webrtc/talk/p2p/base/relayserver.cc

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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "talk/p2p/base/relayserver.h"
#ifdef POSIX
#include <errno.h>
#endif // POSIX
#include <algorithm>
#include "talk/base/asynctcpsocket.h"
#include "talk/base/helpers.h"
#include "talk/base/logging.h"
#include "talk/base/socketadapters.h"
namespace cricket {
// By default, we require a ping every 90 seconds.
const int MAX_LIFETIME = 15 * 60 * 1000;
// The number of bytes in each of the usernames we use.
const uint32 USERNAME_LENGTH = 16;
static const uint32 kMessageAcceptConnection = 1;
// Calls SendTo on the given socket and logs any bad results.
void Send(talk_base::AsyncPacketSocket* socket, const char* bytes, size_t size,
const talk_base::SocketAddress& addr) {
talk_base::PacketOptions options;
int result = socket->SendTo(bytes, size, addr, options);
if (result < static_cast<int>(size)) {
LOG(LS_ERROR) << "SendTo wrote only " << result << " of " << size
<< " bytes";
} else if (result < 0) {
LOG_ERR(LS_ERROR) << "SendTo";
}
}
// Sends the given STUN message on the given socket.
void SendStun(const StunMessage& msg,
talk_base::AsyncPacketSocket* socket,
const talk_base::SocketAddress& addr) {
talk_base::ByteBuffer buf;
msg.Write(&buf);
Send(socket, buf.Data(), buf.Length(), addr);
}
// Constructs a STUN error response and sends it on the given socket.
void SendStunError(const StunMessage& msg, talk_base::AsyncPacketSocket* socket,
const talk_base::SocketAddress& remote_addr, int error_code,
const char* error_desc, const std::string& magic_cookie) {
RelayMessage err_msg;
err_msg.SetType(GetStunErrorResponseType(msg.type()));
err_msg.SetTransactionID(msg.transaction_id());
StunByteStringAttribute* magic_cookie_attr =
StunAttribute::CreateByteString(cricket::STUN_ATTR_MAGIC_COOKIE);
if (magic_cookie.size() == 0) {
magic_cookie_attr->CopyBytes(cricket::TURN_MAGIC_COOKIE_VALUE,
sizeof(cricket::TURN_MAGIC_COOKIE_VALUE));
} else {
magic_cookie_attr->CopyBytes(magic_cookie.c_str(), magic_cookie.size());
}
err_msg.AddAttribute(magic_cookie_attr);
StunErrorCodeAttribute* err_code = StunAttribute::CreateErrorCode();
err_code->SetClass(error_code / 100);
err_code->SetNumber(error_code % 100);
err_code->SetReason(error_desc);
err_msg.AddAttribute(err_code);
SendStun(err_msg, socket, remote_addr);
}
RelayServer::RelayServer(talk_base::Thread* thread)
: thread_(thread), log_bindings_(true) {
}
RelayServer::~RelayServer() {
// Deleting the binding will cause it to be removed from the map.
while (!bindings_.empty())
delete bindings_.begin()->second;
for (size_t i = 0; i < internal_sockets_.size(); ++i)
delete internal_sockets_[i];
for (size_t i = 0; i < external_sockets_.size(); ++i)
delete external_sockets_[i];
for (size_t i = 0; i < removed_sockets_.size(); ++i)
delete removed_sockets_[i];
while (!server_sockets_.empty()) {
talk_base::AsyncSocket* socket = server_sockets_.begin()->first;
server_sockets_.erase(server_sockets_.begin()->first);
delete socket;
}
}
void RelayServer::AddInternalSocket(talk_base::AsyncPacketSocket* socket) {
ASSERT(internal_sockets_.end() ==
std::find(internal_sockets_.begin(), internal_sockets_.end(), socket));
internal_sockets_.push_back(socket);
socket->SignalReadPacket.connect(this, &RelayServer::OnInternalPacket);
}
void RelayServer::RemoveInternalSocket(talk_base::AsyncPacketSocket* socket) {
SocketList::iterator iter =
std::find(internal_sockets_.begin(), internal_sockets_.end(), socket);
ASSERT(iter != internal_sockets_.end());
internal_sockets_.erase(iter);
removed_sockets_.push_back(socket);
socket->SignalReadPacket.disconnect(this);
}
void RelayServer::AddExternalSocket(talk_base::AsyncPacketSocket* socket) {
ASSERT(external_sockets_.end() ==
