583 lines
15 KiB
C++
583 lines
15 KiB
C++
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/*
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* libjingle
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* Copyright 2004 Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "talk/base/thread.h"
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#ifndef __has_feature
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#define __has_feature(x) 0 // Compatibility with non-clang or LLVM compilers.
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#endif // __has_feature
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#if defined(WIN32)
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#include <comdef.h>
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#elif defined(POSIX)
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#include <time.h>
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#endif
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#include "talk/base/common.h"
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#include "talk/base/logging.h"
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#include "talk/base/stringutils.h"
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#include "talk/base/timeutils.h"
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#if !__has_feature(objc_arc) && (defined(OSX) || defined(IOS))
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#include "talk/base/maccocoathreadhelper.h"
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#include "talk/base/scoped_autorelease_pool.h"
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#endif
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namespace talk_base {
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ThreadManager* ThreadManager::Instance() {
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LIBJINGLE_DEFINE_STATIC_LOCAL(ThreadManager, thread_manager, ());
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return &thread_manager;
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}
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// static
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Thread* Thread::Current() {
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return ThreadManager::Instance()->CurrentThread();
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}
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#ifdef POSIX
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ThreadManager::ThreadManager() {
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pthread_key_create(&key_, NULL);
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#ifndef NO_MAIN_THREAD_WRAPPING
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WrapCurrentThread();
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#endif
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#if !__has_feature(objc_arc) && (defined(OSX) || defined(IOS))
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// Under Automatic Reference Counting (ARC), you cannot use autorelease pools
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// directly. Instead, you use @autoreleasepool blocks instead. Also, we are
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// maintaining thread safety using immutability within context of GCD dispatch
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// queues in this case.
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InitCocoaMultiThreading();
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#endif
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}
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ThreadManager::~ThreadManager() {
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#if __has_feature(objc_arc)
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@autoreleasepool
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#elif defined(OSX) || defined(IOS)
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// This is called during exit, at which point apparently no NSAutoreleasePools
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// are available; but we might still need them to do cleanup (or we get the
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// "no autoreleasepool in place, just leaking" warning when exiting).
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ScopedAutoreleasePool pool;
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#endif
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{
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UnwrapCurrentThread();
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pthread_key_delete(key_);
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}
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}
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Thread *ThreadManager::CurrentThread() {
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return static_cast<Thread *>(pthread_getspecific(key_));
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}
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void ThreadManager::SetCurrentThread(Thread *thread) {
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pthread_setspecific(key_, thread);
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}
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#endif
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#ifdef WIN32
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ThreadManager::ThreadManager() {
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key_ = TlsAlloc();
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#ifndef NO_MAIN_THREAD_WRAPPING
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WrapCurrentThread();
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#endif
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}
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ThreadManager::~ThreadManager() {
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UnwrapCurrentThread();
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TlsFree(key_);
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}
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Thread *ThreadManager::CurrentThread() {
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return static_cast<Thread *>(TlsGetValue(key_));
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}
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void ThreadManager::SetCurrentThread(Thread *thread) {
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TlsSetValue(key_, thread);
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}
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#endif
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Thread *ThreadManager::WrapCurrentThread() {
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Thread* result = CurrentThread();
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if (NULL == result) {
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result = new Thread();
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result->WrapCurrentWithThreadManager(this);
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}
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return result;
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}
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void ThreadManager::UnwrapCurrentThread() {
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Thread* t = CurrentThread();
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if (t && !(t->IsOwned())) {
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t->UnwrapCurrent();
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delete t;
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}
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}
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struct ThreadInit {
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Thread* thread;
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Runnable* runnable;
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};
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Thread::Thread(SocketServer* ss)
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: MessageQueue(ss),
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priority_(PRIORITY_NORMAL),
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started_(false),
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has_sends_(false),
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#if defined(WIN32)
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thread_(NULL),
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thread_id_(0),
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#endif
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owned_(true),
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delete_self_when_complete_(false) {
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SetName("Thread", this); // default name
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}
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Thread::~Thread() {
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Stop();
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if (active_)
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Clear(NULL);
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}
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bool Thread::SleepMs(int milliseconds) {
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#ifdef WIN32
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::Sleep(milliseconds);
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return true;
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#else
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// POSIX has both a usleep() and a nanosleep(), but the former is deprecated,
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// so we use nanosleep() even though it has greater precision than necessary.
