2013-07-10 02:45:36 +02:00
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/*
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* libjingle
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* Copyright 2004--2005, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TALK_P2P_BASE_SESSION_H_
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#define TALK_P2P_BASE_SESSION_H_
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#include <list>
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#include <map>
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#include <string>
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#include <vector>
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#include "talk/base/refcount.h"
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#include "talk/base/scoped_ptr.h"
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#include "talk/base/scoped_ref_ptr.h"
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#include "talk/base/socketaddress.h"
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#include "talk/p2p/base/parsing.h"
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#include "talk/p2p/base/port.h"
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#include "talk/p2p/base/sessionclient.h"
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#include "talk/p2p/base/sessionmanager.h"
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#include "talk/p2p/base/sessionmessages.h"
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#include "talk/p2p/base/transport.h"
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#include "talk/xmllite/xmlelement.h"
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#include "talk/xmpp/constants.h"
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namespace cricket {
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class BaseSession;
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class P2PTransportChannel;
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class Transport;
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class TransportChannel;
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class TransportChannelProxy;
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class TransportChannelImpl;
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typedef talk_base::RefCountedObject<talk_base::scoped_ptr<Transport> >
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TransportWrapper;
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// Used for errors that will send back a specific error message to the
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// remote peer. We add "type" to the errors because it's needed for
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// SignalErrorMessage.
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struct MessageError : ParseError {
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buzz::QName type;
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// if unset, assume type is a parse error
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MessageError() : ParseError(), type(buzz::QN_STANZA_BAD_REQUEST) {}
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void SetType(const buzz::QName type) {
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this->type = type;
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}
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};
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// Used for errors that may be returned by public session methods that
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// can fail.
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// TODO: Use this error in Session::Initiate and
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// Session::Accept.
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struct SessionError : WriteError {
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};
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// Bundles a Transport and ChannelMap together. ChannelMap is used to
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// create transport channels before receiving or sending a session
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// initiate, and for speculatively connecting channels. Previously, a
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// session had one ChannelMap and transport. Now, with multiple
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// transports per session, we need multiple ChannelMaps as well.
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typedef std::map<int, TransportChannelProxy*> ChannelMap;
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class TransportProxy : public sigslot::has_slots<>,
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public CandidateTranslator {
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public:
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TransportProxy(
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talk_base::Thread* worker_thread,
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const std::string& sid,
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const std::string& content_name,
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TransportWrapper* transport)
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: worker_thread_(worker_thread),
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sid_(sid),
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2013-07-10 02:45:36 +02:00
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content_name_(content_name),
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transport_(transport),
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connecting_(false),
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negotiated_(false),
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sent_candidates_(false),
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candidates_allocated_(false) {
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transport_->get()->SignalCandidatesReady.connect(
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this, &TransportProxy::OnTransportCandidatesReady);
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}
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~TransportProxy();
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std::string content_name() const { return content_name_; }
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// TODO(juberti): It's not good form to expose the object you're wrapping,
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// since callers can mutate it. Can we make this return a const Transport*?
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Transport* impl() const { return transport_->get(); }
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std::string type() const;
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bool negotiated() const { return negotiated_; }
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const Candidates& sent_candidates() const { return sent_candidates_; }
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const Candidates& unsent_candidates() const { return unsent_candidates_; }
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bool candidates_allocated() const { return candidates_allocated_; }
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void set_candidates_allocated(bool allocated) {
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candidates_allocated_ = allocated;
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}
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TransportChannel* GetChannel(int component);
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TransportChannel* CreateChannel(const std::string& channel_name,
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int component);
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bool HasChannel(int component);
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void DestroyChannel(int component);
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void AddSentCandidates(const Candidates& candidates);
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void AddUnsentCandidates(const Candidates& candidates);
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void ClearSentCandidates() { sent_candidates_.clear(); }
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void ClearUnsentCandidates() { unsent_candidates_.clear(); }
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// Start the connection process for any channels, creating impls if needed.
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void ConnectChannels();
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// Hook up impls to the proxy channels. Doesn't change connect state.
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void CompleteNegotiation();
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// Mux this proxy onto the specified proxy's transport.
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bool SetupMux(TransportProxy* proxy);
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// Simple functions that thunk down to the same functions on Transport.