std::find(external_sockets_.begin(), external_sockets_.end(), socket));
external_sockets_.push_back(socket);
socket->SignalReadPacket.connect(this, &RelayServer::OnExternalPacket);
}
void RelayServer::RemoveExternalSocket(talk_base::AsyncPacketSocket* socket) {
SocketList::iterator iter =
std::find(external_sockets_.begin(), external_sockets_.end(), socket);
ASSERT(iter != external_sockets_.end());
external_sockets_.erase(iter);
removed_sockets_.push_back(socket);
socket->SignalReadPacket.disconnect(this);
}
void RelayServer::AddInternalServerSocket(talk_base::AsyncSocket* socket,
cricket::ProtocolType proto) {
ASSERT(server_sockets_.end() ==
server_sockets_.find(socket));
server_sockets_[socket] = proto;
socket->SignalReadEvent.connect(this, &RelayServer::OnReadEvent);
}
void RelayServer::RemoveInternalServerSocket(
talk_base::AsyncSocket* socket) {
ServerSocketMap::iterator iter = server_sockets_.find(socket);
ASSERT(iter != server_sockets_.end());
server_sockets_.erase(iter);
socket->SignalReadEvent.disconnect(this);
}
int RelayServer::GetConnectionCount() const {
return static_cast<int>(connections_.size());
}
talk_base::SocketAddressPair RelayServer::GetConnection(int connection) const {
int i = 0;
for (ConnectionMap::const_iterator it = connections_.begin();
it != connections_.end(); ++it) {
if (i == connection) {
return it->second->addr_pair();
}
++i;
}
return talk_base::SocketAddressPair();
}
bool RelayServer::HasConnection(const talk_base::SocketAddress& address) const {
for (ConnectionMap::const_iterator it = connections_.begin();
it != connections_.end(); ++it) {
if (it->second->addr_pair().destination() == address) {
return true;
}
}
return false;
}
void RelayServer::OnReadEvent(talk_base::AsyncSocket* socket) {
ASSERT(server_sockets_.find(socket) != server_sockets_.end());
AcceptConnection(socket);
}
void RelayServer::OnInternalPacket(
talk_base::AsyncPacketSocket* socket, const char* bytes, size_t size,
const talk_base::SocketAddress& remote_addr,
const talk_base::PacketTime& packet_time) {
// Get the address of the connection we just received on.
talk_base::SocketAddressPair ap(remote_addr, socket->GetLocalAddress());
ASSERT(!ap.destination().IsNil());
// If this did not come from an existing connection, it should be a STUN
// allocate request.
ConnectionMap::iterator piter = connections_.find(ap);
if (piter == connections_.end()) {
HandleStunAllocate(bytes, size, ap, socket);
return;
}
RelayServerConnection* int_conn = piter->second;
// Handle STUN requests to the server itself.
if (int_conn->binding()->HasMagicCookie(bytes, size)) {
HandleStun(int_conn, bytes, size);
return;
}
// Otherwise, this is a non-wrapped packet that we are to forward. Make sure
// that this connection has been locked. (Otherwise, we would not know what
// address to forward to.)
if (!int_conn->locked()) {
LOG(LS_WARNING) << "Dropping packet: connection not locked";
return;
}
// Forward this to the destination address into the connection.
RelayServerConnection* ext_conn = int_conn->binding()->GetExternalConnection(
int_conn->default_destination());
if (ext_conn && ext_conn->locked()) {
// TODO: Check the HMAC.
ext_conn->Send(bytes, size);
} else {
// This happens very often and is not an error.
LOG(LS_INFO) << "Dropping packet: no external connection";
}
}
void RelayServer::OnExternalPacket(
talk_base::AsyncPacketSocket* socket, const char* bytes, size_t size,
const talk_base::SocketAddress& remote_addr,
const talk_base::PacketTime& packet_time) {
// Get the address of the connection we just received on.
talk_base::SocketAddressPair ap(remote_addr, socket->GetLocalAddress());
ASSERT(!ap.destination().IsNil());
// If this connection already exists, then forward the traffic.
ConnectionMap::iterator piter = connections_.find(ap);
if (piter != connections_.end()) {
// TODO: Check the HMAC.
