243 lines
8.6 KiB
C
243 lines
8.6 KiB
C
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/*
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* libjingle
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* Copyright 2004--2005, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TALK_P2P_CLIENT_BASICPORTALLOCATOR_H_
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#define TALK_P2P_CLIENT_BASICPORTALLOCATOR_H_
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#include <string>
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#include <vector>
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#include "talk/base/messagequeue.h"
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#include "talk/base/network.h"
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#include "talk/base/scoped_ptr.h"
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#include "talk/base/thread.h"
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#include "talk/p2p/base/port.h"
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#include "talk/p2p/base/portallocator.h"
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namespace cricket {
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struct RelayCredentials {
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RelayCredentials() {}
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RelayCredentials(const std::string& username,
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const std::string& password)
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: username(username),
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password(password) {
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}
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std::string username;
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std::string password;
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};
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typedef std::vector<ProtocolAddress> PortList;
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struct RelayServerConfig {
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RelayServerConfig(RelayType type) : type(type) {}
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RelayType type;
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PortList ports;
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RelayCredentials credentials;
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};
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class BasicPortAllocator : public PortAllocator {
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public:
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BasicPortAllocator(talk_base::NetworkManager* network_manager,
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talk_base::PacketSocketFactory* socket_factory);
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explicit BasicPortAllocator(talk_base::NetworkManager* network_manager);
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BasicPortAllocator(talk_base::NetworkManager* network_manager,
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talk_base::PacketSocketFactory* socket_factory,
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const talk_base::SocketAddress& stun_server);
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BasicPortAllocator(talk_base::NetworkManager* network_manager,
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const talk_base::SocketAddress& stun_server,
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const talk_base::SocketAddress& relay_server_udp,
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const talk_base::SocketAddress& relay_server_tcp,
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const talk_base::SocketAddress& relay_server_ssl);
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virtual ~BasicPortAllocator();
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talk_base::NetworkManager* network_manager() { return network_manager_; }
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// If socket_factory() is set to NULL each PortAllocatorSession
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// creates its own socket factory.
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talk_base::PacketSocketFactory* socket_factory() { return socket_factory_; }
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const talk_base::SocketAddress& stun_address() const {
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return stun_address_;
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}
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const std::vector<RelayServerConfig>& relays() const {
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return relays_;
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}
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virtual void AddRelay(const RelayServerConfig& relay) {
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relays_.push_back(relay);
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}
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virtual PortAllocatorSession* CreateSessionInternal(
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const std::string& content_name,
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int component,
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const std::string& ice_ufrag,
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const std::string& ice_pwd);
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private:
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void Construct();
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talk_base::NetworkManager* network_manager_;
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talk_base::PacketSocketFactory* socket_factory_;
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const talk_base::SocketAddress stun_address_;
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std::vector<RelayServerConfig> relays_;
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bool allow_tcp_listen_;
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};
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struct PortConfiguration;
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class AllocationSequence;
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class BasicPortAllocatorSession : public PortAllocatorSession,
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public talk_base::MessageHandler {
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public:
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BasicPortAllocatorSession(BasicPortAllocator* allocator,
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const std::string& content_name,
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int component,
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const std::string& ice_ufrag,
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const std::string& ice_pwd);
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~BasicPortAllocatorSession();
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virtual BasicPortAllocator* allocator() { return allocator_; }
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talk_base::Thread* network_thread() { return network_thread_; }
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talk_base::PacketSocketFactory* socket_factory() { return socket_factory_; }
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virtual void StartGettingPorts();
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virtual void StopGettingPorts();
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virtual bool IsGettingPorts() { return running_; }
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protected:
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// Starts the process of getting the port configurations.
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virtual void GetPortConfigurations();
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// Adds a port configuration that is now ready. Once we have one for each
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// network (or a timeout occurs), we will start allocating ports.
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virtual void ConfigReady(PortConfiguration* config);
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// MessageHandler. Can be overriden if message IDs do not conflict.
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virtual void OnMessage(talk_base::Message *message);
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private:
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class PortData {
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public:
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PortData() : port_(NULL), sequence_(NULL), state_(STATE_INIT) {}
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PortData(Port* port, AllocationSequence* seq)
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: port_(port), sequence_(seq), state_(STATE_INIT) {
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}
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Port* port() { return port_; }
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AllocationSequence* sequence() { return sequence_; }
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bool ready() const { return state_ == STATE_READY; }
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bool complete() const {
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// Returns true if candidate allocation has completed one way or another.
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return ((state_ == STATE_COMPLETE) || (state_ == STATE_ERROR));
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}
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void set_ready() { ASSERT(state_ == STATE_INIT); state_ = STATE_READY; }
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void set_complete() {
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ASSERT(state_ == STATE_READY);
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state_ = STATE_COMPLETE;
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}
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void set_error() {
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ASSERT(state_ == STATE_INIT || state_ == STATE_READY);
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state_ = STATE_ERROR;
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}
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private:
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enum State {
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STATE_INIT, // No candidates allocated yet.
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STATE_READY, // At least one candidate is ready for process.
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STATE_COMPLETE, // All candidates allocated and ready for process.
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STATE_ERROR // Error in gathering candidates.
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};
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Port* port_;
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AllocationSequence* sequence_;
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State state_;
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};
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void OnConfigReady(PortConfiguration* config);
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void OnConfigStop();
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void AllocatePorts();
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void OnAllocate();
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void DoAllocate();
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void OnNetworksChanged();
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void OnAllocationSequenceObjectsCreated();
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void DisableEquivalentPhases(talk_base::Network* network,
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PortConfiguration* config, uint32* flags);
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void AddAllocatedPort(Port* port, AllocationSequence* seq,
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bool prepare_address);
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void OnCandidateReady(Port* port, const Candidate& c);
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void OnPortComplete(Port* port);
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void OnPortError(Port* port);
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void OnProtocolEnabled(AllocationSequence* seq, ProtocolType proto);
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void OnPortDestroyed(PortInterface* port);
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void OnShake();
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void MaybeSignalCandidatesAllocationDone();
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void OnPortAllocationComplete(AllocationSequence* seq);
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PortData* FindPort(Port* port);
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BasicPortAllocator* allocator_;
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talk_base::Thread* network_thread_;
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talk_base::scoped_ptr<talk_base::PacketSocketFactory> owned_socket_factory_;
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talk_base::PacketSocketFactory* socket_factory_;
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bool configuration_done_;
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bool allocation_started_;
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bool network_manager_started_;
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bool running_; // set when StartGetAllPorts is called
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bool allocation_sequences_created_;
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std::vector<PortConfiguration*> configs_;
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std::vector<AllocationSequence*> sequences_;
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std::vector<PortData> ports_;
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friend class AllocationSequence;
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};
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// Records configuration information useful in creating ports.
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struct PortConfiguration : public talk_base::MessageData {
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talk_base::SocketAddress stun_address;
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std::string username;
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std::string password;
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typedef std::vector<RelayServerConfig> RelayList;
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RelayList relays;
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PortConfiguration(const talk_base::SocketAddress& stun_address,
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const std::string& username,
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const std::string& password);
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// Adds another relay server, with the given ports and modifier, to the list.
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void AddRelay(const RelayServerConfig& config);
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// Determines whether the given relay server supports the given protocol.
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static bool SupportsProtocol(const RelayServerConfig& relay,
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ProtocolType type);
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};
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} // namespace cricket
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#endif // TALK_P2P_CLIENT_BASICPORTALLOCATOR_H_
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