webrtc/talk/sound/pulseaudiosoundsystem.cc

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/*
* libjingle
* Copyright 2010, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "talk/sound/pulseaudiosoundsystem.h"
#ifdef HAVE_LIBPULSE
#include "talk/base/common.h"
#include "talk/base/fileutils.h" // for GetApplicationName()
#include "talk/base/logging.h"
#include "talk/base/worker.h"
#include "talk/base/timeutils.h"
#include "talk/sound/sounddevicelocator.h"
#include "talk/sound/soundinputstreaminterface.h"
#include "talk/sound/soundoutputstreaminterface.h"
namespace cricket {
// First PulseAudio protocol version that supports PA_STREAM_ADJUST_LATENCY.
static const uint32_t kAdjustLatencyProtocolVersion = 13;
// Lookup table from the cricket format enum in soundsysteminterface.h to
// Pulse's enums.
static const pa_sample_format_t kCricketFormatToPulseFormatTable[] = {
// The order here must match the order in soundsysteminterface.h
PA_SAMPLE_S16LE,
};
// Some timing constants for optimal operation. See
// https://tango.0pointer.de/pipermail/pulseaudio-discuss/2008-January/001170.html
// for a good explanation of some of the factors that go into this.
// Playback.
// For playback, there is a round-trip delay to fill the server-side playback
// buffer, so setting too low of a latency is a buffer underflow risk. We will
// automatically increase the latency if a buffer underflow does occur, but we
// also enforce a sane minimum at start-up time. Anything lower would be
// virtually guaranteed to underflow at least once, so there's no point in
// allowing lower latencies.
static const int kPlaybackLatencyMinimumMsecs = 20;
// Every time a playback stream underflows, we will reconfigure it with target
// latency that is greater by this amount.
static const int kPlaybackLatencyIncrementMsecs = 20;
// We also need to configure a suitable request size. Too small and we'd burn
// CPU from the overhead of transfering small amounts of data at once. Too large
// and the amount of data remaining in the buffer right before refilling it
// would be a buffer underflow risk. We set it to half of the buffer size.
static const int kPlaybackRequestFactor = 2;
// Capture.
// For capture, low latency is not a buffer overflow risk, but it makes us burn
// CPU from the overhead of transfering small amounts of data at once, so we set
// a recommended value that we use for the kLowLatency constant (but if the user
// explicitly requests something lower then we will honour it).
// 1ms takes about 6-7% CPU. 5ms takes about 5%. 10ms takes about 4.x%.
static const int kLowCaptureLatencyMsecs = 10;
// There is a round-trip delay to ack the data to the server, so the
// server-side buffer needs extra space to prevent buffer overflow. 20ms is
// sufficient, but there is no penalty to making it bigger, so we make it huge.
// (750ms is libpulse's default value for the _total_ buffer size in the
// kNoLatencyRequirements case.)
static const int kCaptureBufferExtraMsecs = 750;
static void FillPlaybackBufferAttr(int latency,
pa_buffer_attr *attr) {
attr->maxlength = latency;
attr->tlength = latency;
attr->minreq = latency / kPlaybackRequestFactor;
attr->prebuf = attr->tlength - attr->minreq;
LOG(LS_VERBOSE) << "Configuring latency = " << attr->tlength << ", minreq = "
<< attr->minreq << ", minfill = " << attr->prebuf;
}
static pa_volume_t CricketVolumeToPulseVolume(int volume) {
// PA's volume space goes from 0% at PA_VOLUME_MUTED (value 0) to 100% at
// PA_VOLUME_NORM (value 0x10000). It can also go beyond 100% up to
// PA_VOLUME_MAX (value UINT32_MAX-1), but using that is probably unwise.
// We just linearly map the 0-255 scale of SoundSystemInterface onto
// PA_VOLUME_MUTED-PA_VOLUME_NORM. If the programmer exceeds kMaxVolume then
// they can access the over-100% features of PA.
return PA_VOLUME_MUTED + (PA_VOLUME_NORM - PA_VOLUME_MUTED) *
volume / SoundSystemInterface::kMaxVolume;
}
static int PulseVolumeToCricketVolume(pa_volume_t pa_volume) {
return SoundSystemInterface::kMinVolume +
(SoundSystemInterface::kMaxVolume - SoundSystemInterface::kMinVolume) *
pa_volume / PA_VOLUME_NORM;
}
static pa_volume_t MaxChannelVolume(pa_cvolume *channel_volumes) {
pa_volume_t pa_volume = PA_VOLUME_MUTED; // Minimum possible value.
for (int i = 0; i < channel_volumes->channels; ++i) {
if (pa_volume < channel_volumes->values[i]) {
pa_volume = channel_volumes->values[i];
}
}
return pa_volume;
}
class PulseAudioDeviceLocator : public SoundDeviceLocator {
public:
PulseAudioDeviceLocator(const std::string &name,
const std::string &device_name)
: SoundDeviceLocator(name, device_name) {
}
virtual SoundDeviceLocator *Copy() const {
return new PulseAudioDeviceLocator(*this);
}
};
// Functionality that is common to both PulseAudioInputStream and
// PulseAudioOutputStream.
class PulseAudioStream {
public:
PulseAudioStream(PulseAudioSoundSystem *pulse, pa_stream *stream, int flags)
: pulse_(pulse), stream_(stream), flags_(flags) {
}
~PulseAudioStream() {
// Close() should have been called during the containing class's destructor.