RelayServerConnection* ext_conn = piter->second;
RelayServerConnection* int_conn =
ext_conn->binding()->GetInternalConnection(
ext_conn->addr_pair().source());
ASSERT(int_conn != NULL);
int_conn->Send(bytes, size, ext_conn->addr_pair().source());
ext_conn->Lock(); // allow outgoing packets
return;
}
// The first packet should always be a STUN / TURN packet. If it isn't, then
// we should just ignore this packet.
RelayMessage msg;
talk_base::ByteBuffer buf(bytes, size);
if (!msg.Read(&buf)) {
LOG(LS_WARNING) << "Dropping packet: first packet not STUN";
return;
}
// The initial packet should have a username (which identifies the binding).
const StunByteStringAttribute* username_attr =
msg.GetByteString(STUN_ATTR_USERNAME);
if (!username_attr) {
LOG(LS_WARNING) << "Dropping packet: no username";
return;
}
uint32 length = talk_base::_min(static_cast<uint32>(username_attr->length()),
USERNAME_LENGTH);
std::string username(username_attr->bytes(), length);
// TODO: Check the HMAC.
// The binding should already be present.
BindingMap::iterator biter = bindings_.find(username);
if (biter == bindings_.end()) {
LOG(LS_WARNING) << "Dropping packet: no binding with username";
return;
}
// Add this authenticted connection to the binding.
RelayServerConnection* ext_conn =
new RelayServerConnection(biter->second, ap, socket);
ext_conn->binding()->AddExternalConnection(ext_conn);
AddConnection(ext_conn);
// We always know where external packets should be forwarded, so we can lock
// them from the beginning.
ext_conn->Lock();
// Send this message on the appropriate internal connection.
RelayServerConnection* int_conn = ext_conn->binding()->GetInternalConnection(
ext_conn->addr_pair().source());
ASSERT(int_conn != NULL);
int_conn->Send(bytes, size, ext_conn->addr_pair().source());
}
bool RelayServer::HandleStun(
const char* bytes, size_t size, const talk_base::SocketAddress& remote_addr,
talk_base::AsyncPacketSocket* socket, std::string* username,
StunMessage* msg) {
// Parse this into a stun message. Eat the message if this fails.
talk_base::ByteBuffer buf(bytes, size);
if (!msg->Read(&buf)) {
return false;
}
// The initial packet should have a username (which identifies the binding).
const StunByteStringAttribute* username_attr =
msg->GetByteString(STUN_ATTR_USERNAME);
if (!username_attr) {
SendStunError(*msg, socket, remote_addr, 432, "Missing Username", "");
return false;
}
// Record the username if requested.
if (username)
username->append(username_attr->bytes(), username_attr->length());
// TODO: Check for unknown attributes (<= 0x7fff)
return true;
}
void RelayServer::HandleStunAllocate(
const char* bytes, size_t size, const talk_base::SocketAddressPair& ap,
talk_base::AsyncPacketSocket* socket) {
// Make sure this is a valid STUN request.
RelayMessage request;
std::string username;
if (!HandleStun(bytes, size, ap.source(), socket, &username, &request))
return;
// Make sure this is a an allocate request.
if (request.type() != STUN_ALLOCATE_REQUEST) {
SendStunError(request,
socket,
ap.source(),
600,
"Operation Not Supported",
"");
return;
}
// TODO: Check the HMAC.
// Find or create the binding for this username.
RelayServerBinding* binding;
BindingMap::iterator biter = bindings_.find(username);
if (biter != bindings_.end()) {
binding = biter->second;
} else {
// NOTE: In the future, bindings will be created by the bot only. This
// else-branch will then disappear.
// Compute the appropriate lifetime for this binding.
uint32 lifetime = MAX_LIFETIME;
const StunUInt32Attribute* lifetime_attr =
request.GetUInt32(STUN_ATTR_LIFETIME);
if (lifetime_attr)
lifetime = talk_base::_min(lifetime, lifetime_attr->value() * 1000);
binding = new RelayServerBinding(this, username, "0", lifetime);
binding->SignalTimeout.connect(this, &RelayServer::OnTimeout);
bindings_[username] = binding;
if (log_bindings_) {
LOG(LS_INFO) << "Added new binding " << username << ", "
<< bindings_.size() << " total";
}
}
// Add this connection to the binding. It starts out unlocked.
RelayServerConnection* int_conn =
new RelayServerConnection(binding, ap, socket);
binding->AddInternalConnection(int_conn);
AddConnection(int_conn);
// Now that we have a connection, this other method takes over.
