360 lines
12 KiB
C++
360 lines
12 KiB
C++
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/*
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* libjingle
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* Copyright 2004, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <string>
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#include "talk/base/gunit.h"
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#include "talk/base/host.h"
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#include "talk/base/logging.h"
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#include "talk/base/natserver.h"
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#include "talk/base/natsocketfactory.h"
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#include "talk/base/nethelpers.h"
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#include "talk/base/network.h"
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#include "talk/base/physicalsocketserver.h"
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#include "talk/base/testclient.h"
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#include "talk/base/virtualsocketserver.h"
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using namespace talk_base;
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bool CheckReceive(
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TestClient* client, bool should_receive, const char* buf, size_t size) {
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return (should_receive) ?
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client->CheckNextPacket(buf, size, 0) :
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client->CheckNoPacket();
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}
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TestClient* CreateTestClient(
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SocketFactory* factory, const SocketAddress& local_addr) {
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AsyncUDPSocket* socket = AsyncUDPSocket::Create(factory, local_addr);
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return new TestClient(socket);
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}
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// Tests that when sending from internal_addr to external_addrs through the
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// NAT type specified by nat_type, all external addrs receive the sent packet
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// and, if exp_same is true, all use the same mapped-address on the NAT.
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void TestSend(
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SocketServer* internal, const SocketAddress& internal_addr,
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SocketServer* external, const SocketAddress external_addrs[4],
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NATType nat_type, bool exp_same) {
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Thread th_int(internal);
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Thread th_ext(external);
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SocketAddress server_addr = internal_addr;
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server_addr.SetPort(0); // Auto-select a port
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NATServer* nat = new NATServer(
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nat_type, internal, server_addr, external, external_addrs[0]);
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NATSocketFactory* natsf = new NATSocketFactory(internal,
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nat->internal_address());
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TestClient* in = CreateTestClient(natsf, internal_addr);
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TestClient* out[4];
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for (int i = 0; i < 4; i++)
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out[i] = CreateTestClient(external, external_addrs[i]);
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th_int.Start();
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th_ext.Start();
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const char* buf = "filter_test";
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size_t len = strlen(buf);
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in->SendTo(buf, len, out[0]->address());
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SocketAddress trans_addr;
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EXPECT_TRUE(out[0]->CheckNextPacket(buf, len, &trans_addr));
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for (int i = 1; i < 4; i++) {
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in->SendTo(buf, len, out[i]->address());
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SocketAddress trans_addr2;
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EXPECT_TRUE(out[i]->CheckNextPacket(buf, len, &trans_addr2));
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bool are_same = (trans_addr == trans_addr2);
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ASSERT_EQ(are_same, exp_same) << "same translated address";
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ASSERT_NE(AF_UNSPEC, trans_addr.family());
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ASSERT_NE(AF_UNSPEC, trans_addr2.family());
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}
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th_int.Stop();
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th_ext.Stop();
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delete nat;
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delete natsf;
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delete in;
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for (int i = 0; i < 4; i++)
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delete out[i];
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}
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// Tests that when sending from external_addrs to internal_addr, the packet
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// is delivered according to the specified filter_ip and filter_port rules.
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void TestRecv(
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SocketServer* internal, const SocketAddress& internal_addr,
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SocketServer* external, const SocketAddress external_addrs[4],
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NATType nat_type, bool filter_ip, bool filter_port) {
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Thread th_int(internal);
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Thread th_ext(external);
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SocketAddress server_addr = internal_addr;
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server_addr.SetPort(0); // Auto-select a port
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NATServer* nat = new NATServer(
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nat_type, internal, server_addr, external, external_addrs[0]);
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NATSocketFactory* natsf = new NATSocketFactory(internal,
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nat->internal_address());
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TestClient* in = CreateTestClient(natsf, internal_addr);
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TestClient* out[4];
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for (int i = 0; i < 4; i++)
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out[i] = CreateTestClient(external, external_addrs[i]);
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th_int.Start();
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th_ext.Start();
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const char* buf = "filter_test";
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size_t len = strlen(buf);
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in->SendTo(buf, len, out[0]->address());
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SocketAddress trans_addr;
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EXPECT_TRUE(out[0]->CheckNextPacket(buf, len, &trans_addr));
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out[1]->SendTo(buf, len, trans_addr);
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EXPECT_TRUE(CheckReceive(in, !filter_ip, buf, len));
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out[2]->SendTo(buf, len, trans_addr);
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EXPECT_TRUE(CheckReceive(in, !filter_port, buf, len));
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out[3]->SendTo(buf, len, trans_addr);
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EXPECT_TRUE(CheckReceive(in, !filter_ip && !filter_port, buf, len));
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th_int.Stop();
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th_ext.Stop();
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delete nat;
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delete natsf;
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delete in;
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for (int i = 0; i < 4; i++)
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delete out[i];
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}
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// Tests that NATServer allocates bindings properly.
