Only reset AudioProcessing if number of channels has changed.
Calling SetSendCodec() would always reset AudioProcessing. BUG= TEST=voe_auto_test Review URL: https://webrtc-codereview.appspot.com/417002 git-svn-id: http://webrtc.googlecode.com/svn/trunk@1799 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -193,13 +193,20 @@ int VoECodecImpl::SetSendCodec(int channel, const CodecInst& codec)
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// This will happen with a stereo codec and a device which doesn't support
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// stereo. AudioCoding should probably do the faking; look into how to
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// handle this case properly.
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if (_audioProcessingModulePtr->set_num_channels(
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_audioProcessingModulePtr->num_input_channels(),
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maxNumChannels) != 0)
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//
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// Check if the number of channels has changed to avoid an unnecessary
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// reset.
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// TODO(andrew): look at handling this logic in AudioProcessing.
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if (_audioProcessingModulePtr->num_output_channels() != maxNumChannels)
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{
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_engineStatistics.SetLastError(VE_SOUNDCARD_ERROR, kTraceError,
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"Init() failed to set APM channels for the send audio stream");
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return -1;
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if (_audioProcessingModulePtr->set_num_channels(
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_audioProcessingModulePtr->num_input_channels(),
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maxNumChannels) != 0)
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{
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_engineStatistics.SetLastError(VE_SOUNDCARD_ERROR, kTraceError,
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"Init() failed to set APM channels for the send audio stream");
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return -1;
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}
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}
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return 0;
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