ASSERT(stream_ == NULL);
}
// Must be called with the lock held.
bool Close() {
if (!IsClosed()) {
// Unset this here so that we don't get a TERMINATED callback.
symbol_table()->pa_stream_set_state_callback()(stream_, NULL, NULL);
if (symbol_table()->pa_stream_disconnect()(stream_) != 0) {
LOG(LS_ERROR) << "Can't disconnect stream";
// Continue and return true anyways.
}
symbol_table()->pa_stream_unref()(stream_);
stream_ = NULL;
}
return true;
}
// Must be called with the lock held.
int LatencyUsecs() {
if (!(flags_ & SoundSystemInterface::FLAG_REPORT_LATENCY)) {
return 0;
}
pa_usec_t latency;
int negative;
Lock();
int re = symbol_table()->pa_stream_get_latency()(stream_, &latency,
&negative);
Unlock();
if (re != 0) {
LOG(LS_ERROR) << "Can't query latency";
// We'd rather continue playout/capture with an incorrect delay than stop
// it altogether, so return a valid value.
return 0;
}
if (negative) {
// The delay can be negative for monitoring streams if the captured
// samples haven't been played yet. In such a case, "latency" contains the
// magnitude, so we must negate it to get the real value.
return -latency;
} else {
return latency;
}
}
PulseAudioSoundSystem *pulse() {
return pulse_;
}
PulseAudioSymbolTable *symbol_table() {
return &pulse()->symbol_table_;
}
pa_stream *stream() {
ASSERT(stream_ != NULL);
return stream_;
}
bool IsClosed() {
return stream_ == NULL;
}
void Lock() {
pulse()->Lock();
}
void Unlock() {
pulse()->Unlock();
}
private:
PulseAudioSoundSystem *pulse_;
pa_stream *stream_;
int flags_;
DISALLOW_COPY_AND_ASSIGN(PulseAudioStream);
};
// Implementation of an input stream. See soundinputstreaminterface.h regarding
// thread-safety.
class PulseAudioInputStream :
public SoundInputStreamInterface,
private talk_base::Worker {
struct GetVolumeCallbackData {
PulseAudioInputStream *instance;
pa_cvolume *channel_volumes;
};
struct GetSourceChannelCountCallbackData {
PulseAudioInputStream *instance;
uint8_t *channels;
};
public:
PulseAudioInputStream(PulseAudioSoundSystem *pulse,
pa_stream *stream,
int flags)
: stream_(pulse, stream, flags),
temp_sample_data_(NULL),
temp_sample_data_size_(0) {
// This callback seems to never be issued, but let's set it anyways.
symbol_table()->pa_stream_set_overflow_callback()(stream, &OverflowCallback,
NULL);
}
virtual ~PulseAudioInputStream() {
bool success = Close();
// We need that to live.
VERIFY(success);
}
virtual bool StartReading() {
return StartWork();
}
virtual bool StopReading() {
return StopWork();
}
virtual bool GetVolume(int *volume) {
bool ret = false;
Lock();
// Unlike output streams, input streams have no concept of a stream volume,
// only a device volume. So we have to retrieve the volume of the device
// itself.
pa_cvolume channel_volumes;
GetVolumeCallbackData data;
data.instance = this;
data.channel_volumes = &channel_volumes;
pa_operation *op = symbol_table()->pa_context_get_source_info_by_index()(
stream_.pulse()->context_,
symbol_table()->pa_stream_get_device_index()(stream_.stream()),
&GetVolumeCallbackThunk,
&data);
if (!stream_.pulse()->FinishOperation(op)) {
goto done;
}
if (data.channel_volumes) {
// This pointer was never unset by the callback, so we must have received
// an empty list of infos. This probably never happens, but we code for it
// anyway.
LOG(LS_ERROR) << "Did not receive GetVolumeCallback";
goto done;
}
// We now have the volume for each channel. Each channel could have a
// different volume if, e.g., the user went and changed the volumes in the
// PA UI. To get a single volume for SoundSystemInterface we just take the
// maximum. Ideally we'd do so with pa_cvolume_max, but it doesn't exist in
// Hardy, so we do it manually.
pa_volume_t pa_volume;
pa_volume = MaxChannelVolume(&channel_volumes);
// Now map onto the SoundSystemInterface range.
*volume = PulseVolumeToCricketVolume(pa_volume);
ret = true;
done:
Unlock();
return ret;
}
virtual bool SetVolume(int volume) {
bool ret = false;
pa_volume_t pa_volume = CricketVolumeToPulseVolume(volume);
Lock();
// Unlike output streams, input streams have no concept of a stream volume,
// only a device volume. So we have to change the volume of the device
// itself.
// The device may have a different number of channels than the stream and
// their mapping may be different, so we don't want to use the channel count
// from our sample spec. We could use PA_CHANNELS_MAX to cover our bases,
// and the server allows that even if the device's channel count is lower,
// but some buggy PA clients don't like that (the pavucontrol on Hardy dies
// in an assert if the channel count is different). So instead we look up
// the actual number of channels that the device has.
uint8_t channels;
GetSourceChannelCountCallbackData data;
data.instance = this;
data.channels = &channels;
uint32_t device_index = symbol_table()->pa_stream_get_device_index()(
stream_.stream());
pa_operation *op = symbol_table()->pa_context_get_source_info_by_index()(
stream_.pulse()->context_,
device_index,
&GetSourceChannelCountCallbackThunk,
&data);
if (!stream_.pulse()->FinishOperation(op)) {
goto done;
}
if (data.channels) {
// This pointer was never unset by the callback, so we must have received
// an empty list of infos. This probably never happens, but we code for it
// anyway.
LOG(LS_ERROR) << "Did not receive GetSourceChannelCountCallback";
goto done;
}
pa_cvolume channel_volumes;
symbol_table()->pa_cvolume_set()(&channel_volumes, channels, pa_volume);
op = symbol_table()->pa_context_set_source_volume_by_index()(
stream_.pulse()->context_,
device_index,
&channel_volumes,
// This callback merely logs errors.