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void SetIceRole(IceRole role);
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void SetIdentity(talk_base::SSLIdentity* identity);
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bool SetLocalTransportDescription(const TransportDescription& description,
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ContentAction action);
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bool SetRemoteTransportDescription(const TransportDescription& description,
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ContentAction action);
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void OnSignalingReady();
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bool OnRemoteCandidates(const Candidates& candidates, std::string* error);
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// CandidateTranslator methods.
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virtual bool GetChannelNameFromComponent(
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int component, std::string* channel_name) const;
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virtual bool GetComponentFromChannelName(
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const std::string& channel_name, int* component) const;
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// Called when a transport signals that it has new candidates.
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void OnTransportCandidatesReady(cricket::Transport* transport,
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const Candidates& candidates) {
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SignalCandidatesReady(this, candidates);
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}
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// Handles sending of ready candidates and receiving of remote candidates.
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sigslot::signal2<TransportProxy*,
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const std::vector<Candidate>&> SignalCandidatesReady;
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private:
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TransportChannelProxy* GetChannelProxy(int component) const;
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TransportChannelProxy* GetChannelProxyByName(const std::string& name) const;
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2013-09-28 01:04:10 +02:00
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2013-07-10 02:45:36 +02:00
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TransportChannelImpl* GetOrCreateChannelProxyImpl(int component);
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TransportChannelImpl* GetOrCreateChannelProxyImpl_w(int component);
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2013-07-10 02:45:36 +02:00
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2013-09-28 01:04:10 +02:00
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// Manipulators of transportchannelimpl in channel proxy.
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void SetupChannelProxy(int component,
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TransportChannelProxy* proxy);
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void SetupChannelProxy_w(int component,
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TransportChannelProxy* proxy);
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void ReplaceChannelProxyImpl(TransportChannelProxy* proxy,
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TransportChannelImpl* impl);
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void ReplaceChannelProxyImpl_w(TransportChannelProxy* proxy,
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TransportChannelImpl* impl);
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talk_base::Thread* worker_thread_;
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2013-07-10 02:45:36 +02:00
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std::string sid_;
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std::string content_name_;
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talk_base::scoped_refptr<TransportWrapper> transport_;
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bool connecting_;
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bool negotiated_;
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ChannelMap channels_;
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Candidates sent_candidates_;
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Candidates unsent_candidates_;
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bool candidates_allocated_;
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};
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typedef std::map<std::string, TransportProxy*> TransportMap;
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// Statistics for all the transports of this session.
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typedef std::map<std::string, TransportStats> TransportStatsMap;
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typedef std::map<std::string, std::string> ProxyTransportMap;
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struct SessionStats {
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ProxyTransportMap proxy_to_transport;
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TransportStatsMap transport_stats;
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};
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// A BaseSession manages general session state. This includes negotiation
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// of both the application-level and network-level protocols: the former
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// defines what will be sent and the latter defines how it will be sent. Each
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// network-level protocol is represented by a Transport object. Each Transport
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// participates in the network-level negotiation. The individual streams of
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// packets are represented by TransportChannels. The application-level protocol
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// is represented by SessionDecription objects.
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class BaseSession : public sigslot::has_slots<>,
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public talk_base::MessageHandler {
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public:
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enum {
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MSG_TIMEOUT = 0,
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MSG_ERROR,
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MSG_STATE,
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};
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enum State {
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STATE_INIT = 0,
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STATE_SENTINITIATE, // sent initiate, waiting for Accept or Reject
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STATE_RECEIVEDINITIATE, // received an initiate. Call Accept or Reject
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STATE_SENTPRACCEPT, // sent provisional Accept
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STATE_SENTACCEPT, // sent accept. begin connecting transport
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STATE_RECEIVEDPRACCEPT, // received provisional Accept, waiting for Accept
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STATE_RECEIVEDACCEPT, // received accept. begin connecting transport
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STATE_SENTMODIFY, // sent modify, waiting for Accept or Reject
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STATE_RECEIVEDMODIFY, // received modify, call Accept or Reject
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STATE_SENTREJECT, // sent reject after receiving initiate
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STATE_RECEIVEDREJECT, // received reject after sending initiate
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STATE_SENTREDIRECT, // sent direct after receiving initiate
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STATE_SENTTERMINATE, // sent terminate (any time / either side)
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STATE_RECEIVEDTERMINATE, // received terminate (any time / either side)
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STATE_INPROGRESS, // session accepted and in progress
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STATE_DEINIT, // session is being destroyed
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};
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enum Error {
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ERROR_NONE = 0, // no error
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ERROR_TIME = 1, // no response to signaling
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ERROR_RESPONSE = 2, // error during signaling
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ERROR_NETWORK = 3, // network error, could not allocate network resources
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ERROR_CONTENT = 4, // channel errors in SetLocalContent/SetRemoteContent
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ERROR_TRANSPORT = 5, // transport error of some kind
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};
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// Convert State to a readable string.
