137 lines
4.5 KiB
C++
137 lines
4.5 KiB
C++
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/*
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* libjingle
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* Copyright 2004--2005, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "talk/base/asyncudpsocket.h"
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#include "talk/base/logging.h"
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namespace talk_base {
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static const int BUF_SIZE = 64 * 1024;
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AsyncUDPSocket* AsyncUDPSocket::Create(
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AsyncSocket* socket,
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const SocketAddress& bind_address) {
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scoped_ptr<AsyncSocket> owned_socket(socket);
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if (socket->Bind(bind_address) < 0) {
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LOG(LS_ERROR) << "Bind() failed with error " << socket->GetError();
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return NULL;
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}
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return new AsyncUDPSocket(owned_socket.release());
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}
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AsyncUDPSocket* AsyncUDPSocket::Create(SocketFactory* factory,
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const SocketAddress& bind_address) {
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AsyncSocket* socket =
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factory->CreateAsyncSocket(bind_address.family(), SOCK_DGRAM);
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if (!socket)
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return NULL;
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return Create(socket, bind_address);
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}
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AsyncUDPSocket::AsyncUDPSocket(AsyncSocket* socket)
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: socket_(socket) {
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ASSERT(socket_);
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size_ = BUF_SIZE;
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buf_ = new char[size_];
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// The socket should start out readable but not writable.
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socket_->SignalReadEvent.connect(this, &AsyncUDPSocket::OnReadEvent);
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socket_->SignalWriteEvent.connect(this, &AsyncUDPSocket::OnWriteEvent);
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}
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AsyncUDPSocket::~AsyncUDPSocket() {
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delete [] buf_;
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}
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SocketAddress AsyncUDPSocket::GetLocalAddress() const {
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return socket_->GetLocalAddress();
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}
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SocketAddress AsyncUDPSocket::GetRemoteAddress() const {
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return socket_->GetRemoteAddress();
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}
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int AsyncUDPSocket::Send(const void *pv, size_t cb) {
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return socket_->Send(pv, cb);
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}
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int AsyncUDPSocket::SendTo(
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const void *pv, size_t cb, const SocketAddress& addr) {
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return socket_->SendTo(pv, cb, addr);
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}
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int AsyncUDPSocket::Close() {
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return socket_->Close();
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}
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AsyncUDPSocket::State AsyncUDPSocket::GetState() const {
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return STATE_BOUND;
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}
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int AsyncUDPSocket::GetOption(Socket::Option opt, int* value) {
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return socket_->GetOption(opt, value);
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}
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int AsyncUDPSocket::SetOption(Socket::Option opt, int value) {
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return socket_->SetOption(opt, value);
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}
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int AsyncUDPSocket::GetError() const {
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return socket_->GetError();
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}
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void AsyncUDPSocket::SetError(int error) {
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return socket_->SetError(error);
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}
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void AsyncUDPSocket::OnReadEvent(AsyncSocket* socket) {
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ASSERT(socket_.get() == socket);
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SocketAddress remote_addr;
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int len = socket_->RecvFrom(buf_, size_, &remote_addr);
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if (len < 0) {
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// An error here typically means we got an ICMP error in response to our
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// send datagram, indicating the remote address was unreachable.
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// When doing ICE, this kind of thing will often happen.
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// TODO: Do something better like forwarding the error to the user.
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SocketAddress local_addr = socket_->GetLocalAddress();
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LOG(LS_INFO) << "AsyncUDPSocket[" << local_addr.ToSensitiveString() << "] "
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<< "receive failed with error " << socket_->GetError();
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return;
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}
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// TODO: Make sure that we got all of the packet.
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// If we did not, then we should resize our buffer to be large enough.
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SignalReadPacket(this, buf_, (size_t)len, remote_addr);
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}
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void AsyncUDPSocket::OnWriteEvent(AsyncSocket* socket) {
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SignalReadyToSend(this);
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}
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} // namespace talk_base
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