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void TestBindings(
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SocketServer* internal, const SocketAddress& internal_addr,
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SocketServer* external, const SocketAddress external_addrs[4]) {
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TestSend(internal, internal_addr, external, external_addrs,
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NAT_OPEN_CONE, true);
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TestSend(internal, internal_addr, external, external_addrs,
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NAT_ADDR_RESTRICTED, true);
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TestSend(internal, internal_addr, external, external_addrs,
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NAT_PORT_RESTRICTED, true);
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TestSend(internal, internal_addr, external, external_addrs,
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NAT_SYMMETRIC, false);
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}
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// Tests that NATServer filters packets properly.
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void TestFilters(
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SocketServer* internal, const SocketAddress& internal_addr,
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SocketServer* external, const SocketAddress external_addrs[4]) {
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TestRecv(internal, internal_addr, external, external_addrs,
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NAT_OPEN_CONE, false, false);
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TestRecv(internal, internal_addr, external, external_addrs,
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NAT_ADDR_RESTRICTED, true, false);
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TestRecv(internal, internal_addr, external, external_addrs,
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NAT_PORT_RESTRICTED, true, true);
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TestRecv(internal, internal_addr, external, external_addrs,
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NAT_SYMMETRIC, true, true);
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}
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bool TestConnectivity(const SocketAddress& src, const IPAddress& dst) {
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// The physical NAT tests require connectivity to the selected ip from the
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// internal address used for the NAT. Things like firewalls can break that, so
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// check to see if it's worth even trying with this ip.
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scoped_ptr<PhysicalSocketServer> pss(new PhysicalSocketServer());
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scoped_ptr<AsyncSocket> client(pss->CreateAsyncSocket(src.family(),
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SOCK_DGRAM));
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scoped_ptr<AsyncSocket> server(pss->CreateAsyncSocket(src.family(),
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SOCK_DGRAM));
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if (client->Bind(SocketAddress(src.ipaddr(), 0)) != 0 ||
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server->Bind(SocketAddress(dst, 0)) != 0) {
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return false;
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}
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const char* buf = "hello other socket";
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size_t len = strlen(buf);
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int sent = client->SendTo(buf, len, server->GetLocalAddress());
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SocketAddress addr;
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const size_t kRecvBufSize = 64;
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char recvbuf[kRecvBufSize];
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Thread::Current()->SleepMs(100);
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int received = server->RecvFrom(recvbuf, kRecvBufSize, &addr);
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return received == sent && ::memcmp(buf, recvbuf, len) == 0;
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}
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void TestPhysicalInternal(const SocketAddress& int_addr) {
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BasicNetworkManager network_manager;
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network_manager.set_ipv6_enabled(true);
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network_manager.StartUpdating();
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// Process pending messages so the network list is updated.
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Thread::Current()->ProcessMessages(0);
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std::vector<Network*> networks;
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network_manager.GetNetworks(&networks);
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if (networks.empty()) {
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LOG(LS_WARNING) << "Not enough network adapters for test.";
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return;
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}
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SocketAddress ext_addr1(int_addr);
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SocketAddress ext_addr2;
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// Find an available IP with matching family. The test breaks if int_addr
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// can't talk to ip, so check for connectivity as well.
