(data->addr, true);
|
||||
} else {
|
||||
LOG(LS_VERBOSE) << "Socket at " << local_addr_ << " is not listening";
|
||||
server_->Disconnect(server_->LookupBinding(data->addr));
|
||||
}
|
||||
delete data;
|
||||
} else if (pmsg->message_id == MSG_ID_DISCONNECT) {
|
||||
ASSERT(SOCK_STREAM == type_);
|
||||
if (CS_CLOSED != state_) {
|
||||
int error = (CS_CONNECTING == state_) ? ECONNREFUSED : 0;
|
||||
state_ = CS_CLOSED;
|
||||
remote_addr_.Clear();
|
||||
if (async_) {
|
||||
SignalCloseEvent(this, error);
|
||||
}
|
||||
}
|
||||
} else if ((SOCK_STREAM == type_) && (CS_CONNECTING == state_)) {
|
||||
CompleteConnect(data->addr, true);
|
||||
} else {
|
||||
ASSERT(false);
|
||||
LOG(LS_VERBOSE) << "Socket at " << local_addr_ << " is not listening";
|
||||
server_->Disconnect(server_->LookupBinding(data->addr));
|
||||
}
|
||||
delete data;
|
||||
} else if (pmsg->message_id == MSG_ID_DISCONNECT) {
|
||||
ASSERT(SOCK_STREAM == type_);
|
||||
if (CS_CLOSED != state_) {
|
||||
int error = (CS_CONNECTING == state_) ? ECONNREFUSED : 0;
|
||||
state_ = CS_CLOSED;
|
||||
remote_addr_.Clear();
|
||||
if (async_) {
|
||||
SignalCloseEvent(this, error);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ASSERT(false);
|
||||
}
|
||||
}
|
||||
|
||||
int VirtualSocket::InitiateConnect(const SocketAddress& addr, bool use_delay) {
|
||||
if (!remote_addr_.IsNil()) {
|
||||
error_ = (CS_CONNECTED == state_) ? EISCONN : EINPROGRESS;
|
||||
return -1;
|
||||
}
|
||||
if (local_addr_.IsNil()) {
|
||||
// If there's no local address set, grab a random one in the correct AF.
|
||||
int result = 0;
|
||||
if (addr.ipaddr().family() == AF_INET) {
|
||||
result = Bind(SocketAddress("0.0.0.0", 0));
|
||||
} else if (addr.ipaddr().family() == AF_INET6) {
|
||||
result = Bind(SocketAddress("::", 0));
|
||||
}
|
||||
if (result != 0) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
bool was_any() { return was_any_; }
|
||||
void set_was_any(bool was_any) { was_any_ = was_any; }
|
||||
|
||||
private:
|
||||
struct NetworkEntry {
|
||||
size_t size;
|
||||
uint32 done_time;
|
||||
};
|
||||
|
||||
typedef std::deque<SocketAddress> ListenQueue;
|
||||
typedef std::deque<NetworkEntry> NetworkQueue;
|
||||
typedef std::vector<char> SendBuffer;
|
||||
typedef std::list<Packet*> RecvBuffer;
|
||||
typedef std::map<Option, int> OptionsMap;
|
||||
|
||||
int InitiateConnect(const SocketAddress& addr, bool use_delay) {
|
||||
if (!remote_addr_.IsNil()) {
|
||||
error_ = (CS_CONNECTED == state_) ? EISCONN : EINPROGRESS;
|
||||
return -1;
|
||||
}
|
||||
if (local_addr_.IsNil()) {
|
||||
// If there's no local address set, grab a random one in the correct AF.
|
||||
int result = 0;
|
||||
if (addr.ipaddr().family() == AF_INET) {
|
||||
result = Bind(SocketAddress("0.0.0.0", 0));
|
||||
} else if (addr.ipaddr().family() == AF_INET6) {
|
||||
result = Bind(SocketAddress("::", 0));
|
||||
}
|
||||
if (result != 0) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
if (type_ == SOCK_DGRAM) {
|
||||
remote_addr_ = addr;
|
||||
state_ = CS_CONNECTED;
|
||||
} else {
|
||||
int result = server_->Connect(this, addr, use_delay);
|
||||
if (result != 0) {
|
||||
error_ = EHOSTUNREACH;
|
||||
return -1;
|
||||
}
|
||||
state_ = CS_CONNECTING;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CompleteConnect(const SocketAddress& addr, bool notify) {
|
||||
ASSERT(CS_CONNECTING == state_);
|
||||
if (type_ == SOCK_DGRAM) {
|
||||
remote_addr_ = addr;
|
||||
state_ = CS_CONNECTED;
|
||||
server_->AddConnection(remote_addr_, local_addr_, this);
|
||||
if (async_ && notify) {
|
||||
SignalConnectEvent(this);
|
||||
}
|
||||
}
|
||||
|
||||
int SendUdp(const void* pv, size_t cb, const SocketAddress& addr) {
|
||||
// If we have not been assigned a local port, then get one.
