215 lines
6.5 KiB
C++
215 lines
6.5 KiB
C++
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/*
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* libjingle
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* Copyright 2004--2010, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "talk/base/gunit.h"
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#include "talk/sound/automaticallychosensoundsystem.h"
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#include "talk/sound/nullsoundsystem.h"
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namespace cricket {
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class NeverFailsToFailSoundSystem : public NullSoundSystem {
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public:
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// Overrides superclass.
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virtual bool Init() {
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return false;
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}
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static SoundSystemInterface *Create() {
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return new NeverFailsToFailSoundSystem();
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}
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};
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class InitCheckingSoundSystem1 : public NullSoundSystem {
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public:
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// Overrides superclass.
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virtual bool Init() {
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created_ = true;
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return true;
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}
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static SoundSystemInterface *Create() {
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return new InitCheckingSoundSystem1();
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}
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static bool created_;
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};
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bool InitCheckingSoundSystem1::created_ = false;
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class InitCheckingSoundSystem2 : public NullSoundSystem {
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public:
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// Overrides superclass.
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virtual bool Init() {
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created_ = true;
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return true;
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}
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static SoundSystemInterface *Create() {
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return new InitCheckingSoundSystem2();
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}
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static bool created_;
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};
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bool InitCheckingSoundSystem2::created_ = false;
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class DeletionCheckingSoundSystem1 : public NeverFailsToFailSoundSystem {
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public:
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virtual ~DeletionCheckingSoundSystem1() {
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deleted_ = true;
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}
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static SoundSystemInterface *Create() {
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return new DeletionCheckingSoundSystem1();
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}
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static bool deleted_;
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};
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bool DeletionCheckingSoundSystem1::deleted_ = false;
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class DeletionCheckingSoundSystem2 : public NeverFailsToFailSoundSystem {
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public:
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virtual ~DeletionCheckingSoundSystem2() {
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deleted_ = true;
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}
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static SoundSystemInterface *Create() {
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return new DeletionCheckingSoundSystem2();
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}
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static bool deleted_;
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};
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bool DeletionCheckingSoundSystem2::deleted_ = false;
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class DeletionCheckingSoundSystem3 : public NullSoundSystem {
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public:
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virtual ~DeletionCheckingSoundSystem3() {
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deleted_ = true;
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}
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static SoundSystemInterface *Create() {
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return new DeletionCheckingSoundSystem3();
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}
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static bool deleted_;
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};
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bool DeletionCheckingSoundSystem3::deleted_ = false;
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extern const SoundSystemCreator kSingleSystemFailingCreators[] = {
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&NeverFailsToFailSoundSystem::Create,
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};
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TEST(AutomaticallyChosenSoundSystem, SingleSystemFailing) {
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AutomaticallyChosenSoundSystem<
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kSingleSystemFailingCreators,
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ARRAY_SIZE(kSingleSystemFailingCreators)> sound_system;
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EXPECT_FALSE(sound_system.Init());
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}
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extern const SoundSystemCreator kSingleSystemSucceedingCreators[] = {
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&NullSoundSystem::Create,
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};
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TEST(AutomaticallyChosenSoundSystem, SingleSystemSucceeding) {
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AutomaticallyChosenSoundSystem<
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kSingleSystemSucceedingCreators,
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ARRAY_SIZE(kSingleSystemSucceedingCreators)> sound_system;
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EXPECT_TRUE(sound_system.Init());
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}
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extern const SoundSystemCreator
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kFailedFirstSystemResultsInUsingSecondCreators[] = {
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&NeverFailsToFailSoundSystem::Create,
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&NullSoundSystem::Create,
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};
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TEST(AutomaticallyChosenSoundSystem, FailedFirstSystemResultsInUsingSecond) {
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AutomaticallyChosenSoundSystem<
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kFailedFirstSystemResultsInUsingSecondCreators,
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ARRAY_SIZE(kFailedFirstSystemResultsInUsingSecondCreators)> sound_system;
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EXPECT_TRUE(sound_system.Init());
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}
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extern const SoundSystemCreator kEarlierEntriesHavePriorityCreators[] = {
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&InitCheckingSoundSystem1::Create,
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&InitCheckingSoundSystem2::Create,
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};
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TEST(AutomaticallyChosenSoundSystem, EarlierEntriesHavePriority) {
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AutomaticallyChosenSoundSystem<
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kEarlierEntriesHavePriorityCreators,
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ARRAY_SIZE(kEarlierEntriesHavePriorityCreators)> sound_system;
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InitCheckingSoundSystem1::created_ = false;
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InitCheckingSoundSystem2::created_ = false;
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EXPECT_TRUE(sound_system.Init());
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EXPECT_TRUE(InitCheckingSoundSystem1::created_);
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EXPECT_FALSE(InitCheckingSoundSystem2::created_);
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}
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extern const SoundSystemCreator kManySoundSystemsCreators[] = {
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&NullSoundSystem::Create,
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&NullSoundSystem::Create,
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&NullSoundSystem::Create,
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&NullSoundSystem::Create,
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&NullSoundSystem::Create,
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&NullSoundSystem::Create,
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&NullSoundSystem::Create,
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};
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TEST(AutomaticallyChosenSoundSystem, ManySoundSystems) {
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AutomaticallyChosenSoundSystem<
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kManySoundSystemsCreators,
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ARRAY_SIZE(kManySoundSystemsCreators)> sound_system;
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EXPECT_TRUE(sound_system.Init());
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}
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extern const SoundSystemCreator kDeletesAllCreatedSoundSystemsCreators[] = {
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&DeletionCheckingSoundSystem1::Create,
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&DeletionCheckingSoundSystem2::Create,
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&DeletionCheckingSoundSystem3::Create,
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};
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TEST(AutomaticallyChosenSoundSystem, DeletesAllCreatedSoundSystems) {
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typedef AutomaticallyChosenSoundSystem<
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kDeletesAllCreatedSoundSystemsCreators,
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ARRAY_SIZE(kDeletesAllCreatedSoundSystemsCreators)> TestSoundSystem;
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TestSoundSystem *sound_system = new TestSoundSystem();
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DeletionCheckingSoundSystem1::deleted_ = false;
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DeletionCheckingSoundSystem2::deleted_ = false;
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DeletionCheckingSoundSystem3::deleted_ = false;
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EXPECT_TRUE(sound_system->Init());
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delete sound_system;
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EXPECT_TRUE(DeletionCheckingSoundSystem1::deleted_);
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EXPECT_TRUE(DeletionCheckingSoundSystem2::deleted_);
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EXPECT_TRUE(DeletionCheckingSoundSystem3::deleted_);
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}
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} // namespace cricket
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