144 lines
5.5 KiB
C
144 lines
5.5 KiB
C
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/*
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* libjingle
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* Copyright 2004--2005, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TALK_P2P_BASE_RAWTRANSPORTCHANNEL_H_
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#define TALK_P2P_BASE_RAWTRANSPORTCHANNEL_H_
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#include <string>
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#include <vector>
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#include "talk/base/messagequeue.h"
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#include "talk/p2p/base/transportchannelimpl.h"
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#include "talk/p2p/base/rawtransport.h"
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#include "talk/p2p/base/candidate.h"
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#if defined(FEATURE_ENABLE_PSTN)
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namespace talk_base {
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class Thread;
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}
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namespace cricket {
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class Connection;
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class PortAllocator;
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class PortAllocatorSession;
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class PortInterface;
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class RelayPort;
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class StunPort;
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// Implements a channel that just sends bare packets once we have received the
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// address of the other side. We pick a single address to send them based on
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// a simple investigation of NAT type.
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class RawTransportChannel : public TransportChannelImpl,
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public talk_base::MessageHandler {
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public:
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RawTransportChannel(const std::string& content_name,
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int component,
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RawTransport* transport,
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talk_base::Thread *worker_thread,
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PortAllocator *allocator);
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virtual ~RawTransportChannel();
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// Implementation of normal channel packet sending.
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virtual int SendPacket(const char *data, size_t len, int flags);
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virtual int SetOption(talk_base::Socket::Option opt, int value);
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virtual int GetError();
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// Implements TransportChannelImpl.
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virtual Transport* GetTransport() { return raw_transport_; }
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virtual void SetIceCredentials(const std::string& ice_ufrag,
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const std::string& ice_pwd) {}
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virtual void SetRemoteIceCredentials(const std::string& ice_ufrag,
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const std::string& ice_pwd) {}
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virtual TransportRole GetRole() const { return ROLE_UNKNOWN; }
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// Creates an allocator session to start figuring out which type of
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// port we should send to the other client. This will send
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// SignalAvailableCandidate once we have decided.
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virtual void Connect();
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// Resets state back to unconnected.
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virtual void Reset();
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// We don't actually worry about signaling since we can't send new candidates.
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virtual void OnSignalingReady() {}
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// Handles a message setting the remote address. We are writable once we
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// have this since we now know where to send.
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virtual void OnCandidate(const Candidate& candidate);
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void OnRemoteAddress(const talk_base::SocketAddress& remote_address);
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// Below ICE specific virtual methods not implemented.
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virtual void SetRole(TransportRole role) {}
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virtual void SetTiebreaker(uint64 tiebreaker) {}
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virtual void SetIceProtocolType(IceProtocolType type) {}
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virtual void SetIceUfrag(const std::string& ice_ufrag) {}
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virtual void SetIcePwd(const std::string& ice_pwd) {}
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virtual void SetRemoteIceMode(IceMode mode) {}
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private:
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RawTransport* raw_transport_;
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talk_base::Thread *worker_thread_;
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PortAllocator* allocator_;
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PortAllocatorSession* allocator_session_;
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StunPort* stun_port_;
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RelayPort* relay_port_;
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PortInterface* port_;
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bool use_relay_;
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talk_base::SocketAddress remote_address_;
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// Called when the allocator creates another port.
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void OnPortReady(PortAllocatorSession* session, PortInterface* port);
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// Called when one of the ports we are using has determined its address.
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void OnCandidatesReady(PortAllocatorSession *session,
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const std::vector<Candidate>& candidates);
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// Called once we have chosen the port to use for communication with the
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// other client. This will send its address and prepare the port for use.
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void SetPort(PortInterface* port);
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// Called once we have a port and a remote address. This will set mark the
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// channel as writable and signal the route to the client.
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void SetWritable();
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// Called when we receive a packet from the other client.
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void OnReadPacket(PortInterface* port, const char* data, size_t size,
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const talk_base::SocketAddress& addr);
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// Handles a message to destroy unused ports.
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virtual void OnMessage(talk_base::Message *msg);
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DISALLOW_EVIL_CONSTRUCTORS(RawTransportChannel);
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};
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} // namespace cricket
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#endif // defined(FEATURE_ENABLE_PSTN)
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#endif // TALK_P2P_BASE_RAWTRANSPORTCHANNEL_H_
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