|
||||
if (local_addr_.IsNil()) {
|
||||
local_addr_ = EmptySocketAddressWithFamily(addr.ipaddr().family());
|
||||
int result = server_->Bind(this, &local_addr_);
|
||||
if (result != 0) {
|
||||
local_addr_.Clear();
|
||||
error_ = EADDRINUSE;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// Send the data in a message to the appropriate socket.
|
||||
return server_->SendUdp(this, static_cast<const char*>(pv), cb, addr);
|
||||
}
|
||||
|
||||
int SendTcp(const void* pv, size_t cb) {
|
||||
size_t capacity = server_->send_buffer_capacity_ - send_buffer_.size();
|
||||
if (0 == capacity) {
|
||||
write_enabled_ = true;
|
||||
error_ = EWOULDBLOCK;
|
||||
} else {
|
||||
int result = server_->Connect(this, addr, use_delay);
|
||||
if (result != 0) {
|
||||
error_ = EHOSTUNREACH;
|
||||
return -1;
|
||||
}
|
||||
size_t consumed = _min(cb, capacity);
|
||||
const char* cpv = static_cast<const char*>(pv);
|
||||
send_buffer_.insert(send_buffer_.end(), cpv, cpv + consumed);
|
||||
server_->SendTcp(this);
|
||||
return static_cast<int>(consumed);
|
||||
state_ = CS_CONNECTING;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void VirtualSocket::CompleteConnect(const SocketAddress& addr, bool notify) {
|
||||
ASSERT(CS_CONNECTING == state_);
|
||||
remote_addr_ = addr;
|
||||
state_ = CS_CONNECTED;
|
||||
server_->AddConnection(remote_addr_, local_addr_, this);
|
||||
if (async_ && notify) {
|
||||
SignalConnectEvent(this);
|
||||
}
|
||||
}
|
||||
|
||||
int VirtualSocket::SendUdp(const void* pv,
|
||||
size_t cb,
|
||||
const SocketAddress& addr) {
|
||||
// If we have not been assigned a local port, then get one.
|
||||
if (local_addr_.IsNil()) {
|
||||
local_addr_ = EmptySocketAddressWithFamily(addr.ipaddr().family());
|
||||
int result = server_->Bind(this, &local_addr_);
|
||||
if (result != 0) {
|
||||
local_addr_.Clear();
|
||||
error_ = EADDRINUSE;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
VirtualSocketServer* server_;
|
||||
int family_;
|
||||
int type_;
|
||||
bool async_;
|
||||
ConnState state_;
|
||||
int error_;
|
||||
SocketAddress local_addr_;
|
||||
SocketAddress remote_addr_;
|
||||
// Send the data in a message to the appropriate socket.
|
||||
return server_->SendUdp(this, static_cast<const char*>(pv), cb, addr);
|
||||
}
|
||||
|
||||
// Pending sockets which can be Accepted
|
||||
ListenQueue* listen_queue_;
|
||||
|
||||
// Data which tcp has buffered for sending
|
||||
SendBuffer send_buffer_;
|
||||
bool write_enabled_;
|
||||
|
||||
// Critical section to protect the recv_buffer and queue_
|
||||
CriticalSection crit_;
|
||||
|
||||
// Network model that enforces bandwidth and capacity constraints
|
||||
NetworkQueue network_;
|
||||
size_t network_size_;
|
||||
|
||||
// Data which has been received from the network
|
||||
RecvBuffer recv_buffer_;
|
||||
// The amount of data which is in flight or in recv_buffer_
|
||||
size_t recv_buffer_size_;
|
||||
|
||||
// Is this socket bound?
|
||||
bool bound_;
|
||||
|
||||
// When we bind a socket to Any, VSS's Bind gives it another address. For
|
||||
// dual-stack sockets, we want to distinguish between sockets that were
|
||||
// explicitly given a particular address and sockets that had one picked
|
||||
// for them by VSS.
|
||||
bool was_any_;
|
||||
|
||||
// Store the options that are set
|
||||
OptionsMap options_map_;
|
||||
|
||||
friend class VirtualSocketServer;
|
||||
};
|
||||
int VirtualSocket::SendTcp(const void* pv, size_t cb) {
|
||||
size_t capacity = server_->send_buffer_capacity_ - send_buffer_.size();
|
||||
if (0 == capacity) {
|
||||
write_enabled_ = true;
|
||||
error_ = EWOULDBLOCK;
|
||||
return -1;
|
||||
}
|
||||
size_t consumed = _min(cb, capacity);
|
||||
const char* cpv = static_cast<const char*>(pv);
|
||||
send_buffer_.insert(send_buffer_.end(), cpv, cpv + consumed);
|
||||
server_->SendTcp(this);
|
||||
return static_cast<int>(consumed);
|
||||
}
|
||||
|
||||
VirtualSocketServer::VirtualSocketServer(SocketServer* ss)
|
||||
: server_(ss), server_owned_(false), msg_queue_(NULL), stop_on_idle_(false),
|
||||
|
@ -21,6 +21,7 @@
|
||||
|
||||
namespace rtc {
|
||||
|
||||
class Packet;
|
||||
class VirtualSocket;
|
||||
class SocketAddressPair;
|
||||
|
||||
@ -232,6 +233,104 @@ class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> {
|
||||
DISALLOW_EVIL_CONSTRUCTORS(VirtualSocketServer);
|
||||
};
|
||||
|
||||
// Implements the socket interface using the virtual network. Packets are
|
||||
// passed as messages using the message queue of the socket server.