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static std::string StateToString(State state);
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BaseSession(talk_base::Thread* signaling_thread,
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talk_base::Thread* worker_thread,
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PortAllocator* port_allocator,
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const std::string& sid,
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const std::string& content_type,
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bool initiator);
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virtual ~BaseSession();
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talk_base::Thread* signaling_thread() { return signaling_thread_; }
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talk_base::Thread* worker_thread() { return worker_thread_; }
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PortAllocator* port_allocator() { return port_allocator_; }
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// The ID of this session.
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const std::string& id() const { return sid_; }
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// TODO(juberti): This data is largely redundant, as it can now be obtained
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// from local/remote_description(). Remove these functions and members.
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// Returns the XML namespace identifying the type of this session.
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const std::string& content_type() const { return content_type_; }
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// Returns the XML namespace identifying the transport used for this session.
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const std::string& transport_type() const { return transport_type_; }
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// Indicates whether we initiated this session.
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bool initiator() const { return initiator_; }
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// Returns the application-level description given by our client.
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// If we are the recipient, this will be NULL until we send an accept.
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const SessionDescription* local_description() const {
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return local_description_;
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}
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// Returns the application-level description given by the other client.
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// If we are the initiator, this will be NULL until we receive an accept.
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const SessionDescription* remote_description() const {
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return remote_description_;
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}
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SessionDescription* remote_description() {
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return remote_description_;
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}
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// Takes ownership of SessionDescription*
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bool set_local_description(const SessionDescription* sdesc) {
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if (sdesc != local_description_) {
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delete local_description_;
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local_description_ = sdesc;
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}
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return true;
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}
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// Takes ownership of SessionDescription*
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bool set_remote_description(SessionDescription* sdesc) {
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if (sdesc != remote_description_) {
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delete remote_description_;
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remote_description_ = sdesc;
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}
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return true;
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}
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const SessionDescription* initiator_description() const {
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if (initiator_) {
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return local_description_;
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} else {
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return remote_description_;
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}
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}
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// Returns the current state of the session. See the enum above for details.
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// Each time the state changes, we will fire this signal.
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State state() const { return state_; }
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sigslot::signal2<BaseSession* , State> SignalState;
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// Returns the last error in the session. See the enum above for details.
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// Each time the an error occurs, we will fire this signal.
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Error error() const { return error_; }
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sigslot::signal2<BaseSession* , Error> SignalError;
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// Updates the state, signaling if necessary.
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virtual void SetState(State state);
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// Updates the error state, signaling if necessary.
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virtual void SetError(Error error);
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// Fired when the remote description is updated, with the updated
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// contents.
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sigslot::signal2<BaseSession* , const ContentInfos&>
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SignalRemoteDescriptionUpdate;
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// Fired when SetState is called (regardless if there's a state change), which
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// indicates the session description might have be updated.
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sigslot::signal2<BaseSession*, ContentAction> SignalNewLocalDescription;
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// Fired when SetState is called (regardless if there's a state change), which
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// indicates the session description might have be updated.
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sigslot::signal2<BaseSession*, ContentAction> SignalNewRemoteDescription;
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// Returns the transport that has been negotiated or NULL if
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// negotiation is still in progress.