HandleStunAllocate(int_conn, request);
}
void RelayServer::HandleStun(
RelayServerConnection* int_conn, const char* bytes, size_t size) {
// Make sure this is a valid STUN request.
RelayMessage request;
std::string username;
if (!HandleStun(bytes, size, int_conn->addr_pair().source(),
int_conn->socket(), &username, &request))
return;
// Make sure the username is the one were were expecting.
if (username != int_conn->binding()->username()) {
int_conn->SendStunError(request, 430, "Stale Credentials");
return;
}
// TODO: Check the HMAC.
// Send this request to the appropriate handler.
if (request.type() == STUN_SEND_REQUEST)
HandleStunSend(int_conn, request);
else if (request.type() == STUN_ALLOCATE_REQUEST)
HandleStunAllocate(int_conn, request);
else
int_conn->SendStunError(request, 600, "Operation Not Supported");
}
void RelayServer::HandleStunAllocate(
RelayServerConnection* int_conn, const StunMessage& request) {
// Create a response message that includes an address with which external
// clients can communicate.
RelayMessage response;
response.SetType(STUN_ALLOCATE_RESPONSE);
response.SetTransactionID(request.transaction_id());
StunByteStringAttribute* magic_cookie_attr =
StunAttribute::CreateByteString(cricket::STUN_ATTR_MAGIC_COOKIE);
magic_cookie_attr->CopyBytes(int_conn->binding()->magic_cookie().c_str(),
int_conn->binding()->magic_cookie().size());
response.AddAttribute(magic_cookie_attr);
size_t index = rand() % external_sockets_.size();
talk_base::SocketAddress ext_addr =
external_sockets_[index]->GetLocalAddress();
StunAddressAttribute* addr_attr =
StunAttribute::CreateAddress(STUN_ATTR_MAPPED_ADDRESS);
addr_attr->SetIP(ext_addr.ipaddr());
addr_attr->SetPort(ext_addr.port());
response.AddAttribute(addr_attr);
StunUInt32Attribute* res_lifetime_attr =
StunAttribute::CreateUInt32(STUN_ATTR_LIFETIME);
res_lifetime_attr->SetValue(int_conn->binding()->lifetime() / 1000);
response.AddAttribute(res_lifetime_attr);
// TODO: Support transport-prefs (preallocate RTCP port).
// TODO: Support bandwidth restrictions.
// TODO: Add message integrity check.
// Send a response to the caller.
int_conn->SendStun(response);
}
void RelayServer::HandleStunSend(
RelayServerConnection* int_conn, const StunMessage& request) {
const StunAddressAttribute* addr_attr =
request.GetAddress(STUN_ATTR_DESTINATION_ADDRESS);
if (!addr_attr) {
int_conn->SendStunError(request, 400, "Bad Request");
return;
}
const StunByteStringAttribute* data_attr =
request.GetByteString(STUN_ATTR_DATA);
if (!data_attr) {
int_conn->SendStunError(request, 400, "Bad Request");
return;
}
talk_base::SocketAddress ext_addr(addr_attr->ipaddr(), addr_attr->port());
RelayServerConnection* ext_conn =
int_conn->binding()->GetExternalConnection(ext_addr);
if (!ext_conn) {
// Create a new connection to establish the relationship with this binding.
ASSERT(external_sockets_.size() == 1);
talk_base::AsyncPacketSocket* socket = external_sockets_[0];
talk_base::SocketAddressPair ap(ext_addr, socket->GetLocalAddress());
ext_conn = new RelayServerConnection(int_conn->binding(), ap, socket);
ext_conn->binding()->AddExternalConnection(ext_conn);
AddConnection(ext_conn);
}
// If this connection has pinged us, then allow outgoing traffic.
