1560 lines
46 KiB
C++
1560 lines
46 KiB
C++
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/*
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* libjingle
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* Copyright 2010, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "talk/sound/pulseaudiosoundsystem.h"
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#ifdef HAVE_LIBPULSE
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#include "talk/base/common.h"
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#include "talk/base/fileutils.h" // for GetApplicationName()
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#include "talk/base/logging.h"
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#include "talk/base/worker.h"
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#include "talk/base/timeutils.h"
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#include "talk/sound/sounddevicelocator.h"
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#include "talk/sound/soundinputstreaminterface.h"
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#include "talk/sound/soundoutputstreaminterface.h"
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namespace cricket {
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// First PulseAudio protocol version that supports PA_STREAM_ADJUST_LATENCY.
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static const uint32_t kAdjustLatencyProtocolVersion = 13;
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// Lookup table from the cricket format enum in soundsysteminterface.h to
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// Pulse's enums.
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static const pa_sample_format_t kCricketFormatToPulseFormatTable[] = {
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// The order here must match the order in soundsysteminterface.h
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PA_SAMPLE_S16LE,
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};
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// Some timing constants for optimal operation. See
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// https://tango.0pointer.de/pipermail/pulseaudio-discuss/2008-January/001170.html
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// for a good explanation of some of the factors that go into this.
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// Playback.
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// For playback, there is a round-trip delay to fill the server-side playback
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// buffer, so setting too low of a latency is a buffer underflow risk. We will
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// automatically increase the latency if a buffer underflow does occur, but we
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// also enforce a sane minimum at start-up time. Anything lower would be
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// virtually guaranteed to underflow at least once, so there's no point in
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// allowing lower latencies.
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static const int kPlaybackLatencyMinimumMsecs = 20;
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// Every time a playback stream underflows, we will reconfigure it with target
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// latency that is greater by this amount.
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static const int kPlaybackLatencyIncrementMsecs = 20;
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// We also need to configure a suitable request size. Too small and we'd burn
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// CPU from the overhead of transfering small amounts of data at once. Too large
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// and the amount of data remaining in the buffer right before refilling it
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// would be a buffer underflow risk. We set it to half of the buffer size.
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static const int kPlaybackRequestFactor = 2;
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// Capture.
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// For capture, low latency is not a buffer overflow risk, but it makes us burn
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// CPU from the overhead of transfering small amounts of data at once, so we set
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// a recommended value that we use for the kLowLatency constant (but if the user
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// explicitly requests something lower then we will honour it).
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// 1ms takes about 6-7% CPU. 5ms takes about 5%. 10ms takes about 4.x%.
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static const int kLowCaptureLatencyMsecs = 10;
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// There is a round-trip delay to ack the data to the server, so the
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// server-side buffer needs extra space to prevent buffer overflow. 20ms is
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// sufficient, but there is no penalty to making it bigger, so we make it huge.
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// (750ms is libpulse's default value for the _total_ buffer size in the
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// kNoLatencyRequirements case.)
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static const int kCaptureBufferExtraMsecs = 750;
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static void FillPlaybackBufferAttr(int latency,
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pa_buffer_attr *attr) {
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attr->maxlength = latency;
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attr->tlength = latency;
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attr->minreq = latency / kPlaybackRequestFactor;
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attr->prebuf = attr->tlength - attr->minreq;
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LOG(LS_VERBOSE) << "Configuring latency = " << attr->tlength << ", minreq = "
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<< attr->minreq << ", minfill = " << attr->prebuf;
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}
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static pa_volume_t CricketVolumeToPulseVolume(int volume) {
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// PA's volume space goes from 0% at PA_VOLUME_MUTED (value 0) to 100% at
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// PA_VOLUME_NORM (value 0x10000). It can also go beyond 100% up to
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// PA_VOLUME_MAX (value UINT32_MAX-1), but using that is probably unwise.
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// We just linearly map the 0-255 scale of SoundSystemInterface onto
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// PA_VOLUME_MUTED-PA_VOLUME_NORM. If the programmer exceeds kMaxVolume then
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// they can access the over-100% features of PA.
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return PA_VOLUME_MUTED + (PA_VOLUME_NORM - PA_VOLUME_MUTED) *
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volume / SoundSystemInterface::kMaxVolume;
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}
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static int PulseVolumeToCricketVolume(pa_volume_t pa_volume) {
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return SoundSystemInterface::kMinVolume +
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(SoundSystemInterface::kMaxVolume - SoundSystemInterface::kMinVolume) *
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pa_volume / PA_VOLUME_NORM;
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}
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static pa_volume_t MaxChannelVolume(pa_cvolume *channel_volumes) {
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pa_volume_t pa_volume = PA_VOLUME_MUTED; // Minimum possible value.
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for (int i = 0; i < channel_volumes->channels; ++i) {
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if (pa_volume < channel_volumes->values[i]) {
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pa_volume = channel_volumes->values[i];
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}
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}
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return pa_volume;
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}
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class PulseAudioDeviceLocator : public SoundDeviceLocator {
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public:
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PulseAudioDeviceLocator(const std::string &name,
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const std::string &device_name)
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: SoundDeviceLocator(name, device_name) {
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}
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virtual SoundDeviceLocator *Copy() const {
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return new PulseAudioDeviceLocator(*this);
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}
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};
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// Functionality that is common to both PulseAudioInputStream and
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// PulseAudioOutputStream.
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class PulseAudioStream {
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public:
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PulseAudioStream(PulseAudioSoundSystem *pulse, pa_stream *stream, int flags)
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: pulse_(pulse), stream_(stream), flags_(flags) {
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}
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~PulseAudioStream() {
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// Close() should have been called during the containing class's destructor.
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ASSERT(stream_ == NULL);
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}
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// Must be called with the lock held.
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bool Close() {
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if (!IsClosed()) {
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// Unset this here so that we don't get a TERMINATED callback.
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symbol_table()->pa_stream_set_state_callback()(stream_, NULL, NULL);
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if (symbol_table()->pa_stream_disconnect()(stream_) != 0) {
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LOG(LS_ERROR) << "Can't disconnect stream";
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// Continue and return true anyways.
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}
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symbol_table()->pa_stream_unref()(stream_);
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stream_ = NULL;
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}
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return true;
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}
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// Must be called with the lock held.
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int LatencyUsecs() {
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if (!(flags_ & SoundSystemInterface::FLAG_REPORT_LATENCY)) {
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return 0;
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}
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pa_usec_t latency;
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int negative;
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Lock();
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int re = symbol_table()->pa_stream_get_latency()(stream_, &latency,
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&negative);
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Unlock();
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if (re != 0) {
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LOG(LS_ERROR) << "Can't query latency";
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// We'd rather continue playout/capture with an incorrect delay than stop
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// it altogether, so return a valid value.
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return 0;
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}
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if (negative) {
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// The delay can be negative for monitoring streams if the captured
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// samples haven't been played yet. In such a case, "latency" contains the
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// magnitude, so we must negate it to get the real value.
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return -latency;
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} else {
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return latency;
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}
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}
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PulseAudioSoundSystem *pulse() {
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return pulse_;
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}
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PulseAudioSymbolTable *symbol_table() {
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return &pulse()->symbol_table_;
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}
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pa_stream *stream() {
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ASSERT(stream_ != NULL);
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return stream_;
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}
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bool IsClosed() {
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return stream_ == NULL;
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}
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void Lock() {
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pulse()->Lock();
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}
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void Unlock() {
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pulse()->Unlock();
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}
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private:
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PulseAudioSoundSystem *pulse_;
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pa_stream *stream_;
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int flags_;
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DISALLOW_COPY_AND_ASSIGN(PulseAudioStream);
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};
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// Implementation of an input stream. See soundinputstreaminterface.h regarding
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// thread-safety.