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Transport* GetTransport(const std::string& content_name);
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// Creates a new channel with the given names. This method may be called
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// immediately after creating the session. However, the actual
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// implementation may not be fixed until transport negotiation completes.
|
|
|
|
// This will usually be called from the worker thread, but that
|
|
|
|
// shouldn't be an issue since the main thread will be blocked in
|
|
|
|
// Send when doing so.
|
|
|
|
virtual TransportChannel* CreateChannel(const std::string& content_name,
|
|
|
|
const std::string& channel_name,
|
|
|
|
int component);
|
|
|
|
|
|
|
|
// Returns the channel with the given names.
|
|
|
|
virtual TransportChannel* GetChannel(const std::string& content_name,
|
|
|
|
int component);
|
|
|
|
|
|
|
|
// Destroys the channel with the given names.
|
|
|
|
// This will usually be called from the worker thread, but that
|
|
|
|
// shouldn't be an issue since the main thread will be blocked in
|
|
|
|
// Send when doing so.
|
|
|
|
virtual void DestroyChannel(const std::string& content_name,
|
|
|
|
int component);
|
|
|
|
|
|
|
|
// Returns stats for all channels of all transports.
|
|
|
|
// This avoids exposing the internal structures used to track them.
|
|
|
|
virtual bool GetStats(SessionStats* stats);
|
|
|
|
|
2013-08-10 09:18:04 +02:00
|
|
|
talk_base::SSLIdentity* identity() { return identity_; }
|
|
|
|
|
2013-07-10 02:45:36 +02:00
|
|
|
protected:
|
2013-08-10 09:18:04 +02:00
|
|
|
// Specifies the identity to use in this session.
|
|
|
|
bool SetIdentity(talk_base::SSLIdentity* identity);
|
|
|
|
|
2013-07-10 02:45:36 +02:00
|
|
|
bool PushdownTransportDescription(ContentSource source,
|
|
|
|
ContentAction action);
|
|
|
|
void set_initiator(bool initiator) { initiator_ = initiator; }
|
|
|
|
|
|
|
|
const TransportMap& transport_proxies() const { return transports_; }
|
|
|
|
// Get a TransportProxy by content_name or transport. NULL if not found.
|
|
|
|
TransportProxy* GetTransportProxy(const std::string& content_name);
|
|
|
|
TransportProxy* GetTransportProxy(const Transport* transport);
|
|
|
|
TransportProxy* GetFirstTransportProxy();
|
|
|
|
void DestroyTransportProxy(const std::string& content_name);
|
|
|
|
// TransportProxy is owned by session. Return proxy just for convenience.
|
|
|
|
TransportProxy* GetOrCreateTransportProxy(const std::string& content_name);
|
|
|
|
// Creates the actual transport object. Overridable for testing.
|
|
|
|
virtual Transport* CreateTransport(const std::string& content_name);
|
|
|
|
|
|
|
|
void OnSignalingReady();
|
|
|
|
void SpeculativelyConnectAllTransportChannels();
|
|
|
|
// Helper method to provide remote candidates to the transport.
|
|
|
|
bool OnRemoteCandidates(const std::string& content_name,
|
|
|
|
const Candidates& candidates,
|
|
|
|
std::string* error);
|
|
|
|
|
|
|
|
// This method will mux transport channels by content_name.
|
|
|
|
// First content is used for muxing.
|
|
|
|
bool MaybeEnableMuxingSupport();
|
|
|
|
|
|
|
|
// Called when a transport requests signaling.
|
|
|
|
virtual void OnTransportRequestSignaling(Transport* transport) {
|
|
|
|
}
|
|
|
|
|
|
|
|
// Called when the first channel of a transport begins connecting. We use
|
|
|
|
// this to start a timer, to make sure that the connection completes in a
|
|
|
|
// reasonable amount of time.
|
|
|
|
virtual void OnTransportConnecting(Transport* transport) {
|
|
|
|
}
|
|
|
|
|
|
|
|
// Called when a transport changes its writable state. We track this to make
|
|
|
|
// sure that the transport becomes writable within a reasonable amount of
|
|
|
|
// time. If this does not occur, we signal an error.
|
|
|
|
virtual void OnTransportWritable(Transport* transport) {
|
|
|
|
}
|
|
|
|
virtual void OnTransportReadable(Transport* transport) {
|
|
|
|
}
|
|
|
|
|
|
|
|
// Called when a transport signals that it has new candidates.
