Add concept of whether video renderer supports rotation.
Rotation is best done when rendered in GPU, added the shader code which rotates the frame. For renderers which don't support rotation, the rotation will be done before sending down the frame to render. By default, assume renderer can't do rotation. Tested with peerconnection_client on windows, AppRTCDemo on Mac. BUG=4145 R=glaznev@webrtc.org, pthatcher@webrtc.org Committed: https://code.google.com/p/webrtc/source/detail?r=8660 Committed: https://code.google.com/p/webrtc/source/detail?r=8661 Review URL: https://webrtc-codereview.appspot.com/43569004 Cr-Commit-Position: refs/heads/master@{#8705} git-svn-id: http://webrtc.googlecode.com/svn/trunk@8705 4adac7df-926f-26a2-2b94-8c16560cd09d
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@@ -98,8 +98,7 @@ public class PeerConnectionClientTest extends InstrumentationTestCase
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doneRendering = new CountDownLatch(expectedFrames);
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}
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@Override
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public synchronized void setSize(int width, int height) {
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private synchronized void setSize(int width, int height) {
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Log.d(TAG, "Set size: " + width + " x " + height);
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this.width = width;
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this.height = height;
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