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class PulseAudioInputStream :
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public SoundInputStreamInterface,
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private talk_base::Worker {
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struct GetVolumeCallbackData {
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PulseAudioInputStream *instance;
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pa_cvolume *channel_volumes;
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};
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struct GetSourceChannelCountCallbackData {
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PulseAudioInputStream *instance;
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uint8_t *channels;
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};
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public:
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PulseAudioInputStream(PulseAudioSoundSystem *pulse,
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pa_stream *stream,
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int flags)
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: stream_(pulse, stream, flags),
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temp_sample_data_(NULL),
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temp_sample_data_size_(0) {
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// This callback seems to never be issued, but let's set it anyways.
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symbol_table()->pa_stream_set_overflow_callback()(stream, &OverflowCallback,
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NULL);
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}
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virtual ~PulseAudioInputStream() {
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bool success = Close();
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// We need that to live.
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VERIFY(success);
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}
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virtual bool StartReading() {
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return StartWork();
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}
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virtual bool StopReading() {
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return StopWork();
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}
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virtual bool GetVolume(int *volume) {
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bool ret = false;
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Lock();
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// Unlike output streams, input streams have no concept of a stream volume,
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// only a device volume. So we have to retrieve the volume of the device
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// itself.
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pa_cvolume channel_volumes;
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GetVolumeCallbackData data;
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data.instance = this;
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data.channel_volumes = &channel_volumes;
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pa_operation *op = symbol_table()->pa_context_get_source_info_by_index()(
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stream_.pulse()->context_,
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symbol_table()->pa_stream_get_device_index()(stream_.stream()),
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&GetVolumeCallbackThunk,
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&data);
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if (!stream_.pulse()->FinishOperation(op)) {
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goto done;
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}
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|
|
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if (data.channel_volumes) {
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|
// This pointer was never unset by the callback, so we must have received
|
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|
// an empty list of infos. This probably never happens, but we code for it
|
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|
// anyway.
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LOG(LS_ERROR) << "Did not receive GetVolumeCallback";
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goto done;
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}
|
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|
|
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// We now have the volume for each channel. Each channel could have a
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// different volume if, e.g., the user went and changed the volumes in the
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|
// PA UI. To get a single volume for SoundSystemInterface we just take the
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// maximum. Ideally we'd do so with pa_cvolume_max, but it doesn't exist in
|
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// Hardy, so we do it manually.
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pa_volume_t pa_volume;
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pa_volume = MaxChannelVolume(&channel_volumes);
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// Now map onto the SoundSystemInterface range.
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*volume = PulseVolumeToCricketVolume(pa_volume);
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|
|
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ret = true;
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done:
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Unlock();
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return ret;
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}
|
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|
|
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virtual bool SetVolume(int volume) {
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bool ret = false;
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pa_volume_t pa_volume = CricketVolumeToPulseVolume(volume);
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|
|
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Lock();
|
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|
|
||
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// Unlike output streams, input streams have no concept of a stream volume,
|
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|
// only a device volume. So we have to change the volume of the device
|
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|
// itself.
|
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|
|
||
|
// The device may have a different number of channels than the stream and
|
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|
// their mapping may be different, so we don't want to use the channel count
|
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|
// from our sample spec. We could use PA_CHANNELS_MAX to cover our bases,
|
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|
// and the server allows that even if the device's channel count is lower,
|
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// but some buggy PA clients don't like that (the pavucontrol on Hardy dies
|
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|
// in an assert if the channel count is different). So instead we look up
|
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|
// the actual number of channels that the device has.
|
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|
|
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uint8_t channels;
|
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|
|
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GetSourceChannelCountCallbackData data;
|
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|
data.instance = this;
|
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|
data.channels = &channels;
|
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|
|
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|
uint32_t device_index = symbol_table()->pa_stream_get_device_index()(
|
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|
stream_.stream());
|
||
|
|
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|
pa_operation *op = symbol_table()->pa_context_get_source_info_by_index()(
|
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|
stream_.pulse()->context_,
|
||
|
device_index,
|
||
|
&GetSourceChannelCountCallbackThunk,
|
||
|
&data);
|
||
|
if (!stream_.pulse()->FinishOperation(op)) {
|
||
|
goto done;
|
||
|
}
|
||
|
|
||
|
if (data.channels) {
|
||
|
// This pointer was never unset by the callback, so we must have received
|
||
|
// an empty list of infos. This probably never happens, but we code for it
|
||
|
// anyway.
|
||
|
LOG(LS_ERROR) << "Did not receive GetSourceChannelCountCallback";
|
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|
goto done;
|
||
|
}
|
||
|
|
||
|
pa_cvolume channel_volumes;
|
||
|
symbol_table()->pa_cvolume_set()(&channel_volumes, channels, pa_volume);
|
||
|
|
||
|
op = symbol_table()->pa_context_set_source_volume_by_index()(
|
||
|
stream_.pulse()->context_,
|
||
|
device_index,
|
||
|
&channel_volumes,
|
||
|
// This callback merely logs errors.
|
||
|
&SetVolumeCallback,
|
||
|
NULL);
|
||
|
if (!op) {
|
||
|
LOG(LS_ERROR) << "pa_context_set_source_volume_by_index()";
|
||
|
goto done;
|
||
|
}
|
||
|
// Don't need to wait for this to complete.
|
||
|
symbol_table()->pa_operation_unref()(op);
|
||
|
|
||
|
ret = true;
|
||
|
done:
|
||
|
Unlock();
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
virtual bool Close() {
|
||
|
if (!StopReading()) {
|
||
|
return false;
|
||
|
}
|
||
|
bool ret = true;
|
||
|
if (!stream_.IsClosed()) {
|
||
|
Lock();
|
||
|
ret = stream_.Close();
|
||
|
Unlock();
|
||
|
}
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
virtual int LatencyUsecs() {
|
||
|
return stream_.LatencyUsecs();
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
void Lock() {
|
||
|
stream_.Lock();
|
||
|
}
|
||
|
|
||
|
void Unlock() {
|
||
|
stream_.Unlock();
|
||
|
}
|
||
|
|
||
|
PulseAudioSymbolTable *symbol_table() {
|
||
|
return stream_.symbol_table();
|
||
|
}
|
||
|
|
||
|
void EnableReadCallback() {
|
||
|
symbol_table()->pa_stream_set_read_callback()(
|
||
|
stream_.stream(),
|
||
|
&ReadCallbackThunk,
|
||
|
this);
|
||
|
}
|
||
|
|
||
|
void DisableReadCallback() {
|
||
|
symbol_table()->pa_stream_set_read_callback()(
|
||
|
stream_.stream(),
|
||
|
NULL,
|
||
|
NULL);
|
||
|
}
|
||
|
|
||
|
static void ReadCallbackThunk(pa_stream *unused1,
|
||
|
size_t unused2,
|
||
|
void *userdata) {
|
||
|
PulseAudioInputStream *instance =
|
||
|
static_cast<PulseAudioInputStream *>(userdata);
|
||
|
instance->OnReadCallback();
|
||
|
}
|
||
|
|
||
|
void OnReadCallback() {
|
||
|
// We get the data pointer and size now in order to save one Lock/Unlock
|
||
|
// on OnMessage.
|
||
|
if (symbol_table()->pa_stream_peek()(stream_.stream(),
|
||
|
&temp_sample_data_,
|
||
|
&temp_sample_data_size_) != 0) {
|
||
|
LOG(LS_ERROR) << "Can't read data!";
|
||
|
return;
|
||
|
}
|
||
|
// Since we consume the data asynchronously on a different thread, we have
|
||
|
// to temporarily disable the read callback or else Pulse will call it
|
||
|
// continuously until we consume the data. We re-enable it below.
