95 lines
3.4 KiB
C++
95 lines
3.4 KiB
C++
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/*
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* libjingle
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* Copyright 2006, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "talk/base/gunit.h"
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#include "talk/base/nethelpers.h"
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#include "talk/base/physicalsocketserver.h"
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#include "talk/base/testclient.h"
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#include "talk/base/testechoserver.h"
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#include "talk/base/thread.h"
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using namespace talk_base;
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void TestUdpInternal(const SocketAddress& loopback) {
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Thread *main = Thread::Current();
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AsyncSocket* socket = main->socketserver()
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->CreateAsyncSocket(loopback.family(), SOCK_DGRAM);
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socket->Bind(loopback);
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TestClient client(new AsyncUDPSocket(socket));
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SocketAddress addr = client.address(), from;
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EXPECT_EQ(3, client.SendTo("foo", 3, addr));
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EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from));
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EXPECT_EQ(from, addr);
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EXPECT_TRUE(client.CheckNoPacket());
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}
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void TestTcpInternal(const SocketAddress& loopback) {
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Thread *main = Thread::Current();
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TestEchoServer server(main, loopback);
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AsyncSocket* socket = main->socketserver()
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->CreateAsyncSocket(loopback.family(), SOCK_STREAM);
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AsyncTCPSocket* tcp_socket = AsyncTCPSocket::Create(
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socket, loopback, server.address());
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ASSERT_TRUE(tcp_socket != NULL);
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TestClient client(tcp_socket);
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SocketAddress addr = client.address(), from;
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EXPECT_TRUE(client.CheckConnected());
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EXPECT_EQ(3, client.Send("foo", 3));
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EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from));
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EXPECT_EQ(from, server.address());
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EXPECT_TRUE(client.CheckNoPacket());
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}
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// Tests whether the TestClient can send UDP to itself.
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TEST(TestClientTest, TestUdpIPv4) {
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TestUdpInternal(SocketAddress("127.0.0.1", 0));
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}
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TEST(TestClientTest, TestUdpIPv6) {
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if (HasIPv6Enabled()) {
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TestUdpInternal(SocketAddress("::1", 0));
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} else {
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LOG(LS_INFO) << "Skipping IPv6 test.";
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}
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}
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// Tests whether the TestClient can connect to a server and exchange data.
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TEST(TestClientTest, TestTcpIPv4) {
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TestTcpInternal(SocketAddress("127.0.0.1", 0));
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}
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TEST(TestClientTest, TestTcpIPv6) {
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if (HasIPv6Enabled()) {
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TestTcpInternal(SocketAddress("::1", 0));
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} else {
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LOG(LS_INFO) << "Skipping IPv6 test.";
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}
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}
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