2013-07-10 02:45:36 +02:00
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/*
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* libjingle
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* Copyright 2009, Google Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "talk/base/gunit.h"
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#include "talk/base/scoped_ptr.h"
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#include "talk/base/thread.h"
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#include "talk/base/maccocoasocketserver.h"
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namespace talk_base {
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class WakeThread : public Thread {
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public:
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WakeThread(SocketServer* ss) : ss_(ss) {
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}
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2013-10-18 18:27:26 +02:00
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virtual ~WakeThread() {
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Stop();
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}
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2013-07-10 02:45:36 +02:00
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void Run() {
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ss_->WakeUp();
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}
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private:
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SocketServer* ss_;
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};
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// Test that MacCocoaSocketServer::Wait works as expected.
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TEST(MacCocoaSocketServer, TestWait) {
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MacCocoaSocketServer server;
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uint32 start = Time();
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server.Wait(1000, true);
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EXPECT_GE(TimeSince(start), 1000);
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}
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// Test that MacCocoaSocketServer::Wakeup works as expected.
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TEST(MacCocoaSocketServer, TestWakeup) {
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MacCFSocketServer server;
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WakeThread thread(&server);
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uint32 start = Time();
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thread.Start();
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server.Wait(10000, true);
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EXPECT_LT(TimeSince(start), 10000);
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}
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} // namespace talk_base
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