|
||
|
DisableReadCallback();
|
||
|
HaveWork();
|
||
|
}
|
||
|
|
||
|
// Inherited from Worker.
|
||
|
virtual void OnStart() {
|
||
|
Lock();
|
||
|
EnableReadCallback();
|
||
|
Unlock();
|
||
|
}
|
||
|
|
||
|
// Inherited from Worker.
|
||
|
virtual void OnHaveWork() {
|
||
|
ASSERT(temp_sample_data_ && temp_sample_data_size_);
|
||
|
SignalSamplesRead(temp_sample_data_,
|
||
|
temp_sample_data_size_,
|
||
|
this);
|
||
|
temp_sample_data_ = NULL;
|
||
|
temp_sample_data_size_ = 0;
|
||
|
|
||
|
Lock();
|
||
|
for (;;) {
|
||
|
// Ack the last thing we read.
|
||
|
if (symbol_table()->pa_stream_drop()(stream_.stream()) != 0) {
|
||
|
LOG(LS_ERROR) << "Can't ack read data";
|
||
|
}
|
||
|
|
||
|
if (symbol_table()->pa_stream_readable_size()(stream_.stream()) <= 0) {
|
||
|
// Then that was all the data.
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// Else more data.
|
||
|
const void *sample_data;
|
||
|
size_t sample_data_size;
|
||
|
if (symbol_table()->pa_stream_peek()(stream_.stream(),
|
||
|
&sample_data,
|
||
|
&sample_data_size) != 0) {
|
||
|
LOG(LS_ERROR) << "Can't read data!";
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// Drop lock for sigslot dispatch, which could take a while.
|
||
|
Unlock();
|
||
|
SignalSamplesRead(sample_data, sample_data_size, this);
|
||
|
Lock();
|
||
|
|
||
|
// Return to top of loop for the ack and the check for more data.
|
||
|
}
|
||
|
EnableReadCallback();
|
||
|
Unlock();
|
||
|
}
|
||
|
|
||
|
// Inherited from Worker.
|
||
|
virtual void OnStop() {
|
||
|
Lock();
|
||
|
DisableReadCallback();
|
||
|
Unlock();
|
||
|
}
|
||
|
|
||
|
static void OverflowCallback(pa_stream *stream,
|
||
|
void *userdata) {
|
||
|
LOG(LS_WARNING) << "Buffer overflow on capture stream " << stream;
|
||
|
}
|
||
|
|
||
|
static void GetVolumeCallbackThunk(pa_context *unused,
|
||
|
const pa_source_info *info,
|
||
|
int eol,
|
||
|
void *userdata) {
|
||
|
GetVolumeCallbackData *data =
|
||
|
static_cast<GetVolumeCallbackData *>(userdata);
|
||
|
data->instance->OnGetVolumeCallback(info, eol, &data->channel_volumes);
|
||
|
}
|
||
|
|
||
|
void OnGetVolumeCallback(const pa_source_info *info,
|
||
|
int eol,
|
||
|
pa_cvolume **channel_volumes) {
|
||
|
if (eol) {
|
||
|
// List is over. Wake GetVolume().
|
||
|
stream_.pulse()->Signal();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (*channel_volumes) {
|
||
|
**channel_volumes = info->volume;
|
||
|
// Unset the pointer so that we know that we have have already copied the
|
||
|
// volume.
|
||
|
*channel_volumes = NULL;
|
||
|
} else {
|
||
|
// We have received an additional callback after the first one, which
|
||
|
// doesn't make sense for a single source. This probably never happens,
|
||
|
// but we code for it anyway.
|
||
|
LOG(LS_WARNING) << "Ignoring extra GetVolumeCallback";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void GetSourceChannelCountCallbackThunk(pa_context *unused,
|
||
|
const pa_source_info *info,
|
||
|
int eol,
|
||
|
void *userdata) {
|
||
|
GetSourceChannelCountCallbackData *data =
|
||
|
static_cast<GetSourceChannelCountCallbackData *>(userdata);
|
||
|
data->instance->OnGetSourceChannelCountCallback(info, eol, &data->channels);
|
||
|
}
|
||
|
|
||
|
void OnGetSourceChannelCountCallback(const pa_source_info *info,
|
||
|
int eol,
|
||
|
uint8_t **channels) {
|
||
|
if (eol) {
|
||
|
// List is over. Wake SetVolume().
|
||
|
stream_.pulse()->Signal();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (*channels) {
|
||
|
**channels = info->channel_map.channels;
|
||
|
// Unset the pointer so that we know that we have have already copied the
|
||
|
// channel count.
|
||
|
*channels = NULL;
|
||
|
} else {
|
||
|
// We have received an additional callback after the first one, which
|
||
|
// doesn't make sense for a single source. This probably never happens,
|
||
|
// but we code for it anyway.
|
||
|
LOG(LS_WARNING) << "Ignoring extra GetSourceChannelCountCallback";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void SetVolumeCallback(pa_context *unused1,
|
||
|
int success,
|
||
|
void *unused2) {
|
||
|
if (!success) {
|
||
|
LOG(LS_ERROR) << "Failed to change capture volume";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
PulseAudioStream stream_;
|
||
|
// Temporary storage for passing data between threads.
|
||
|
const void *temp_sample_data_;
|
||
|
size_t temp_sample_data_size_;
|
||
|
|
||
|
DISALLOW_COPY_AND_ASSIGN(PulseAudioInputStream);
|
||
|
};
|
||
|
|
||
|
// Implementation of an output stream. See soundoutputstreaminterface.h
|
||
|
// regarding thread-safety.
|
||
|
class PulseAudioOutputStream :
|
||
|
public SoundOutputStreamInterface,
|
||
|
private talk_base::Worker {
|
||
|
|
||
|
struct GetVolumeCallbackData {
|
||
|
PulseAudioOutputStream *instance;
|
||
|
pa_cvolume *channel_volumes;
|
||
|
};
|
||
|
|
||
|
public:
|
||
|
PulseAudioOutputStream(PulseAudioSoundSystem *pulse,
|
||
|
pa_stream *stream,
|
||
|
int flags,
|
||
|
int latency)
|
||
|
: stream_(pulse, stream, flags),
|
||
|
configured_latency_(latency),
|
||
|
temp_buffer_space_(0) {
|
||
|
symbol_table()->pa_stream_set_underflow_callback()(stream,
|
||
|
&UnderflowCallbackThunk,
|
||
|
this);
|
||
|
}
|
||
|
|
||
|
virtual ~PulseAudioOutputStream() {
|
||
|
bool success = Close();
|
||
|
// We need that to live.