|
|
|
|
virtual void OnTransportProxyCandidatesReady(TransportProxy* proxy,
|
|
|
|
const Candidates& candidates) {
|
|
|
|
}
|
|
|
|
|
|
|
|
// Called when a transport signals that it found an error in an incoming
|
|
|
|
// message.
|
|
|
|
virtual void OnTransportSendError(Transport* transport,
|
|
|
|
const buzz::XmlElement* stanza,
|
|
|
|
const buzz::QName& name,
|
|
|
|
const std::string& type,
|
|
|
|
const std::string& text,
|
|
|
|
const buzz::XmlElement* extra_info) {
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnTransportRouteChange(
|
|
|
|
Transport* transport,
|
|
|
|
int component,
|
|
|
|
const cricket::Candidate& remote_candidate) {
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void OnTransportCandidatesAllocationDone(Transport* transport);
|
|
|
|
|
|
|
|
// Called when all transport channels allocated required candidates.
|
|
|
|
// This method should be used as an indication of candidates gathering process
|
|
|
|
// is completed and application can now send local candidates list to remote.
|
|
|
|
virtual void OnCandidatesAllocationDone() {
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handles the ice role change callback from Transport. This must be
|
|
|
|
// propagated to all the transports.
|
|
|
|
virtual void OnRoleConflict();
|
|
|
|
|
|
|
|
// Handles messages posted to us.
|
|
|
|
virtual void OnMessage(talk_base::Message *pmsg);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
State state_;
|
|
|
|
Error error_;
|
|
|
|
|
|
|
|
private:
|
|
|
|
// Helper methods to push local and remote transport descriptions.
|
|
|
|
bool PushdownLocalTransportDescription(
|
|
|
|
const SessionDescription* sdesc, ContentAction action);
|
|
|
|
bool PushdownRemoteTransportDescription(
|
|
|
|
const SessionDescription* sdesc, ContentAction action);
|
|
|
|
|
|
|
|
bool IsCandidateAllocationDone() const;
|
|
|
|
void MaybeCandidateAllocationDone();
|
|
|
|
|
|
|
|
// This method will delete the Transport and TransportChannelImpls and
|
|
|
|
// replace those with the selected Transport objects. Selection is done
|
|
|
|
// based on the content_name and in this case first MediaContent information
|
|
|
|
// is used for mux.
|
|
|
|
bool SetSelectedProxy(const std::string& content_name,
|
|
|
|
const ContentGroup* muxed_group);
|
|
|
|
// Log session state.
|
|
|
|
void LogState(State old_state, State new_state);
|
|
|
|
|
|
|
|
// Returns true and the TransportInfo of the given |content_name|
|
|
|
|
// from |description|. Returns false if it's not available.
|
|
|
|
bool GetTransportDescription(const SessionDescription* description,
|
|
|
|
const std::string& content_name,
|
|
|
|
TransportDescription* info);
|
|
|
|
|
|
|
|
// Fires the new description signal according to the current state.
|
|
|
|
void SignalNewDescription();
|
|
|
|
|
|
|
|
// Gets the ContentAction and ContentSource according to the session state.
|
|
|
|
bool GetContentAction(ContentAction* action, ContentSource* source);
|
|
|
|
|
|
|
|
talk_base::Thread* signaling_thread_;
|
|
|
|
talk_base::Thread* worker_thread_;
|
|
|
|
PortAllocator* port_allocator_;
|
|
|
|
std::string sid_;
|
|
|
|
std::string content_type_;
|
|
|
|
std::string transport_type_;
|
|
|
|
bool initiator_;
|
|
|
|
talk_base::SSLIdentity* identity_;
|
|
|
|
const SessionDescription* local_description_;
|
|
|
|
SessionDescription* remote_description_;
|
|
|
|
uint64 ice_tiebreaker_;
|
|
|
|
// This flag will be set to true after the first role switch. This flag
|
|
|
|
// will enable us to stop any role switch during the call.
|
|
|
|
bool role_switch_;
|
|
|
|
TransportMap transports_;
|
|
|
|
};
|
|
|
|
|
|
|
|
// A specific Session created by the SessionManager, using XMPP for protocol.