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struct timespec ts;
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ts.tv_sec = milliseconds / 1000;
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ts.tv_nsec = (milliseconds % 1000) * 1000000;
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int ret = nanosleep(&ts, NULL);
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if (ret != 0) {
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LOG_ERR(LS_WARNING) << "nanosleep() returning early";
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return false;
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}
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return true;
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#endif
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}
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bool Thread::SetName(const std::string& name, const void* obj) {
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if (started_) return false;
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name_ = name;
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if (obj) {
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char buf[16];
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sprintfn(buf, sizeof(buf), " 0x%p", obj);
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name_ += buf;
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}
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return true;
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}
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bool Thread::SetPriority(ThreadPriority priority) {
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#if defined(WIN32)
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if (started_) {
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BOOL ret = FALSE;
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if (priority == PRIORITY_NORMAL) {
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ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_NORMAL);
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} else if (priority == PRIORITY_HIGH) {
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ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_HIGHEST);
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} else if (priority == PRIORITY_ABOVE_NORMAL) {
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ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_ABOVE_NORMAL);
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} else if (priority == PRIORITY_IDLE) {
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ret = ::SetThreadPriority(thread_, THREAD_PRIORITY_IDLE);
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}
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if (!ret) {
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return false;
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}
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}
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priority_ = priority;
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return true;
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#else
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// TODO: Implement for Linux/Mac if possible.
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if (started_) return false;
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priority_ = priority;
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return true;
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#endif
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}
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bool Thread::Start(Runnable* runnable) {
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ASSERT(owned_);
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if (!owned_) return false;
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ASSERT(!started_);
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if (started_) return false;
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Restart(); // reset fStop_ if the thread is being restarted
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// Make sure that ThreadManager is created on the main thread before
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// we start a new thread.
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ThreadManager::Instance();
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ThreadInit* init = new ThreadInit;
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init->thread = this;
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init->runnable = runnable;
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#if defined(WIN32)
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DWORD flags = 0;
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if (priority_ != PRIORITY_NORMAL) {
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flags = CREATE_SUSPENDED;
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}
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thread_ = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)PreRun, init, flags,
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&thread_id_);
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if (thread_) {
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started_ = true;
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if (priority_ != PRIORITY_NORMAL) {
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SetPriority(priority_);
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::ResumeThread(thread_);
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}
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} else {
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return false;
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}
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#elif defined(POSIX)
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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if (priority_ != PRIORITY_NORMAL) {
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if (priority_ == PRIORITY_IDLE) {
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// There is no POSIX-standard way to set a below-normal priority for an
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// individual thread (only whole process), so let's not support it.
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LOG(LS_WARNING) << "PRIORITY_IDLE not supported";
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} else {
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// Set real-time round-robin policy.
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if (pthread_attr_setschedpolicy(&attr, SCHED_RR) != 0) {
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LOG(LS_ERROR) << "pthread_attr_setschedpolicy";
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}
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struct sched_param param;
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if (pthread_attr_getschedparam(&attr, ¶m) != 0) {
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LOG(LS_ERROR) << "pthread_attr_getschedparam";
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} else {
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// The numbers here are arbitrary.
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if (priority_ == PRIORITY_HIGH) {
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param.sched_priority = 6; // 6 = HIGH
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} else {
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ASSERT(priority_ == PRIORITY_ABOVE_NORMAL);
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param.sched_priority = 4; // 4 = ABOVE_NORMAL
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}
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if (pthread_attr_setschedparam(&attr, ¶m) != 0) {
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LOG(LS_ERROR) << "pthread_attr_setschedparam";
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}
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}
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}
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}
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int error_code = pthread_create(&thread_, &attr, PreRun, init);
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if (0 != error_code) {
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LOG(LS_ERROR) << "Unable to create pthread, error " << error_code;
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return false;
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}
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started_ = true;
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#endif
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return true;
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}
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void Thread::Join() {
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if (started_) {
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ASSERT(!IsCurrent());
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#if defined(WIN32)
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WaitForSingleObject(thread_, INFINITE);
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CloseHandle(thread_);
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thread_ = NULL;
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thread_id_ = 0;
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#elif defined(POSIX)
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void *pv;
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pthread_join(thread_, &pv);
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#endif
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started_ = false;
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}
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}
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#ifdef WIN32
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// As seen on MSDN.
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// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.71).aspx
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#define MSDEV_SET_THREAD_NAME 0x406D1388
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typedef struct tagTHREADNAME_INFO {
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DWORD dwType;
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LPCSTR szName;
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DWORD dwThreadID;
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DWORD dwFlags;
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} THREADNAME_INFO;
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void SetThreadName(DWORD dwThreadID, LPCSTR szThreadName) {
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = szThreadName;
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info.dwThreadID = dwThreadID;
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info.dwFlags = 0;
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__try {
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RaiseException(MSDEV_SET_THREAD_NAME, 0, sizeof(info) / sizeof(DWORD),
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reinterpret_cast<ULONG_PTR*>(&info));
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}
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__except(EXCEPTION_CONTINUE_EXECUTION) {
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}
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}
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#endif // WIN32
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void* Thread::PreRun(void* pv) {
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ThreadInit* init = static_cast<ThreadInit*>(pv);
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ThreadManager::Instance()->SetCurrentThread(init->thread);
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#if defined(WIN32)
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SetThreadName(GetCurrentThreadId(), init->thread->name_.c_str());
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#elif defined(POSIX)
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// TODO: See if naming exists for pthreads.