|
||
|
VERIFY(success);
|
||
|
}
|
||
|
|
||
|
virtual bool EnableBufferMonitoring() {
|
||
|
return StartWork();
|
||
|
}
|
||
|
|
||
|
virtual bool DisableBufferMonitoring() {
|
||
|
return StopWork();
|
||
|
}
|
||
|
|
||
|
virtual bool WriteSamples(const void *sample_data,
|
||
|
size_t size) {
|
||
|
bool ret = true;
|
||
|
Lock();
|
||
|
if (symbol_table()->pa_stream_write()(stream_.stream(),
|
||
|
sample_data,
|
||
|
size,
|
||
|
NULL,
|
||
|
0,
|
||
|
PA_SEEK_RELATIVE) != 0) {
|
||
|
LOG(LS_ERROR) << "Unable to write";
|
||
|
ret = false;
|
||
|
}
|
||
|
Unlock();
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
virtual bool GetVolume(int *volume) {
|
||
|
bool ret = false;
|
||
|
|
||
|
Lock();
|
||
|
|
||
|
pa_cvolume channel_volumes;
|
||
|
|
||
|
GetVolumeCallbackData data;
|
||
|
data.instance = this;
|
||
|
data.channel_volumes = &channel_volumes;
|
||
|
|
||
|
pa_operation *op = symbol_table()->pa_context_get_sink_input_info()(
|
||
|
stream_.pulse()->context_,
|
||
|
symbol_table()->pa_stream_get_index()(stream_.stream()),
|
||
|
&GetVolumeCallbackThunk,
|
||
|
&data);
|
||
|
if (!stream_.pulse()->FinishOperation(op)) {
|
||
|
goto done;
|
||
|
}
|
||
|
|
||
|
if (data.channel_volumes) {
|
||
|
// This pointer was never unset by the callback, so we must have received
|
||
|
// an empty list of infos. This probably never happens, but we code for it
|
||
|
// anyway.
|
||
|
LOG(LS_ERROR) << "Did not receive GetVolumeCallback";
|
||
|
goto done;
|
||
|
}
|
||
|
|
||
|
// We now have the volume for each channel. Each channel could have a
|
||
|
// different volume if, e.g., the user went and changed the volumes in the
|
||
|
// PA UI. To get a single volume for SoundSystemInterface we just take the
|
||
|
// maximum. Ideally we'd do so with pa_cvolume_max, but it doesn't exist in
|
||
|
// Hardy, so we do it manually.
|
||
|
pa_volume_t pa_volume;
|
||
|
pa_volume = MaxChannelVolume(&channel_volumes);
|
||
|
// Now map onto the SoundSystemInterface range.
|
||
|
*volume = PulseVolumeToCricketVolume(pa_volume);
|
||
|
|
||
|
ret = true;
|
||
|
done:
|
||
|
Unlock();
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
virtual bool SetVolume(int volume) {
|
||
|
bool ret = false;
|
||
|
pa_volume_t pa_volume = CricketVolumeToPulseVolume(volume);
|
||
|
|
||
|
Lock();
|
||
|
|
||
|
const pa_sample_spec *spec = symbol_table()->pa_stream_get_sample_spec()(
|
||
|
stream_.stream());
|
||
|
if (!spec) {
|
||
|
LOG(LS_ERROR) << "pa_stream_get_sample_spec()";
|
||
|
goto done;
|
||
|
}
|
||
|
|
||
|
pa_cvolume channel_volumes;
|
||
|
symbol_table()->pa_cvolume_set()(&channel_volumes, spec->channels,
|
||
|
pa_volume);
|
||
|
|
||
|
pa_operation *op;
|
||
|
op = symbol_table()->pa_context_set_sink_input_volume()(
|
||
|
stream_.pulse()->context_,
|
||
|
symbol_table()->pa_stream_get_index()(stream_.stream()),
|
||
|
&channel_volumes,
|
||
|
// This callback merely logs errors.
|
||
|
&SetVolumeCallback,
|
||
|
NULL);
|
||
|
if (!op) {
|
||
|
LOG(LS_ERROR) << "pa_context_set_sink_input_volume()";
|
||
|
goto done;
|
||
|
}
|
||
|
// Don't need to wait for this to complete.
|
||
|
symbol_table()->pa_operation_unref()(op);
|
||
|
|
||
|
ret = true;
|
||
|
done:
|
||
|
Unlock();
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
virtual bool Close() {
|
||
|
if (!DisableBufferMonitoring()) {
|
||
|
return false;
|
||
|
}
|
||
|
bool ret = true;
|
||
|
if (!stream_.IsClosed()) {
|
||
|
Lock();
|
||
|
symbol_table()->pa_stream_set_underflow_callback()(stream_.stream(),
|
||
|
NULL,
|
||
|
NULL);
|
||
|
ret = stream_.Close();
|
||
|
Unlock();
|
||
|
}
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
virtual int LatencyUsecs() {
|
||
|
return stream_.LatencyUsecs();
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
// TODO: Versions 0.9.16 and later of Pulse have a new API for
|
||
|
// zero-copy writes, but Hardy is not new enough to have that so we can't
|
||
|
// rely on it. Perhaps auto-detect if it's present or not and use it if we
|
||
|
// can?
|
||
|
|
||
|
virtual bool GetWriteBuffer(void **buffer, size_t *size) {
|
||
|
bool ret = true;
|
||
|
Lock();
|
||
|
if (symbol_table()->pa_stream_begin_write()(stream_.stream(), buffer, size)
|
||
|
!= 0) {
|
||
|
LOG(LS_ERROR) << "Can't get write buffer";
|
||
|
ret = false;
|
||
|
}
|
||
|
Unlock();
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
// Releases the caller's hold on the write buffer. "written" must be the
|
||
|
// amount of data that was written.
|
||
|
virtual bool ReleaseWriteBuffer(void *buffer, size_t written) {
|
||
|
bool ret = true;
|
||
|
Lock();
|
||
|
if (written == 0) {
|
||
|
if (symbol_table()->pa_stream_cancel_write()(stream_.stream()) != 0) {
|
||
|
LOG(LS_ERROR) << "Can't cancel write";
|
||
|
ret = false;
|
||
|
}
|
||
|
} else {
|
||
|
if (symbol_table()->pa_stream_write()(stream_.stream(),
|
||
|
buffer,
|
||
|
written,
|
||
|
NULL,
|
||
|
0,
|
||
|
PA_SEEK_RELATIVE) != 0) {
|
||
|
LOG(LS_ERROR) << "Unable to write";
|
||
|
ret = false;
|
||
|
}
|
||
|
}
|
||
|
Unlock();
|
||
|
return ret;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
private:
|
||
|
void Lock() {
|
||
|
stream_.Lock();
|
||
|
}
|
||
|
|
||
|
void Unlock() {
|
||
|
stream_.Unlock();
|
||
|
}
|
||
|
|
||
|
PulseAudioSymbolTable *symbol_table() {
|
||
|
return stream_.symbol_table();
|
||
|
}
|
||
|
|
||
|
void EnableWriteCallback() {
|
||
|
pa_stream_state_t state = symbol_table()->pa_stream_get_state()(
|
||
|
stream_.stream());
|
||
|
if (state == PA_STREAM_READY) {
|
||
|
// May already have available space. Must check.
|
||
|
temp_buffer_space_ = symbol_table()->pa_stream_writable_size()(
|
||
|
stream_.stream());
|
||
|
if (temp_buffer_space_ > 0) {
|
||
|
// Yup, there is already space available, so if we register a write
|
||
|
// callback then it will not receive any event. So dispatch one ourself
|
||
|
// instead.
|
||
|
HaveWork();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
symbol_table()->pa_stream_set_write_callback()(
|
||
|
stream_.stream(),
|
||
|
&WriteCallbackThunk,
|
||
|
this);
|
||
|
}
|
||
|
|
||
|
void DisableWriteCallback() {
|
||
|
symbol_table()->pa_stream_set_write_callback()(
|
||
|
stream_.stream(),
|
||
|
NULL,
|
||
|
NULL);
|
||
|
}
|
||
|
|
||
|
static void WriteCallbackThunk(pa_stream *unused,
|
||
|
size_t buffer_space,
|
||
|
void *userdata) {
|
||
|
PulseAudioOutputStream *instance =
|
||
|
static_cast<PulseAudioOutputStream *>(userdata);
|
||
|
instance->OnWriteCallback(buffer_space);
|
||
|
}
|
||
|
|
||
|
void OnWriteCallback(size_t buffer_space) {
|
||
|
temp_buffer_space_ = buffer_space;
|
||
|
// Since we write the data asynchronously on a different thread, we have
|
||
|
// to temporarily disable the write callback or else Pulse will call it
|
||
|
// continuously until we write the data. We re-enable it below.