&SetVolumeCallback,
NULL);
if (!op) {
LOG(LS_ERROR) << "pa_context_set_source_volume_by_index()";
goto done;
}
// Don't need to wait for this to complete.
symbol_table()->pa_operation_unref()(op);
ret = true;
done:
Unlock();
return ret;
}
virtual bool Close() {
if (!StopReading()) {
return false;
}
bool ret = true;
if (!stream_.IsClosed()) {
Lock();
ret = stream_.Close();
Unlock();
}
return ret;
}
virtual int LatencyUsecs() {
return stream_.LatencyUsecs();
}
private:
void Lock() {
stream_.Lock();
}
void Unlock() {
stream_.Unlock();
}
PulseAudioSymbolTable *symbol_table() {
return stream_.symbol_table();
}
void EnableReadCallback() {
symbol_table()->pa_stream_set_read_callback()(
stream_.stream(),
&ReadCallbackThunk,
this);
}
void DisableReadCallback() {
symbol_table()->pa_stream_set_read_callback()(
stream_.stream(),
NULL,
NULL);
}
static void ReadCallbackThunk(pa_stream *unused1,
size_t unused2,
void *userdata) {
PulseAudioInputStream *instance =
static_cast<PulseAudioInputStream *>(userdata);
instance->OnReadCallback();
}
void OnReadCallback() {
// We get the data pointer and size now in order to save one Lock/Unlock
// on OnMessage.
if (symbol_table()->pa_stream_peek()(stream_.stream(),
&temp_sample_data_,
&temp_sample_data_size_) != 0) {
LOG(LS_ERROR) << "Can't read data!";
return;
}
// Since we consume the data asynchronously on a different thread, we have
// to temporarily disable the read callback or else Pulse will call it
// continuously until we consume the data. We re-enable it below.
DisableReadCallback();
HaveWork();
}
// Inherited from Worker.
virtual void OnStart() {
Lock();
EnableReadCallback();
Unlock();
}
// Inherited from Worker.
virtual void OnHaveWork() {
ASSERT(temp_sample_data_ && temp_sample_data_size_);
SignalSamplesRead(temp_sample_data_,
temp_sample_data_size_,
this);
temp_sample_data_ = NULL;
temp_sample_data_size_ = 0;
Lock();
for (;;) {
// Ack the last thing we read.
if (symbol_table()->pa_stream_drop()(stream_.stream()) != 0) {
LOG(LS_ERROR) << "Can't ack read data";
}
if (symbol_table()->pa_stream_readable_size()(stream_.stream()) <= 0) {
// Then that was all the data.
break;
}
// Else more data.
const void *sample_data;
size_t sample_data_size;
if (symbol_table()->pa_stream_peek()(stream_.stream(),
&sample_data,
&sample_data_size) != 0) {
LOG(LS_ERROR) << "Can't read data!";
break;
}
// Drop lock for sigslot dispatch, which could take a while.
Unlock();
SignalSamplesRead(sample_data, sample_data_size, this);
Lock();
// Return to top of loop for the ack and the check for more data.
}
EnableReadCallback();
Unlock();
}
// Inherited from Worker.
virtual void OnStop() {
Lock();
DisableReadCallback();
Unlock();
}
static void OverflowCallback(pa_stream *stream,
void *userdata) {
LOG(LS_WARNING) << "Buffer overflow on capture stream " << stream;
}
static void GetVolumeCallbackThunk(pa_context *unused,
const pa_source_info *info,
int eol,
void *userdata) {
GetVolumeCallbackData *data =
static_cast<GetVolumeCallbackData *>(userdata);
data->instance->OnGetVolumeCallback(info, eol, &data->channel_volumes);
}
void OnGetVolumeCallback(const pa_source_info *info,
int eol,
pa_cvolume **channel_volumes) {
if (eol) {
// List is over. Wake GetVolume().
stream_.pulse()->Signal();
return;
}
if (*channel_volumes) {
**channel_volumes = info->volume;
// Unset the pointer so that we know that we have have already copied the
// volume.
*channel_volumes = NULL;
} else {
// We have received an additional callback after the first one, which
// doesn't make sense for a single source. This probably never happens,
// but we code for it anyway.
LOG(LS_WARNING) << "Ignoring extra GetVolumeCallback";
}
}
static void GetSourceChannelCountCallbackThunk(pa_context *unused,
const pa_source_info *info,
int eol,
void *userdata) {
GetSourceChannelCountCallbackData *data =
static_cast<GetSourceChannelCountCallbackData *>(userdata);
data->instance->OnGetSourceChannelCountCallback(info, eol, &data->channels);
}
void OnGetSourceChannelCountCallback(const pa_source_info *info,
int eol,
uint8_t **channels) {
if (eol) {
// List is over. Wake SetVolume().
stream_.pulse()->Signal();
return;
}
if (*channels) {
**channels = info->channel_map.channels;
// Unset the pointer so that we know that we have have already copied the
// channel count.
*channels = NULL;
} else {
// We have received an additional callback after the first one, which
// doesn't make sense for a single source. This probably never happens,
// but we code for it anyway.