if (ext_conn->locked())
ext_conn->Send(data_attr->bytes(), data_attr->length());
const StunUInt32Attribute* options_attr =
request.GetUInt32(STUN_ATTR_OPTIONS);
if (options_attr && (options_attr->value() & 0x01)) {
int_conn->set_default_destination(ext_addr);
int_conn->Lock();
RelayMessage response;
response.SetType(STUN_SEND_RESPONSE);
response.SetTransactionID(request.transaction_id());
StunByteStringAttribute* magic_cookie_attr =
StunAttribute::CreateByteString(cricket::STUN_ATTR_MAGIC_COOKIE);
magic_cookie_attr->CopyBytes(int_conn->binding()->magic_cookie().c_str(),
int_conn->binding()->magic_cookie().size());
response.AddAttribute(magic_cookie_attr);
StunUInt32Attribute* options2_attr =
StunAttribute::CreateUInt32(cricket::STUN_ATTR_OPTIONS);
options2_attr->SetValue(0x01);
response.AddAttribute(options2_attr);
int_conn->SendStun(response);
}
}
void RelayServer::AddConnection(RelayServerConnection* conn) {
ASSERT(connections_.find(conn->addr_pair()) == connections_.end());
connections_[conn->addr_pair()] = conn;
}
void RelayServer::RemoveConnection(RelayServerConnection* conn) {
ConnectionMap::iterator iter = connections_.find(conn->addr_pair());
ASSERT(iter != connections_.end());
connections_.erase(iter);
}
void RelayServer::RemoveBinding(RelayServerBinding* binding) {
BindingMap::iterator iter = bindings_.find(binding->username());
ASSERT(iter != bindings_.end());
bindings_.erase(iter);
if (log_bindings_) {
LOG(LS_INFO) << "Removed binding " << binding->username() << ", "
<< bindings_.size() << " remaining";
}
}
void RelayServer::OnMessage(talk_base::Message *pmsg) {
ASSERT(pmsg->message_id == kMessageAcceptConnection);
talk_base::MessageData* data = pmsg->pdata;
talk_base::AsyncSocket* socket =
static_cast <talk_base::TypedMessageData<talk_base::AsyncSocket*>*>
(data)->data();
AcceptConnection(socket);
delete data;
}
void RelayServer::OnTimeout(RelayServerBinding* binding) {
// This call will result in all of the necessary clean-up. We can't call
// delete here, because you can't delete an object that is signaling you.
thread_->Dispose(binding);
}
void RelayServer::AcceptConnection(talk_base::AsyncSocket* server_socket) {
// Check if someone is trying to connect to us.
talk_base::SocketAddress accept_addr;
talk_base::AsyncSocket* accepted_socket =
server_socket->Accept(&accept_addr);
if (accepted_socket != NULL) {
// We had someone trying to connect, now check which protocol to
// use and create a packet socket.
ASSERT(server_sockets_[server_socket] == cricket::PROTO_TCP ||
server_sockets_[server_socket] == cricket::PROTO_SSLTCP);
if (server_sockets_[server_socket] == cricket::PROTO_SSLTCP) {
accepted_socket = new talk_base::AsyncSSLServerSocket(accepted_socket);
}
talk_base::AsyncTCPSocket* tcp_socket =
new talk_base::AsyncTCPSocket(accepted_socket, false);
// Finally add the socket so it can start communicating with the client.
AddInternalSocket(tcp_socket);
}
}
RelayServerConnection::RelayServerConnection(
RelayServerBinding* binding, const talk_base::SocketAddressPair& addrs,
talk_base::AsyncPacketSocket* socket)
: binding_(binding), addr_pair_(addrs), socket_(socket), locked_(false) {
// The creation of a new connection constitutes a use of the binding.
binding_->NoteUsed();
}
RelayServerConnection::~RelayServerConnection() {
// Remove this connection from the server's map (if it exists there).
binding_->server()->RemoveConnection(this);
}
void RelayServerConnection::Send(const char* data, size_t size) {
// Note that the binding has been used again.
binding_->NoteUsed();
cricket::Send(socket_, data, size, addr_pair_.source());
}
void RelayServerConnection::Send(
const char* data, size_t size, const talk_base::SocketAddress& from_addr) {
// If the from address is known to the client, we don't need to send it.
if (locked() && (from_addr == default_dest_)) {
Send(data, size);
return;
}
// Wrap the given data in a data-indication packet.