|
||||
class VirtualSocket : public AsyncSocket, public MessageHandler {
|
||||
public:
|
||||
VirtualSocket(VirtualSocketServer* server, int family, int type, bool async);
|
||||
virtual ~VirtualSocket();
|
||||
|
||||
virtual SocketAddress GetLocalAddress() const;
|
||||
virtual SocketAddress GetRemoteAddress() const;
|
||||
|
||||
// Used by server sockets to set the local address without binding.
|
||||
void SetLocalAddress(const SocketAddress& addr);
|
||||
|
||||
virtual int Bind(const SocketAddress& addr);
|
||||
virtual int Connect(const SocketAddress& addr);
|
||||
virtual int Close();
|
||||
virtual int Send(const void* pv, size_t cb);
|
||||
virtual int SendTo(const void* pv, size_t cb, const SocketAddress& addr);
|
||||
virtual int Recv(void* pv, size_t cb);
|
||||
virtual int RecvFrom(void* pv, size_t cb, SocketAddress* paddr);
|
||||
virtual int Listen(int backlog);
|
||||
virtual VirtualSocket* Accept(SocketAddress* paddr);
|
||||
|
||||
virtual int GetError() const;
|
||||
virtual void SetError(int error);
|
||||
virtual ConnState GetState() const;
|
||||
virtual int GetOption(Option opt, int* value);
|
||||
virtual int SetOption(Option opt, int value);
|
||||
virtual int EstimateMTU(uint16* mtu);
|
||||
void OnMessage(Message* pmsg);
|
||||
|
||||
bool was_any() { return was_any_; }
|
||||
void set_was_any(bool was_any) { was_any_ = was_any; }
|
||||
|
||||
// For testing purpose only. Fired when client socket is bound to an address.
|
||||
sigslot::signal2<VirtualSocket*, const SocketAddress&> SignalAddressReady;
|
||||
|
||||
private:
|
||||
struct NetworkEntry {
|
||||
size_t size;
|
||||
uint32 done_time;
|
||||
};
|
||||
|
||||
typedef std::deque<SocketAddress> ListenQueue;
|
||||
typedef std::deque<NetworkEntry> NetworkQueue;
|
||||
typedef std::vector<char> SendBuffer;
|
||||
typedef std::list<Packet*> RecvBuffer;
|
||||
typedef std::map<Option, int> OptionsMap;
|
||||
|
||||
int InitiateConnect(const SocketAddress& addr, bool use_delay);
|
||||
void CompleteConnect(const SocketAddress& addr, bool notify);
|
||||
int SendUdp(const void* pv, size_t cb, const SocketAddress& addr);
|
||||
int SendTcp(const void* pv, size_t cb);
|
||||
|
||||
VirtualSocketServer* server_;
|
||||
int family_;
|
||||
int type_;
|
||||
bool async_;
|
||||
ConnState state_;
|
||||
int error_;
|
||||
SocketAddress local_addr_;
|
||||
SocketAddress alternative_local_addr_;
|
||||
SocketAddress remote_addr_;
|
||||
|
||||
// Pending sockets which can be Accepted
|
||||
ListenQueue* listen_queue_;
|
||||
|
||||
// Data which tcp has buffered for sending
|
||||
SendBuffer send_buffer_;
|
||||
bool write_enabled_;
|
||||
|
||||
// Critical section to protect the recv_buffer and queue_
|
||||
CriticalSection crit_;
|
||||
|
||||
// Network model that enforces bandwidth and capacity constraints
|
||||
NetworkQueue network_;
|
||||
size_t network_size_;
|
||||
|
||||
// Data which has been received from the network
|
||||
RecvBuffer recv_buffer_;
|
||||
// The amount of data which is in flight or in recv_buffer_
|
||||
size_t recv_buffer_size_;
|
||||
|
||||
// Is this socket bound?
|
||||
bool bound_;
|
||||
|
||||
// When we bind a socket to Any, VSS's Bind gives it another address. For
|
||||
// dual-stack sockets, we want to distinguish between sockets that were
|
||||
// explicitly given a particular address and sockets that had one picked
|
||||
// for them by VSS.
|
||||
bool was_any_;
|
||||
|
||||
// Store the options that are set
|
||||
OptionsMap options_map_;
|
||||
|
||||
friend class VirtualSocketServer;
|
||||
};
|
||||
|
||||
} // namespace rtc
|
||||
|
||||
#endif // WEBRTC_BASE_VIRTUALSOCKETSERVER_H_
|
||||
|
Loading…
x
Reference in New Issue
Block a user