2013-07-10 02:45:36 +02:00
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/*
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* libjingle
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* Copyright 2004--2009, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef TALK_BASE_SIGNALTHREAD_H_
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#define TALK_BASE_SIGNALTHREAD_H_
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#include <string>
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#include "talk/base/constructormagic.h"
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#include "talk/base/sigslot.h"
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#include "talk/base/thread.h"
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namespace talk_base {
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///////////////////////////////////////////////////////////////////////////////
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// SignalThread - Base class for worker threads. The main thread should call
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// Start() to begin work, and then follow one of these models:
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// Normal: Wait for SignalWorkDone, and then call Release to destroy.
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// Cancellation: Call Release(true), to abort the worker thread.
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// Fire-and-forget: Call Release(false), which allows the thread to run to
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// completion, and then self-destruct without further notification.
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// Periodic tasks: Wait for SignalWorkDone, then eventually call Start()
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// again to repeat the task. When the instance isn't needed anymore,
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// call Release. DoWork, OnWorkStart and OnWorkStop are called again,
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// on a new thread.
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// The subclass should override DoWork() to perform the background task. By
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// periodically calling ContinueWork(), it can check for cancellation.
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// OnWorkStart and OnWorkDone can be overridden to do pre- or post-work
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// tasks in the context of the main thread.
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///////////////////////////////////////////////////////////////////////////////
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class SignalThread
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: public sigslot::has_slots<>,
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protected MessageHandler {
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public:
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SignalThread();
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// Context: Main Thread. Call before Start to change the worker's name.
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bool SetName(const std::string& name, const void* obj);
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// Context: Main Thread. Call before Start to change the worker's priority.
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bool SetPriority(ThreadPriority priority);
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// Context: Main Thread. Call to begin the worker thread.
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void Start();
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// Context: Main Thread. If the worker thread is not running, deletes the
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// object immediately. Otherwise, asks the worker thread to abort processing,
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// and schedules the object to be deleted once the worker exits.
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// SignalWorkDone will not be signalled. If wait is true, does not return
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// until the thread is deleted.
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void Destroy(bool wait);
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// Context: Main Thread. If the worker thread is complete, deletes the
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// object immediately. Otherwise, schedules the object to be deleted once
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// the worker thread completes. SignalWorkDone will be signalled.
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void Release();
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// Context: Main Thread. Signalled when work is complete.
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sigslot::signal1<SignalThread *> SignalWorkDone;
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enum { ST_MSG_WORKER_DONE, ST_MSG_FIRST_AVAILABLE };
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protected:
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virtual ~SignalThread();
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Thread* worker() { return &worker_; }
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// Context: Main Thread. Subclass should override to do pre-work setup.
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virtual void OnWorkStart() { }
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// Context: Worker Thread. Subclass should override to do work.
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virtual void DoWork() = 0;
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// Context: Worker Thread. Subclass should call periodically to
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// dispatch messages and determine if the thread should terminate.
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bool ContinueWork();
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// Context: Worker Thread. Subclass should override when extra work is
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// needed to abort the worker thread.
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virtual void OnWorkStop() { }
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// Context: Main Thread. Subclass should override to do post-work cleanup.
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virtual void OnWorkDone() { }
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// Context: Any Thread. If subclass overrides, be sure to call the base
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// implementation. Do not use (message_id < ST_MSG_FIRST_AVAILABLE)
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virtual void OnMessage(Message *msg);
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private:
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enum State {
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kInit, // Initialized, but not started
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kRunning, // Started and doing work
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kReleasing, // Same as running, but to be deleted when work is done
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kComplete, // Work is done
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kStopping, // Work is being interrupted
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};
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class Worker : public Thread {
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public:
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explicit Worker(SignalThread* parent) : parent_(parent) {}
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2013-10-18 18:27:26 +02:00
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virtual ~Worker() { Stop(); }
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2013-07-10 02:45:36 +02:00
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virtual void Run() { parent_->Run(); }
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private:
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SignalThread* parent_;
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DISALLOW_IMPLICIT_CONSTRUCTORS(Worker);
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};
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class EnterExit {
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public:
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explicit EnterExit(SignalThread* t) : t_(t) {
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t_->cs_.Enter();
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// If refcount_ is zero then the object has already been deleted and we
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// will be double-deleting it in ~EnterExit()! (shouldn't happen)
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ASSERT(t_->refcount_ != 0);
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++t_->refcount_;
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}
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~EnterExit() {
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bool d = (0 == --t_->refcount_);
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t_->cs_.Leave();
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if (d)
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delete t_;
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}
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private:
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SignalThread* t_;
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DISALLOW_IMPLICIT_CONSTRUCTORS(EnterExit);
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};
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void Run();
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void OnMainThreadDestroyed();
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Thread* main_;
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Worker worker_;
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CriticalSection cs_;
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State state_;
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int refcount_;
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DISALLOW_COPY_AND_ASSIGN(SignalThread);
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};
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///////////////////////////////////////////////////////////////////////////////
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} // namespace talk_base
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#endif // TALK_BASE_SIGNALTHREAD_H_
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