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#endif
|
||
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#if __has_feature(objc_arc)
|
||
|
@autoreleasepool
|
||
|
#elif defined(OSX) || defined(IOS)
|
||
|
// Make sure the new thread has an autoreleasepool
|
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|
ScopedAutoreleasePool pool;
|
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|
#endif
|
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{
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|
if (init->runnable) {
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init->runnable->Run(init->thread);
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|
} else {
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init->thread->Run();
|
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|
}
|
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|
if (init->thread->delete_self_when_complete_) {
|
||
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init->thread->started_ = false;
|
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delete init->thread;
|
||
|
}
|
||
|
delete init;
|
||
|
return NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Thread::Run() {
|
||
|
ProcessMessages(kForever);
|
||
|
}
|
||
|
|
||
|
bool Thread::IsOwned() {
|
||
|
return owned_;
|
||
|
}
|
||
|
|
||
|
void Thread::Stop() {
|
||
|
MessageQueue::Quit();
|
||
|
Join();
|
||
|
}
|
||
|
|
||
|
void Thread::Send(MessageHandler *phandler, uint32 id, MessageData *pdata) {
|
||
|
if (fStop_)
|
||
|
return;
|
||
|
|
||
|
// Sent messages are sent to the MessageHandler directly, in the context
|
||
|
// of "thread", like Win32 SendMessage. If in the right context,
|
||
|
// call the handler directly.
|
||
|
|
||
|
Message msg;
|
||
|
msg.phandler = phandler;
|
||
|
msg.message_id = id;
|
||
|
msg.pdata = pdata;
|
||
|
if (IsCurrent()) {
|
||
|
phandler->OnMessage(&msg);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
AutoThread thread;
|
||
|
Thread *current_thread = Thread::Current();
|
||
|
ASSERT(current_thread != NULL); // AutoThread ensures this
|
||
|
|
||
|
bool ready = false;
|
||
|
{
|
||
|
CritScope cs(&crit_);
|
||
|
EnsureActive();
|
||
|
_SendMessage smsg;
|
||
|
smsg.thread = current_thread;
|
||
|
smsg.msg = msg;
|
||
|
smsg.ready = &ready;
|
||
|
sendlist_.push_back(smsg);
|
||
|
has_sends_ = true;
|
||
|
}
|
||
|
|
||
|
// Wait for a reply
|
||
|
|
||
|
ss_->WakeUp();
|
||
|
|
||
|
bool waited = false;
|
||
|
while (!ready) {
|
||
|
current_thread->ReceiveSends();
|
||
|
current_thread->socketserver()->Wait(kForever, false);
|
||
|
waited = true;
|
||
|
}
|
||
|
|
||
|
// Our Wait loop above may have consumed some WakeUp events for this
|
||
|
// MessageQueue, that weren't relevant to this Send. Losing these WakeUps can
|
||
|
// cause problems for some SocketServers.
|
||
|
//
|
||
|
// Concrete example:
|
||
|
// Win32SocketServer on thread A calls Send on thread B. While processing the
|
||
|
// message, thread B Posts a message to A. We consume the wakeup for that
|
||
|
// Post while waiting for the Send to complete, which means that when we exit
|
||
|
// this loop, we need to issue another WakeUp, or else the Posted message
|
||
|
// won't be processed in a timely manner.
|
||
|
|
||
|
if (waited) {
|
||
|
current_thread->socketserver()->WakeUp();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Thread::ReceiveSends() {
|
||
|
// Before entering critical section, check boolean.
|
||
|
|
||
|
if (!has_sends_)
|
||
|
return;
|
||
|
|
||
|
// Receive a sent message. Cleanup scenarios:
|
||
|
// - thread sending exits: We don't allow this, since thread can exit
|
||
|
// only via Join, so Send must complete.
|
||
|
// - thread receiving exits: Wakeup/set ready in Thread::Clear()
|
||
|
// - object target cleared: Wakeup/set ready in Thread::Clear()
|
||
|
crit_.Enter();
|
||
|
while (!sendlist_.empty()) {
|
||
|
_SendMessage smsg = sendlist_.front();
|
||
|
sendlist_.pop_front();
|
||
|
crit_.Leave();
|
||
|
smsg.msg.phandler->OnMessage(&smsg.msg);
|
||
|
crit_.Enter();
|
||
|
*smsg.ready = true;
|
||
|
smsg.thread->socketserver()->WakeUp();
|
||
|
}
|
||
|
has_sends_ = false;
|
||
|
crit_.Leave();
|
||
|
}
|
||
|
|
||
|
void Thread::Clear(MessageHandler *phandler, uint32 id,
|
||
|
MessageList* removed) {
|
||
|
CritScope cs(&crit_);
|
||
|
|
||
|
// Remove messages on sendlist_ with phandler
|
||
|
// Object target cleared: remove from send list, wakeup/set ready
|
||
|
// if sender not NULL.