LOG(LS_WARNING) << "Ignoring extra GetSourceChannelCountCallback";
}
}
static void SetVolumeCallback(pa_context *unused1,
int success,
void *unused2) {
if (!success) {
LOG(LS_ERROR) << "Failed to change capture volume";
}
}
PulseAudioStream stream_;
// Temporary storage for passing data between threads.
const void *temp_sample_data_;
size_t temp_sample_data_size_;
DISALLOW_COPY_AND_ASSIGN(PulseAudioInputStream);
};
// Implementation of an output stream. See soundoutputstreaminterface.h
// regarding thread-safety.
class PulseAudioOutputStream :
public SoundOutputStreamInterface,
private talk_base::Worker {
struct GetVolumeCallbackData {
PulseAudioOutputStream *instance;
pa_cvolume *channel_volumes;
};
public:
PulseAudioOutputStream(PulseAudioSoundSystem *pulse,
pa_stream *stream,
int flags,
int latency)
: stream_(pulse, stream, flags),
configured_latency_(latency),
temp_buffer_space_(0) {
symbol_table()->pa_stream_set_underflow_callback()(stream,
&UnderflowCallbackThunk,
this);
}
virtual ~PulseAudioOutputStream() {
bool success = Close();
// We need that to live.
VERIFY(success);
}
virtual bool EnableBufferMonitoring() {
return StartWork();
}
virtual bool DisableBufferMonitoring() {
return StopWork();
}
virtual bool WriteSamples(const void *sample_data,
size_t size) {
bool ret = true;
Lock();
if (symbol_table()->pa_stream_write()(stream_.stream(),
sample_data,
size,
NULL,
0,
PA_SEEK_RELATIVE) != 0) {
LOG(LS_ERROR) << "Unable to write";
ret = false;
}
Unlock();
return ret;
}
virtual bool GetVolume(int *volume) {
bool ret = false;
Lock();
pa_cvolume channel_volumes;
GetVolumeCallbackData data;
data.instance = this;
data.channel_volumes = &channel_volumes;
pa_operation *op = symbol_table()->pa_context_get_sink_input_info()(
stream_.pulse()->context_,
symbol_table()->pa_stream_get_index()(stream_.stream()),
&GetVolumeCallbackThunk,
&data);
if (!stream_.pulse()->FinishOperation(op)) {
goto done;
}
if (data.channel_volumes) {
// This pointer was never unset by the callback, so we must have received
// an empty list of infos. This probably never happens, but we code for it
// anyway.
LOG(LS_ERROR) << "Did not receive GetVolumeCallback";
goto done;
}
// We now have the volume for each channel. Each channel could have a
// different volume if, e.g., the user went and changed the volumes in the
// PA UI. To get a single volume for SoundSystemInterface we just take the
// maximum. Ideally we'd do so with pa_cvolume_max, but it doesn't exist in
// Hardy, so we do it manually.
pa_volume_t pa_volume;
pa_volume = MaxChannelVolume(&channel_volumes);
// Now map onto the SoundSystemInterface range.
*volume = PulseVolumeToCricketVolume(pa_volume);
ret = true;
done:
Unlock();
return ret;
}
virtual bool SetVolume(int volume) {
bool ret = false;
pa_volume_t pa_volume = CricketVolumeToPulseVolume(volume);
Lock();
const pa_sample_spec *spec = symbol_table()->pa_stream_get_sample_spec()(
stream_.stream());
if (!spec) {
LOG(LS_ERROR) << "pa_stream_get_sample_spec()";
goto done;
}
pa_cvolume channel_volumes;
symbol_table()->pa_cvolume_set()(&channel_volumes, spec->channels,
pa_volume);
pa_operation *op;
op = symbol_table()->pa_context_set_sink_input_volume()(
stream_.pulse()->context_,
symbol_table()->pa_stream_get_index()(stream_.stream()),
&channel_volumes,
// This callback merely logs errors.
&SetVolumeCallback,
NULL);
if (!op) {
LOG(LS_ERROR) << "pa_context_set_sink_input_volume()";
goto done;
}
// Don't need to wait for this to complete.
symbol_table()->pa_operation_unref()(op);
ret = true;
done:
Unlock();
return ret;
}
virtual bool Close() {
if (!DisableBufferMonitoring()) {
return false;
}
bool ret = true;
if (!stream_.IsClosed()) {
Lock();
symbol_table()->pa_stream_set_underflow_callback()(stream_.stream(),
NULL,
NULL);
ret = stream_.Close();
Unlock();
}
return ret;
}
virtual int LatencyUsecs() {
return stream_.LatencyUsecs();
}
#if 0
// TODO: Versions 0.9.16 and later of Pulse have a new API for
// zero-copy writes, but Hardy is not new enough to have that so we can't
// rely on it. Perhaps auto-detect if it's present or not and use it if we
// can?
virtual bool GetWriteBuffer(void **buffer, size_t *size) {
bool ret = true;
Lock();
if (symbol_table()->pa_stream_begin_write()(stream_.stream(), buffer, size)
!= 0) {
LOG(LS_ERROR) << "Can't get write buffer";
ret = false;
}
Unlock();
return ret;
}
// Releases the caller's hold on the write buffer. "written" must be the
// amount of data that was written.
virtual bool ReleaseWriteBuffer(void *buffer, size_t written) {
bool ret = true;
Lock();
if (written == 0) {
if (symbol_table()->pa_stream_cancel_write()(stream_.stream()) != 0) {
LOG(LS_ERROR) << "Can't cancel write";
ret = false;
}
} else {
if (symbol_table()->pa_stream_write()(stream_.stream(),
buffer,
written,
NULL,
0,
PA_SEEK_RELATIVE) != 0) {
LOG(LS_ERROR) << "Unable to write";
ret = false;
}
}
Unlock();
return ret;
}
#endif
private:
void Lock() {
stream_.Lock();
}
void Unlock() {
stream_.Unlock();
}
PulseAudioSymbolTable *symbol_table() {
return stream_.symbol_table();
}
void EnableWriteCallback() {
pa_stream_state_t state = symbol_table()->pa_stream_get_state()(
stream_.stream());
if (state == PA_STREAM_READY) {
// May already have available space. Must check.
temp_buffer_space_ = symbol_table()->pa_stream_writable_size()(
stream_.stream());
if (temp_buffer_space_ > 0) {
// Yup, there is already space available, so if we register a write
// callback then it will not receive any event. So dispatch one ourself
// instead.
