2013-07-10 02:45:36 +02:00
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/*
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* libjingle
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* Copyright 2004--2010, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TALK_SOUND_SOUNDSYSTEMINTERFACE_H_
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#define TALK_SOUND_SOUNDSYSTEMINTERFACE_H_
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#include <vector>
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2014-07-29 19:36:52 +02:00
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#include "webrtc/base/constructormagic.h"
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2013-07-10 02:45:36 +02:00
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namespace cricket {
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class SoundDeviceLocator;
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class SoundInputStreamInterface;
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class SoundOutputStreamInterface;
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// Interface for a platform's sound system.
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// Implementations must guarantee thread-safety for at least the following use
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// cases:
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// 1) Concurrent enumeration and opening of devices from different threads.
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// 2) Concurrent use of different Sound(Input|Output)StreamInterface
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// instances from different threads (but concurrent use of the _same_ one from
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// different threads need not be supported).
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class SoundSystemInterface {
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public:
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typedef std::vector<SoundDeviceLocator *> SoundDeviceLocatorList;
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enum SampleFormat {
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// Only one supported sample format at this time.
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// The values here may be used in lookup tables, so they shouldn't change.
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FORMAT_S16LE = 0,
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};
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enum Flags {
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// Enable reporting the current stream latency in
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// Sound(Input|Output)StreamInterface. See those classes for more details.
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FLAG_REPORT_LATENCY = (1 << 0),
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};
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struct OpenParams {
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// Format for the sound stream.
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SampleFormat format;
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// Sampling frequency in hertz.
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unsigned int freq;
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// Number of channels in the PCM stream.
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unsigned int channels;
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// Misc flags. Should be taken from the Flags enum above.
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int flags;
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// Desired latency, measured as number of bytes of sample data
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int latency;
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};
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// Special values for the "latency" field of OpenParams.
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// Use this one to say you don't care what the latency is. The sound system
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// will optimize for other things instead.
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static const int kNoLatencyRequirements = -1;
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// Use this one to say that you want the sound system to pick an appropriate
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// small latency value. The sound system may pick the minimum allowed one, or
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// a slightly higher one in the event that the true minimum requires an
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// undesirable trade-off.
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static const int kLowLatency = 0;
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// Max value for the volume parameters for Sound(Input|Output)StreamInterface.
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static const int kMaxVolume = 255;
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// Min value for the volume parameters for Sound(Input|Output)StreamInterface.
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static const int kMinVolume = 0;
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// Helper for clearing a locator list and deleting the entries.
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static void ClearSoundDeviceLocatorList(SoundDeviceLocatorList *devices);
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virtual ~SoundSystemInterface() {}
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virtual bool Init() = 0;
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virtual void Terminate() = 0;
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// Enumerates the available devices. (Any pre-existing locators in the lists
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// are deleted.)
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virtual bool EnumeratePlaybackDevices(SoundDeviceLocatorList *devices) = 0;
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virtual bool EnumerateCaptureDevices(SoundDeviceLocatorList *devices) = 0;
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// Gets a special locator for the default device.
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virtual bool GetDefaultPlaybackDevice(SoundDeviceLocator **device) = 0;
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virtual bool GetDefaultCaptureDevice(SoundDeviceLocator **device) = 0;
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// Opens the given device, or returns NULL on error.
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virtual SoundOutputStreamInterface *OpenPlaybackDevice(
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const SoundDeviceLocator *device,
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const OpenParams ¶ms) = 0;
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virtual SoundInputStreamInterface *OpenCaptureDevice(
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const SoundDeviceLocator *device,
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const OpenParams ¶ms) = 0;
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// A human-readable name for this sound system.
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virtual const char *GetName() const = 0;
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protected:
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SoundSystemInterface() {}
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private:
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DISALLOW_COPY_AND_ASSIGN(SoundSystemInterface);
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};
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} // namespace cricket
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#endif // TALK_SOUND_SOUNDSYSTEMINTERFACE_H_
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