|
||
|
DisableWriteCallback();
|
||
|
HaveWork();
|
||
|
}
|
||
|
|
||
|
// Inherited from Worker.
|
||
|
virtual void OnStart() {
|
||
|
Lock();
|
||
|
EnableWriteCallback();
|
||
|
Unlock();
|
||
|
}
|
||
|
|
||
|
// Inherited from Worker.
|
||
|
virtual void OnHaveWork() {
|
||
|
ASSERT(temp_buffer_space_ > 0);
|
||
|
|
||
|
SignalBufferSpace(temp_buffer_space_, this);
|
||
|
|
||
|
temp_buffer_space_ = 0;
|
||
|
Lock();
|
||
|
EnableWriteCallback();
|
||
|
Unlock();
|
||
|
}
|
||
|
|
||
|
// Inherited from Worker.
|
||
|
virtual void OnStop() {
|
||
|
Lock();
|
||
|
DisableWriteCallback();
|
||
|
Unlock();
|
||
|
}
|
||
|
|
||
|
static void UnderflowCallbackThunk(pa_stream *unused,
|
||
|
void *userdata) {
|
||
|
PulseAudioOutputStream *instance =
|
||
|
static_cast<PulseAudioOutputStream *>(userdata);
|
||
|
instance->OnUnderflowCallback();
|
||
|
}
|
||
|
|
||
|
void OnUnderflowCallback() {
|
||
|
LOG(LS_WARNING) << "Buffer underflow on playback stream "
|
||
|
<< stream_.stream();
|
||
|
|
||
|
if (configured_latency_ == SoundSystemInterface::kNoLatencyRequirements) {
|
||
|
// We didn't configure a pa_buffer_attr before, so switching to one now
|
||
|
// would be questionable.
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Otherwise reconfigure the stream with a higher target latency.
|
||
|
|
||
|
const pa_sample_spec *spec = symbol_table()->pa_stream_get_sample_spec()(
|
||
|
stream_.stream());
|
||
|
if (!spec) {
|
||
|
LOG(LS_ERROR) << "pa_stream_get_sample_spec()";
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
size_t bytes_per_sec = symbol_table()->pa_bytes_per_second()(spec);
|
||
|
|
||
|
int new_latency = configured_latency_ +
|
||
|
bytes_per_sec * kPlaybackLatencyIncrementMsecs /
|
||
|
talk_base::kNumMicrosecsPerSec;
|
||
|
|
||
|
pa_buffer_attr new_attr = {0};
|
||
|
FillPlaybackBufferAttr(new_latency, &new_attr);
|
||
|
|
||
|
pa_operation *op = symbol_table()->pa_stream_set_buffer_attr()(
|
||
|
stream_.stream(),
|
||
|
&new_attr,
|
||
|
// No callback.
|
||
|
NULL,
|
||
|
NULL);
|
||
|
if (!op) {
|
||
|
LOG(LS_ERROR) << "pa_stream_set_buffer_attr()";
|
||
|
return;
|
||
|
}
|
||
|
// Don't need to wait for this to complete.
|
||
|
symbol_table()->pa_operation_unref()(op);
|
||
|
|
||
|
// Save the new latency in case we underflow again.
|
||
|
configured_latency_ = new_latency;
|
||
|
}
|
||
|
|
||
|
static void GetVolumeCallbackThunk(pa_context *unused,
|
||
|
const pa_sink_input_info *info,
|
||
|
int eol,
|
||
|
void *userdata) {
|
||
|
GetVolumeCallbackData *data =
|
||
|
static_cast<GetVolumeCallbackData *>(userdata);
|
||
|
data->instance->OnGetVolumeCallback(info, eol, &data->channel_volumes);
|
||
|
}
|
||
|
|
||
|
void OnGetVolumeCallback(const pa_sink_input_info *info,
|
||
|
int eol,
|
||
|
pa_cvolume **channel_volumes) {
|
||
|
if (eol) {
|
||
|
// List is over. Wake GetVolume().
|
||
|
stream_.pulse()->Signal();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (*channel_volumes) {
|
||
|
**channel_volumes = info->volume;
|
||
|
// Unset the pointer so that we know that we have have already copied the
|
||
|
// volume.
|
||
|
*channel_volumes = NULL;
|
||
|
} else {
|
||
|
// We have received an additional callback after the first one, which
|
||
|
// doesn't make sense for a single sink input. This probably never
|
||
|
// happens, but we code for it anyway.
|
||
|
LOG(LS_WARNING) << "Ignoring extra GetVolumeCallback";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void SetVolumeCallback(pa_context *unused1,
|
||
|
int success,
|
||
|
void *unused2) {
|
||
|
if (!success) {
|
||
|
LOG(LS_ERROR) << "Failed to change playback volume";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
PulseAudioStream stream_;
|
||
|
int configured_latency_;
|
||
|
// Temporary storage for passing data between threads.
|
||
|
size_t temp_buffer_space_;
|
||
|
|
||
|
DISALLOW_COPY_AND_ASSIGN(PulseAudioOutputStream);
|
||
|
};
|
||
|
|
||
|
PulseAudioSoundSystem::PulseAudioSoundSystem()
|
||
|
: mainloop_(NULL), context_(NULL) {
|
||
|
}
|
||
|
|
||
|
PulseAudioSoundSystem::~PulseAudioSoundSystem() {
|
||
|
Terminate();
|
||
|
}
|
||
|
|
||
|
bool PulseAudioSoundSystem::Init() {
|
||
|
if (IsInitialized()) {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Load libpulse.
|
||
|
if (!symbol_table_.Load()) {
|
||
|
// Most likely the Pulse library and sound server are not installed on
|
||
|
// this system.
|
||
|
LOG(LS_WARNING) << "Failed to load symbol table";
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Now create and start the Pulse event thread.
|
||
|
mainloop_ = symbol_table_.pa_threaded_mainloop_new()();
|
||
|
if (!mainloop_) {
|
||
|
LOG(LS_ERROR) << "Can't create mainloop";
|
||
|
goto fail0;
|
||
|
}
|
||
|
|
||
|
if (symbol_table_.pa_threaded_mainloop_start()(mainloop_) != 0) {
|
||
|
LOG(LS_ERROR) << "Can't start mainloop";
|
||
|
goto fail1;
|
||
|
}
|
||
|
|
||
|
Lock();
|
||
|
context_ = CreateNewConnection();
|
||
|
Unlock();
|
||
|
|
||
|
if (!context_) {
|
||
|
goto fail2;
|
||
|
}
|
||
|
|
||
|
// Otherwise we're now ready!
|
||
|
return true;
|
||
|
|
||
|
fail2:
|
||
|
symbol_table_.pa_threaded_mainloop_stop()(mainloop_);
|
||
|
fail1:
|
||
|
symbol_table_.pa_threaded_mainloop_free()(mainloop_);
|
||
|
mainloop_ = NULL;
|
||
|
fail0:
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void PulseAudioSoundSystem::Terminate() {
|
||
|
if (!IsInitialized()) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Lock();
|
||
|
symbol_table_.pa_context_disconnect()(context_);
|
||
|
symbol_table_.pa_context_unref()(context_);
|
||
|
Unlock();
|
||
|
context_ = NULL;
|
||
|
symbol_table_.pa_threaded_mainloop_stop()(mainloop_);
|
||
|
symbol_table_.pa_threaded_mainloop_free()(mainloop_);
|
||
|
mainloop_ = NULL;
|
||
|
|
||
|
// We do not unload the symbol table because we may need it again soon if
|
||
|
// Init() is called again.