HaveWork();
return;
}
}
symbol_table()->pa_stream_set_write_callback()(
stream_.stream(),
&WriteCallbackThunk,
this);
}
void DisableWriteCallback() {
symbol_table()->pa_stream_set_write_callback()(
stream_.stream(),
NULL,
NULL);
}
static void WriteCallbackThunk(pa_stream *unused,
size_t buffer_space,
void *userdata) {
PulseAudioOutputStream *instance =
static_cast<PulseAudioOutputStream *>(userdata);
instance->OnWriteCallback(buffer_space);
}
void OnWriteCallback(size_t buffer_space) {
temp_buffer_space_ = buffer_space;
// Since we write the data asynchronously on a different thread, we have
// to temporarily disable the write callback or else Pulse will call it
// continuously until we write the data. We re-enable it below.
DisableWriteCallback();
HaveWork();
}
// Inherited from Worker.
virtual void OnStart() {
Lock();
EnableWriteCallback();
Unlock();
}
// Inherited from Worker.
virtual void OnHaveWork() {
ASSERT(temp_buffer_space_ > 0);
SignalBufferSpace(temp_buffer_space_, this);
temp_buffer_space_ = 0;
Lock();
EnableWriteCallback();
Unlock();
}
// Inherited from Worker.
virtual void OnStop() {
Lock();
DisableWriteCallback();
Unlock();
}
static void UnderflowCallbackThunk(pa_stream *unused,
void *userdata) {
PulseAudioOutputStream *instance =
static_cast<PulseAudioOutputStream *>(userdata);
instance->OnUnderflowCallback();
}
void OnUnderflowCallback() {
LOG(LS_WARNING) << "Buffer underflow on playback stream "
<< stream_.stream();
if (configured_latency_ == SoundSystemInterface::kNoLatencyRequirements) {
// We didn't configure a pa_buffer_attr before, so switching to one now
// would be questionable.
return;
}
// Otherwise reconfigure the stream with a higher target latency.
const pa_sample_spec *spec = symbol_table()->pa_stream_get_sample_spec()(
stream_.stream());
if (!spec) {
LOG(LS_ERROR) << "pa_stream_get_sample_spec()";
return;
}
size_t bytes_per_sec = symbol_table()->pa_bytes_per_second()(spec);
int new_latency = configured_latency_ +
bytes_per_sec * kPlaybackLatencyIncrementMsecs /
talk_base::kNumMicrosecsPerSec;
pa_buffer_attr new_attr = {0};
FillPlaybackBufferAttr(new_latency, &new_attr);
pa_operation *op = symbol_table()->pa_stream_set_buffer_attr()(
stream_.stream(),
&new_attr,
// No callback.
NULL,
NULL);
if (!op) {
LOG(LS_ERROR) << "pa_stream_set_buffer_attr()";
return;
}
// Don't need to wait for this to complete.
symbol_table()->pa_operation_unref()(op);
// Save the new latency in case we underflow again.
configured_latency_ = new_latency;
}
static void GetVolumeCallbackThunk(pa_context *unused,
const pa_sink_input_info *info,
int eol,
void *userdata) {
GetVolumeCallbackData *data =
static_cast<GetVolumeCallbackData *>(userdata);
data->instance->OnGetVolumeCallback(info, eol, &data->channel_volumes);
}
void OnGetVolumeCallback(const pa_sink_input_info *info,
int eol,
pa_cvolume **channel_volumes) {
if (eol) {
// List is over. Wake GetVolume().
stream_.pulse()->Signal();
return;
}
if (*channel_volumes) {
**channel_volumes = info->volume;
// Unset the pointer so that we know that we have have already copied the
// volume.
*channel_volumes = NULL;
} else {
// We have received an additional callback after the first one, which
// doesn't make sense for a single sink input. This probably never
// happens, but we code for it anyway.
LOG(LS_WARNING) << "Ignoring extra GetVolumeCallback";
}
}
static void SetVolumeCallback(pa_context *unused1,
int success,
void *unused2) {
if (!success) {
LOG(LS_ERROR) << "Failed to change playback volume";
}
}
PulseAudioStream stream_;
int configured_latency_;
// Temporary storage for passing data between threads.
size_t temp_buffer_space_;
DISALLOW_COPY_AND_ASSIGN(PulseAudioOutputStream);
};
PulseAudioSoundSystem::PulseAudioSoundSystem()
: mainloop_(NULL), context_(NULL) {
}
PulseAudioSoundSystem::~PulseAudioSoundSystem() {
Terminate();
}
bool PulseAudioSoundSystem::Init() {
if (IsInitialized()) {
return true;
}
// Load libpulse.
if (!symbol_table_.Load()) {
// Most likely the Pulse library and sound server are not installed on
// this system.