RelayMessage msg;
msg.SetType(STUN_DATA_INDICATION);
StunByteStringAttribute* magic_cookie_attr =
StunAttribute::CreateByteString(cricket::STUN_ATTR_MAGIC_COOKIE);
magic_cookie_attr->CopyBytes(binding_->magic_cookie().c_str(),
binding_->magic_cookie().size());
msg.AddAttribute(magic_cookie_attr);
StunAddressAttribute* addr_attr =
StunAttribute::CreateAddress(STUN_ATTR_SOURCE_ADDRESS2);
addr_attr->SetIP(from_addr.ipaddr());
addr_attr->SetPort(from_addr.port());
msg.AddAttribute(addr_attr);
StunByteStringAttribute* data_attr =
StunAttribute::CreateByteString(STUN_ATTR_DATA);
ASSERT(size <= 65536);
data_attr->CopyBytes(data, uint16(size));
msg.AddAttribute(data_attr);
SendStun(msg);
}
void RelayServerConnection::SendStun(const StunMessage& msg) {
// Note that the binding has been used again.
binding_->NoteUsed();
cricket::SendStun(msg, socket_, addr_pair_.source());
}
void RelayServerConnection::SendStunError(
const StunMessage& request, int error_code, const char* error_desc) {
// An error does not indicate use. If no legitimate use off the binding
// occurs, we want it to be cleaned up even if errors are still occuring.
cricket::SendStunError(
request, socket_, addr_pair_.source(), error_code, error_desc,
binding_->magic_cookie());
}
void RelayServerConnection::Lock() {
locked_ = true;
}
void RelayServerConnection::Unlock() {
locked_ = false;
}
// IDs used for posted messages:
const uint32 MSG_LIFETIME_TIMER = 1;
RelayServerBinding::RelayServerBinding(
RelayServer* server, const std::string& username,
const std::string& password, uint32 lifetime)
: server_(server), username_(username), password_(password),
lifetime_(lifetime) {
// For now, every connection uses the standard magic cookie value.
magic_cookie_.append(
reinterpret_cast<const char*>(TURN_MAGIC_COOKIE_VALUE),
sizeof(TURN_MAGIC_COOKIE_VALUE));
// Initialize the last-used time to now.
NoteUsed();
// Set the first timeout check.
server_->thread()->PostDelayed(lifetime_, this, MSG_LIFETIME_TIMER);
}
RelayServerBinding::~RelayServerBinding() {
// Clear the outstanding timeout check.
server_->thread()->Clear(this);
// Clean up all of the connections.
for (size_t i = 0; i < internal_connections_.size(); ++i)
delete internal_connections_[i];
for (size_t i = 0; i < external_connections_.size(); ++i)
delete external_connections_[i];
// Remove this binding from the server's map.
server_->RemoveBinding(this);
}
void RelayServerBinding::AddInternalConnection(RelayServerConnection* conn) {
internal_connections_.push_back(conn);
}
void RelayServerBinding::AddExternalConnection(RelayServerConnection* conn) {
external_connections_.push_back(conn);
}
void RelayServerBinding::NoteUsed() {
last_used_ = talk_base::Time();
}
bool RelayServerBinding::HasMagicCookie(const char* bytes, size_t size) const {
if (size < 24 + magic_cookie_.size()) {
return false;
} else {
return memcmp(bytes + 24, magic_cookie_.c_str(), magic_cookie_.size()) == 0;
}
}
RelayServerConnection* RelayServerBinding::GetInternalConnection(
const talk_base::SocketAddress& ext_addr) {
// Look for an internal connection that is locked to this address.
for (size_t i = 0; i < internal_connections_.size(); ++i) {
if (internal_connections_[i]->locked() &&
(ext_addr == internal_connections_[i]->default_destination()))
return internal_connections_[i];
}
// If one was not found, we send to the first connection.
ASSERT(internal_connections_.size() > 0);
return internal_connections_[0];
}
RelayServerConnection* RelayServerBinding::GetExternalConnection(
const talk_base::SocketAddress& ext_addr) {
for (size_t i = 0; i < external_connections_.size(); ++i) {
if (ext_addr == external_connections_[i]->addr_pair().source())
return external_connections_[i];
}
return 0;
}
void RelayServerBinding::OnMessage(talk_base::Message *pmsg) {
if (pmsg->message_id == MSG_LIFETIME_TIMER) {
ASSERT(!pmsg->pdata);
// If the lifetime timeout has been exceeded, then send a signal.
// Otherwise, just keep waiting.
if (talk_base::Time() >= last_used_ + lifetime_) {
LOG(LS_INFO) << "Expiring binding " << username_;
SignalTimeout(this);
} else {
server_->thread()->PostDelayed(lifetime_, this, MSG_LIFETIME_TIMER);
}
} else {
ASSERT(false);
}
}
} // namespace cricket