|
|
|
|
class Session : public BaseSession {
|
|
|
|
public:
|
|
|
|
// Returns the manager that created and owns this session.
|
|
|
|
SessionManager* session_manager() const { return session_manager_; }
|
|
|
|
|
|
|
|
// Returns the client that is handling the application data of this session.
|
|
|
|
SessionClient* client() const { return client_; }
|
|
|
|
|
|
|
|
// Returns the JID of this client.
|
|
|
|
const std::string& local_name() const { return local_name_; }
|
|
|
|
|
|
|
|
// Returns the JID of the other peer in this session.
|
|
|
|
const std::string& remote_name() const { return remote_name_; }
|
|
|
|
|
|
|
|
// Set the JID of the other peer in this session.
|
|
|
|
// Typically the remote_name_ is set when the session is initiated.
|
|
|
|
// However, sometimes (e.g when a proxy is used) the peer name is
|
|
|
|
// known after the BaseSession has been initiated and it must be updated
|
|
|
|
// explicitly.
|
|
|
|
void set_remote_name(const std::string& name) { remote_name_ = name; }
|
|
|
|
|
|
|
|
// Set the JID of the initiator of this session. Allows for the overriding
|
|
|
|
// of the initiator to be a third-party, eg. the MUC JID when creating p2p
|
|
|
|
// sessions.
|
|
|
|
void set_initiator_name(const std::string& name) { initiator_name_ = name; }
|
|
|
|
|
|
|
|
// Indicates the JID of the entity who initiated this session.
|
|
|
|
// In special cases, may be different than both local_name and remote_name.
|
|
|
|
const std::string& initiator_name() const { return initiator_name_; }
|
|
|
|
|
|
|
|
SignalingProtocol current_protocol() const { return current_protocol_; }
|
|
|
|
|
|
|
|
void set_current_protocol(SignalingProtocol protocol) {
|
|
|
|
current_protocol_ = protocol;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Updates the error state, signaling if necessary.
|
|
|
|
virtual void SetError(Error error);
|
|
|
|
|
|
|
|
// When the session needs to send signaling messages, it beings by requesting
|
|
|
|
// signaling. The client should handle this by calling OnSignalingReady once
|
|
|
|
// it is ready to send the messages.
|
|
|
|
// (These are called only by SessionManager.)
|
|
|
|
sigslot::signal1<Session*> SignalRequestSignaling;
|
|
|
|
void OnSignalingReady() { BaseSession::OnSignalingReady(); }
|
|
|
|
|
|
|
|
// Takes ownership of session description.
|
|
|
|
// TODO: Add an error argument to pass back to the caller.
|
|
|
|
bool Initiate(const std::string& to,
|
|
|
|
const SessionDescription* sdesc);
|
|
|
|
|
|
|
|
// When we receive an initiate, we create a session in the
|
|
|
|
// RECEIVEDINITIATE state and respond by accepting or rejecting.
|
|
|
|
// Takes ownership of session description.
|
|
|
|
// TODO: Add an error argument to pass back to the caller.
|
|
|
|
bool Accept(const SessionDescription* sdesc);
|
|
|
|
bool Reject(const std::string& reason);
|
|
|
|
bool Terminate() {
|
|
|
|
return TerminateWithReason(STR_TERMINATE_SUCCESS);
|
|
|
|
}
|
|
|
|
bool TerminateWithReason(const std::string& reason);
|
|
|
|
// Fired whenever we receive a terminate message along with a reason
|
|
|
|
sigslot::signal2<Session*, const std::string&> SignalReceivedTerminateReason;
|
|
|
|
|
|
|
|
// The two clients in the session may also send one another
|
|
|
|
// arbitrary XML messages, which are called "info" messages. Sending
|
|
|
|
// takes ownership of the given elements. The signal does not; the
|
|
|
|
// parent element will be deleted after the signal.
|
|
|
|
bool SendInfoMessage(const XmlElements& elems);
|
|
|
|
bool SendDescriptionInfoMessage(const ContentInfos& contents);
|
|
|
|
sigslot::signal2<Session*, const buzz::XmlElement*> SignalInfoMessage;
|
|
|
|
|
|
|
|
private:
|
|
|
|
// Creates or destroys a session. (These are called only SessionManager.)