LOG(LS_WARNING) << "Failed to load symbol table";
return false;
}
// Now create and start the Pulse event thread.
mainloop_ = symbol_table_.pa_threaded_mainloop_new()();
if (!mainloop_) {
LOG(LS_ERROR) << "Can't create mainloop";
goto fail0;
}
if (symbol_table_.pa_threaded_mainloop_start()(mainloop_) != 0) {
LOG(LS_ERROR) << "Can't start mainloop";
goto fail1;
}
Lock();
context_ = CreateNewConnection();
Unlock();
if (!context_) {
goto fail2;
}
// Otherwise we're now ready!
return true;
fail2:
symbol_table_.pa_threaded_mainloop_stop()(mainloop_);
fail1:
symbol_table_.pa_threaded_mainloop_free()(mainloop_);
mainloop_ = NULL;
fail0:
return false;
}
void PulseAudioSoundSystem::Terminate() {
if (!IsInitialized()) {
return;
}
Lock();
symbol_table_.pa_context_disconnect()(context_);
symbol_table_.pa_context_unref()(context_);
Unlock();
context_ = NULL;
symbol_table_.pa_threaded_mainloop_stop()(mainloop_);
symbol_table_.pa_threaded_mainloop_free()(mainloop_);
mainloop_ = NULL;
// We do not unload the symbol table because we may need it again soon if
// Init() is called again.
}
bool PulseAudioSoundSystem::EnumeratePlaybackDevices(
SoundDeviceLocatorList *devices) {
return EnumerateDevices<pa_sink_info>(
devices,
symbol_table_.pa_context_get_sink_info_list(),
&EnumeratePlaybackDevicesCallbackThunk);
}
bool PulseAudioSoundSystem::EnumerateCaptureDevices(
SoundDeviceLocatorList *devices) {
return EnumerateDevices<pa_source_info>(
devices,
symbol_table_.pa_context_get_source_info_list(),
&EnumerateCaptureDevicesCallbackThunk);
}
bool PulseAudioSoundSystem::GetDefaultPlaybackDevice(
SoundDeviceLocator **device) {
return GetDefaultDevice<&pa_server_info::default_sink_name>(device);
}
bool PulseAudioSoundSystem::GetDefaultCaptureDevice(
SoundDeviceLocator **device) {
return GetDefaultDevice<&pa_server_info::default_source_name>(device);
}
SoundOutputStreamInterface *PulseAudioSoundSystem::OpenPlaybackDevice(
const SoundDeviceLocator *device,
const OpenParams &params) {
return OpenDevice<SoundOutputStreamInterface>(
device,
params,
"Playback",
&PulseAudioSoundSystem::ConnectOutputStream);
}
SoundInputStreamInterface *PulseAudioSoundSystem::OpenCaptureDevice(
const SoundDeviceLocator *device,
const OpenParams &params) {
return OpenDevice<SoundInputStreamInterface>(
device,
params,
"Capture",
&PulseAudioSoundSystem::ConnectInputStream);
}
const char *PulseAudioSoundSystem::GetName() const {
return "PulseAudio";
}
inline bool PulseAudioSoundSystem::IsInitialized() {
return mainloop_ != NULL;
}
struct ConnectToPulseCallbackData {
PulseAudioSoundSystem *instance;
bool connect_done;
};
void PulseAudioSoundSystem::ConnectToPulseCallbackThunk(
pa_context *context, void *userdata) {
ConnectToPulseCallbackData *data =
static_cast<ConnectToPulseCallbackData *>(userdata);
data->instance->OnConnectToPulseCallback(context, &data->connect_done);
}
void PulseAudioSoundSystem::OnConnectToPulseCallback(
pa_context *context, bool *connect_done) {
pa_context_state_t state = symbol_table_.pa_context_get_state()(context);
if (state == PA_CONTEXT_READY ||
state == PA_CONTEXT_FAILED ||
state == PA_CONTEXT_TERMINATED) {
// Connection process has reached a terminal state. Wake ConnectToPulse().
*connect_done = true;
Signal();
}
}
// Must be called with the lock held.
bool PulseAudioSoundSystem::ConnectToPulse(pa_context *context) {
bool ret = true;
ConnectToPulseCallbackData data;
// Have to put this up here to satisfy the compiler.
pa_context_state_t state;
data.instance = this;
data.connect_done = false;
symbol_table_.pa_context_set_state_callback()(context,
&ConnectToPulseCallbackThunk,
&data);
// Connect to PulseAudio sound server.
if (symbol_table_.pa_context_connect()(
context,
NULL, // Default server
PA_CONTEXT_NOAUTOSPAWN,
NULL) != 0) { // No special fork handling needed
LOG(LS_ERROR) << "Can't start connection to PulseAudio sound server";
ret = false;
goto done;
}
// Wait for the connection state machine to reach a terminal state.
do {
Wait();
} while (!data.connect_done);
// Now check to see what final state we reached.
state = symbol_table_.pa_context_get_state()(context);
if (state != PA_CONTEXT_READY) {
if (state == PA_CONTEXT_FAILED) {
LOG(LS_ERROR) << "Failed to connect to PulseAudio sound server";
} else if (state == PA_CONTEXT_TERMINATED) {
LOG(LS_ERROR) << "PulseAudio connection terminated early";
} else {
// Shouldn't happen, because we only signal on one of those three states.