|
||
|
}
|
||
|
|
||
|
bool PulseAudioSoundSystem::EnumeratePlaybackDevices(
|
||
|
SoundDeviceLocatorList *devices) {
|
||
|
return EnumerateDevices<pa_sink_info>(
|
||
|
devices,
|
||
|
symbol_table_.pa_context_get_sink_info_list(),
|
||
|
&EnumeratePlaybackDevicesCallbackThunk);
|
||
|
}
|
||
|
|
||
|
bool PulseAudioSoundSystem::EnumerateCaptureDevices(
|
||
|
SoundDeviceLocatorList *devices) {
|
||
|
return EnumerateDevices<pa_source_info>(
|
||
|
devices,
|
||
|
symbol_table_.pa_context_get_source_info_list(),
|
||
|
&EnumerateCaptureDevicesCallbackThunk);
|
||
|
}
|
||
|
|
||
|
bool PulseAudioSoundSystem::GetDefaultPlaybackDevice(
|
||
|
SoundDeviceLocator **device) {
|
||
|
return GetDefaultDevice<&pa_server_info::default_sink_name>(device);
|
||
|
}
|
||
|
|
||
|
bool PulseAudioSoundSystem::GetDefaultCaptureDevice(
|
||
|
SoundDeviceLocator **device) {
|
||
|
return GetDefaultDevice<&pa_server_info::default_source_name>(device);
|
||
|
}
|
||
|
|
||
|
SoundOutputStreamInterface *PulseAudioSoundSystem::OpenPlaybackDevice(
|
||
|
const SoundDeviceLocator *device,
|
||
|
const OpenParams ¶ms) {
|
||
|
return OpenDevice<SoundOutputStreamInterface>(
|
||
|
device,
|
||
|
params,
|
||
|
"Playback",
|
||
|
&PulseAudioSoundSystem::ConnectOutputStream);
|
||
|
}
|
||
|
|
||
|
SoundInputStreamInterface *PulseAudioSoundSystem::OpenCaptureDevice(
|
||
|
const SoundDeviceLocator *device,
|
||
|
const OpenParams ¶ms) {
|
||
|
return OpenDevice<SoundInputStreamInterface>(
|
||
|
device,
|
||
|
params,
|
||
|
"Capture",
|
||
|
&PulseAudioSoundSystem::ConnectInputStream);
|
||
|
}
|
||
|
|
||
|
const char *PulseAudioSoundSystem::GetName() const {
|
||
|
return "PulseAudio";
|
||
|
}
|
||
|
|
||
|
inline bool PulseAudioSoundSystem::IsInitialized() {
|
||
|
return mainloop_ != NULL;
|
||
|
}
|
||
|
|
||
|
struct ConnectToPulseCallbackData {
|
||
|
PulseAudioSoundSystem *instance;
|
||
|
bool connect_done;
|
||
|
};
|
||
|
|
||
|
void PulseAudioSoundSystem::ConnectToPulseCallbackThunk(
|
||
|
pa_context *context, void *userdata) {
|
||
|
ConnectToPulseCallbackData *data =
|
||
|
static_cast<ConnectToPulseCallbackData *>(userdata);
|
||
|
data->instance->OnConnectToPulseCallback(context, &data->connect_done);
|
||
|
}
|
||
|
|
||
|
void PulseAudioSoundSystem::OnConnectToPulseCallback(
|
||
|
pa_context *context, bool *connect_done) {
|
||
|
pa_context_state_t state = symbol_table_.pa_context_get_state()(context);
|
||
|
if (state == PA_CONTEXT_READY ||
|
||
|
state == PA_CONTEXT_FAILED ||
|
||
|
state == PA_CONTEXT_TERMINATED) {
|
||
|
// Connection process has reached a terminal state. Wake ConnectToPulse().
|
||
|
*connect_done = true;
|
||
|
Signal();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Must be called with the lock held.
|
||
|
bool PulseAudioSoundSystem::ConnectToPulse(pa_context *context) {
|
||
|
bool ret = true;
|
||
|
ConnectToPulseCallbackData data;
|
||
|
// Have to put this up here to satisfy the compiler.
|
||
|
pa_context_state_t state;
|
||
|
|
||
|
data.instance = this;
|
||
|
data.connect_done = false;
|
||
|
|
||
|
symbol_table_.pa_context_set_state_callback()(context,
|
||
|
&ConnectToPulseCallbackThunk,
|
||
|
&data);
|
||
|
|
||
|
// Connect to PulseAudio sound server.
|
||
|
if (symbol_table_.pa_context_connect()(
|
||
|
context,
|
||
|
NULL, // Default server
|
||
|
PA_CONTEXT_NOAUTOSPAWN,
|
||
|
NULL) != 0) { // No special fork handling needed
|
||
|
LOG(LS_ERROR) << "Can't start connection to PulseAudio sound server";
|
||
|
ret = false;
|
||
|
goto done;
|
||
|
}
|
||
|
|
||
|
// Wait for the connection state machine to reach a terminal state.
|
||
|
do {
|
||
|
Wait();
|
||
|
} while (!data.connect_done);
|
||
|
|
||
|
// Now check to see what final state we reached.
|
||
|
state = symbol_table_.pa_context_get_state()(context);
|
||
|
|
||
|
if (state != PA_CONTEXT_READY) {
|
||
|
if (state == PA_CONTEXT_FAILED) {
|
||
|
LOG(LS_ERROR) << "Failed to connect to PulseAudio sound server";
|
||
|
} else if (state == PA_CONTEXT_TERMINATED) {
|
||
|
LOG(LS_ERROR) << "PulseAudio connection terminated early";
|
||
|
} else {
|
||
|
// Shouldn't happen, because we only signal on one of those three states.
|
||
|
LOG(LS_ERROR) << "Unknown problem connecting to PulseAudio";
|
||
|
}
|
||
|
ret = false;
|
||
|
}
|
||
|
|
||
|
done:
|
||
|
// We unset our callback for safety just in case the state might somehow
|
||
|
// change later, because the pointer to "data" will be invalid after return
|
||
|
// from this function.
|
||
|
symbol_table_.pa_context_set_state_callback()(context, NULL, NULL);
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
// Must be called with the lock held.
|
||
|
pa_context *PulseAudioSoundSystem::CreateNewConnection() {
|
||
|
// Create connection context.
|
||
|
std::string app_name;
|
||
|
// TODO: Pulse etiquette says this name should be localized. Do
|
||
|
// we care?
|
||
|
talk_base::Filesystem::GetApplicationName(&app_name);
|
||
|
pa_context *context = symbol_table_.pa_context_new()(
|
||
|
symbol_table_.pa_threaded_mainloop_get_api()(mainloop_),
|
||
|
app_name.c_str());
|
||
|
if (!context) {
|
||
|
LOG(LS_ERROR) << "Can't create context";
|
||
|
goto fail0;
|
||
|
}
|
||
|
|
||
|
// Now connect.
|
||
|
if (!ConnectToPulse(context)) {
|
||
|
goto fail1;
|
||
|
}
|
||
|
|
||
|
// Otherwise the connection succeeded and is ready.