|
|
|
|
Session(SessionManager *session_manager,
|
|
|
|
const std::string& local_name, const std::string& initiator_name,
|
|
|
|
const std::string& sid, const std::string& content_type,
|
|
|
|
SessionClient* client);
|
|
|
|
~Session();
|
|
|
|
// For each transport info, create a transport proxy. Can fail for
|
|
|
|
// incompatible transport types.
|
|
|
|
bool CreateTransportProxies(const TransportInfos& tinfos,
|
|
|
|
SessionError* error);
|
|
|
|
bool OnRemoteCandidates(const TransportInfos& tinfos,
|
|
|
|
ParseError* error);
|
|
|
|
// Returns a TransportInfo without candidates for each content name.
|
|
|
|
// Uses the transport_type_ of the session.
|
|
|
|
TransportInfos GetEmptyTransportInfos(const ContentInfos& contents) const;
|
|
|
|
|
|
|
|
// Maps passed to serialization functions.
|
|
|
|
TransportParserMap GetTransportParsers();
|
|
|
|
ContentParserMap GetContentParsers();
|
|
|
|
CandidateTranslatorMap GetCandidateTranslators();
|
|
|
|
|
|
|
|
virtual void OnTransportRequestSignaling(Transport* transport);
|
|
|
|
virtual void OnTransportConnecting(Transport* transport);
|
|
|
|
virtual void OnTransportWritable(Transport* transport);
|
|
|
|
virtual void OnTransportProxyCandidatesReady(TransportProxy* proxy,
|
|
|
|
const Candidates& candidates);
|
|
|
|
virtual void OnTransportSendError(Transport* transport,
|
|
|
|
const buzz::XmlElement* stanza,
|
|
|
|
const buzz::QName& name,
|
|
|
|
const std::string& type,
|
|
|
|
const std::string& text,
|
|
|
|
const buzz::XmlElement* extra_info);
|
|
|
|
virtual void OnMessage(talk_base::Message *pmsg);
|
|
|
|
|
|
|
|
// Send various kinds of session messages.
|
|
|
|
bool SendInitiateMessage(const SessionDescription* sdesc,
|
|
|
|
SessionError* error);
|
|
|
|
bool SendAcceptMessage(const SessionDescription* sdesc, SessionError* error);
|
|
|
|
bool SendRejectMessage(const std::string& reason, SessionError* error);
|
|
|
|
bool SendTerminateMessage(const std::string& reason, SessionError* error);
|
|
|
|
bool SendTransportInfoMessage(const TransportInfo& tinfo,
|
|
|
|
SessionError* error);
|
|
|
|
bool SendTransportInfoMessage(const TransportProxy* transproxy,
|
|
|
|
const Candidates& candidates,
|
|
|
|
SessionError* error);
|
|
|
|
|
|
|
|
bool ResendAllTransportInfoMessages(SessionError* error);
|
|
|
|
bool SendAllUnsentTransportInfoMessages(SessionError* error);
|
|
|
|
|
|
|
|
// Both versions of SendMessage send a message of the given type to
|
|
|
|
// the other client. Can pass either a set of elements or an
|
|
|
|
// "action", which must have a WriteSessionAction method to go along
|
|
|
|
// with it. Sending with an action supports sending a "hybrid"
|
|
|
|
// message. Sending with elements must be sent as Jingle or Gingle.
|
|
|
|
|
|
|
|
// When passing elems, must be either Jingle or Gingle protocol.
|
|
|
|
// Takes ownership of action_elems.
|
|
|
|
bool SendMessage(ActionType type, const XmlElements& action_elems,
|
|
|
|
SessionError* error);
|
|
|
|
// When passing an action, may be Hybrid protocol.
|
|
|
|
template <typename Action>
|
|
|
|
bool SendMessage(ActionType type, const Action& action,
|
|
|
|
SessionError* error);
|
|
|
|
|
|
|
|
// Helper methods to write the session message stanza.