LOG(LS_ERROR) << "Unknown problem connecting to PulseAudio";
}
ret = false;
}
done:
// We unset our callback for safety just in case the state might somehow
// change later, because the pointer to "data" will be invalid after return
// from this function.
symbol_table_.pa_context_set_state_callback()(context, NULL, NULL);
return ret;
}
// Must be called with the lock held.
pa_context *PulseAudioSoundSystem::CreateNewConnection() {
// Create connection context.
std::string app_name;
// TODO: Pulse etiquette says this name should be localized. Do
// we care?
talk_base::Filesystem::GetApplicationName(&app_name);
pa_context *context = symbol_table_.pa_context_new()(
symbol_table_.pa_threaded_mainloop_get_api()(mainloop_),
app_name.c_str());
if (!context) {
LOG(LS_ERROR) << "Can't create context";
goto fail0;
}
// Now connect.
if (!ConnectToPulse(context)) {
goto fail1;
}
// Otherwise the connection succeeded and is ready.
return context;
fail1:
symbol_table_.pa_context_unref()(context);
fail0:
return NULL;
}
struct EnumerateDevicesCallbackData {
PulseAudioSoundSystem *instance;
SoundSystemInterface::SoundDeviceLocatorList *devices;
};
void PulseAudioSoundSystem::EnumeratePlaybackDevicesCallbackThunk(
pa_context *unused,
const pa_sink_info *info,
int eol,
void *userdata) {
EnumerateDevicesCallbackData *data =
static_cast<EnumerateDevicesCallbackData *>(userdata);
data->instance->OnEnumeratePlaybackDevicesCallback(data->devices, info, eol);
}
void PulseAudioSoundSystem::EnumerateCaptureDevicesCallbackThunk(
pa_context *unused,
const pa_source_info *info,
int eol,
void *userdata) {
EnumerateDevicesCallbackData *data =
static_cast<EnumerateDevicesCallbackData *>(userdata);
data->instance->OnEnumerateCaptureDevicesCallback(data->devices, info, eol);
}
void PulseAudioSoundSystem::OnEnumeratePlaybackDevicesCallback(
SoundDeviceLocatorList *devices,
const pa_sink_info *info,
int eol) {
if (eol) {
// List is over. Wake EnumerateDevices().
Signal();
return;
}
// Else this is the next device.
devices->push_back(
new PulseAudioDeviceLocator(info->description, info->name));
}
void PulseAudioSoundSystem::OnEnumerateCaptureDevicesCallback(
SoundDeviceLocatorList *devices,
const pa_source_info *info,
int eol) {
if (eol) {
// List is over. Wake EnumerateDevices().
Signal();
return;
}
if (info->monitor_of_sink != PA_INVALID_INDEX) {
// We don't want to list monitor sources, since they are almost certainly
// not what the user wants for voice conferencing.
return;
}
// Else this is the next device.
devices->push_back(
new PulseAudioDeviceLocator(info->description, info->name));
}
template <typename InfoStruct>
bool PulseAudioSoundSystem::EnumerateDevices(
SoundDeviceLocatorList *devices,
pa_operation *(*enumerate_fn)(
pa_context *c,
void (*callback_fn)(
pa_context *c,
const InfoStruct *i,
int eol,
void *userdata),
void *userdata),
void (*callback_fn)(
pa_context *c,
const InfoStruct *i,
int eol,
void *userdata)) {
ClearSoundDeviceLocatorList(devices);
if (!IsInitialized()) {
return false;
}
EnumerateDevicesCallbackData data;
data.instance = this;
data.devices = devices;
Lock();
pa_operation *op = (*enumerate_fn)(
context_,
callback_fn,
&data);
bool ret = FinishOperation(op);
Unlock();
return ret;
}
struct GetDefaultDeviceCallbackData {
PulseAudioSoundSystem *instance;
SoundDeviceLocator **device;
};
template <const char *(pa_server_info::*field)>
void PulseAudioSoundSystem::GetDefaultDeviceCallbackThunk(
pa_context *unused,
const pa_server_info *info,
void *userdata) {
GetDefaultDeviceCallbackData *data =
static_cast<GetDefaultDeviceCallbackData *>(userdata);
data->instance->OnGetDefaultDeviceCallback<field>(info, data->device);
}
template <const char *(pa_server_info::*field)>
void PulseAudioSoundSystem::OnGetDefaultDeviceCallback(
const pa_server_info *info,
SoundDeviceLocator **device) {
if (info) {
const char *dev = info->*field;
if (dev) {
*device = new PulseAudioDeviceLocator("Default device", dev);
}
}
Signal();
}
template <const char *(pa_server_info::*field)>
bool PulseAudioSoundSystem::GetDefaultDevice(SoundDeviceLocator **device) {
if (!IsInitialized()) {
return false;
}
bool ret;
*device = NULL;
GetDefaultDeviceCallbackData data;
data.instance = this;
data.device = device;
Lock();
pa_operation *op = symbol_table_.pa_context_get_server_info()(
context_,
&GetDefaultDeviceCallbackThunk<field>,
&data);
ret = FinishOperation(op);
Unlock();
return ret && (*device != NULL);
}
void PulseAudioSoundSystem::StreamStateChangedCallbackThunk(
pa_stream *stream,
void *userdata) {
PulseAudioSoundSystem *instance =
static_cast<PulseAudioSoundSystem *>(userdata);
instance->OnStreamStateChangedCallback(stream);
}
void PulseAudioSoundSystem::OnStreamStateChangedCallback(pa_stream *stream) {
pa_stream_state_t state = symbol_table_.pa_stream_get_state()(stream);
if (state == PA_STREAM_READY) {
LOG(LS_INFO) << "Pulse stream " << stream << " ready";
} else if (state == PA_STREAM_FAILED ||
state == PA_STREAM_TERMINATED ||
state == PA_STREAM_UNCONNECTED) {
LOG(LS_ERROR) << "Pulse stream " << stream << " failed to connect: "
<< LastError();
}
}
template <typename StreamInterface>
StreamInterface *PulseAudioSoundSystem::OpenDevice(
const SoundDeviceLocator *device,
const OpenParams &params,
const char *stream_name,
StreamInterface *(PulseAudioSoundSystem::*connect_fn)(
pa_stream *stream,
const char *dev,
int flags,
pa_stream_flags_t pa_flags,
int latency,
const pa_sample_spec &spec)) {
if (!IsInitialized()) {
return NULL;
}
const char *dev = static_cast<const PulseAudioDeviceLocator *>(device)->
device_name().c_str();
StreamInterface *stream_interface = NULL;
ASSERT(params.format < ARRAY_SIZE(kCricketFormatToPulseFormatTable));
pa_sample_spec spec;
spec.format = kCricketFormatToPulseFormatTable[params.format];
spec.rate = params.freq;
spec.channels = params.channels;
int pa_flags = 0;
if (params.flags & FLAG_REPORT_LATENCY) {
pa_flags |= PA_STREAM_INTERPOLATE_TIMING |
PA_STREAM_AUTO_TIMING_UPDATE;
}
if (params.latency != kNoLatencyRequirements) {
// If configuring a specific latency then we want to specify
// PA_STREAM_ADJUST_LATENCY to make the server adjust parameters
// automatically to reach that target latency. However, that flag doesn't
// exist in Ubuntu 8.04 and many people still use that, so we have to check
// the protocol version of libpulse.