|
||
|
return context;
|
||
|
|
||
|
fail1:
|
||
|
symbol_table_.pa_context_unref()(context);
|
||
|
fail0:
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
struct EnumerateDevicesCallbackData {
|
||
|
PulseAudioSoundSystem *instance;
|
||
|
SoundSystemInterface::SoundDeviceLocatorList *devices;
|
||
|
};
|
||
|
|
||
|
void PulseAudioSoundSystem::EnumeratePlaybackDevicesCallbackThunk(
|
||
|
pa_context *unused,
|
||
|
const pa_sink_info *info,
|
||
|
int eol,
|
||
|
void *userdata) {
|
||
|
EnumerateDevicesCallbackData *data =
|
||
|
static_cast<EnumerateDevicesCallbackData *>(userdata);
|
||
|
data->instance->OnEnumeratePlaybackDevicesCallback(data->devices, info, eol);
|
||
|
}
|
||
|
|
||
|
void PulseAudioSoundSystem::EnumerateCaptureDevicesCallbackThunk(
|
||
|
pa_context *unused,
|
||
|
const pa_source_info *info,
|
||
|
int eol,
|
||
|
void *userdata) {
|
||
|
EnumerateDevicesCallbackData *data =
|
||
|
static_cast<EnumerateDevicesCallbackData *>(userdata);
|
||
|
data->instance->OnEnumerateCaptureDevicesCallback(data->devices, info, eol);
|
||
|
}
|
||
|
|
||
|
void PulseAudioSoundSystem::OnEnumeratePlaybackDevicesCallback(
|
||
|
SoundDeviceLocatorList *devices,
|
||
|
const pa_sink_info *info,
|
||
|
int eol) {
|
||
|
if (eol) {
|
||
|
// List is over. Wake EnumerateDevices().
|
||
|
Signal();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Else this is the next device.
|
||
|
devices->push_back(
|
||
|
new PulseAudioDeviceLocator(info->description, info->name));
|
||
|
}
|
||
|
|
||
|
void PulseAudioSoundSystem::OnEnumerateCaptureDevicesCallback(
|
||
|
SoundDeviceLocatorList *devices,
|
||
|
const pa_source_info *info,
|
||
|
int eol) {
|
||
|
if (eol) {
|
||
|
// List is over. Wake EnumerateDevices().
|
||
|
Signal();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (info->monitor_of_sink != PA_INVALID_INDEX) {
|
||
|
// We don't want to list monitor sources, since they are almost certainly
|
||
|
// not what the user wants for voice conferencing.
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Else this is the next device.
|
||
|
devices->push_back(
|
||
|
new PulseAudioDeviceLocator(info->description, info->name));
|
||
|
}
|
||
|
|
||
|
template <typename InfoStruct>
|
||
|
bool PulseAudioSoundSystem::EnumerateDevices(
|
||
|
SoundDeviceLocatorList *devices,
|
||
|
pa_operation *(*enumerate_fn)(
|
||
|
pa_context *c,
|
||
|
void (*callback_fn)(
|
||
|
pa_context *c,
|
||
|
const InfoStruct *i,
|
||
|
int eol,
|
||
|
void *userdata),
|
||
|
void *userdata),
|
||
|
void (*callback_fn)(
|
||
|
pa_context *c,
|
||
|
const InfoStruct *i,
|
||
|
int eol,
|
||
|
void *userdata)) {
|
||
|
ClearSoundDeviceLocatorList(devices);
|
||
|
if (!IsInitialized()) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
EnumerateDevicesCallbackData data;
|
||
|
data.instance = this;
|
||
|
data.devices = devices;
|
||
|
|
||
|
Lock();
|
||
|
pa_operation *op = (*enumerate_fn)(
|
||
|
context_,
|
||
|
callback_fn,
|
||
|
&data);
|
||
|
bool ret = FinishOperation(op);
|
||
|
Unlock();
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
struct GetDefaultDeviceCallbackData {
|
||
|
PulseAudioSoundSystem *instance;
|
||
|
SoundDeviceLocator **device;
|
||
|
};
|
||
|
|
||
|
template <const char *(pa_server_info::*field)>
|
||
|
void PulseAudioSoundSystem::GetDefaultDeviceCallbackThunk(
|
||
|
pa_context *unused,
|
||
|
const pa_server_info *info,
|
||
|
void *userdata) {
|
||
|
GetDefaultDeviceCallbackData *data =
|
||
|
static_cast<GetDefaultDeviceCallbackData *>(userdata);
|
||
|
data->instance->OnGetDefaultDeviceCallback<field>(info, data->device);
|
||
|
}
|
||
|
|
||
|
template <const char *(pa_server_info::*field)>
|
||
|
void PulseAudioSoundSystem::OnGetDefaultDeviceCallback(
|
||
|
const pa_server_info *info,
|
||
|
SoundDeviceLocator **device) {
|
||
|
if (info) {
|
||
|
const char *dev = info->*field;
|
||
|
if (dev) {
|
||
|
*device = new PulseAudioDeviceLocator("Default device", dev);
|
||
|
}
|
||
|
}
|
||
|
Signal();
|
||
|
}
|
||
|
|
||
|
template <const char *(pa_server_info::*field)>
|
||
|
bool PulseAudioSoundSystem::GetDefaultDevice(SoundDeviceLocator **device) {
|
||
|
if (!IsInitialized()) {
|
||
|
return false;
|
||
|
}
|
||
|
bool ret;
|
||
|
*device = NULL;
|
||
|
GetDefaultDeviceCallbackData data;
|
||
|
data.instance = this;
|
||
|
data.device = device;
|
||
|
Lock();
|
||
|
pa_operation *op = symbol_table_.pa_context_get_server_info()(
|
||
|
context_,
|
||
|
&GetDefaultDeviceCallbackThunk<field>,
|
||
|
&data);
|
||
|
ret = FinishOperation(op);
|
||
|
Unlock();
|
||
|
return ret && (*device != NULL);
|
||
|
}
|
||
|
|
||
|
void PulseAudioSoundSystem::StreamStateChangedCallbackThunk(
|
||
|
pa_stream *stream,
|
||
|
void *userdata) {
|
||
|
PulseAudioSoundSystem *instance =
|
||
|
static_cast<PulseAudioSoundSystem *>(userdata);
|
||
|
instance->OnStreamStateChangedCallback(stream);
|
||
|
}
|
||
|
|
||
|
void PulseAudioSoundSystem::OnStreamStateChangedCallback(pa_stream *stream) {
|
||
|
pa_stream_state_t state = symbol_table_.pa_stream_get_state()(stream);
|
||
|
if (state == PA_STREAM_READY) {
|
||
|
LOG(LS_INFO) << "Pulse stream " << stream << " ready";
|
||
|
} else if (state == PA_STREAM_FAILED ||
|
||
|
state == PA_STREAM_TERMINATED ||
|
||
|
state == PA_STREAM_UNCONNECTED) {
|
||
|
LOG(LS_ERROR) << "Pulse stream " << stream << " failed to connect: "
|
||
|
<< LastError();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <typename StreamInterface>
|
||
|
StreamInterface *PulseAudioSoundSystem::OpenDevice(
|
||
|
const SoundDeviceLocator *device,
|
||
|
const OpenParams ¶ms,
|
||
|
const char *stream_name,
|
||
|
StreamInterface *(PulseAudioSoundSystem::*connect_fn)(
|
||
|
pa_stream *stream,
|
||
|
const char *dev,
|
||
|
int flags,
|
||
|
pa_stream_flags_t pa_flags,
|
||
|
int latency,
|
||
|
const pa_sample_spec &spec)) {
|
||
|
if (!IsInitialized()) {
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
const char *dev = static_cast<const PulseAudioDeviceLocator *>(device)->
|
||
|
device_name().c_str();
|
||
|
|
||
|
StreamInterface *stream_interface = NULL;
|
||
|
|
||
|
ASSERT(params.format < ARRAY_SIZE(kCricketFormatToPulseFormatTable));
|
||
|
|
||
|
pa_sample_spec spec;
|
||
|
spec.format = kCricketFormatToPulseFormatTable[params.format];
|
||
|
spec.rate = params.freq;
|
||
|
spec.channels = params.channels;
|
||
|
|
||
|
int pa_flags = 0;
|
||
|
if (params.flags & FLAG_REPORT_LATENCY) {
|
||
|
pa_flags |= PA_STREAM_INTERPOLATE_TIMING |
|
||
|
PA_STREAM_AUTO_TIMING_UPDATE;
|
||
|
}
|
||
|
|
||
|
if (params.latency != kNoLatencyRequirements) {
|
||
|
// If configuring a specific latency then we want to specify
|
||
|
// PA_STREAM_ADJUST_LATENCY to make the server adjust parameters
|
||
|
// automatically to reach that target latency. However, that flag doesn't
|
||
|
// exist in Ubuntu 8.04 and many people still use that, so we have to check
|
||
|
// the protocol version of libpulse.