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for (std::vector<Network*>::iterator it = networks.begin();
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it != networks.end(); ++it) {
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const IPAddress& ip = (*it)->ip();
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if (ip.family() == int_addr.family() && TestConnectivity(int_addr, ip)) {
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ext_addr2.SetIP(ip);
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break;
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}
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}
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if (ext_addr2.IsNil()) {
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LOG(LS_WARNING) << "No available IP of same family as " << int_addr;
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return;
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}
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LOG(LS_INFO) << "selected ip " << ext_addr2.ipaddr();
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SocketAddress ext_addrs[4] = {
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SocketAddress(ext_addr1),
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SocketAddress(ext_addr2),
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SocketAddress(ext_addr1),
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SocketAddress(ext_addr2)
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};
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PhysicalSocketServer* int_pss = new PhysicalSocketServer();
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PhysicalSocketServer* ext_pss = new PhysicalSocketServer();
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TestBindings(int_pss, int_addr, ext_pss, ext_addrs);
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TestFilters(int_pss, int_addr, ext_pss, ext_addrs);
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}
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TEST(NatTest, TestPhysicalIPv4) {
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TestPhysicalInternal(SocketAddress("127.0.0.1", 0));
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}
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TEST(NatTest, TestPhysicalIPv6) {
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if (HasIPv6Enabled()) {
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TestPhysicalInternal(SocketAddress("::1", 0));
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} else {
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LOG(LS_WARNING) << "No IPv6, skipping";
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}
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}
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class TestVirtualSocketServer : public VirtualSocketServer {
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public:
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explicit TestVirtualSocketServer(SocketServer* ss)
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: VirtualSocketServer(ss) {}
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// Expose this publicly
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IPAddress GetNextIP(int af) { return VirtualSocketServer::GetNextIP(af); }
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};
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void TestVirtualInternal(int family) {
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TestVirtualSocketServer* int_vss = new TestVirtualSocketServer(
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new PhysicalSocketServer());
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TestVirtualSocketServer* ext_vss = new TestVirtualSocketServer(
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new PhysicalSocketServer());
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SocketAddress int_addr;
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SocketAddress ext_addrs[4];
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int_addr.SetIP(int_vss->GetNextIP(family));
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ext_addrs[0].SetIP(ext_vss->GetNextIP(int_addr.family()));
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ext_addrs[1].SetIP(ext_vss->GetNextIP(int_addr.family()));
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ext_addrs[2].SetIP(ext_addrs[0].ipaddr());
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ext_addrs[3].SetIP(ext_addrs[1].ipaddr());
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TestBindings(int_vss, int_addr, ext_vss, ext_addrs);
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TestFilters(int_vss, int_addr, ext_vss, ext_addrs);
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}
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TEST(NatTest, TestVirtualIPv4) {
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TestVirtualInternal(AF_INET);
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}
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TEST(NatTest, TestVirtualIPv6) {
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if (HasIPv6Enabled()) {
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TestVirtualInternal(AF_INET6);
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} else {
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LOG(LS_WARNING) << "No IPv6, skipping";
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}
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}
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// TODO: Finish this test
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class NatTcpTest : public testing::Test, public sigslot::has_slots<> {
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public:
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NatTcpTest() : connected_(false) {}
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virtual void SetUp() {
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int_vss_ = new TestVirtualSocketServer(new PhysicalSocketServer());
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ext_vss_ = new TestVirtualSocketServer(new PhysicalSocketServer());
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nat_ = new NATServer(NAT_OPEN_CONE, int_vss_, SocketAddress(),
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ext_vss_, SocketAddress());
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natsf_ = new NATSocketFactory(int_vss_, nat_->internal_address());
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}
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void OnConnectEvent(AsyncSocket* socket) {
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connected_ = true;
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}
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void OnAcceptEvent(AsyncSocket* socket) {
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accepted_ = server_->Accept(NULL);
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}
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void OnCloseEvent(AsyncSocket* socket, int error) {
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}
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void ConnectEvents() {
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server_->SignalReadEvent.connect(this, &NatTcpTest::OnAcceptEvent);
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client_->SignalConnectEvent.connect(this, &NatTcpTest::OnConnectEvent);
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}
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TestVirtualSocketServer* int_vss_;
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TestVirtualSocketServer* ext_vss_;
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NATServer* nat_;
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NATSocketFactory* natsf_;
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AsyncSocket* client_;
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AsyncSocket* server_;
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AsyncSocket* accepted_;
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bool connected_;
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};
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TEST_F(NatTcpTest, DISABLED_TestConnectOut) {
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server_ = ext_vss_->CreateAsyncSocket(SOCK_STREAM);
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server_->Bind(SocketAddress());
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server_->Listen(5);
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client_ = int_vss_->CreateAsyncSocket(SOCK_STREAM);
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EXPECT_GE(0, client_->Bind(SocketAddress()));
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EXPECT_GE(0, client_->Connect(server_->GetLocalAddress()));
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ConnectEvents();
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EXPECT_TRUE_WAIT(connected_, 1000);
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EXPECT_EQ(client_->GetRemoteAddress(), server_->GetLocalAddress());
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EXPECT_EQ(client_->GetRemoteAddress(), accepted_->GetLocalAddress());
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EXPECT_EQ(client_->GetLocalAddress(), accepted_->GetRemoteAddress());
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client_->Close();
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}
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//#endif
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