if (symbol_table_.pa_context_get_protocol_version()(context_) >=
kAdjustLatencyProtocolVersion) {
pa_flags |= PA_STREAM_ADJUST_LATENCY;
}
}
Lock();
pa_stream *stream = symbol_table_.pa_stream_new()(context_, stream_name,
&spec, NULL);
if (!stream) {
LOG(LS_ERROR) << "Can't create pa_stream";
goto done;
}
// Set a state callback to log errors.
symbol_table_.pa_stream_set_state_callback()(stream,
&StreamStateChangedCallbackThunk,
this);
stream_interface = (this->*connect_fn)(
stream,
dev,
params.flags,
static_cast<pa_stream_flags_t>(pa_flags),
params.latency,
spec);
if (!stream_interface) {
LOG(LS_ERROR) << "Can't connect stream to " << dev;
symbol_table_.pa_stream_unref()(stream);
}
done:
Unlock();
return stream_interface;
}
// Must be called with the lock held.
SoundOutputStreamInterface *PulseAudioSoundSystem::ConnectOutputStream(
pa_stream *stream,
const char *dev,
int flags,
pa_stream_flags_t pa_flags,
int latency,
const pa_sample_spec &spec) {
pa_buffer_attr attr = {0};
pa_buffer_attr *pattr = NULL;
if (latency != kNoLatencyRequirements) {
// kLowLatency is 0, so we treat it the same as a request for zero latency.
ssize_t bytes_per_sec = symbol_table_.pa_bytes_per_second()(&spec);
latency = talk_base::_max(
latency,
static_cast<int>(
bytes_per_sec * kPlaybackLatencyMinimumMsecs /
talk_base::kNumMicrosecsPerSec));
FillPlaybackBufferAttr(latency, &attr);
pattr = &attr;
}
if (symbol_table_.pa_stream_connect_playback()(
stream,
dev,
pattr,
pa_flags,
// Let server choose volume
NULL,
// Not synchronized to any other playout
NULL) != 0) {
return NULL;
}
return new PulseAudioOutputStream(this, stream, flags, latency);
}
// Must be called with the lock held.
SoundInputStreamInterface *PulseAudioSoundSystem::ConnectInputStream(
pa_stream *stream,
const char *dev,
int flags,
pa_stream_flags_t pa_flags,
int latency,
const pa_sample_spec &spec) {
pa_buffer_attr attr = {0};
pa_buffer_attr *pattr = NULL;
if (latency != kNoLatencyRequirements) {
size_t bytes_per_sec = symbol_table_.pa_bytes_per_second()(&spec);
if (latency == kLowLatency) {
latency = bytes_per_sec * kLowCaptureLatencyMsecs /
talk_base::kNumMicrosecsPerSec;
}
// Note: fragsize specifies a maximum transfer size, not a minimum, so it is
// not possible to force a high latency setting, only a low one.
attr.fragsize = latency;
attr.maxlength = latency + bytes_per_sec * kCaptureBufferExtraMsecs /
talk_base::kNumMicrosecsPerSec;
LOG(LS_VERBOSE) << "Configuring latency = " << attr.fragsize
<< ", maxlength = " << attr.maxlength;
pattr = &attr;
}
if (symbol_table_.pa_stream_connect_record()(stream,
dev,
pattr,
pa_flags) != 0) {
return NULL;
}
return new PulseAudioInputStream(this, stream, flags);
}
// Must be called with the lock held.
bool PulseAudioSoundSystem::FinishOperation(pa_operation *op) {
if (!op) {
LOG(LS_ERROR) << "Failed to start operation";
return false;
}
do {
Wait();
} while (symbol_table_.pa_operation_get_state()(op) == PA_OPERATION_RUNNING);
symbol_table_.pa_operation_unref()(op);
return true;
}
inline void PulseAudioSoundSystem::Lock() {
symbol_table_.pa_threaded_mainloop_lock()(mainloop_);
}
inline void PulseAudioSoundSystem::Unlock() {
symbol_table_.pa_threaded_mainloop_unlock()(mainloop_);
}
// Must be called with the lock held.
inline void PulseAudioSoundSystem::Wait() {
symbol_table_.pa_threaded_mainloop_wait()(mainloop_);
}
// Must be called with the lock held.
inline void PulseAudioSoundSystem::Signal() {
symbol_table_.pa_threaded_mainloop_signal()(mainloop_, 0);
}
// Must be called with the lock held.
const char *PulseAudioSoundSystem::LastError() {
return symbol_table_.pa_strerror()(symbol_table_.pa_context_errno()(
context_));
}
} // namespace cricket
#endif // HAVE_LIBPULSE