|
||
|
|
||
|
std::list<_SendMessage>::iterator iter = sendlist_.begin();
|
||
|
while (iter != sendlist_.end()) {
|
||
|
_SendMessage smsg = *iter;
|
||
|
if (smsg.msg.Match(phandler, id)) {
|
||
|
if (removed) {
|
||
|
removed->push_back(smsg.msg);
|
||
|
} else {
|
||
|
delete smsg.msg.pdata;
|
||
|
}
|
||
|
iter = sendlist_.erase(iter);
|
||
|
*smsg.ready = true;
|
||
|
smsg.thread->socketserver()->WakeUp();
|
||
|
continue;
|
||
|
}
|
||
|
++iter;
|
||
|
}
|
||
|
|
||
|
MessageQueue::Clear(phandler, id, removed);
|
||
|
}
|
||
|
|
||
|
bool Thread::ProcessMessages(int cmsLoop) {
|
||
|
uint32 msEnd = (kForever == cmsLoop) ? 0 : TimeAfter(cmsLoop);
|
||
|
int cmsNext = cmsLoop;
|
||
|
|
||
|
while (true) {
|
||
|
#if __has_feature(objc_arc)
|
||
|
@autoreleasepool
|
||
|
#elif defined(OSX) || defined(IOS)
|
||
|
// see: http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/Foundation/Classes/NSAutoreleasePool_Class/Reference/Reference.html
|
||
|
// Each thread is supposed to have an autorelease pool. Also for event loops
|
||
|
// like this, autorelease pool needs to be created and drained/released
|
||
|
// for each cycle.
|
||
|
ScopedAutoreleasePool pool;
|
||
|
#endif
|
||
|
{
|
||
|
Message msg;
|
||
|
if (!Get(&msg, cmsNext))
|
||
|
return !IsQuitting();
|
||
|
Dispatch(&msg);
|
||
|
|
||
|
if (cmsLoop != kForever) {
|
||
|
cmsNext = TimeUntil(msEnd);
|
||
|
if (cmsNext < 0)
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool Thread::WrapCurrent() {
|
||
|
return WrapCurrentWithThreadManager(ThreadManager::Instance());
|
||
|
}
|
||
|
|
||
|
bool Thread::WrapCurrentWithThreadManager(ThreadManager* thread_manager) {
|
||
|
if (started_)
|
||
|
return false;
|
||
|
#if defined(WIN32)
|
||
|
// We explicitly ask for no rights other than synchronization.
|
||
|
// This gives us the best chance of succeeding.
|
||
|
thread_ = OpenThread(SYNCHRONIZE, FALSE, GetCurrentThreadId());
|
||
|
if (!thread_) {
|
||
|
LOG_GLE(LS_ERROR) << "Unable to get handle to thread.";
|
||
|
return false;
|
||
|
}
|
||
|
thread_id_ = GetCurrentThreadId();
|
||
|
#elif defined(POSIX)
|
||
|
thread_ = pthread_self();
|
||
|
#endif
|
||
|
owned_ = false;
|
||
|
started_ = true;
|
||
|
thread_manager->SetCurrentThread(this);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void Thread::UnwrapCurrent() {
|
||
|
// Clears the platform-specific thread-specific storage.
|
||
|
ThreadManager::Instance()->SetCurrentThread(NULL);
|
||
|
#ifdef WIN32
|
||
|
if (!CloseHandle(thread_)) {
|
||
|
LOG_GLE(LS_ERROR) << "When unwrapping thread, failed to close handle.";
|
||
|
}
|
||
|
#endif
|
||
|
started_ = false;
|
||
|
}
|
||
|
|
||
|
|
||
|
AutoThread::AutoThread(SocketServer* ss) : Thread(ss) {
|
||
|
if (!ThreadManager::Instance()->CurrentThread()) {
|
||
|
ThreadManager::Instance()->SetCurrentThread(this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
AutoThread::~AutoThread() {
|
||
|
if (ThreadManager::Instance()->CurrentThread() == this) {
|
||
|
ThreadManager::Instance()->SetCurrentThread(NULL);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef WIN32
|
||
|
void ComThread::Run() {
|
||
|
HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||
|
ASSERT(SUCCEEDED(hr));
|
||
|
if (SUCCEEDED(hr)) {
|
||
|
Thread::Run();
|
||
|
CoUninitialize();
|
||
|
} else {
|
||
|
LOG(LS_ERROR) << "CoInitialize failed, hr=" << hr;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
} // namespace talk_base
|