|
|
|
|
template <typename Action>
|
|
|
|
bool WriteActionMessage(ActionType type, const Action& action,
|
|
|
|
buzz::XmlElement* stanza, WriteError* error);
|
|
|
|
template <typename Action>
|
|
|
|
bool WriteActionMessage(SignalingProtocol protocol,
|
|
|
|
ActionType type, const Action& action,
|
|
|
|
buzz::XmlElement* stanza, WriteError* error);
|
|
|
|
|
|
|
|
// Sending messages in hybrid form requires being able to write them
|
|
|
|
// on a per-protocol basis with a common method signature, which all
|
|
|
|
// of these have.
|
|
|
|
bool WriteSessionAction(SignalingProtocol protocol,
|
|
|
|
const SessionInitiate& init,
|
|
|
|
XmlElements* elems, WriteError* error);
|
|
|
|
bool WriteSessionAction(SignalingProtocol protocol,
|
|
|
|
const TransportInfo& tinfo,
|
|
|
|
XmlElements* elems, WriteError* error);
|
|
|
|
bool WriteSessionAction(SignalingProtocol protocol,
|
|
|
|
const SessionTerminate& term,
|
|
|
|
XmlElements* elems, WriteError* error);
|
|
|
|
|
|
|
|
// Sends a message back to the other client indicating that we have received
|
|
|
|
// and accepted their message.
|
|
|
|
void SendAcknowledgementMessage(const buzz::XmlElement* stanza);
|
|
|
|
|
|
|
|
// Once signaling is ready, the session will use this signal to request the
|
|
|
|
// sending of each message. When messages are received by the other client,
|
|
|
|
// they should be handed to OnIncomingMessage.
|
|
|
|
// (These are called only by SessionManager.)
|
|
|
|
sigslot::signal2<Session* , const buzz::XmlElement*> SignalOutgoingMessage;
|
|
|
|
void OnIncomingMessage(const SessionMessage& msg);
|
|
|
|
|
|
|
|
void OnIncomingResponse(const buzz::XmlElement* orig_stanza,
|
|
|
|
const buzz::XmlElement* response_stanza,
|
|
|
|
const SessionMessage& msg);
|
|
|
|
void OnInitiateAcked();
|
|
|
|
void OnFailedSend(const buzz::XmlElement* orig_stanza,
|
|
|
|
const buzz::XmlElement* error_stanza);
|
|
|
|
|
|
|
|
// Invoked when an error is found in an incoming message. This is translated
|
|
|
|
// into the appropriate XMPP response by SessionManager.
|
|
|
|
sigslot::signal6<BaseSession*,
|
|
|
|
const buzz::XmlElement*,
|
|
|
|
const buzz::QName&,
|
|
|
|
const std::string&,
|
|
|
|
const std::string&,
|
|
|
|
const buzz::XmlElement*> SignalErrorMessage;
|
|
|
|
|
|
|
|
// Handlers for the various types of messages. These functions may take
|
|
|
|
// pointers to the whole stanza or to just the session element.
|
|
|
|
bool OnInitiateMessage(const SessionMessage& msg, MessageError* error);
|
|
|
|
bool OnAcceptMessage(const SessionMessage& msg, MessageError* error);
|
|
|
|
bool OnRejectMessage(const SessionMessage& msg, MessageError* error);
|
|
|
|
bool OnInfoMessage(const SessionMessage& msg);
|
|
|
|
bool OnTerminateMessage(const SessionMessage& msg, MessageError* error);
|
|
|
|
bool OnTransportInfoMessage(const SessionMessage& msg, MessageError* error);
|
|
|
|
bool OnTransportAcceptMessage(const SessionMessage& msg, MessageError* error);
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bool OnDescriptionInfoMessage(const SessionMessage& msg, MessageError* error);
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bool OnRedirectError(const SessionRedirect& redirect, SessionError* error);
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// Verifies that we are in the appropriate state to receive this message.
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bool CheckState(State state, MessageError* error);
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SessionManager* session_manager_;
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bool initiate_acked_;
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std::string local_name_;
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std::string initiator_name_;
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std::string remote_name_;
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SessionClient* client_;
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TransportParser* transport_parser_;
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// Keeps track of what protocol we are speaking.
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SignalingProtocol current_protocol_;
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friend class SessionManager; // For access to constructor, destructor,
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// and signaling related methods.
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};
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} // namespace cricket
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#endif // TALK_P2P_BASE_SESSION_H_
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