|
||
|
if (symbol_table_.pa_context_get_protocol_version()(context_) >=
|
||
|
kAdjustLatencyProtocolVersion) {
|
||
|
pa_flags |= PA_STREAM_ADJUST_LATENCY;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Lock();
|
||
|
|
||
|
pa_stream *stream = symbol_table_.pa_stream_new()(context_, stream_name,
|
||
|
&spec, NULL);
|
||
|
if (!stream) {
|
||
|
LOG(LS_ERROR) << "Can't create pa_stream";
|
||
|
goto done;
|
||
|
}
|
||
|
|
||
|
// Set a state callback to log errors.
|
||
|
symbol_table_.pa_stream_set_state_callback()(stream,
|
||
|
&StreamStateChangedCallbackThunk,
|
||
|
this);
|
||
|
|
||
|
stream_interface = (this->*connect_fn)(
|
||
|
stream,
|
||
|
dev,
|
||
|
params.flags,
|
||
|
static_cast<pa_stream_flags_t>(pa_flags),
|
||
|
params.latency,
|
||
|
spec);
|
||
|
if (!stream_interface) {
|
||
|
LOG(LS_ERROR) << "Can't connect stream to " << dev;
|
||
|
symbol_table_.pa_stream_unref()(stream);
|
||
|
}
|
||
|
|
||
|
done:
|
||
|
Unlock();
|
||
|
return stream_interface;
|
||
|
}
|
||
|
|
||
|
// Must be called with the lock held.
|
||
|
SoundOutputStreamInterface *PulseAudioSoundSystem::ConnectOutputStream(
|
||
|
pa_stream *stream,
|
||
|
const char *dev,
|
||
|
int flags,
|
||
|
pa_stream_flags_t pa_flags,
|
||
|
int latency,
|
||
|
const pa_sample_spec &spec) {
|
||
|
pa_buffer_attr attr = {0};
|
||
|
pa_buffer_attr *pattr = NULL;
|
||
|
if (latency != kNoLatencyRequirements) {
|
||
|
// kLowLatency is 0, so we treat it the same as a request for zero latency.
|
||
|
ssize_t bytes_per_sec = symbol_table_.pa_bytes_per_second()(&spec);
|
||
|
latency = talk_base::_max(
|
||
|
latency,
|
||
|
static_cast<int>(
|
||
|
bytes_per_sec * kPlaybackLatencyMinimumMsecs /
|
||
|
talk_base::kNumMicrosecsPerSec));
|
||
|
FillPlaybackBufferAttr(latency, &attr);
|
||
|
pattr = &attr;
|
||
|
}
|
||
|
if (symbol_table_.pa_stream_connect_playback()(
|
||
|
stream,
|
||
|
dev,
|
||
|
pattr,
|
||
|
pa_flags,
|
||
|
// Let server choose volume
|
||
|
NULL,
|
||
|
// Not synchronized to any other playout
|
||
|
NULL) != 0) {
|
||
|
return NULL;
|
||
|
}
|
||
|
return new PulseAudioOutputStream(this, stream, flags, latency);
|
||
|
}
|
||
|
|
||
|
// Must be called with the lock held.
|
||
|
SoundInputStreamInterface *PulseAudioSoundSystem::ConnectInputStream(
|
||
|
pa_stream *stream,
|
||
|
const char *dev,
|
||
|
int flags,
|
||
|
pa_stream_flags_t pa_flags,
|
||
|
int latency,
|
||
|
const pa_sample_spec &spec) {
|
||
|
pa_buffer_attr attr = {0};
|
||
|
pa_buffer_attr *pattr = NULL;
|
||
|
if (latency != kNoLatencyRequirements) {
|
||
|
size_t bytes_per_sec = symbol_table_.pa_bytes_per_second()(&spec);
|
||
|
if (latency == kLowLatency) {
|
||
|
latency = bytes_per_sec * kLowCaptureLatencyMsecs /
|
||
|
talk_base::kNumMicrosecsPerSec;
|
||
|
}
|
||
|
// Note: fragsize specifies a maximum transfer size, not a minimum, so it is
|
||
|
// not possible to force a high latency setting, only a low one.
|
||
|
attr.fragsize = latency;
|
||
|
attr.maxlength = latency + bytes_per_sec * kCaptureBufferExtraMsecs /
|
||
|
talk_base::kNumMicrosecsPerSec;
|
||
|
LOG(LS_VERBOSE) << "Configuring latency = " << attr.fragsize
|
||
|
<< ", maxlength = " << attr.maxlength;
|
||
|
pattr = &attr;
|
||
|
}
|
||
|
if (symbol_table_.pa_stream_connect_record()(stream,
|
||
|
dev,
|
||
|
pattr,
|
||
|
pa_flags) != 0) {
|
||
|
return NULL;
|
||
|
}
|
||
|
return new PulseAudioInputStream(this, stream, flags);
|
||
|
}
|
||
|
|
||
|
// Must be called with the lock held.
|
||
|
bool PulseAudioSoundSystem::FinishOperation(pa_operation *op) {
|
||
|
if (!op) {
|
||
|
LOG(LS_ERROR) << "Failed to start operation";
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
do {
|
||
|
Wait();
|
||
|
} while (symbol_table_.pa_operation_get_state()(op) == PA_OPERATION_RUNNING);
|
||
|
|
||
|
symbol_table_.pa_operation_unref()(op);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
inline void PulseAudioSoundSystem::Lock() {
|
||
|
symbol_table_.pa_threaded_mainloop_lock()(mainloop_);
|
||
|
}
|
||
|
|
||
|
inline void PulseAudioSoundSystem::Unlock() {
|
||
|
symbol_table_.pa_threaded_mainloop_unlock()(mainloop_);
|
||
|
}
|
||
|
|
||
|
// Must be called with the lock held.
|
||
|
inline void PulseAudioSoundSystem::Wait() {
|
||
|
symbol_table_.pa_threaded_mainloop_wait()(mainloop_);
|
||
|
}
|
||
|
|
||
|
// Must be called with the lock held.
|
||
|
inline void PulseAudioSoundSystem::Signal() {
|
||
|
symbol_table_.pa_threaded_mainloop_signal()(mainloop_, 0);
|
||
|
}
|
||
|
|
||
|
// Must be called with the lock held.
|
||
|
const char *PulseAudioSoundSystem::LastError() {
|
||
|
return symbol_table_.pa_strerror()(symbol_table_.pa_context_errno()(
|
||
|
context_));
|
||
|
}
|
||
|
|
||
|
} // namespace cricket
|
||
|
|
||
|
#endif // HAVE_LIBPULSE
|