webrtc/talk/base/signalthread.h

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/*
* libjingle
* Copyright 2004--2009, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TALK_BASE_SIGNALTHREAD_H_
#define TALK_BASE_SIGNALTHREAD_H_
#include <string>
#include "talk/base/constructormagic.h"
#include "talk/base/sigslot.h"
#include "talk/base/thread.h"
namespace talk_base {
///////////////////////////////////////////////////////////////////////////////
// SignalThread - Base class for worker threads. The main thread should call
// Start() to begin work, and then follow one of these models:
// Normal: Wait for SignalWorkDone, and then call Release to destroy.
// Cancellation: Call Release(true), to abort the worker thread.
// Fire-and-forget: Call Release(false), which allows the thread to run to
// completion, and then self-destruct without further notification.
// Periodic tasks: Wait for SignalWorkDone, then eventually call Start()
// again to repeat the task. When the instance isn't needed anymore,
// call Release. DoWork, OnWorkStart and OnWorkStop are called again,
// on a new thread.
// The subclass should override DoWork() to perform the background task. By
// periodically calling ContinueWork(), it can check for cancellation.
// OnWorkStart and OnWorkDone can be overridden to do pre- or post-work
// tasks in the context of the main thread.
///////////////////////////////////////////////////////////////////////////////
class SignalThread
: public sigslot::has_slots<>,
protected MessageHandler {
public:
SignalThread();
// Context: Main Thread. Call before Start to change the worker's name.
bool SetName(const std::string& name, const void* obj);
// Context: Main Thread. Call before Start to change the worker's priority.
bool SetPriority(ThreadPriority priority);
// Context: Main Thread. Call to begin the worker thread.
void Start();
// Context: Main Thread. If the worker thread is not running, deletes the
// object immediately. Otherwise, asks the worker thread to abort processing,
// and schedules the object to be deleted once the worker exits.
// SignalWorkDone will not be signalled. If wait is true, does not return
// until the thread is deleted.
void Destroy(bool wait);
// Context: Main Thread. If the worker thread is complete, deletes the
// object immediately. Otherwise, schedules the object to be deleted once
// the worker thread completes. SignalWorkDone will be signalled.
void Release();
// Context: Main Thread. Signalled when work is complete.
sigslot::signal1<SignalThread *> SignalWorkDone;
enum { ST_MSG_WORKER_DONE, ST_MSG_FIRST_AVAILABLE };
protected:
virtual ~SignalThread();
Thread* worker() { return &worker_; }
// Context: Main Thread. Subclass should override to do pre-work setup.
virtual void OnWorkStart() { }
// Context: Worker Thread. Subclass should override to do work.
virtual void DoWork() = 0;
// Context: Worker Thread. Subclass should call periodically to
// dispatch messages and determine if the thread should terminate.
bool ContinueWork();
// Context: Worker Thread. Subclass should override when extra work is
// needed to abort the worker thread.
virtual void OnWorkStop() { }
// Context: Main Thread. Subclass should override to do post-work cleanup.
virtual void OnWorkDone() { }
// Context: Any Thread. If subclass overrides, be sure to call the base
// implementation. Do not use (message_id < ST_MSG_FIRST_AVAILABLE)
virtual void OnMessage(Message *msg);
private:
enum State {
kInit, // Initialized, but not started
kRunning, // Started and doing work
kReleasing, // Same as running, but to be deleted when work is done
kComplete, // Work is done
kStopping, // Work is being interrupted
};
class Worker : public Thread {
public:
explicit Worker(SignalThread* parent) : parent_(parent) {}
virtual void Run() { parent_->Run(); }
private:
SignalThread* parent_;
DISALLOW_IMPLICIT_CONSTRUCTORS(Worker);
};
class EnterExit {
public:
explicit EnterExit(SignalThread* t) : t_(t) {
t_->cs_.Enter();
// If refcount_ is zero then the object has already been deleted and we
// will be double-deleting it in ~EnterExit()! (shouldn't happen)
ASSERT(t_->refcount_ != 0);
++t_->refcount_;
}
~EnterExit() {
bool d = (0 == --t_->refcount_);
t_->cs_.Leave();
if (d)
delete t_;
}
private:
SignalThread* t_;
DISALLOW_IMPLICIT_CONSTRUCTORS(EnterExit);
};
void Run();
void OnMainThreadDestroyed();
Thread* main_;
Worker worker_;
CriticalSection cs_;
State state_;
int refcount_;
DISALLOW_COPY_AND_ASSIGN(SignalThread);
};
///////////////////////////////////////////////////////////////////////////////
} // namespace talk_base
#endif // TALK_BASE_SIGNALTHREAD_H_